My brother has been playing grixis Zombies lately, it's a pretty good deck, with a brilliant match up against bant, fae and 5cc. I think more SB dedication to tokens is neccessary though.
My brother has been playing grixis Zombies lately, it's a pretty good deck, with a brilliant match up against bant, fae and 5cc. I think more SB dedication to tokens is neccessary though.
This is what I can remember of his list, it played 2 mutavaults. I saw him beat someone hillariously, they were on 9 life with a figure, and my brother had nothing but a dragger in the yard and two cards in hand. His opponent pumped his figure, losing one life with a paionland, and swung, hitting my bro for 8 putting him to one. My bro then EOT cycled a dragger. Then in his turn, dropped a death baron and unearthed two draggers to swing for the win.
The deck can suddenly swing for 12 out of the yard pretty easily.
This is what I can remember of his list, it played 2 mutavaults. I saw him beat someone hillariously, they were on 9 life with a figure, and my brother had nothing but a dragger in the yard and two cards in hand. His opponent pumped his figure, losin
To win, it mainly comes down to luck, and meta killing. To get prizes, it has to be relatively good. Usually, 80% of the prize places go to tier 1 netdecks like Blightning, Tokens, Brew, crap like that. But I think right now, the Tier 1 decks are easier to hate against than ever. Just know your meta, and it comes down to (using Blightnign Beats as an example) MD Anathemancer, or not, and how many Fallouts. And should I run Finks hate??
I got 5th, which, using Blightning Beats, is the worst I've got with that deck there.
But I played Mono-Black Control after Shards was printed, and I think I got 2nd once, which impressed people. So, it all comes down to "are you having a good day?"
What are the different tiers? what's the difference between them, and why is it that machine head isn't in tier 1, but blightning is?
What are the different tiers? what's the difference between them, and why is it that machine head isn't in tier 1, but blightning is?
The different Tiers are generally Tier 1, Tier 2, and Tier 3. Tier 1 -- the decks to beat at the top. Tier 2 -- popular archtypes that get so extensively developed, and are usually good in particular metas, and so they randomly do very well; also often place well because many people play them. Essentially, they are more easy to hate out at the same time as hating out the other decks, and this is usually why they don't sit at the throne. Tier 3 -- These are decks that are basically under the cut. Suboptimal/budget netdecks, or homebrew that just don't cut it. If you were to look at MBC right now, it would be Tier 3.
But people mention Tier 1.5... This category seems to just be decks that are Tier 1 worthy but underplayed, or they were Tier 1, but slowly fell away, like Fairies. But Fae are Tier 2, now. It's kind of like a purgatory.
Machine Head is currently undertested, and underdeveloped. If Machine Head gets streamlined, I have a feeling it could be Tier 2 at worst. It's essentially a slower, more resilient Blightning Beats that gains its resilience through more dedicated removal, discard --selective or not-- constant, larger threats, and means of scrweing up the opponent's plans in general, like targetted discard and Thought Hemm.
Anyways, I really do see potential in this as an archetype, but it requires more attention. Guys, we need to put together ONE list and start from there. I nominate the one I posted last, and also TRY a B/R variant, for consistancy's sake, because it really does matter.
Hop to it!
The different Tiers are generally Tier 1, Tier 2, and Tier 3.Tier 1 -- the decks to beat at the top.Tier 2 -- popular archtypes that get so extensively developed, and are usually good in particular metas, and so they randomly do very well; also often
Sygg's problem is that he wants to be in an aggro deck, except he himself isn't aggressive... And I can't think of a lot to combat this...
Bitterblossom is on the decline with the loss of Fae, and Spectral is sitting tight where it is. I think Fallout really changed the meta. I will put it in my sideboard, because it kills my Prowlers and such...
Anyways I got my ARB on MWS now, so I'm going to give this list a whirl:
EDIT: I just tested this list, and it is very good. I kinda want more removal. Maybe Shriekmaw over Incinerate, although the EOT draw and extra reach is irreplacable at times...
I didn't even use the sideboard yet. I played like... lets see... won against Jund Bloodbraid 2-0, Beat someone who didn't know how to play 1-0 and I left :P, MWS dropped a GW tokens game by turn 3, and I beat a U/G Shorecrasher-Lorescale deck 2-1. I never once felt I needed to use my sideboard except the GW tokens game I wanted my Fallouts, but never got to finish (it was pretty even, though)
hmmm...
