Community

 
Jump Menu:
Post Reply
Page 7 of 95  •  Prev 1 ... 5 6 7 8 9 ... 95 Next
Switch to Forum Live View [Development/Discussion] ~Grixis - Machine Head~ (Disruptive Aggro)
5 years ago  ::  Oct 23, 2008 - 8:29AM #61
nowiwantmydmg
Date Joined: Jul 29, 2002
Posts: 1,491
I'm not sure what to think of this deck, but i think cruel edict may be useful for oversoul/colossus/shroud creatures, since that seems to be a key weakness of the deck at this point.
Quick Reply
Cancel
5 years ago  ::  Oct 23, 2008 - 2:49PM #62
mrc_brazil
Date Joined: Oct 4, 2007
Posts: 310
my updated deck list....i havent tested yet...but as soon as i do..i let u guys know the results...

Lands
4 Crumbling Necropolis
2 Sunken Ruins
2 Graven Cairns
2 Cascade Bluffs
1 Shivan Reef
2 Underground River
1 Sulfurous Springs
3 Swamp
2 Island
4 Mountain

Creatures
2 Sygg, River Cuthroat
4 Sedraxis Specter
3 Mulldrifter
3 Viscera Dragger
4 Demigod of Revenge

Spells
4 Thoughtseize
4 Blightning
3 Grixis Charm
1 Loxodon Wharhammer
2 Firespout
4 Incinerate
4 Flame Javelin
1 Profane Command

Sideboard
4 Deathmark
3 Bottle Gnomes
2 Mind Shatter
2 Everlasting Torment
2 Firespout
2 Razormane Masticore
Quick Reply
Cancel
5 years ago  ::  Oct 23, 2008 - 4:20PM #63
TheBanshee
Date Joined: Aug 8, 2006
Posts: 3,689
Hell's Thunder doesn't do enough for the deck compaired to Demigod, really. If you don't have Demigods and/or a good enouhg mana-base, surely it would make a fine temporary alternative. I wont inclue it in the OP, though, because this forum isn't the place for budget alternatives. I want to focus on how to make this deck the best it can be.

Firespout MD may end up being an alright idea in some match-ups. Hopefully the infests in my sideboard are adequate.


~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Grixis Machine Head - Progress Report Show

Under Discussion
Deck Stregnths
[indent]~Quick aggro decks and burn decks have a problem with this deck as we are able to apply pressure, kill early threats, and ruin their hand to the extent where they are topdecking, and thus underwhelming us.
~Control decks that don't draw loads of cards or topdeck cheap, huge, impossible-to-deal-with threats. So 5-c control and QnT gets wrecked, but Big Mana, should it come back, may cause problems if they can keep up with our speed*
*note - This deck isn't fast... It's very very proactive and aggressive. Almost everything is played aggressively; including removal. So rather than fast, it is quick on the draw to be highly disruptive.[/indent]

Deck Weaknesses
[indent]~HUGE creatures. Our removal doesn't say "kill". It is toughness-based removal, and so fat butts can cause us problems. The sideboard needs to contain responses to these creatures (like Deathmark (Doran, bant junk, naya junk), Flame Javelin (Colossus, Demigod)), as well as protection from any of our colors. Solutions we are looking at are Executioner's Capsule and Bone Splinters .
~Massive card draw - A deck that isn't topdecking isn't being affected by our major strength, and so it is harder to overwhelm these decks. This is why fast, strong attackers like Oona's Prowler, unearth, and Demigod, as well as good reach are necessary, because these decks will be keeping up with us if they have lots of options. A good sideboard solution to this may be Mind Shatter .[/indent]

Strategies and Synergies
[indent]~Depending on your match-up, it will either be a good idea to race the opponent with early Oona's Prowlers, or it may be better to hold off, cycle Draggers, and sit on your removal for a bit. Usually, the former is more successful, but at times, you might need to try for a slower game.

~One thing that is very good for staying alive is using Unearth in conjunction with Loxodon Warhammer; and it works. It almost always forces out removal, and since your critter was a bonus from the grave, it's card advantage, which is very helpful for this deck.

