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Switch to Forum Live View trample vs regenerate
4 years ago  ::  Feb 20, 2009 - 4:43AM #1
biskmatar
Date Joined: Dec 23, 2008
Posts: 86
if a blocking creature becomes regenerated after being dealt damage greater than its toughness by an attacking creature with trample, does trample still trigger?
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4 years ago  ::  Feb 20, 2009 - 4:55AM #2
Kahedron
Date Joined: Aug 20, 2007
Posts: 520

biskmatar wrote:

if a blocking creature becomes regenerated after being dealt damage greater than its toughness by an attacking creature with trample, does trample still trigger?


1) Trample is a static ability not a triggered ability.

2) with trample you only need to assign lethal damage (creatures toughness - damage already dealt this turn) to a creature, the remainder may be assigned to the defending player. Once damage has been assigned it does not matter if the damage to the creature is prevented or it is regenerated the player will still take damage equal to the amount assigned to them

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4 years ago  ::  Feb 20, 2009 - 4:57AM #3
Mr_Rose
Date Joined: Oct 20, 2004
Posts: 2,937

biskmatar wrote:

if a blocking creature becomes regenerated after being dealt damage greater than its toughness by an attacking creature with trample, does trample still trigger?


Um... Two problems; a dead creature is dead - you can't regenerate things that are in the graveyard - and trample is a static ability that modifies how damage is assigned, it can't "trigger".
That said, if the attacking creature has more power than would be required to kill the blocking creature(s), its controller can assign the excess to the defending player regardless of whether the blocker(s) would actually die or not (due to regeneration or indestructability, for instance).

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4 years ago  ::  Feb 20, 2009 - 5:03AM #4
biskmatar
Date Joined: Dec 23, 2008
Posts: 86

Mr_Rose wrote:

if the attacking creature has more power than would be required to kill the blocking creature(s), its controller can assign the excess to the defending player regardless of whether the blocker(s) would actually die or not (due to regeneration or indestructability, for instance).


what if the blocker has protection from the attacker's color?

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4 years ago  ::  Feb 20, 2009 - 5:23AM #5
Yarium
Date Joined: Sep 18, 2007
Posts: 2,503
Same thing applies. The attacking creature attempts to damage the opposing creature for lethal. If the attacking creature is larger than the blocker with pro (whatever), then all the remaining damage may be dealt to the defending player.

So,

a 6/6 black creature with trample attacks into a 4/4 with pro-black (and which subsequently blocks), 4 points are assigned to the creature with pro-black, and 2 points are assigned to the player who controls the creature with pro-black. The 4 damage is prevented by the protection, and the player takes 2.

a 6/6 black creature with trample attacks into a 4/4 creature with regenerate (and which subsequently blocks), 4 points are assigned to the creature with regenerate, and 2 are assigned to the player who controls the creature with regenerate. Assuming that the player then chooses to regenerate (usually the case), then 4 is dealt to the defending creature, but the creature regenerates, and the player takes 2.

Try this:

a 6/6 creature with trample attacks into a 4/4 creature with regenerate. The 4/4's controller has a Giant Growth in hand, but for whatever reason wants to block the 6/6 with the 4/4 while not casting Giant Growth, but wants the 4/4 to survive (perhaps the 6/6 is an enchanted Stuffy Doll - he wants his 4/4 to survive, but doesn't want to take 7 damage as opposed to 6 from the attack, and for whatever reason he has to block it). How does this work out?

The 6/6 deals 4 to the creature and 2 to the player. After damage goes on the stack, the defending player plays Giant Growth targeting the 4/4. That creature now becomes a 7/7. If you're still thinking wrong, you'll think that all 6 now has to be assigned to the 7/7 - however, damage has already been assigned and is on the stack. When the combat damage resolves, 4 is dealt to the (now) 7/7, and 2 is still dealt to the player.


Hopefully this exercise has helped you understand that the damage is assigned to the stack in whatever amount "would" be needed to kill the blocking creature. If the creature can survive what would normally kill it after that event (from protection, Indestructible, regenerate, Giant Growth, Momentary Blink , or a whole host of other stuff), that damage has already been assigned and won't ever be "re-assigned".
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4 years ago  ::  Feb 20, 2009 - 6:23AM #6
Feigel
Date Joined: Mar 31, 2007
Posts: 9,054

Yarium wrote:

Assuming that the player then chooses to regenerate (usually the case), then 4 is dealt to the defending creature, [s][color=black]but the creature regenerates[/color], and the player takes 2. Then, the State-Based effects are checked and the 4/4 would be destroyed, but the creature regenerates instead.


Fixed.
Regeneration replaces destruction, it does not keep the damage from being dealt to the Creature.

The 6/6 [s][color=black]deals assigns[/color] 4 to the creature and 2 to the player. After damage goes on the stack,


Fixed.
Combat Damage is assigned, then the Combat Damage assignments are put on the Stack as an Object.
Combat Damage is not dealt until the Combat Damage assignments resolves.

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4 years ago  ::  Feb 20, 2009 - 8:29AM #7
Mr_Rose
Date Joined: Oct 20, 2004
Posts: 2,937

biskmatar wrote:

Mr_Rose wrote:

Um... Two problems; a dead creature is dead - you can't regenerate things that are in the graveyard - and trample is a static ability that modifies how damage is assigned, it can't "trigger".
That said, if the attacking creature has more power than would be required to kill the blocking creature(s), its controller can assign the excess to the defending player regardless of whether the blocker(s) would actually die or not (due to regeneration or indestructability, for instance).


what if the blocker has protection from the attacker's color?


Basically, you just need to add "or protection" to my little list of for instances there; it was never meant to be exhaustive.
Essentially, Trample cares about only one number; the amount of damage required to kill the blocker(s), regardless of whether it would land or otherwise have any effect.

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