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4 years ago  ::  Dec 31, 2008 - 11:15AM #21
zammm
Date Joined: Jul 3, 2003
Posts: 27,218

noviceuser wrote:

And again it doesn't say like Sacred Foundry that you choose which one you want.


The text on Sacred Foundry that outlines how its mana-production works is actually reminder text, not rules text.

Rules text is the text on your cards that makes the card work-- Air Elemental has the flying ability because its rules text includes "Flying".

Reminder text, on the other hand, never changes how the card works--it just explains how the rules already make the card work. For example, Skill Borrower 's ability has reminder text that says: "(If any of the abilities use that card's name, use this creature's name instead.)" The Borrower's ability would work exactly the same as it already does if that reminder text wasn't there--the reminder text doesn't define how the card works, just explain how the rules already make it work.


You can tell what's reminder text because reminder text is always in parentheses and italics; any text that's in italics will never change how the card works.

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4 years ago  ::  Dec 31, 2008 - 11:32AM #22
noviceuser
Date Joined: Dec 31, 2008
Posts: 167

Ryuuk wrote:

That's the thing about the cards, after a while they stop using reminder text for things. (For space issues) If that card was printed in Ravnica block it would probably have the text you are asking for.


I see what you mean etc. however the card is a solid 60% flavor text so "space" wasn't a factor (or shouldn't have been).

Also maybe it's a big problem of WotC and the magic community to alienate new players with their not wanting to put "reminder" text on cards such as this. I would love to ask 100 non-magic players what they thought this card meant.

You should always try to reach out to new players and honestly adding "reminder" text is nothing but extraneous to old players so what does it matter to add it? Or why not just put, like I said, "enchanted land gains X, Y, Z" Or "Activate enchanted land to add one of the following to your mana pool: X, Y or Z" Actually you can't just do that because of the context of the land being a mountain, forest and plains so they should have put something in there.

Regardless, it is what it is and I came here in search for the answer and I found it. I also see that this card has no "official rulings" so hopefully someone will challenge what I have said to get an official ruling.

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4 years ago  ::  Dec 31, 2008 - 11:41AM #23
NereusRen
Date Joined: Jul 22, 2003
Posts: 311
Quite often, there will be text printed on a card that is redundant: although the card would work the same without it, they still print it because they think the text will help people understand it more quickly and with fewer disputes.

In the modern era, such text is usually printed as "reminder text." Reminder text is in parenthesis and italics. It is always true that reminder text has no rules significance. That is, if the reminder text were left off a card, it would still do exactly the same thing. Sacred Foundry is an example of this. The fact that it taps for either or is already true because it IS (always) both a mountain and a plains. That reminder text is just there to help people who didn't know that a Mountain Plains automatically (by the rules) has two separate abilities, one which taps for and one which taps for .

In the olden days of Magic, reminder text was often printed as part of the card's text. For example, look at the Antiquities Sage of Lat-Nam or the Revised Clone versus their current Oracle text. Taiga is an example of this. If you look at its Oracle text, you will see that it is empty(!), because it doesn't need any. The fact that it has two land types gives it two abilities, either one of which can be played as long as the cost () can be paid.

So if the card did not specify then what would you THINK you get? For me I would say both because it says that it is both and when you "activate" one BECAUSE it is both it activates BOTH by proxy.


This sort of thinking is very common for people learning the game or moving from a very casual to a more technically correct way of playing. Many people think that the action of tapping is what causes the ability to fire off, so that multiple abilities can fire off when you tap it once. It can be counterintuitive to realize the actual order of things: you choose one ability and announce that you are going to play it, and then you only pay the cost () once you have determined that the ability costs . In a sense, playing the ability is what causes you to have to pay the cost for it.

Don't get me wrong... I'll go with it but I don't agree with it and would love for the rules to be more specified to specifically say that it CANNOT BE ALL THREE AT ONCE or something to that extent because like I said the card says it.


