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Switch to Forum Live View R/b: Blightning Beatdown
4 years ago  ::  May 19, 2009 - 11:59AM #1351
shotgunpriest
Date Joined: Apr 20, 2008
Posts: 4,247

Anubuss wrote:

http://forums.gleemax.com/showthread.php?t=1186136


Awesome, I'm glad someone finally did something!!! I'll put a link in our first post that goes there, if they still come to the RB thread by mistake...

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4 years ago  ::  May 19, 2009 - 1:40PM #1352
Indignation
Date Joined: Nov 5, 2006
Posts: 102
Ya I made it not too long ago to keep the records of all those decks that top. I also had added a description because people had and still have the wrong Idea on the deck. Some still use banefires lol. I have to say from my experience the consistancy is about the same between B/R and a properly built B/R/G if you have a proper ratio of lands. You guys are right though, although the decks run similar cards the concepts are different.

Anyway, back on topic. Do you all have trouble fitting the cards you want in your B/R decks? I can't seem to always fit what I want. What cards do you sacrifice having 4 of and keep at 2 or 3? For example incinerate, magma spray, and terminate are commonly placed at 2-4 in many decks posted here.

Also when does this thread get switched with the other?
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4 years ago  ::  May 19, 2009 - 2:44PM #1353
ManWithBrisk
Date Joined: May 13, 2009
Posts: 11
Here's the list I played at regionals:

Main Deck:

4 Mogg Fanatic
4 Figure of Destiny
3 Hellspark Elemental 
4 Boggart Ram-Gang
4 Anathemancer

4 Incinerate
3 Terminate
3 Blightning
4 Flame Javelin
4 Volcanic Fallout

4 Graven Cairns
4 Auntie’s Hovel
4 Sulfurous Springs
6 Mountain
3 Ghitu Encampment
2 Swamp

Sideboard:

3 Deathmark
2 Banefire
3 Infest
4 Magma Spray
3 Chaotic Backlash

I played GW (win), Sanity Grind (win), Sanity Grind (win), Nanya (win), 5cc (loss), B/W Tokens (loss), Nanya (win).

So, I feel like I have a pretty good handle on what to do against Nanya and Sanity Grind.  5cc I'm a little lost on.  I took game 1 and then game 2 and 3 he dropped few finks and the wall and I lost.  Going up to 4 deathmark is an option, also swapping Deathmark for Shriekmaw crossed my mind.  I could swap Blightning for Shambling Remains but for all my other matchups I was always happy to play Blightning when I drew it.  I could swap it for something else I'm always happy to play (siegegang?)  Anyway, thoughts on how to improve that matchup would be helpful.

BW tokens I was up against a very solid player and made 2 little mistakes that might have cost me game 3.  I think I just need practice against the deck.  One of my biggest problems came from, "what do I side out?"  Most of my board is going in and I don't know what to swap it for.
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4 years ago  ::  May 19, 2009 - 6:13PM #1354
mishima_kazuya
Date Joined: Jul 9, 2006
Posts: 1,565
Rb AGGRO





There will always be a red aggro deck turning sideways and burning domes in Standard. This year, the flavor is Red with a splash of black and sometimes green ...



The threats Show

Figure of Destiny - Its usually an Isamaru with echo - or a 4/4 when the opportunity presents itself. Thats good. But I forgot to mention that it turns into an 8/8 to steal games sometimes. :D
Mogg Fanatic - The definition of efficiency. It turns sideways for 1 damage and pings something for 1 before it dies. But nailing a turn 1 Figure of Destiny, Birds of Paradise, or Noble Hierarch is always FANTASTIC.
Tattermunge Maniac - It does do 2 damage a turn, but getting owned by tokens or undercosted fat is not cool.

Goblin Outlander - Its a super grizzly bears . In a format where white is king, protection from White has never been so awesome.
Hellspark Elemental - It represents 6 semi-uncounterable damage which is quite good from what I heard...But getting owned by first strike could be a liability...
Jund Hackblade - Its got good synergy with the mutlicolor one drops and Bloodbraid Elf. But its very weak by itself.
Stigma Lasher - Its a grizzly bears that prevents the ever problematic life gain with an extra ability in the form of whither. But Outlander is better in a format of undercosted white dudes.

Boggart Ram-Gang - In a format of Spectral Procession, getting damage before the weenies show up is very good.
Anathemancer - Vivids, Pain lands, Filter lands, manlands, Pools, Tri-lands, Heights...the damage can be INSANE. Its not as powerful as Price of Progress but having 2/2 body and Unearth is FANTASTIC.
Ashenmoor Gouger - See below for the preferred choice.
Shambling Remains - Its Gouger with Unearth and better in a meta where 4 toughness is less relevant .

Murderous Redcap - Good in this format with of x/2s. But it is rather slow for this deck. Though it has wicked synergy with Siege-Gang.

Siege-Gang Commander - It has nice synergy with this deck and untapping with this guy is usually GG. Though with your Fallouts, and everyone elses' Fallouts, Wrath of Gods, and Zealous Persecution , untapping with the Siege-bang is going to rare.
Demigod of Revenge - It use to be a monster of card. But, with the decreasing number of mid-range and control decks and the increasing number of Tokens and RFG removal, this guy is getting the cut most of the time.


Burn and removal Show

Shock / Tarfire - Better in sligh-esque decks. But with Finks, Forge-Tender, Fallout, and Spectral Procession, now is not a good time for Sligh decks.
Incinerate - Lightning Bolt's little cousin. But unfortunately its not a Bolt. Hellspark and/or Terror has replaced this card in some lists, but 3 instant speed damage will always be good.
Flame Javelin - In this deck its easy to cast and better than the original all the time.
Volcanic Fallout - MB worthy because this is format where weenies is dominant and it does collateral damage in the form of dome damage.
Blightning - Its card advantage with dome damage. It remains very good against slow decks and R/X aggro. But with the rising popularity of Spectral Procession and Bant Aggro, its MB status is questionable.
Banefire - Anathemancer has replaced this against control decks, but killing someone with a Banefire for 5+ when they have Runed Halo on Anathemancer is very good.


Terror - Excellent removal. It kills almost every creature in this format and nails the enemy .
Magma Spray - Its usually a red Swords to Plowshares and sending Finks and Redcap to the RFG zone is hot.
Terminate - Technically it kills more targets than Terror but not hitting Forge-Tender is bad. And its slightly worse on the mana base.
Bituminous Blast - Its HIGH on the curve. But killing a Broodmate Dragon and then cascading into Terror to kill the token is awesome.


The real estate Show

Sulfurous Springs - Pain land is 4 of.
Graven Cairns - Filter land is 4 of.
Auntie's Hovel - More mana fixing and usually comes into play untapped since most builds run 10+ goblins.
Reflecting Pool - A solid 1-3 of for making extra black so that you can cast cards like Infest .
Ghitu Encampment - Sure it comes into play tapped. But its a 2/1 first striker when you need it that dodges Sorcery speed removal.
Mutavault - With the casting costs of Ram-Gang, Demigod, etc its usually a no-no. Unless you think those cards aren't needed.....
Mountain - The basics.
Swamp - Some prefer 0 while others like 1 or 2 to fix mana when Path to Exile is played. At least you can filter it for RR with Graven Cairns....


SB choices Show

Guttural Response - It can counter a lot of cards, but its not aggressive enough and requires you to keep mana untapped.
Thoughtseize - Not only can you board it in against blue control but you can board it in against decks like Mana Ramp. Its also somewhat aggressive in that it slows down opposing tempo to allow your creatures to attack unhindered.
Infest - Burrenton Forge-Tender can't prevent it and it acts as the 4th-6th sweeper effect, which is sometimes needed in this weenie infested format.
Deathmark - Plenty of targets and amazing on tempo. Turn 2 Doran ? See my Deathmark.
Chaotic Backlash - DA BOMB against Spectral Procession and Cloudgoat Ranger decks.
Slave of Bolas - It steals Reveillark, lets you swing it in, and you get to Zombify 2 creatures. And good against fatties . But not much after that.
Unwilling Recruit - Slave of Bolas is probably better. But this card can target Chameleon Colossus , unlike SoB.
Shreikmaw - Good in creature battles. But being sorcery speed is a problem against Mutavaults and the other scenarios.
Loxodon Warhammer - Good for breaking through Token hoards and getting ahead in the mirror.
Wild Ricochet - Good against Cruel Ultimatum and the mirror . But thats it really.
Everlasting Torment - Turns off life gain, BFT can't prevent burn and your burn becomes even more awesome with whither. Though it does cost 3 mana and doesn't do anything by itself....
Puppeteer Clique - Amazing against Mulldrifters, Reveillarks, Dorans, etc. Though its rather situational.
And any stuff you don't MB like Blightnings, Banefire, etc.


Green splash Show

This might stretch your mana to the point of auto-losing to Anathemancer and some inconsistency issues. So play with warning.
Karplusan Forest - Obvious
Fire-lit Thicket] - Obvious
Savage Lands - Obvious
Bloodbraid Elf - The main reason to splash green. Card advantage in red aggro is good, but playing free cards and swinging in for 6 is EVEN better.
Chameleon Colossus - Its big and hard to kill. Did I mention that it can get even bigger?
Maelstrom Pulse - Unlike Vindicate it doesn't hit lands and its rather slow for this format. But being able to wipe a single type of Tokens away is very good.
Garruk Wildspeaker - Late game reach is good. And its harder to kill than a regular creture.
Scattershot Archer - It kills lots of x/1 fliers. But a singe Glorious Anthem can ruin its day.





Decklists Show

HoundofKonda's 2nd Place PTQ Standish, Maine

Creatures
4 x *Mogg Fanatic
4 x *Figure of Destiny
4 x *Hellspark Elemental
3 x *Goblin Outlander
4 x *Boggart Ram-Gang
4 x *Anathemancer

Other Spells
4 x *Flame Javelin
4 x *Magma Spray
3 x *Volcanic Fallout
3 x *Terror

Lands
2 x *Reflecting Pool
4 x *Auntie's Hovel
4 x *Sulfurous Springs
4 x *Graven Cairns
6 x *Mountain
3 x *Ghitu Encampment

Sideboard:
3 x *Deathmark
3 x *Infest
3 x *Guttural Response
2 x *Banefire
2 x *Chaotic Backlash
2 x *Puppeteer Clique


David Mcnamara's 3rd place Philadelphia Regionals

4 x *Auntie's Hovel
3 x *Ghitu Encampment
4 x *Graven Cairns
8 x *Mountain
4 x *Sulfurous Springs
23 x lands

4 x *Anathemancer
4 x *Boggart Ram-Gang
4 x *Figure of Destiny
3 x *Goblin Outlander
4 x *Hellspark Elemental
4 x *Mogg Fanatic
23 x creatures

4 x *Flame Javelin
4 x *Incinerate
3 x *Magma Spray
3 x *Volcanic Fallout
14 x other spells

Sideboard
3 x *Everlasting Torment
4 x *Infest
4 x *Terminate
3 x *Thought Hemorrhage
1 x *Volcanic Fallout


Seems like HoundofKonda from MTGS figured out a nice build.

James Corbett's 1st place Detroit Regionals

4 x *Auntie's Hovel
3 x *Ghitu Encampment
4 x *Graven Cairns
9 x *Mountain
4 x *Sulfurous Springs
24 x lands

4 x *Anathemancer
4 x *Boggart Ram-Gang
4 x *Demigod of Revenge
4 x *Figure of Destiny
4 x *Hellspark Elemental
4 x *Mogg Fanatic
24 x creatures

4 x *Flame Javelin
4 x *Magma Spray
4 x *Volcanic Fallout
12 x other spells

Sideboard
2 x *Banefire
3 x *Deathmark
3 x *Incendiary Command
1 x *Infest
1 x *Puppeteer Clique
3 x *Terminate
2 x *Wild Ricochet





Thanks to Hodoku for dividers! And a special thanks to everyone form the previous RDW, Blightning, and Rb aggro threads for adding input to this archetype.
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4 years ago  ::  May 19, 2009 - 6:15PM #1355
mishima_kazuya
Date Joined: Jul 9, 2006
Posts: 1,565
I have the above post saved in my computer. If anyone wants me to post it in the Tournament Center section, then PM me.
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4 years ago  ::  May 19, 2009 - 7:14PM #1356
shotgunpriest
Date Joined: Apr 20, 2008
Posts: 4,247
People, PLEASE stop posting in here! Let's keep all discussion in the NEW thread over in Deck Help (it'll remain there until Atma moves it).
1,000 Posts - February 4th, 2009
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3,000 Posts - June 21st, 2009
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I speak my mind and I'm blunt. Don't take offense to my posts if they seem rude :/

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4 years ago  ::  May 20, 2009 - 10:50AM #1357
Indignation
Date Joined: Nov 5, 2006
Posts: 102

mishima_kazuya wrote:

Rb AGGRO





There will always be a red aggro deck turning sideways and burning domes in Standard. This year, the flavor is Red with a splash of black and sometimes green ...



The threats Show

Figure of Destiny - Its usually an Isamaru with echo - or a 4/4 when the opportunity presents itself. Thats good. But I forgot to mention that it turns into an 8/8 to steal games sometimes. :D
Mogg Fanatic - The definition of efficiency. It turns sideways for 1 damage and pings something for 1 before it dies. But nailing a turn 1 Figure of Destiny, Birds of Paradise, or Noble Hierarch is always FANTASTIC.
Tattermunge Maniac - It does do 2 damage a turn, but getting owned by tokens or undercosted fat is not cool.

Goblin Outlander - Its a super grizzly bears . In a format where white is king, protection from White has never been so awesome.
Hellspark Elemental - It represents 6 semi-uncounterable damage which is quite good from what I heard...But getting owned by first strike could be a liability...
Jund Hackblade - Its got good synergy with the mutlicolor one drops and Bloodbraid Elf. But its very weak by itself.
Stigma Lasher - Its a grizzly bears that prevents the ever problematic life gain with an extra ability in the form of whither. But Outlander is better in a format of undercosted white dudes.

Boggart Ram-Gang - In a format of Spectral Procession, getting damage before the weenies show up is very good.
Anathemancer - Vivids, Pain lands, Filter lands, manlands, Pools, Tri-lands, Heights...the damage can be INSANE. Its not as powerful as Price of Progress but having 2/2 body and Unearth is FANTASTIC.
Ashenmoor Gouger - See below for the preferred choice.
Shambling Remains - Its Gouger with Unearth and better in a meta where 4 toughness is less relevant .

Murderous Redcap - Good in this format with of x/2s. But it is rather slow for this deck. Though it has wicked synergy with Siege-Gang.

Siege-Gang Commander - It has nice synergy with this deck and untapping with this guy is usually GG. Though with your Fallouts, and everyone elses' Fallouts, Wrath of Gods, and Zealous Persecution , untapping with the Siege-bang is going to rare.
Demigod of Revenge - It use to be a monster of card. But, with the decreasing number of mid-range and control decks and the increasing number of Tokens and RFG removal, this guy is getting the cut most of the time.