~Demigod of Revenge almost always seals the deal, as when he comes out, he almost always wins the game as the opponent is out of answers as their hand has been ripped apart and exhausted, and their life is usually around 8-11 (we do damage in threes).[/indent]

Individual Cards
Sygg, River Cutthroat - Best in decks running Lash Out/Incinerate for instant 3, damage, but that aside, a lot of out effects cause 3 damage - Sedraxis, Dragger, Prowler, Demigod, and Blightning. This is a great way to keep your hand full. In addtion, it's a 3-toughness 2 drop, so it's a decent blocker. He's making it into decklists, for the sake of testing, mainly, at the moment.

Excecutioner's Capsule and Bone Splinters are on the list of things to test. It turns out, 4-toughness critters are becoming a little too hot to handle. I think Splinters will take the cake here, due to black critters being someone prominent these days, but we need to find out for sure what the optimal removal against those big early threats is. Grixis Charm can't do it all alone.

Determined as a result of discussion and/or testing

Keep in mind there was another thread before this one, so some of this comes from there.

[indent]~Land destruction dilutes the focus of the deck, but is a good sideboard option against decks that can't handle it, like QnT, 5-C Control, and Fae.

~ Lash Out as a replacement for Incinerate as 2cc burn.

~ Sygg, River Cutthroat (Although not a staple, it is certainly a viable option in our builds, and so this card has made it into the OP) - Best in decks running Lash Out/Incinerate for instant 3, damage, but that aside, a lot of out effects cause 3 damage - Sedraxis, Dragger, Prowler, Demigod, and Blightning. This is a great way to keep your hand full. In addtion, it's a 3-toughness 2 drop, so it's a decent blocker. He's making it into decklists, for the sake of testing, mainly, at the moment.
Quick Reply
Cancel
5 years ago  ::  Oct 23, 2008 - 4:54PM #64
mrc_brazil
Date Joined: Oct 4, 2007
Posts: 310
for sure firespout it's a great adition on the main board...because kithkin and other little army that the opponent may built...i felt the need of it exatcly because of it...i faced an elf deck wich i didn't have an asnwer to their little army...and i'll put 2 infest at sideboard...because it can hit flying guys...and stop their burrenton forge tender to protect our massive kill!!!

i might add on my sideboard as well some flashfreeze..i'll do some tests with and see how it works...

and what about using burns on the deck...i'm running 4x incinerate and 4x flame javelin ... any thoughts on that??
Quick Reply
Cancel
5 years ago  ::  Oct 23, 2008 - 5:08PM #65
TheBanshee
Date Joined: Aug 8, 2006
Posts: 3,689

mrc_brazil wrote:

for sure firespout it's a great adition on the main board...because kithkin and other little army that the opponent may built...i felt the need of it exatcly because of it...i faced an elf deck wich i didn't have an asnwer to their little army...and i'll put 2 infest at sideboard...because it can hit flying guys...and stop their burrenton forge tender to protect our massive kill!!!

i might add on my sideboard as well some flashfreeze..i'll do some tests with and see how it works...

and what about using burns on the deck...i'm running 4x incinerate and 4x flame javelin ... any thoughts on that??


I personally perfer Lash Out over incinerate. As for Flame Javelin, I can think of a few good reasons to run this.

So you're running 4 Incinerates, 4 Javelins, and Firespouts MD? That sure takes up a lot of space... But I can definately see a reason to play board sweepers... comments on evacuation ? EDIT: never mind (that EOT+mind shatter = LOLZ), that belongs in the control version (in a different thread). It's an idea none-the-less.

Quick Reply
Cancel
5 years ago  ::  Oct 23, 2008 - 5:19PM #66
mrc_brazil
Date Joined: Oct 4, 2007
Posts: 310

TheBanshee wrote:

I personally perfer Lash Out over incinerate. As for Flame Javelin, I can think of a few good reasons to run this.

So you're running 4 Incinerates, 4 Javelins, and Firespouts MD? That sure takes up a lot of space... But I can definately see a reason to play board sweepers... comments on evacuation ? EDIT: never mind (that EOT+mind shatter = LOLZ), that belongs in the control version (in a different thread). It's an idea none-the-less.


yea man...sure it takes...but imagine if a chameleon colossus pass our disrupt outlet it will be very annoying..so flame javelin take cares of him..as well a demigod...if there are no target to remove throw them in the opponent face...i'll make some tests with lash out over incinerate and see how it goes...as i said...i think that MD firespout helps a lot g1 against elfs or kithkin..and others little army...and the burns if i don't had any creature to take care i'll simply throw it the face...heheh evacuation?? nope...there a lot more options!!!

Quick Reply
Cancel
5 years ago  ::  Oct 23, 2008 - 5:36PM #67
TheBanshee
Date Joined: Aug 8, 2006
Posts: 3,689

mrc_brazil wrote:

yea man...sure it takes...but imagine if a chameleon colossus pass our disrupt outlet it will be very annoying..so flame javelin take cares of him..as well a demigod...if there are no target to remove throw them in the opponent face...i'll make some tests with lash out over incinerate and see how it goes...as i said...i think that MD firespout helps a lot g1 against elfs or kithkin..and others little army...and the burns if i don't had any creature to take care i'll simply throw it the face...heheh evacuation?? nope...there a lot more options!!!


Nothing wrong with Javs at all. You repeated almost exactly what I said about them in the OP - Demigod/CC kill or big face melt.

MD Firespout is a meta call, I'll add that to the OP. But if you don't run Firespout MD, Infest is still a better sideboard choice. Stupid Forge-Tender...

EDIT: I personally think Infest is better than Firespout... it kills Fae, Troll Ascetic, and Forge-Tender in addition to most of what Firespout kills...

Quick Reply
Cancel
5 years ago  ::  Oct 23, 2008 - 7:25PM #68
Itoh
Date Joined: Dec 2, 2006
Posts: 1,163
The next chance you get try puncture blast instead of flame javelin. I've had work so I haven't had the chance to do much testing but it looks like it has promise.
Quick Reply
Cancel
5 years ago  ::  Oct 23, 2008 - 7:56PM #69
Firebreather
Date Joined: Sep 22, 2007
Posts: 173
Puncture blast works well against Real mr.Azer and anything with the collosus. My current list

Lands - 24
3x Graven cairns
3x Sunken ruins
3x Reflecting pool
3x Swamp
4x Crumbling necropolis
3x Underground river
4x Sulfurous springs
1x Mountain

Creatures - 16
4x Oona's Prowler
2x Sygg, river cutthroat
4x Sedraxis specter
3x Viscera dragger
3x Demigod of revenge

Spells - 20
3x Thoughtseize
3x Executioners capsule (not great against some decks but against effecient threat decks this is great)
4x Lash out
4x Blightning
4x Grixis charm (i upped it to four for more utility and the mana base rarely has trouble casting maybe i am just lucky though.)
2x Profane command (cut my figures out for these because the red mana to make figure viable was often quite painful and profane allows easy finishers once you have their hand drained but if they dropped all your threats)

Sideboard - 15
4x Deathmark (a must for doran decks)
2x Mind shatter
4x Infest
3x Puncture blast
2x Fleshbag marauder (I have yet to test him but I think he is probably better than cruel edict because if you need him to then you can get an aggressive body off an unearthed guy or you can just sac a guy and unearth him.)

Those are my thoughts as for firespout md I am not sure a meta call for sure but I think i will be going with infest because with all the multicolor bases I have seen a lot of sb tenders just for firespout. I think infest will run into less resistance.
Quick Reply
Cancel
5 years ago  ::  Oct 23, 2008 - 7:59PM #70
TheBanshee
Date Joined: Aug 8, 2006
Posts: 3,689
Decklist looks solid. What's your call on the 3x demigod? IOn general, you usually only need one anyways, but I already have 4, so I'll always run them...
Quick Reply
Cancel
Page 7 of 95  •  Prev 1 ... 5 6 7 8 9 ... 95 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing