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Switch to Forum Live View R/b: Blightning Beatdown
4 years ago  ::  Feb 25, 2009 - 9:42AM #51
Summa
Date Joined: Apr 7, 2008
Posts: 436

Karchev wrote:

I'm glad to hear you're having good luck with MB terror: I 'do' usually side them in versus fae, and they certainly would be no slouch in the BB/WW matchup. Like i said, i'd probably run a couple main, except that i need something to trigger my hovels to come into play untapped. I lost a game versus a RHox War Monk + shield of oversoul deck yesterday b/c my third land came into play tapped and so i couldn't burn the blasted thing.


Imagine instead tapping 2 lands to terror it!

Also, I don't know your current list, but I think you could manage cutting a few hovels.

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4 years ago  ::  Feb 25, 2009 - 10:06AM #52
Karchev
Date Joined: Nov 12, 2008
Posts: 591

Summa wrote:

Imagine instead tapping 2 lands to terror it!

Also, I don't know your current list, but I think you could manage cutting a few hovels.


I might after putting pools in and testing it.

Zozsha wrote:

ok here is my deck list
list Show


24 land
4 aunties hovel
4 graven cairns
4 sulferous spring
2 ghitu encampment
7 mountain
3 swamp

18 creatures
4 mogg fanatic
4 hellspark elemental
4 goblin outlander
3 earwig squad
3 siege gang commander

4 bitterblossom

4 incinerate
4 flame javelin
4 blightning

2 loxodon warhammer

sideboard
4 volcanic fallout
4 gutteral response
4 unwilling recruit
3 everlasting torment

sorry for not autocarding.. call me a n00b i guess lol

as u can see, my version has a lot of goblins for hovel and siege gang. add in bitterblossom and earwig squad is alot easier to prowl.

Zoz


no worry about the autocarding, most of us know these cards.

yeah, it definatly seems like you've got 'goblin blightning' going there. very interesting. I'd like to playtest that if thats ok?

Boris_the_Dwarf wrote:

I've been thinking about my version for a while and have made the following changes:
list Show


I really upped the land count from my previous version, but 2 of those are man-lands. I also tossed in the SGC and tightened up my SB somewhat from the janky mix I had before. I'm not 100 % on Cruel Edict, but it has come in handy against pro-red/pro-black critters or creatures that are bigger than 3 toughness, or when the opponent only has one critter on the table and I don't want to cast Fallout to deal with it. 2 BtQ feels right, still, as it would only be played in a pinch. Most games, it would just set comfortably in my hand.


If I were you i'd drop the cruel edict for infest: infest rocks kithkin. ("oh, got two forge tender up, eh?")

you must be having 'crazy' trouble with R/W lark.(boat brew) There's absolutely no reason you should have 9 slots in your SB for a single matchup. Infest and stillmoon are often all the SB you'll need. I could see relic instead of stillmoon in case they've got a lot of burn, but putting in lands to support jund charm is very inefficient imho. Mathematically, your odds of drawing both your jund charm and your savage land, and having the savage untap before turn 5-6 are pretty low.

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"MY LANDS ARE NOW ELEPHANTS" -Pol_Pot
"Democracy is two wolves and a lamb voting on what to have for lunch." -Benjamin Franklin
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4 years ago  ::  Feb 25, 2009 - 10:18AM #53
Zozsha
Date Joined: Mar 27, 2004
Posts: 87
if i didnt want people to give this version a try, i wouldnt post
it runs very smooth. always has an answer. try it out and let me know what ya think.

Zoz
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4 years ago  ::  Feb 25, 2009 - 10:23AM #54
Karchev
Date Joined: Nov 12, 2008
Posts: 591

Zozsha wrote:

if i didnt want people to give this version a try, i wouldnt post
it runs very smooth. always has an answer. try it out and let me know what ya think.

Zoz


absolutely. I've added this version to the OP.

Playing R/b currently.
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"MY LANDS ARE NOW ELEPHANTS" -Pol_Pot
"Democracy is two wolves and a lamb voting on what to have for lunch." -Benjamin Franklin
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4 years ago  ::  Feb 25, 2009 - 10:27AM #55
Xukko_The_Unholy
Date Joined: Oct 11, 2002
Posts: 837

Boris_the_Dwarf wrote:

I've been thinking about my version for a while and have made the following changes:

Creatures (20)
Mogg Fanatic x4
Hellspark Elemental x4
Stigma Lasher x4
Shambling Remains x4
Siege-Gang Commander x2
Murderous Redcap x2

Spells (16)
Incinerate x4
Blightning x4
Volcanic Fallout x4
Nameless Inversion x2
Beseech the Queen x2

Land (24)
Graven Cairns x4
Auntie's Hovel x4
Ghitu Encampment x2
Reflecting Pool x3
Sulfurous Springs x4
Swamp x4
Mountain x3

Sideboard:
Nameless Inversion x2
Savage Lands x3
Jund Charm x3
Relic of Progenitus x3
Cruel Edict x4

I really upped the land count from my previous version, but 2 of those are man-lands. I also tossed in the SGC and tightened up my SB somewhat from the janky mix I had before. I'm not 100 % on Cruel Edict, but it has come in handy against pro-red/pro-black critters or creatures that are bigger than 3 toughness, or when the opponent only has one critter on the table and I don't want to cast Fallout to deal with it. 2 BtQ feels right, still, as it would only be played in a pinch. Most games, it would just set comfortably in my hand.


I don't like the Queens, nor the Nameless (unless you run Demigod) strictly because it does not hurt your opponent. If something you draw doesn't either A) Directly effect the game to bring hurt to your opponent (creatures, creature buffs) or B) Directly hurt your opponent (burn or blightning) it shouldn't be in your deck. Dead cards=dead games. This has been the idea of RDW since the beginning of time - sure, this is a variant of RDW and has alot of elements that it never had before (disruption, more importantly) but it still has the same main goal - to kill your opponent in a fast and explosive manner.


Putting lands in your sideboard has been a no-no since these forums have been created, and it still stand today that it is a bad thing to do. In my 5cc, I am pinched for space as it is.. and running lands in my SB as well as my important matchup cards... would kill me! You are wasting valuable space that could be replaced with cards such as: Pithing Needle , Thoughtseize , Spot Removal , and Infest against WW/forge-tender.

I am also not sure about your curve - if you're going with siege-gangs and redcaps - 24 lands might not be enough.

Just my 2cents.

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4 years ago  ::  Feb 25, 2009 - 12:07PM #56
Niche
Date Joined: Apr 25, 2008
Posts: 8,561

Zozsha wrote:

if i didnt want people to give this version a try, i wouldnt post
it runs very smooth. always has an answer. try it out and let me know what ya think.

Zoz


I've got a similar list posted in the Sligh thread that works very well and has a good matchup with Boat. Also in my sig below.



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4 years ago  ::  Feb 25, 2009 - 2:49PM #57
zammm
Date Joined: Jul 3, 2003
Posts: 27,249
As requested, I'm moving this thread to the Tournament Center for further discussion.
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4 years ago  ::  Feb 25, 2009 - 3:30PM #58
Karchev
Date Joined: Nov 12, 2008
Posts: 591

zammm wrote:

As requested, I'm moving this thread to the Tournament Center for further discussion.


Tyvm. I'll try to keep the thread up to your rigorous standards


As a further note, i'm bringing this deck to a Black Lotus Tourney thats coming up, so if you have any ideas please speak up!!!

after spying in the Boat Brew forums for a bit, i'm considering switching my stigma Lasher to ELT , because I don't like the idea of Mark of Asylum vs. my fallouts . However, now that i'm thinking about it, i'd probably side out the volcanic's anyways b/c he'll probably put tender in also. I guess that's what Terror is for.

