Community

 
Jump Menu:
Post Reply
Page 119 of 121  •  Prev 1 ... 116 117 118 119 120 121 Next
Switch to Forum Live View [Pre-Archetype] Pan's Labyrinth (Third Thread)
5 years ago  ::  Oct 01, 2008 - 2:58PM #1181
swoop2004
Date Joined: Apr 6, 2008
Posts: 474
almost mono white build

nearly mono white

4 x +[mistmeadow]+[skulk]+[c]" class="linkedCardName" target="_blank">[c]mistmeadow skulk mistmeadow skulk &type=card">
4 x +[Knight]+[of]+[the]+[White]+[Orchid]+[c]" class="linkedCardName" target="_blank">[c]Knight of the White Orchid Knight of the White Orchid &type=card">
4 x +[Knight]+[of]+[Meadowgrain]+[c]" class="linkedCardName" target="_blank">[c]Knight of Meadowgrain Knight of Meadowgrain &type=card">
4 x +[Wilt]+[Leaf]+[Cavaliers]+[c]" class="linkedCardName" target="_blank">[c]Wilt-Leaf Cavaliers Wilt-Leaf Cavaliers &type=card">
3 x +[Oversoul]+[of]+[Dusk]+[c]" class="linkedCardName" target="_blank">[c]Oversoul of Dusk Oversoul of Dusk &type=card">
3 x +[Cairn]+[Wanderer]+[c]" class="linkedCardName" target="_blank">[c]Cairn Wanderer Cairn Wanderer &type=card">
4 x +[Plumeveil]+[c]" class="linkedCardName" target="_blank">[c]Plumeveil Plumeveil &type=card">

spells
4 x +[Oblivion]+[ring]+[c]" class="linkedCardName" target="_blank">[c]Oblivion ring Oblivion ring &type=card">
4 x +[Unmake]+[c]" class="linkedCardName" target="_blank">[c]Unmake Unmake &type=card">
4 x +[condemn]+[c]" class="linkedCardName" target="_blank">[c]condemn condemn &type=card">

land
low enough to run 20 x due to curve + land search

4 x &set=["c"]" class="linkedCardName" target="_blank">fetid heath
12 x &set=["c"]" class="linkedCardName" target="_blank">plains
4 x &set=["c"]" class="linkedCardName" target="_blank">caves of koilos


2 spots still available for land/ something else
Quick Reply
Cancel
5 years ago  ::  Oct 01, 2008 - 5:16PM #1182
rayje85
Date Joined: Jun 9, 2007
Posts: 805

swoop2004 wrote:

this is so amusing... you complain that I have to much removal and you have just as much

your list
4 nameless
3 cribswap
3archon of justice
3 shriekmaw
3 profane command

my list
4 nameless
4 o-ring
4 cribswap
4 strix


the swaps were knight of meadowgrain but i changed them for the post cuz i wasnt sure... and i dont complain, i suggest ...

and archons dont count cuz they can be removed from game and do nothing, shriek, nameless, swap, and profane kill when played (thereby being harder to stop) and i already said i liked the strix (those also dont count)
i just for some reason hate o-ring for this deck...

Quick Reply
Cancel
5 years ago  ::  Oct 01, 2008 - 6:43PM #1183
Theogony
  • Deckbuilder Adept
Date Joined: Nov 14, 2007
Posts: 1,515
This deck wants things in the graveyard, O-Ring can be counter-synergistic if it's your main form of removal. Executioner's Capsule may be a better choice, and board the O-Rings for your black match-ups.
Quick Reply
Cancel
5 years ago  ::  Oct 01, 2008 - 7:43PM #1184
swoop2004
Date Joined: Apr 6, 2008
Posts: 474

Theogony wrote:

This deck wants things in the graveyard, O-Ring can be counter-synergistic if it's your main form of removal. Executioner's Capsule may be a better choice, and board the O-Rings for your black match-ups.


i think Bone Splinters is better than capsule, the down side is the additional creature the upside it doesn't care what color, Bone splinters also as the mana advantage of being one mana to use, where as capsule is 3 mana to use

Quick Reply
Cancel
5 years ago  ::  Oct 01, 2008 - 8:32PM #1185
Oven
Date Joined: Aug 16, 2008
Posts: 196
How about this for a BGw build?