Burn and removal Show

Shock / Tarfire - Better in sligh-esque decks. But with Finks, Forge-Tender, Fallout, and Spectral Procession, now is not a good time for Sligh decks.
Incinerate - Lightning Bolt's little cousin. But unfortunately its not a Bolt. Hellspark and/or Terror has replaced this card in some lists, but 3 instant speed damage will always be good.
Flame Javelin - In this deck its easy to cast and better than the original all the time.
Volcanic Fallout - MB worthy because this is format where weenies is dominant and it does collateral damage in the form of dome damage.
Blightning - Its card advantage with dome damage. It remains very good against slow decks and R/X aggro. But with the rising popularity of Spectral Procession and Bant Aggro, its MB status is questionable.
Banefire - Anathemancer has replaced this against control decks, but killing someone with a Banefire for 5+ when they have Runed Halo on Anathemancer is very good.


Terror - Excellent removal. It kills almost every creature in this format and nails the enemy .
Magma Spray - Its usually a red Swords to Plowshares and sending Finks and Redcap to the RFG zone is hot.
Terminate - Technically it kills more targets than Terror but not hitting Forge-Tender is bad. And its slightly worse on the mana base.
Bituminous Blast - Its HIGH on the curve. But killing a Broodmate Dragon and then cascading into Terror to kill the token is awesome.


The real estate Show

Sulfurous Springs - Pain land is 4 of.
Graven Cairns - Filter land is 4 of.
Auntie's Hovel - More mana fixing and usually comes into play untapped since most builds run 10+ goblins.
Reflecting Pool - A solid 1-3 of for making extra black so that you can cast cards like Infest .
Ghitu Encampment - Sure it comes into play tapped. But its a 2/1 first striker when you need it that dodges Sorcery speed removal.
Mutavault - With the casting costs of Ram-Gang, Demigod, etc its usually a no-no. Unless you think those cards aren't needed.....
Mountain - The basics.
Swamp - Some prefer 0 while others like 1 or 2 to fix mana when Path to Exile is played. At least you can filter it for RR with Graven Cairns....


SB choices Show

Guttural Response - It can counter a lot of cards, but its not aggressive enough and requires you to keep mana untapped.
Thoughtseize - Not only can you board it in against blue control but you can board it in against decks like Mana Ramp. Its also somewhat aggressive in that it slows down opposing tempo to allow your creatures to attack unhindered.
Infest - Burrenton Forge-Tender can't prevent it and it acts as the 4th-6th sweeper effect, which is sometimes needed in this weenie infested format.
Deathmark - Plenty of targets and amazing on tempo. Turn 2 Doran ? See my Deathmark.
Chaotic Backlash - DA BOMB against Spectral Procession and Cloudgoat Ranger decks.
Slave of Bolas - It steals Reveillark, lets you swing it in, and you get to Zombify 2 creatures. And good against fatties . But not much after that.
Unwilling Recruit - Slave of Bolas is probably better. But this card can target Chameleon Colossus , unlike SoB.
Shreikmaw - Good in creature battles. But being sorcery speed is a problem against Mutavaults and the other scenarios.
Loxodon Warhammer - Good for breaking through Token hoards and getting ahead in the mirror.
Wild Ricochet - Good against Cruel Ultimatum and the mirror . But thats it really.
Everlasting Torment - Turns off life gain, BFT can't prevent burn and your burn becomes even more awesome with whither. Though it does cost 3 mana and doesn't do anything by itself....
Puppeteer Clique - Amazing against Mulldrifters, Reveillarks, Dorans, etc. Though its rather situational.
And any stuff you don't MB like Blightnings, Banefire, etc.


Green splash Show

This might stretch your mana to the point of auto-losing to Anathemancer and some inconsistency issues. So play with warning.
Karplusan Forest - Obvious
Fire-lit Thicket] - Obvious
Savage Lands - Obvious
Bloodbraid Elf - The main reason to splash green. Card advantage in red aggro is good, but playing free cards and swinging in for 6 is EVEN better.
Chameleon Colossus - Its big and hard to kill. Did I mention that it can get even bigger?
Maelstrom Pulse - Unlike Vindicate it doesn't hit lands and its rather slow for this format. But being able to wipe a single type of Tokens away is very good.
Garruk Wildspeaker - Late game reach is good. And its harder to kill than a regular creture.
Scattershot Archer - It kills lots of x/1 fliers. But a singe Glorious Anthem can ruin its day.





Decklists Show

HoundofKonda's 2nd Place PTQ Standish, Maine

Creatures
4 x *Mogg Fanatic
4 x *Figure of Destiny
4 x *Hellspark Elemental
3 x *Goblin Outlander
4 x *Boggart Ram-Gang
4 x *Anathemancer

Other Spells
4 x *Flame Javelin
4 x *Magma Spray
3 x *Volcanic Fallout
3 x *Terror

Lands
2 x *Reflecting Pool
4 x *Auntie's Hovel
4 x *Sulfurous Springs
4 x *Graven Cairns
6 x *Mountain
3 x *Ghitu Encampment

Sideboard:
3 x *Deathmark
3 x *Infest
3 x *Guttural Response
2 x *Banefire
2 x *Chaotic Backlash
2 x *Puppeteer Clique


David Mcnamara's 3rd place Philadelphia Regionals

4 x *Auntie's Hovel
3 x *Ghitu Encampment
4 x *Graven Cairns
8 x *Mountain
4 x *Sulfurous Springs
23 x lands

4 x *Anathemancer
4 x *Boggart Ram-Gang
4 x *Figure of Destiny
3 x *Goblin Outlander
4 x *Hellspark Elemental
4 x *Mogg Fanatic
23 x creatures

4 x *Flame Javelin
4 x *Incinerate
3 x *Magma Spray
3 x *Volcanic Fallout
14 x other spells

Sideboard
3 x *Everlasting Torment
4 x *Infest
4 x *Terminate
3 x *Thought Hemorrhage
1 x *Volcanic Fallout


Seems like HoundofKonda from MTGS figured out a nice build.