Such a rule would be technically wrong, so you won't see it anytime soon. What the card says is true: A land can "be" all 3 land types at once, without adding all 3 colors of mana to your mana pool. Taiga is both a mountain and a forest, and it has no card text (in the Oracle) that tells you what to do about that, but it still only produces one or the other color.

Say you control a Zombie Trailblazer and a Master Apothecary , along with a Zombie Cleric such as Boneknitter . Boneknitter is a zombie and a cleric, both at once. However, it can only be tapped to pay for the cost of one of the two abilities. Being both things at once does not let it activate both abilities just by tapping once.

Also maybe it's a big problem of WotC and the magic community to alienate new players with their not wanting to put "reminder" text on cards such as this. I would love to ask 100 non-magic players what they thought this card meant.


To some extent, you have to expect people to read the rules of the game they are playing. Non-magic players also wouldn't know what a Forest meant, since it has no rules text at all. If you are playing a game, there's a certain expectation that you are willing to read and understand the basic rules, and apply the cards within that framework, looking up anything that doesn't seem to be covered in the basic rulebook.

There will always be a balance of keeping cards brief (by having their behavior in the rules) or having them be more understandable to someone who just picks them up. I would expect this card to confuse a new player once, at which point they would ask a friend, ask rules q&a, or look up in the rulebook what happens when you give a new land type to a land. After that, since it's a pretty simple rule, I'd expect that they remember it and carry on even though it isn't written on the cards.

As far as newbie-confusing card text goes, there are worse examples than this, so I'm not going to be the first on the "change Lush Growth's text" bandwagon. (Loads of new players don't understand that Wild Growth provides additional mana rather than replacing what the land provides, for example.)

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4 years ago  ::  Dec 31, 2008 - 11:42AM #24
Gerdef
Date Joined: Aug 25, 2006
Posts: 5,254

noviceuser wrote:

Ok so I get what you are saying. But I still don't completely understand... for instance with Taiga the card specifically says "tapp to add either..." which in Magic is the tell all (what the card specifies). So if the card did not specify then what would you THINK you get? For me I would say both because it says that it is both and when you "activate" one BECAUSE it is both it activates BOTH by proxy. Again it "activates" all three because it IS all three. And again it doesn't say like Sacred Foundry that you choose which one you want.


Well, you're not alone, plenty of people have the same (or similar) misconceptions.

I can't really think of another way to describe it though. Are you familiar with Activated Abilities and Triggered Abilities? I hate to keep saying the same thing over and over (if it doesn't help you once, it's unlikely to the 2nd time), but I keep thinking you're confusing the two.

noviceuser wrote:

Don't get me wrong... I'll go with it but I don't agree with it and would love for the rules to be more specified to specifically say that it CANNOT BE ALL THREE AT ONCE or something to that extent because like I said the card says it.


Give a man a fish...

Well, to us, the Rules do say that. What we're trying to teach you is how to see it, too.

EDIT: Your point about Reminder Text is valid though. Simply putting "(It can tap for , , or , but loses other abilities)" might not have been a bad idea.

Gerdef

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4 years ago  ::  Dec 31, 2008 - 12:21PM #25
noviceuser
Date Joined: Dec 31, 2008
Posts: 167

Gerdef wrote:

Well, you're not alone, plenty of people have the same (or similar) misconceptions.

I can't really think of another way to describe it though. Are you familiar with Activated Abilities and Triggered Abilities? I hate to keep saying the same thing over and over (if it doesn't help you once, it's unlikely to the 2nd time), but I keep thinking you're confusing the two.


Give a man a fish...

Well, to us, the Rules do say that. What we're trying to teach you is how to see it, too.

EDIT: Your point about Reminder Text is valid though. Simply putting "(It can tap for , , or , but loses other abilities)" might not have been a bad idea.

Gerdef


I understand it now... I get that is what the rule says but it's just one of those things that I've never seen before and so I would assume X simply because the card did not state anything but. Also I guess wrapping my head around the fact that you "choose the ability FIRST THEN PAY the cost" thing may help but even then if I thought that the card IS all three then I might say that yes I am making the three mana... tap.

I get it now... and the more I understand the more I understand... hmmm.