4 Birds of Paradise
4 Steward of Valeron
3 Spawnwrithe
3 Skullmulcher
3 Stalker Hag
4 Mistmeadow Skulk
4 Cairn Wanderer

3 Profane Command
4 Crib Swap
4 Nameless Inversion OR Unmake

This seem viable?

BoP - Flying / Mana Fix
Valeron - Vigilence / Mana Dork
Spawnwrithe - Trample
Skullmulcher - Gets guys into the GY and draws cards
Stalker Hag - Maybe replace with Shriekmaw...?

Don't know what the mana base would look like yet.
Quick Reply
Cancel
5 years ago  ::  Oct 05, 2008 - 12:09AM #1186
bloodscribe
Date Joined: Jul 17, 2008
Posts: 16
Here's my U/B/W version which has been testing fairly well, any opinions or input would be gladly accepted.

3 Fetid Heath
3 Sunken Ruins
3 Mystic Gate
2 Reflecting Pool
4 Arcane Sanctum
4 Swamp
3 Island
2 Plains

24 Land


4 Deft Duelist
4 Tidehollow Strix
4 Mistmeadow Skulk
4 Cairn Wanderer
3 Skyhunter Prowler

19 Creatures


3 Executioner's Capsule
4 Esper Charm
2 Makeshift Mannequin
3 Oblivion Ring
3 Infest
2 Syphon Life

17 Stuff


So Mr. Cairn could potentially have shroud, deathtouch, lifelink, first strike, vigilance, flying, and protection from CMC3.
Quick Reply
Cancel
5 years ago  ::  Oct 06, 2008 - 12:48PM #1187
rayje85
Date Joined: Jun 9, 2007
Posts: 805
heres a b/w/u list ive been workin on, only thing im not sure about is duelist-or-strix???
(mana base is still in question)
Pan's justice

-Critters-
4 x *Cairn Wanderer
4 x *Oona's Prowler
4 x *mistmeadow skulk
4 x *mulldrifter
3 x *wilt-leaf cavaliers
3 x *deft duelist
3 x *Shriekmaw
3 x *archon of justice

-backbone-
4 x *bone splinters
3 x *profane command
3 x *cribswap

Quick Reply
Cancel
5 years ago  ::  Oct 07, 2008 - 8:15AM #1188
Oven
Date Joined: Aug 16, 2008
Posts: 196
4 Birds of Paradise
4 Steward of Valeron
4 Spawnwrithe
3 Skullmulcher
4 Shriekmaw
4 Mistmeadow Skulk
4 Cairn Wanderer

2 Profane Command
4 Crib Swap
3 Nameless Inversion OR Unmake

3 Primal Beyond
4 Reflecting Pool
4 Llanowar Wastes
2 Twilight Mire
3 Brushland
3 Wooded Bastion
2 Fetid Heath
2 Vivid Grove
1 Vivid Marsh

Just realized that this build is heavy on the elementals. Primal Beyond works nicely here. I think the mana base definitely needs a lot of work - since my idea here is to accel into Skullmulcher using BoP and the Steward. Anyone have a better way to build the mana base for this deck? I think it needs more turn 1 sources of G.

Ideal would be:

T1 - Land - BoP
T2 - Land - Steward
T3 - Land - Skulk + Spawnwrithe
T4 - Land - Skullmulcher - Devour Skulk / Spawnwrithe / BoP / Steward - Draw 4 Cards
T5 - Land - Cairn Wanderer with Pro 3 / Lifelink / Trample / Flying / Vigilence and a hand full of fresh cards. It would be nice to get haste on him too here instead of waiting a full turn to attack. Plus you've got an 8/8 Skullmulcher on the board.

Ideas?
Quick Reply
Cancel
5 years ago  ::  Oct 07, 2008 - 9:05PM #1189
Oven
Date Joined: Aug 16, 2008
Posts: 196
Bump - anyone interested in this build anymore?
Quick Reply
Cancel
5 years ago  ::  Oct 08, 2008 - 10:12AM #1190
rayje85
Date Joined: Jun 9, 2007
Posts: 805

Oven wrote:

Bump - anyone interested in this build anymore?


you mean elementals? not me, that style is a little hard to run with, but im still workin on the deck to figure out how i want to build a b/w/u version... its commin along but i havent made a set list yet... will post it soon

Quick Reply
Cancel
Page 119 of 121  •  Prev 1 ... 116 117 118 119 120 121 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing