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Switch to Forum Live View [Archetype]Red Deck Loses
5 years ago  ::  Apr 25, 2008 - 11:39PM #911
Wulfpak
Date Joined: Oct 31, 2007
Posts: 474
I always end up facing this one guy who just has this annoying deck. Its chock-full of counter-spells, which I cant get past for some reason. Every spell I play ends up being countered. And he ends up beating me for 2 per turn with one creature IN HIS WHOLE DECK! I might need vexing slusher :/
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5 years ago  ::  Apr 26, 2008 - 12:29AM #912
Sharkles
Date Joined: Nov 26, 2007
Posts: 924
15 Mountain

3 Mogg Fanatic
4 Keldon Marauders
4 Raging Goblin
3 Greater Gargadon
4 Spark Elemental

4 Shard Volley
4 Rift Bolt
4 Incinerate
4 Shock
4 Tarfire
3 Ignite Memories
4 Grapeshot

Sideboard:
2 Fury Charm
3 Ancient Grudge
4 Cryoclasm
3 Threaten
2 Pyroclasm
1 Mountain
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5 years ago  ::  Apr 26, 2008 - 1:42AM #913
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,390

Wulfpak wrote:

I always end up facing this one guy who just has this annoying deck. Its chock-full of counter-spells, which I cant get past for some reason. Every spell I play ends up being countered. And he ends up beating me for 2 per turn with one creature IN HIS WHOLE DECK! I might need vexing slusher :/


Yeah theres always a holdout somewhere. One of the local players is still playing Teachings. He can still win alot with it. Flashfreeze from the board can be annoying and my crappy mono U draw go deck can beat RDW.

Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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5 years ago  ::  Apr 26, 2008 - 3:34AM #914
virex
Date Joined: Oct 14, 2007
Posts: 2,242

Sharkles wrote:

15 Mountain

3 Mogg Fanatic
4 Keldon Marauders
4 Raging Goblin
3 Greater Gargadon
4 Spark Elemental

4 Shard Volley
4 Rift Bolt
4 Incinerate
4 Shock
4 Tarfire
3 Ignite Memories
4 Grapeshot

Sideboard:
2 Fury Charm
3 Ancient Grudge
4 Cryoclasm
3 Threaten
2 Pyroclasm
1 Mountain


You might want to consider moving the ignite memories to the SB and using Flame Javelin MB. In my experience, Ignite Memories isn't realy usefull against agro decks, especialy not if you're trying to hardcast it, since theyr hand will probably be empty...

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5 years ago  ::  Apr 26, 2008 - 7:34AM #915
Wulfpak
Date Joined: Oct 31, 2007
Posts: 474
Yeah. If you look at the OP theres a deck, which is my take on Ignite Memories. At first it won games, but Lorwyn and Morningtide settled in and it became more useless. So I wouldn't run it anymore.
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5 years ago  ::  Apr 26, 2008 - 9:29AM #916
Sharkles
Date Joined: Nov 26, 2007
Posts: 924
Well, this is the first time I've made a red deck since Mirrodin, Kamigawa, and 8th were Type 2.
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5 years ago  ::  Apr 26, 2008 - 9:36AM #917
Simbacca
Date Joined: Apr 2, 2007
Posts: 299

Sharkles wrote:

decklist Show


Only fifteen lands in this deck wouldn't work even if you didn't run 3 cards MD that are 5cc.

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5 years ago  ::  Apr 26, 2008 - 9:39AM #918
Sharkles
Date Joined: Nov 26, 2007
Posts: 924
Actually it works fine with 15 lands.
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5 years ago  ::  Apr 26, 2008 - 9:54AM #919
gordo555
Date Joined: Apr 2, 2008
Posts: 329
shard volleys will bring u down to only 12 lands, i would run 18 lands and take out some of the creatures. u don't seem to have enough burn for a RDL deck, it seems more like a bad cross between RDW & RDL. change it up
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5 years ago  ::  Apr 26, 2008 - 1:15PM #920
Simbacca
Date Joined: Apr 2, 2007
Posts: 299
A quick match result of my online game using this decklist:

Simbacca's RDL Show

vs. what I can only assume was Lark Blink:

Him turn 1: Reflecting Pool (20/20)
Me turn 1: Ghitu Encampment (20/20)
Him turn 2: Reflecting Pool (20/20)
Me turn 2: Mountain, Keldon Maruders (20/19)
Him turn 3: Wanderwine Hub {showing Mirror Entity}, Aven Riftwatcher (20/21)
Me turn 3: Mountain, Incinerate {Riftwatcher}, Marauders attack (20/20)
Him turn 4: Mutavault, Mirror Entity (20/19)
Me turn 4: Mountain, Pyroclasm (20/19)
Him turn 5: Mind Stone, Mutavault attacks (18/19)
Me turn 5: Ghitu Encampment attacks, suspend Rift Bolt (18/17)
Him turn 6: Reflecting Pool, Mutavault attacks (16/17)
Me turn 6: Rift Bolt unsuspends, Mountain, Needle Drop, Needle Drop, Shock, Grapeshot (16/5)
Him turn 7: {will I don't know what he would have done cause he quit}
Me turn 8: {last two cards in hand are Shard Volley and Mountain, this turn draw Mudbutton Torchrunner}

I think I would have won, but he may have slowed me down a bit.

Sharkles wrote:

Actually it works fine with 15 lands.


You're insane.

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