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5 years ago ::
Jan 12, 2008 - 3:59PM
#11
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Date Joined:
Dec 10, 2005
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Yup, lands are colorless. Awesome, that should help with the last points. Also, maybe consider Ghostfire in the Board, or maybe some other colorless source. I got beat a few weeks ago by a R/B deck similar to this, 'scept he used Magus and Shadow Guildmage to get the final points through.
I think this can do surprisingly well.
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5 years ago ::
Jan 12, 2008 - 4:21PM
#12
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Date Joined:
Aug 21, 2009
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My only worry about the Megaliths was that they would be my only land on turn 5 when I needed 5 mana. I'm not saying that it is a great worry, but that was why I neglected them in the first deck list (I did think of it but made a decision to not include it...especially given how this deck NEVER has an empty hand, ever...seriously, ever) Aside from Ghostfire, the other burn choices against Story Circle are: Moonglove Extract Sudden Shock ...neither of these are a great choice....
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5 years ago ::
Jan 12, 2008 - 4:25PM
#13
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Date Joined:
Oct 31, 2007
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Yeah, wheel of fate is a must-need in this deck, cause youll run out of things to use too quickly.
All i could think of when i saw this deck was: Turn four suspend four riftbolts. Turn five Riftbolts come out, Play five grapeshots.
Good luck with this deck, it looks like it could beat most of the decks I see at FNM.
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5 years ago ::
Jan 12, 2008 - 4:53PM
#14
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Date Joined:
Aug 21, 2009
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I really feel that Wheel of Fate is best in the side board. It has to be suspended on turn 2 to be effective in this deck, and on turn 2 I really want to drop a Keldon Marauders or have the ability to incinerate something, usually my opponent. I want them on a fast clock.
And I truly feel it is a misunderstanding that this deck will run out of cards. I only run out of cards in most games when I'm going for broke with storm. I have 8 1 drops that replace themselves and 4 browbeats that either refill my hand or put my opponent's life total dangerously close to grapeshot range.
I absolutely agree that against certain decks Wheel of Fate is huge. And in those games I have no problem grabbing it from the board, but I think that in the main deck it slows the clock down too much because suspending it on turn 2 means you really cannot conceivably go off until turn 6 at the earliest, and this thing gold fishes turn 5 kills about 50% of the time.
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5 years ago ::
Jan 12, 2008 - 5:08PM
#15
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- UnCon 3CM Master
- Big Game Hunter
Date Joined:
Jul 25, 2005
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If you aren't running out of cards, your burn spells are too expensive. You need at least 2 Keldon Megaliths, some decks just can't stop them. I don't like Grapeshot here, it seems like it makes you want to keep burn in your hand instead of playing it. How about Sulfurous Blast ? Also, I agree with you about Browbeat. This is the one and only deck type where Browbeat is good.
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5 years ago ::
Jan 12, 2008 - 5:30PM
#16
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Date Joined:
Dec 10, 2005
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Given the suggestions thown around in this thread, I figured I'd throw version 1.1 around. Won't bother to autocard, most cards are givens. "Red Deck is Suprisingly Good V1.1"Land: 2 x 0 17 x x Mountain 2 x x Keldon Megaliths 1 x x Kher Keep Creatures: 1 x 2 4 x x Mogg Fanatic 4 x x Keldon Marauders 4 x x Spark Elemental Spells: 2 x 8 4 x x Shock 4 x x Tarfire 4 x x Incinerate 4 x x Rift Bolt 4 x x Needle Drop 3 x x Grapeshot 4 x x Browbeat 1 x x Loxodon Warhammer SB: 3 x x Sudden Shock 3 x x Ingot Chewer 3 x x Wheel of Fate 3 x x Cryoclasm 3 x x Ghostfire The hammer seems a little out of place the more I think about it, and might be dropped in the actual card build. Sulfurous blast would be interesting, as both creature and player damage.
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5 years ago ::
Jan 12, 2008 - 5:43PM
#17
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- UnCon 3CM Master
- Big Game Hunter
Date Joined:
Jul 25, 2005
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Yeah, that Warhammer is not good here. Your creatures won't ever live long enough.
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5 years ago ::
Jan 12, 2008 - 5:45PM
#18
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Date Joined:
Dec 10, 2005
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Yeah, that Warhammer is not good here. Your creatures won't ever live long enough. Dropped for +1 Grapeshot.
If you can think of a better burn spell in place of that, that fits the curve half decent, I'm up for it. Sulfurous blast seems a bit steep to me.
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5 years ago ::
Jan 12, 2008 - 5:51PM
#19
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Date Joined:
Apr 16, 2006
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i'm serious when i mention loxodon warhammer... it with kher keep can destroy tempo late-game vs other aggro in a tight match, and if you get it under control and other aggro-control, you essentially buy yourself all the time you need to burn for game red lacks steam, card draw, and presence, loxodon's permanent lifegain and ability to make a threat for nearly no cost and give you CA+ all the while makes up for it red just can't win otherwise, it doesn't have enough of the aforementioned quality cards to do it unless you go sligh
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5 years ago ::
Jan 12, 2008 - 5:56PM
#20
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Date Joined:
Dec 10, 2005
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i'm serious when i mention loxodon warhammer... it with kher keep can destroy tempo late-game vs other aggro in a tight match, and if you get it under control and other aggro-control, you essentially buy yourself all the time you need to burn for game red lacks steam, card draw, and presence, loxodon's permanent lifegain and ability to make a threat for nearly no cost and give you CA+ all the while makes up for it red just can't win otherwise, it doesn't have enough of the aforementioned quality cards to do it unless you go sligh The problem here is, is that Hammer costs , and another to equip. Also, It and Kher Keep is singletons. The chances of drawing them both is slim. Otherwise all the creatures will last for 2-3 turns, max.
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