James Corbett's 1st place Detroit Regionals

4 x *Auntie's Hovel
3 x *Ghitu Encampment
4 x *Graven Cairns
9 x *Mountain
4 x *Sulfurous Springs
24 x lands

4 x *Anathemancer
4 x *Boggart Ram-Gang
4 x *Demigod of Revenge
4 x *Figure of Destiny
4 x *Hellspark Elemental
4 x *Mogg Fanatic
24 x creatures

4 x *Flame Javelin
4 x *Magma Spray
4 x *Volcanic Fallout
12 x other spells

Sideboard
2 x *Banefire
3 x *Deathmark
3 x *Incendiary Command
1 x *Infest
1 x *Puppeteer Clique
3 x *Terminate
2 x *Wild Ricochet





Thanks to Hodoku for dividers! And a special thanks to everyone form the previous RDW, Blightning, and Rb aggro threads for adding input to this archetype.


Wouldn't work with this many Jund Aggro decks topping (that only use the green splashed cards you mentioned). You can't call it R/B Aggro with a spash of green anymore. It's it's own decktype now. Splashing green into R/B will make it a Jund Aggro variant not a R/B Aggro variant. Jund Aggro has also won a regional now too. I wonder which deck is considered more consistant now. I would say they are pretty equal at the moment, surprisingly.

Jund Aggro decks that have topped already since the release of Alara Reborn (not including the ones splashing blue or white):
Spoiler: Show


Events Won/1st:
US Regionals - Florida - Tallahassee
Spoiler: Show

1st

24 lands
4 Auntie's Hovel
2 Fire-Lit Thicket
1 Forest
2 Ghitu Encampment
3 Graven Cairns
3 Karplusan Forest
1 Llanowar Wastes
5 Mountain
3 Sulfurous Springs

20 creatures
4 Anathemancer
4 Bloodbraid Elf
4 Boggart Ram-Gang
4 Figure of Destiny
4 Goblin Outlander

16 other spells
2 Bituminous Blast
4 Flame Javelin
4 Incinerate
3 Magma Spray
3 Volcanic Fallout

15 sideboard cards
2 Banefire
2 Chaotic Backlash
4 Deathmark
3 Everlasting Torment
3 Thought Hemorrhage
1 Volcanic Fallout


3rd

24 lands
4 Auntie's Hovel
3 Fire-Lit Thicket
1 Forest
3 Graven Cairns
4 Karplusan Forest
2 Mountain
3 Reflecting Pool
3 Savage Lands
1 Swamp

24 creatures
3 Anathemancer
4 Bloodbraid Elf
4 Boggart Ram-Gang
2 Figure of Destiny
3 Goblin Outlander
4 Mogg Fanatic
4 Putrid Leech

12 other spells
2 Bituminous Blast
2 Colossal Might
3 Incinerate
3 Maelstrom Pulse
2 Thought Hemorrhage

Sideboard 15
1 Anathemancer
2 Chaotic Backlash
1 Deathmark
3 Guttural Response
3 Jund Charm
1 Maelstrom Pulse
2 Puppeteer Clique
2 Terminate



Events Topped:
National Qualifier 2009 - Magdeburg / Germany
Spoiler: Show
PTQ Austin 2009 - Standish / USA
Spoiler: Show
National Qualifier 2009 - Lisbon / Portugal
Spoiler: Show

6th

creature [28]
3 Anathemancer
4 Bloodbraid Elf
4 Boggart Ram-Gang
4 Figure of Destiny
4 Jund Hackblade
2 Mogg Fanatic
3 Rip-Clan Crasher
4 Tattermunge Maniac

instant [7]
3 Colossal Might
4 Incinerate
sorcery [3]
3 Maelstrom Pulse

land [23]
4 Auntie's Hovel
4 Fire-Lit Thicket
1 Ghitu Encampment
4 Karplusan Forest
1 Llanowar Wastes
3 Mountain
4 Savage Lands
2 Sulfurous Springs
61 cards

Sideboard:
3 Guttural Response
3 Magma Spray
3 Terminate
3 Volcanic Fallout
2 Banefire
1 Thought Hemorrhage
15 cards



PTQ Austin 2009 - Moscow / Russia
Spoiler: Show

7th

creature [22]
3 Anathemancer
4 Bloodbraid Elf
4 Boggart Ram-Gang
4 Figure of Destiny
3 Goblin Outlander
4 Mogg Fanatic

instant [10]
2 Bituminous Blast
4 Incinerate
3 Terminate
1 Terror

sorcery [5]
4 Blightning
1 Maelstrom Pulse

land [23]
4 Auntie's Hovel
2 Fire-Lit Thicket
3 Graven Cairns
3 Karplusan Forest
2 Mountain
2 Reflecting Pool
4 Savage Lands
3 Sulfurous Springs
60 cards

Sideboard:
1 Anathemancer
3 Guttural Response
4 Magma Spray
2 Volcanic Fallout
3 Maelstrom Pulse
2 Thought Hemorrhage
15 cards



National Qualifier 2009 - Seattle
Spoiler: Show

6th

creature [16]
4 Sygg, River Cutthroat
4 Anathemancer
4 Bloodbraid Elf
4 Putrid Leech

sorcery [8]
4 Blightning
4 Maelstrom Pulse

instant [12]
4 Volcanic Fallout
4 Terror
4 Incinerate

Land [15]
4 Savage Lands
4 Twilight Mire
4 Graven Cairns
3 Treetop Village
4 Reflecting Pool
1 Mountain
2 Swamp
2 Sulfurous Springs

sideboard:
3 Kitchen Finks
2 Bituminous Blast
2 Thoughtseize
2 Terminate
3 Snakeform
3 Infest



National Qualifier 2009 - Lausanne / Switzerland
Spoiler: Show

5th

creature [28]
4 Anathemancer
4 Bloodbraid Elf
4 Boggart Ram-Gang
4 Imperious Perfect
4 Kitchen Finks
4 Putrid Leech
4 Wren's Run Vanquisher

instant [4]
4 Incinerate

sorcery [4]
4 Blightning

land [24]
3 Fire-Lit Thicket
1 Forest
4 Gilt-Leaf Palace
3 Graven Cairns
1 Mountain
4 Reflecting Pool
4 Savage Lands
1 Swamp
3 Treetop Village

Sideboard:
4 Terminate
4 Volcanic Fallout
4 Maelstrom Pulse
3 Thought Hemorrhage


6th

Creatures [27]
3 Anathemancer
4 Bloodbraid Elf
4 Boggart Ram-Gang
4 Figure of Destiny
4 Hellspark Elemental
4 Jund Hackblade
4 Tattermunge Maniac

instant [7]
3 Colossal Might
4 Incinerate

sorcery [3]
3 Maelstrom Pulse

land [23]
4 Auntie's Hovel
4 Fire-Lit Thicket
1 Ghitu Encampment
4 Karplusan Forest
1 Llanowar Wastes
3 Mountain
4 Savage Lands
2 Sulfurous Springs

Sideboard:
3 Boartusk Liege
3 Chaotic Backlash
2 Guttural Response
3 Jund Charm
1 Maelstrom Pulse
3 Everlasting Torment



US Regionals 2009 - Dallas
Spoiler: Show

8th

creature [18]
3 Anathemancer
4 Bloodbraid Elf
4 Boggart Ram-Gang
3 Chameleon Colossus
4 Kitchen Finks

instant [11]
2 Bituminous Blast
3 Incinerate
2 Jund Charm
2 Terminate
2 Volcanic Fallout

sorcery [7]
3 Blightning
4 Maelstrom Pulse

land [25]
3 Fire-Lit Thicket
1 Forest
3 Graven Cairns
1 Karplusan Forest
1 Llanowar Wastes
1 Mountain
4 Reflecting Pool
4 Savage Lands
1 Sulfurous Springs
1 Swamp
2 Treetop Village
3 Twilight Mire

Sideboard:
1 Anathemancer
2 Volcanic Fallout
1 Blightning
4 Deathmark
3 Slave of Bolas
4 Thought Hemorrhage



CA Regionals - Nova Scotia - Halifax
Spoiler: Show

4th

1 Auntie's Hovel
2 Fire-Lit Thicket
4 Graven Cairns
2 Karplusan Forest
4 Llanowar Wastes
2 Mountain
3 Reflecting Pool
4 Savage Lands
2 Vivid Crag

3 Anathemancer
4 Bloodbraid Elf
4 Boggart Ram-Gang
4 Demigod of Revenge
4 Figure of Destiny
2 Jund Hackblade
4 Putrid Leech

4 Flame Javelin
3 Jund Charm
3 Magma Spray
1 Puncture Blast

Sideboard
1 Anathemancer
2 Chaotic Backlash
3 Infest
4 Kitchen Finks
2 Puppeteer Clique
3 Terminate



US Regionals - Texas - Fort Worth
Spoiler: Show

8th

lands 24
3 Fire-Lit Thicket
1 Forest
3 Graven Cairns
1 Karplusan Forest
1 Llanowar Wastes
1 Mountain
4 Reflecting Pool
4 Savage Lands
1 Sulfurous Springs
1 Swamp
2 Treetop Village
2 Twilight Mire

creatures 18
3 Anathemancer
4 Bloodbraid Elf
4 Boggart Ram-Gang
3 Chameleon Colossus
4 Kitchen Finks

other spells 18
2 Bituminous Blast
3 Blightning
3 Incinerate
2 Jund Charm
4 Maelstrom Pulse
2 Terminate
2 Volcanic Fallout

sideboard 15
1 Anathemancer
1 Blightning
4 Deathmark
3 Slave of Bolas
4 Thought Hemorrhage
2 Volcanic Fallout



US Regionals - Missouri - St. Louis
Spoiler: Show

6th

22 lands
1 Fire-Lit Thicket
2 Forest
2 Gilt-Leaf Palace
1 Graven Cairns
2 Mountain
4 Reflecting Pool
4 Savage Lands
1 Swamp
4 Treetop Village
1 Twilight Mire

20 creatures
1 Anathemancer
4 Bloodbraid Elf
4 Boggart Ram-Gang
3 Chameleon Colossus
2 Civic Wayfinder
2 Putrid Leech
4 Wren's Run Vanquisher

18 other spells
3 Bituminous Blast
3 Jund Charm
3 Maelstrom Pulse
2 Nameless Inversion
3 Rampant Growth
4 Terminate

Sideboard 15
3 Anathemancer
3 Cloudthresher
1 Jund Charm
1 Maelstrom Pulse
2 Puppeteer Clique
2 Shriekmaw
3 Vexing Shusher



US Regionals - Michigan - Detroit
Spoiler: Show

4th

25 lands
2 Forest
3 Graven Cairns
4 Karplusan Forest
1 Mountain
4 Savage Lands
4 Swamp
3 Treetop Village
4 Twilight Mire

16 creatures
3 Anathemancer
4 Bloodbraid Elf
1 Broodmate Dragon
4 Kitchen Finks
4 Putrid Leech

19 other spells
3 Bituminous Blast
2 Garruk Wildspeaker
2 Jund Charm
2 Loxodon Warhammer
4 Maelstrom Pulse
2 Primal Command
1 Resounding Thunder
3 Terminate

15 sideboard cards
1 Anathemancer
1 Broodmate Dragon
3 Deathmark
3 Makeshift Mannequin
1 Primal Command
3 Puppeteer Clique
3 Snakeform


5th

26 lands
2 Cascade Bluffs
1 Flooded Grove
1 Forest
1 Mountain
4 Reflecting Pool
1 Sunken Ruins
1 Swamp
2 Twilight Mire
3 Vivid Crag
2 Vivid Creek
4 Vivid Grove
4 Vivid Marsh

17 creatures
4 Anathemancer
4 Bloodbraid Elf
1 Cloudthresher
4 Kitchen Finks
4 Putrid Leech

17 other spells
3 Bituminous Blast
1 Cruel Ultimatum
4 Cryptic Command
2 Jund Charm
4 Maelstrom Pulse
3 Pyroclasm

15 sideboard cards
2 Broodmate Dragon
2 Burrenton Forge-Tender
1 Cloudthresher
1 Cruel Ultimatum
1 Identity Crisis
3 Jace Beleren
2 Pithing Needle
3 Wrath of God



US Regionals - Florida - Orlando
Spoiler: Show

3rd

24 lands
4 Auntie's Hovel
1 Forest
4 Gilt-Leaf Palace
3 Graven Cairns
2 Karplusan Forest
1 Mountain
4 Reflecting Pool
4 Savage Lands
1 Swamp

23 creatures
3 Anathemancer
4 Bloodbraid Elf
4 Boggart Ram-Gang
4 Goblin Outlander
4 Kitchen Finks
4 Putrid Leech

13 other spells
3 Maelstrom Pulse
2 Magma Spray
4 Terminate
4 Volcanic Fallout

Sideboard 15
1 Banefire
2 Chameleon Colossus
3 Deathmark
2 Everlasting Torment
4 Guttural Response
2 Infest
1 Maelstrom Pulse



US Regionals - Connecticut - Middletown
Spoiler: Show

3rd

21 lands
4 Auntie's Hovel
1 Exotic Orchard
1 Fire-Lit Thicket
1 Forest
1 Gilt-Leaf Palace
2 Graven Cairns
3 Karplusan Forest
2 Llanowar Wastes
2 Mountain
2 Savage Lands
2 Swamp

27 creatures
4 Anathemancer
4 Bloodbraid Elf
3 Boggart Ram-Gang
4 Figure of Destiny
4 Mogg Fanatic
4 Putrid Leech
4 Viashino Slaughtermaster

12 other spells
4 Blightning
4 Colossal Might
4 Terminate

Sideboard 15
1 Banefire
1 Boggart Ram-Gang
2 Heat Shimmer
4 Lash Out
1 Shriekmaw
2 Spring Cleaning
4 Volcanic Fallout



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4 years ago  ::  May 22, 2009 - 2:08AM #1358
Jeocadin
Date Joined: Dec 11, 2006
Posts: 261
I need help make my Blightning Beatdown deck better