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4 years ago  ::  Dec 31, 2008 - 12:51PM #26
zammm
Date Joined: Jul 3, 2003
Posts: 27,218
To bring back up the vending machine analogy again, in case it helps: It's not one machine with one button for all three flavors of pop; it's one vending machine with three different buttons, one for each flavor.
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4 years ago  ::  Dec 31, 2008 - 1:14PM #27
Gerdef
Date Joined: Aug 25, 2006
Posts: 5,254

zammm wrote:

To bring back up the vending machine analogy again, in case it helps: It's not one machine with one button for all three flavors of pop; it's one vending machine with three different buttons, one for each flavor.


Vending Machine :D

Gerdef

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4 years ago  ::  Dec 31, 2008 - 1:28PM #28
Ryuuk
Date Joined: Aug 26, 2007
Posts: 658

noviceuser wrote:

I see what you mean etc. however the card is a solid 60% flavor text so "space" wasn't a factor (or shouldn't have been).

Also maybe it's a big problem of WotC and the magic community to alienate new players with their not wanting to put "reminder" text on cards such as this. I would love to ask 100 non-magic players what they thought this card meant.

You should always try to reach out to new players and honestly adding "reminder" text is nothing but extraneous to old players so what does it matter to add it? Or why not just put, like I said, "enchanted land gains X, Y, Z" Or "Activate enchanted land to add one of the following to your mana pool: X, Y or Z" Actually you can't just do that because of the context of the land being a mountain, forest and plains so they should have put something in there.

Regardless, it is what it is and I came here in search for the answer and I found it. I also see that this card has no "official rulings" so hopefully someone will challenge what I have said to get an official ruling.


While I see where you are coming from but they want to keep it uniform. Not all cards that they've taken the reminder text off of needed the space but some do.

They've even come to a point where they have taken it off of basic lands which I've seen confuse a lot of people. If you look at an old Island it has the reminder text while newer basics have a giant mana symbol instead.

Cards that are printed in expansions that have older keywords work the same way. Flying, Haste, Shroud, Reach, Defender, etc. are printed without rules text these days (outside of core sets).

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4 years ago  ::  Jan 02, 2009 - 4:12AM #29
noviceuser
Date Joined: Dec 31, 2008
Posts: 167

zammm wrote:

To bring back up the vending machine analogy again, in case it helps: It's not one machine with one button for all three flavors of pop; it's one vending machine with three different buttons, one for each flavor.


But that's not what the CARD says... that's what the RULES say. Big difference considering that really there are no "Trigger" or "Keywords" on the card (Lifelink, Trample etc.) that would prompt me to even look at the comprehensive rulebook to try to see if there is a ruling on how that would work.

If you didn't know the 'rules' before you read a card like that and then read this card you could easily not think you needed to check the rules and play it as I saw the card because of the simplicity of the card.

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4 years ago  ::  Jan 02, 2009 - 5:08AM #30
Merestil_Haye
Date Joined: Aug 6, 2003
Posts: 4,171

noviceuser wrote:

But that's not what the CARD says... that's what the RULES say. Big difference considering that really there are no "Trigger" or "Keywords" on the card (Lifelink, Trample etc.) that would prompt me to even look at the comprehensive rulebook to try to see if there is a ruling on how that would work.

If you didn't know the 'rules' before you read a card like that and then read this card you could easily not think you needed to check the rules and play it as I saw the card because of the simplicity of the card.


The game doesn't try and put all the information needed to play the game on cards any more.

Cards do what their Oracle text says they do, within the framework of the rules. So you have to have some idea of that framework in order to play. The basic rulebook (should be available from here somewhere) provides sufficient framework for everyone, except for judges (and people who are really into the detail side of the game, like many people here).

Ahh, here we are. From here you can download the basic rules, the Comprehensive Rulebook, access Gatherer to look up the real wordings on cards, and get the handy-dandy keyword cheat sheet summarising the evergreen keywords (the ones they will use often). The blurb says "all" but it isn't. Not by a long chalk.

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