Playing R/b currently.
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"MY LANDS ARE NOW ELEPHANTS" -Pol_Pot
"Democracy is two wolves and a lamb voting on what to have for lunch." -Benjamin Franklin
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4 years ago  ::  Feb 25, 2009 - 7:32PM #59
mishima_kazuya
Date Joined: Jul 9, 2006
Posts: 1,565
SCG $5K Top 8 had two Rb Blightning decks. I think they should be posted up in the OP.

Ken Adams 6th Place SCG $5K

Creatures
4 x *Boggart Ram-gang
4 x *Figure Of Destiny
4 x *Goblin Outlander
4 x *Hellspark Elemental
3 x *Mogg Fanatic
4 x *Shambling Remains

Instants
4 x *Flame Javelin
4 x *Incinerate
2 x *Volcanic Fallout

Sorceries
4 x *Blightning

Lands
5 x *Mountain
4 x *Auntie's Hovel
4 x *Ghitu Encampment
4 x *Graven Cairns
2 x *Reflecting Pool
4 x *Sulfurous Springs

Sideboard:
2 x *Dragon's Claw
4 x *Demigod Of Revenge
2 x *Terror
2 x *Volcanic Fallout
1 x *Wild Ricochet
4 x *Infest


Michael McDermott 8th place SCG $5K

Maindeck:

Creatures
4 x *Boggart Ram-gang
4 x *Figure Of Destiny
4 x *Goblin Outlander
3 x *Hellspark Elemental
3 x *Mogg Fanatic
3 x *Siege-gang Commander

Instants
4 x *Flame Javelin
3 x *Terror
2 x *Volcanic Fallout

Sorceries
3 x *Banefire
3 x *Blightning

Lands
12 x *Mountain
4 x *Auntie's Hovel
4 x *Graven Cairns
4 x *Sulfurous Springs

Sideboard:
4 x *Fulminator Mage
1 x *Hellspark Elemental
1 x *Mogg Fanatic
2 x *Everlasting Torment
3 x *Guttural Response
1 x *Terror
2 x *Volcanic Fallout
1 x *Blightning


TBH I think Ken Adams has the right of idea of the next direction of R/b Blightning. With all the Firespouts, Infests, and Volcanic Fallout in the format Siege-Gang is looking less and less good without Reveillark. Demigod also isn't looking too hot either with Path to Exile and Condemn in the format. The last thing an aggro deck wants is to be out-tempoed by control decks, so the 5 mana bombs might have to go to the SB for select match ups.

By removing the 5 drops, you can make the deck much more aggressive with more 2 and 3 drops and the mana base can be lightened up to 23 lands.

Plus Hellspark Elemental is a hell of a card.
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4 years ago  ::  Feb 25, 2009 - 8:13PM #60
Karchev
Date Joined: Nov 12, 2008
Posts: 591

mishima_kazuya wrote:

SCG $5K Top 8 had two Rb Blightning decks. I think they should be posted up in the OP.
list Show


TBH I think Ken Adams has the right of idea of the next direction of R/b Blightning. With all the Firespouts, Infests, and Volcanic Fallout in the format Siege-Gang is looking less and less good without Reveillark. Demigod also isn't looking too hot either with Path to Exile and Condemn in the format. The last thing an aggro deck wants is to be out-tempoed by control decks, so the 5 mana bombs might have to go to the SB for select match ups.

By removing the 5 drops, you can make the deck much more aggressive with more 2 and 3 drops and the mana base can be lightened up to 23 lands.

Plus Hellspark Elemental is a hell of a card.


nice lists, will definatly post them. Hellspark has really impressed me in playtesting: 5 minutes ago I won a game by unearthing one, playing one, and swinging with a shambles for exactly 10.

I've been testing without the 5 drops as well: my 'actual' decklist is the 'Blightning Fallout' one that runs 4 redcaps in siege-gangs' place.

*edit: I already had Ken Adam's deck listed up there. I'll move it around to make it more visible, but I was also very impressed with it.

Playing R/b currently.
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"MY LANDS ARE NOW ELEPHANTS" -Pol_Pot
"Democracy is two wolves and a lamb voting on what to have for lunch." -Benjamin Franklin
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