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4 years ago ::
Jan 12, 2009 - 2:15PM
#61
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I feel this is just a poorly worded card. I was playing last night with a group of old players and 2 newer players. We all read the card. Only one of us said it is as you say and they used a land which tapped for a W or B as an example. I thought it was odd that would only be a common and not have greater cost or effort required to use it. The 2 pages of posts show that this is a poorly written card. but that happens. Again the original White Ward is a poorly written card. The Alpha and 3rd Ed. prints would have you remove it as it goes on it's not till 4th ed. that it was corrected. Sorry, but I disagree with this. There is a VAST difference between a card that doesn't technically work as printed (there's been several examples throughout Magic's history) and a card that works perfectly fine, even if it is a bit confusing to some players.
And it's fine as a common because it isn't even mana acceleration. It costs you a card and doesn't give you any extra mana. All it does is help fix your colors. I know that's not exactly relevant to the Rules discussion, but hopefully I won't get flamed too badly for pointing it out.
The main point is that there's plenty of cards which are confusing to new players. Why should this one be treated any differently? It works perfectly fine within the Rules and really isn't even confusing if you understand the Rules regarding how Basic land types work.
I'm just a Pigment of your imagination.
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4 years ago ::
Jan 12, 2009 - 3:09PM
#62
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Date Joined:
May 16, 2002
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Expert sets assume at least a passing familiarity with the Comprehensive Rulebook, rather than the Basic Rulebook. I strongly disagree with this statement.
The Magic rules that make Lush Growth do what it does are included in the basic rulebook.
Basic land type Each basic land has a subtype, which appears after “Basic Land —” on its type line. These are the “basic land types,” which are the same five words as the basic land names. Some nonbasic lands also have basic land types. Any land with a basic land type has an activated ability that makes one mana of the appropriate color, even if it doesn’t say so in the text box. For example, every Forest has the ability “{oT}: Add {oG} to your mana pool.”
Subtype
Some effects can change a permanent’s subtype. For example, “Target creature becomes an Elf until end of turn.” The new subtype replaces the previous subtypes of the appropriate kind, unless the ability says otherwise. The issue the original poster and some others appear to have with this card is with the rules text as an English sentence. Quotations from the Comp. Rules aren't going to help with that.
Del Laugel Senior editor, Magic TCG
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4 years ago ::
Jan 12, 2009 - 3:23PM
#63
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Date Joined:
Oct 20, 2004
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How does "the basic rulebook includes the rules which cover this situation" counter "expert sets assume familiarity with the CR" exactly?
If you, as a WotC employee are saying they don't, then fair enough, but what you said does not complement your initial statement.
ΦΦΦΦΦ
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4 years ago ::
Jan 12, 2009 - 3:47PM
#64
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- Celestial Teapots are broken!
Date Joined:
Feb 24, 2007
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I do agree that even expert sets are designed and templated so that they can be used even by players who don't read the CompRules (and, in fact, the vast majority of players are discouraged from reading them). However, there are still plenty of situations where the basic rulebook is insufficient to explain how the cards work. In the Lush Growth example, the basic rulebook does indicate that the land can only be tapped for  ,  , or  , but I don't see any mention of the land losing the abilities granted by its rules text. So just the basic rulebook doesn't answer what happens when Lush Growth (or Sea's Claim ) is played on a non-basic land like Underground River .
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4 years ago ::
Jan 12, 2009 - 4:59PM
#65
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Date Joined:
Jul 22, 2003
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If you, as a WotC employee are saying they don't, then fair enough, but what you said does not complement your initial statement. It's certainly an example of her initial statement, which I'm sure is all it was intended as.
At first glance I would have agreed with Mr. Rose, but now that I think about it, half the players at a prerelease have probably never looked at the CompRules, maybe never even heard of it, and it all seems to work out fine . If they don't get something, they can just call a judge. At home, they can just make a ruling that satisfies them and their playgroup.