Blightning Beatdown

Creature Spells: 2 x 2
4 x +[Mogg]+[Fanatic]+[c]" class="linkedCardName" target="_blank">[c]Mogg Fanatic Mogg Fanatic &type=card">
4 x +[Spark]+[Elemental]+[c]" class="linkedCardName" target="_blank">[c]Spark Elemental Spark Elemental &type=card">
4 x +[Goblin]+[Outlander]+[c]" class="linkedCardName" target="_blank">[c]Goblin Outlander Goblin Outlander &type=card">
2 x +[Nyxathid]+[c]" class="linkedCardName" target="_blank">[c]Nyxathid Nyxathid &type=card">
4 x +[Shambling]+[Remains]+[c]" class="linkedCardName" target="_blank">[c]Shambling Remains Shambling Remains &type=card">
4 x +[Ashenmoor]+[Gouger]+[c]" class="linkedCardName" target="_blank">[c]Ashenmoor Gouger Ashenmoor Gouger &type=card">
Non-Creature Spells: 1 x 6
4 x +[Incinerate]+[c]" class="linkedCardName" target="_blank">[c]Incinerate Incinerate &type=card">
2 x +[Banefire]+[c]" class="linkedCardName" target="_blank">[c]Banefire Banefire &type=card">
4 x +[Terminate]+[c]" class="linkedCardName" target="_blank">[c]Terminate Terminate &type=card">
4 x +[Blightning]+[c]" class="linkedCardName" target="_blank">[c]Blightning Blightning &type=card">
2 x +[Thought]+[Hemorrhage]+[c]" class="linkedCardName" target="_blank">[c]Thought Hemorrhage Thought Hemorrhage &type=card">
Lands: 2 x 2
5 x +[Swamp]+[c]" class="linkedCardName" target="_blank">[c]Swamp Swamp &type=card">
5 x +[Mountain]+[c]" class="linkedCardName" target="_blank">[c]Mountain Mountain &type=card">
4 x +[Sulfurous]+[Springs]+[c]" class="linkedCardName" target="_blank">[c]Sulfurous Springs Sulfurous Springs &type=card">
4 x +[Graven]+[Cairns]+[c]" class="linkedCardName" target="_blank">[c]Graven Cairns Graven Cairns &type=card">
4 x +[Crumbling]+[Necropolis]+[c]" class="linkedCardName" target="_blank">[c]Crumbling Necropolis Crumbling Necropolis &type=card">
Sideboard: to follow


I just need to address one serious flaw in this deck: NO DEFENSE! I also need to ask whether Thought Hemorrhage is a good fit for the deck. I'm having second thoughts of whether to include this card.
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4 years ago  ::  May 22, 2009 - 2:35AM #1359
Summa
Date Joined: Apr 7, 2008
Posts: 436

Jeocadin wrote:

I need help make my Blightning Beatdown deck better

Blightning Beatdown

Creature Spells: 2 x 2
4 x +[Mogg]+[Fanatic]+[c]" class="linkedCardName" target="_blank">[c]Mogg Fanatic Mogg Fanatic &type=card">
4 x +[Spark]+[Elemental]+[c]" class="linkedCardName" target="_blank">[c]Spark Elemental Spark Elemental &type=card">
4 x +[Goblin]+[Outlander]+[c]" class="linkedCardName" target="_blank">[c]Goblin Outlander Goblin Outlander &type=card">
2 x +[Nyxathid]+[c]" class="linkedCardName" target="_blank">[c]Nyxathid Nyxathid &type=card">
4 x +[Shambling]+[Remains]+[c]" class="linkedCardName" target="_blank">[c]Shambling Remains Shambling Remains &type=card">
4 x +[Ashenmoor]+[Gouger]+[c]" class="linkedCardName" target="_blank">[c]Ashenmoor Gouger Ashenmoor Gouger &type=card">
Non-Creature Spells: 1 x 6
4 x +[Incinerate]+[c]" class="linkedCardName" target="_blank">[c]Incinerate Incinerate &type=card">
2 x +[Banefire]+[c]" class="linkedCardName" target="_blank">[c]Banefire Banefire &type=card">
4 x +[Terminate]+[c]" class="linkedCardName" target="_blank">[c]Terminate Terminate &type=card">
4 x +[Blightning]+[c]" class="linkedCardName" target="_blank">[c]Blightning Blightning &type=card">
2 x +[Thought]+[Hemorrhage]+[c]" class="linkedCardName" target="_blank">[c]Thought Hemorrhage Thought Hemorrhage &type=card">
Lands: 2 x 2
5 x +[Swamp]+[c]" class="linkedCardName" target="_blank">[c]Swamp Swamp &type=card">
5 x +[Mountain]+[c]" class="linkedCardName" target="_blank">[c]Mountain Mountain &type=card">
4 x +[Sulfurous]+[Springs]+[c]" class="linkedCardName" target="_blank">[c]Sulfurous Springs Sulfurous Springs &type=card">
4 x +[Graven]+[Cairns]+[c]" class="linkedCardName" target="_blank">[c]Graven Cairns Graven Cairns &type=card">
4 x +[Crumbling]+[Necropolis]+[c]" class="linkedCardName" target="_blank">[c]Crumbling Necropolis Crumbling Necropolis &type=card">
Sideboard: to follow


I just need to address one serious flaw in this deck: NO DEFENSE! I also need to ask whether Thought Hemorrhage is a good fit for the deck. I'm having second thoughts of whether to include this card.


We're rocking a new thread in the deck-help section!

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4 years ago  ::  May 22, 2009 - 3:42PM #1360
mishima_kazuya
Date Joined: Jul 9, 2006
Posts: 1,565

Indignation wrote:

Wouldn't work with this many Jund Aggro decks topping (that only use the green splashed cards you mentioned). You can't call it R/B Aggro with a spash of green anymore. It's it's own decktype now. Splashing green into R/B will make it a Jund Aggro variant not a R/B Aggro variant. Jund Aggro has also won a regional now too. I wonder which deck is considered more consistant now. I would say they are pretty equal at the moment, surprisingly.

Jund Aggro decks that have topped already since the release of Alara Reborn (not including the ones splashing blue or white):
Spoiler: Show


Regardless of card choices the central strategy remains the same. Turn sideways, burn and kill opposition and then finish them with burn or bigger threats.

I am Blue/Green
I am Blue/Green
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