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Switch to Forum Live View [Development/Discussion] ~Grixis - Machine Head~ (Disruptive Aggro)
4 years ago  ::  Jun 10, 2009 - 9:02PM #901
TheBanshee
Date Joined: Aug 8, 2006
Posts: 3,689
If you play a non-combo deck, and you're affraid of Thought Hemorrhage in a deck that already has an array of threats, you deserve to lose.

Nuff said.



Infest vs Volcanic Fallout

Fae is coming back. If you really can't stand BFT and Fae is not so big, then try infest. Even the instant speed is very valuable.
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4 years ago  ::  Jun 11, 2009 - 1:41PM #902
someguy3437
Date Joined: Nov 25, 2008
Posts: 43
Banshee have you been considering a list for post Lorwyn-Shadowmoor? I'm interested in building this deck but I probrably wouldn't have it done for about several months depedning on whats released. Perhaps it is still too early to decide on a list, though. What do you think of Duress for this deck?
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4 years ago  ::  Jun 11, 2009 - 4:59PM #903
TheBanshee
Date Joined: Aug 8, 2006
Posts: 3,689
Well, less Lorwyn/Shadowmoor also means no Xth edition, and thus, M10 instead.

Having said that, this deck is going to be really weird depending on what's released in the up-coming core.

Duress is well known to be a very good spell. I feel that it will replace Thoughtseize, and improve the B/R mathc-up (because stealing their burn without taking damage is great).

As far as Alara Block is concerned, I don't think Grixis is a very good color combo. I could be wrong. I haven't taken a close look at this yet. Probably Discard-heavy with Nyxathid.


EDIT2:

for reference, this is my current list
Grixis Machine Head
~creatures~
4 x *Nyxathid
4 x *Sedraxis Specter
4 x *Demigod of Revenge
4 x *Oona's Prowler
3 x *Shambling Remains
3 x *Sygg, River Cutthroat
~spells~
4 x *Terminate
4 x *Blightning
3 x *Incinerate
2 x *Grixis Charm
2 x *Profane Command
~lands~
5 x *Swamp
4 x *Graven Cairns
4 x *Crumbling Necropolis
3 x *Reflecting Pool
3 x *Sulfurous Springs
2 x *Sunken Ruins
2 x *Vivid Marsh
sideboard
4 x *Anathemancer
4 x *Volcanic Fallout
4 x *Stillmoon Cavalier
3 x *Thought Hemmorhage
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4 years ago  ::  Jun 11, 2009 - 5:37PM #904
someguy3437
Date Joined: Nov 25, 2008
Posts: 43
Yeah it definitely sucks that Demigod and Stillmoon are going out, perhaps Black Knight can replace moon. Knight is going to be great in the Bant Exalted match up, which I think may be the best deck post-rotation. But again, the major thing this deck is loosing is Demigod which I think hurts it the most.
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4 years ago  ::  Jun 11, 2009 - 8:17PM #905
TheBanshee
Date Joined: Aug 8, 2006
Posts: 3,689
Well, Demigod, in a way, resembles Skizzik out of the old Machine Head. Spoiler: Show
M10 will have Ball Lightning
.

Black Knight wont replace Stillmoon just the way Goblin Outlander doesn't. I really dont think Blue will stay in this deck post rotation, because the easy mana bases will be gone almost entirely. However, I think B/R Machine Head will be great.

Can you imagine Spoiler: Show with Profane Command once M10 comes out?
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4 years ago  ::  Jun 25, 2009 - 7:13PM #906
JohnnyoftheYear
Date Joined: Aug 21, 2006
Posts: 188
Even if we only get allied color duals, we get 2 playable duals, our triland, and if the manabase plays mostly Swamps, it'll work fine. Lightning Bolt replaces Incinerate, and the deck might even benefit from a splash of green for Bloodbraid Elf and Maelstrom Pulse .