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4 years ago ::
Jan 12, 2009 - 7:34PM
#66
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Date Joined:
Sep 16, 2007
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[FONT="Bell MT"]
As it says it keeps it inital mana AND the the other 3, as it states in the card text Enchanted land is a Mountain, Forest, and Plains. No one else seemed to correct this, but this is wrong. The rule quoted there is why: Lush Growth does not say 'in addition to its other types,' so it doesn't keep its other types. Enchanting Urborg, Tomb of Yawgmoth would have the same result as having the Tomb + Blood Moon in play: Urborg's ability is dependent and would be lost, and nothing would be a swamp.
I lost the other post, but in reference to the one saying that Jungle Shrine says 'or' while Lush Growth says 'and':
Does Jungle Shrine say, ' : Add a Mountain, Forest, or Plains to your mana pool.' or ' : Add , , or to your mana pool.'?
Quick hint: The second one is the correct answer.
Does Lush Growth say, 'Enchanted land is a , , and .' or 'Enchanted land is a Mountain, Forest, and Plains.'?
Quick hint: The second one is the correct answer.
Your comparison is flawed because you fall to the same trap that a lot do: You assume a mana symbol is indicative of a land and vice versa. This is not the case. A lushly-grown land has those three land types, and like the Shocklands of Ravnica, each separate basic land type includes a built-in mana ability that is activated by tapping, not triggered when tapped; as such, you can only pay one activation per tap, much like you can only buy one one-dollar goodie per dollar spent.
The initial confusion here in this thread is understandable; the obvious refusal to accept the answer and understand the simple explanations given to help understand that answer is not. Please, do not play devil's advocate here; the question is answered clearly and concisely; with this answer, there is no confusion as to the function of the card. Do not keep this thread going unnecessarily.
(Note: Damned net went down, don't know how out-of-date this post will now appear to be, but I'm posting it anyway.)
[/FONT]
MTG Rules Advisor
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4 years ago ::
Jan 13, 2009 - 5:56AM
#67
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Date Joined:
Mar 22, 2001
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Reply to Condor as far as Sacred Foundry your just repeating what I said. For someone who complains about others not reading what they say, you do a lot of it yourself. I'm not trying to be critical. You obviously are not getting the correct ideas from cards' texts. I'm trying to tell you that the problem is not with this card's text, it you misinterpreting this card's text.
The one or the other part is implied by the word OR while it is also a mountain and plains. You also totally ignored the Boros Garrison example. And the fact that you think Boros Garrison is significant is the misinterpretation you refuse to let go of.
Just to make it clearer, let's pretend that Lush Growth only says "Enchanted land is a Mountain and Plains." I'm doing this to make it as parallel to Boros Garrison and Sacred Foundry as possible. Your misintpretation is either[INDENT]A) That you think having the one ability:[INDENT] : Add  to your mana pool.[/INDENT]is the same as the having the two abilities:[INDENT] : Add to your mana pool.
: Add to your mana pool.[/INDENT][/INDENT]Or[INDENT]B) That you think being a Mountain AND Plains gives a land just one ability:[INDENT] : Add  to your mana pool.[/INDENT][/INDENT]
Neither is true. A Sacred Foundry is a mountain AND plains, no different than what this pretend Lush Growth would do to Arena . They have the exact same set of mana abilities. They both have " : Add to your mana pool" AND " : Add to your mana pool." These are two different mana abilities.
Boros Garrison has one mana ability. It has " : Add  to your mana pool." This is not the same as an ability that my pretend Lush Growth would give. Saying "moutain AND plains" does not mean it gives the ability " : Add AND to your mana pool." It adds " : Add to your mana pool" AND it adds " : Add to your mana pool."
You can only play only one mana ability at a time. The INDIVIDUAL abilities that a Mountain, a Plains, a "mountain AND plains," a Sacred Foundry, and any land enchanted by Lush Growth have, all say they produce a single mana. So, that's all they produce. Boros Garrison's ability says it produces two mana. So it produces two. There is no valid comparison you can make with Boros Garrison. That's why I "ignored it" before.
The card is poorly written ... The card is not poorly written. You are misreading it. And to verify that that is true, all you need to do is to look at the credits at the end of the Comprehensive Rules. You will see there that one person is in charge of editing (i.e., making sure they convey the desired meaning, not actually composing) them. That person's name is Del Laugel.
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4 years ago ::
Jan 14, 2009 - 12:07PM
#68
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Date Joined:
Dec 31, 2008
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In response to the whole "that's what the card appears to be saying, I shouldn't have to know the relevant rules" thing:
It is not written anywhere that card text is all you need to know to play. If that was the case, then most cards with keyword abilities wouldn't work. Look I was done with this forever ago but you morans just won't let it go will you. Ok then using YOUR WORDS:
From the 10th Edition Rulebook (The one that "teaches you how to play") p.12: "THE GOLDEN RULE When a Magic card contradicts the rulebook, the card wins. For example, the rules say you get one combat phase during each of your turns. But Relentless Assault reads, “After this main phase, there is an additional combat phase followed by an additional main phase.” Relentless Assault changes the rules for the turn you play it. One of the things that makes the Magic game fun to play is that there are individual cards that let you break almost every rule."
So what does that tell me.... hmmm that I SHOULDN'T have to go look at the COMPREHENSIVE RULEBOOK (the one that doesn't teach you how to play) to read the "card".
I've already said that I don't agree with the wording on the card as it says that it is all three and IMO when I "activate" the enchanted card I am activating THE THREE THAT IT IS and thus would produce all three mana. HOWEVER get over it. I accept that that is not how the card plays.
Find something better to do with your time than beat a dead horse.
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4 years ago ::
Jan 14, 2009 - 12:13PM
#69
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Date Joined:
Jan 19, 2003
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Look I was done with this forever ago but you morans just won't let it go will you.
[...]
Find something better to do with your time than beat a dead horse. Says the person who necroed the thread.
when I "activate" the enchanted card I am activating THE THREE THAT IT IS You cannot activate cards. You can play activated abilities. Even the basic rulebook discusses activated abilities. Choose an activated ability and play it, but you cannot play 3 abilities at the same time, and nothing about lush growth says otherwise. IF Lush growth said you could play all 3 abilities at the same time (which would be supremely bizzare), then the golden rule would indeed be relevant, but lush growth does not contradict ANY rules.
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4 years ago ::
Jan 14, 2009 - 12:17PM
#70
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Date Joined:
Dec 31, 2008
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Right, it is what the rules say. Because if you go by what the card says, and only what the card says, then it doesn't really do anything at all.
Nowhere on the card does it say that the land is given the ability to tap for colors of mana other than what it could already produce. Nowhere on any card does anything say that changing a land's type will do anything more useful than enabling landwalk. The only thing that tells you that changing the land's type will give it certain abilities is the rules.
The cards tell you what they do. The rules tell you what the heck the cards mean when they do so. I don't know how this one simple thread got so big and heated but now I'm drawn back in.
Ok so you are then telling me that we can only draw a card when a card tells us to do so?
Again I will quote the 10E Rulebook: "Where does mana come from? Nearly every land in the game has an ability that produces mana. Basic lands just have a large mana symbol in their text boxes to show this—you can tap one of them to add one mana of that color to your mana pool."
So it's in the Basic "how to play" rulebook. So nice try. Ahh you want to use this quote against me saying that it tells you that you only get one right there? Nice one... Again read the "Golden Rule". The fact that the card says that it's all three should mean you are tapping and activating all three land types and thus produce one of each.
Also I don't really understand this line of thinking that you "first announce which ability you are using..." That's B.S. It says right there "you can tap one of them to add one mana..." It doesn't say "declare you are choosing to use the ability AND THEN PAY THE COST". That line of thinking is garbage.
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