After all, Bloodbraid flipping either Blightning or Nyxathid is really strong. A version of Brad Nelson's Block Constructed deck is testing very well, and I'm not upgraded to the new duals or Lightning Bolt or The Rack. The addition of those cards, along with the ability to splash green off Savage Lands means Broodmate Dragon is a viable replacement for Demigod, and is more resistant to the commonly-played spot removal in Standard.
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4 years ago  ::  Jun 26, 2009 - 1:05AM #907
Downwardspiral000
Date Joined: May 6, 2007
Posts: 149
~The Mana Curve~
1cc - 4-8 - Curve filler is always good, but in general, any threats are too underpowering for this build, and aren't recommended. So this slot is better suited to spells.
2cc - 10-14 - Some efficient beaters may be usable at this slot, but in general, removal and disruption fit here better.
3cc - 12-16 - A lot of powerful creatures and spells fit here. It's important not to clog this slot, but more important to make sure that you utilze it.
4cc - 0-6 - Not a lot of playable cards fit in this slot. If there were, this number would differ, probably, but for the most part, we're more interested in playing multiple spells in a turn anyways, and so the 4-slot gets pushed aside.
5cc - 4-6 - Similar deal as the 4cc slot, except that our main finisher sits his big butt here.
6cc - 0-2 - There isn't much I can think of that really fits here, or anything higher that are still quick enough for midrange.
Xcc - 0-4 - The cards that fit here are very devastating, but you always want to limit X-cost spells.

.


Can someone please explain the 1cc 2cc etc terms to me, I havent played in awhile But im not familar with these terms, would help alot thank you.
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4 years ago  ::  Jun 26, 2009 - 6:58AM #908
EnigmaTrain
Date Joined: Jun 6, 2009
Posts: 993
1CC stands for one converted mana cost.

Lightning Bolt is 1CC.

2CC is TWO converted mana cost.

Hellspark Elemental is 2CC.

Get it?

Also, I'm running a slightly different version of this deck (more creature-intensive), and I think that my mana base works just fine. Even without my precious Graven Cairns , there'll be enough M10 mana fixing to do it just fine for me. I run basics, Cairns, and Necropolises.
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4 years ago  ::  Jul 03, 2009 - 6:48AM #909
Murbot
Date Joined: Apr 10, 2008
Posts: 33

TheBanshee wrote:

for reference, this is my current list

4*Demigod of Revenge
4*Oona's Prowler
3*Sygg, River Cutthroat
2*Profane Command


I haven't had much success with my versions of this deck, so my questions about these cards are not criticism so much as seeking wisdom!

1) I have no Demigods; and they are terribly hard to acquire around here short of piles of cash. I'm using Viscera Dragger in its place; cycle it at EOT to get a card, then Unearth it and attack with a hasty 3/3. Any better options?

2) Oona's Prowler seems to be a big pile of fail for me; I've tried it with no success. Usually, I find I don't want to send my own cards to the graveyard, and my opponent only discards land (usually when the combat trick goes right in his favor). What's the attraction here?

3) Sygg is nice card advantage but drawing him when you have no threats on the board, or just a Sygg out, is really disappointing. I just think he's better suited to a creature-heavy deck, or at least something with a repeatable threat. (Oh, I can hardly wait for The Rack to return!)

4) Profane Command is a good card, but why not Cruel Ultimatum ? Yes, you can fire off P.C. at X=3 to grab almost any of your dudes, but for two extra mana Cruel seems to end the game -- and it can take out pro-black.

For comparison, here's my list:

23x Land
1x Mistvein Borderpost
2x Veinfire Borderpost

4x Nyxathid
4x Viscera Dragger
4x Sedraxis Specter
4x Shambling Remains

4x Terminate
4x Blightning
3x Incinerate
3x Grixis Charm
2x Cruel Ultimatum
2x Infest

Sideboard:
4x Thought Hemorrage
4x Countersquall
4x Volcanic Fallout
2x Mind Shatter
1x Agonizing Memories (would be Mind Shatter)

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4 years ago  ::  Jul 03, 2009 - 6:54PM #910
lnsomnia
Date Joined: Mar 8, 2009
Posts: 1,377
The Rack's not coming back...
Decks I play:
Esperghast, a deck filled with tech over the brim.
Jack’s Beanstalk Army, a land-ramping token deck.
NayaFire, a combo TurboFog deck that wins with Runeflare Trap.
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