Nyxathis was a hit//miss. Not as good against control, where Stillmoon shines, so at least I have an out there. Test it out, guys! We'll start from here and see where we can go!
I suppose this is what Banshee nominated for the 3-color version... So far, I think we have addressed several issues, but no conclusion has yet been reached. What are everyone's thoughts on: Deathmark? Is it necessary? (btw, fallout can take out the forge-tender right, since it's a mass-effect card?) incinerate vs. magma spray (sorry about my mix-up earlier...) Stillmoon? Nyxy?
I suppose this is what Banshee nominated for the 3-color version...So far, I think we have addressed several issues, but no conclusion has yet been reached.What are everyone's thoughts on:Deathmark? Is it necessary? (btw, fallout can take out the for
I suppose this is what Banshee nominated for the 3-color version... So far, I think we have addressed several issues, but no conclusion has yet been reached. What are everyone's thoughts on: Deathmark? Is it necessary? (btw, fallout can take out the forge-tender right, since it's a mass-effect card?) incinerate vs. magma spray (sorry about my mix-up earlier...) Stillmoon? Nyxy?
deathmark SB, yes its necessary since doran is still pretty popular and a good portion of non-doran decks use critters in the colors... no, fallout cant kill forge tender cuz protection stops damage (doesnt matter what it effects, as much as what type of effect it is, if it was a wrath effect against a pro critter, it would die) i personally like incinerate MD and spray SB (for persist/unearth guys, its cheap and prevents recursion) i like stillmoon, but i dont think i would run it MD (maybe) i would deff like to run like 2 nyxi MD though...
deathmark SB, yes its necessary since doran is still pretty popular and a good portion of non-doran decks use critters in the colors...no, fallout cant kill forge tender cuz protection stops damage (doesnt matter what it effects, as much as what type
Terminate and some other black removal is good enough to deal with Dorans AND BFT's. I don't think Deathmark is really necessary anymore since Terminate's reprinting.
Terminate and some other black removal is good enough to deal with Dorans AND BFT's. I don't think Deathmark is really necessary anymore since Terminate's reprinting.
Terminate and some other black removal is good enough to deal with Dorans AND BFT's. I don't think Deathmark is really necessary anymore since Terminate's reprinting.
i would run like 2 SB (for good measure), which i think is a good number cuz its a great card but is sorcery speed, but thats me...
i would run like 2 SB (for good measure), which i think is a good number cuz its a great card but is sorcery speed, but thats me...
Terminate and some other black removal is good enough to deal with Dorans AND BFT's. I don't think Deathmark is really necessary anymore since Terminate's reprinting.
Yeah, the only reason it would run the deathmark would be to eliminate a forge-tender. But Infest works for that too... maybe I should add infest on the SB, but I'm not sure where... (Btw, infest can even kill stillmoons)
How about: -3 Deathmark -2 Relic of Progenitus +3 Incinerate +2 Banefire
What do you guys think about the choice: Flame Javelin/Incinerate/Magma Spray/Puncture Blast? I was thinking of eliminating the puncture blast since everlasting torment is on the SB.
Also, I think there shouldn't be that many distresses in the MD... swap 2 for incinerate (or whatever burn spell listed above that ppl decide on) on the SB.
Yeah, the only reason it would run the deathmark would be to eliminate a forge-tender. But Infest works for that too... maybe I should add infest on the SB, but I'm not sure where... (Btw, infest can even kill stillmoons)How about:-3 Deathmark-2 Reli
Distress is crap regardless. I wish people would stop playing it ... anywhere.
Incinerate is the best-suited burn spells to this deck, I think. Flame Jav is a bit much in a 3 colored deck.
In a BR build, however, I would opt for Jav in a heartbeat.
Distress is crap regardless. I wish people would stop playing it ... anywhere.Incinerate is the best-suited burn spells to this deck, I think. Flame Jav is a bit much in a 3 colored deck.In a BR build, however, I would opt for Jav in a heartbeat.
Because of terminate I would play terror in the sb instead of deathmark. It has a bigger range. Nyxathid is good, I find it often is a 4/4-5/5 in good game, I like Scepter of Fugue as a 1 of, keeps the Nyxies big. . I like incinerate over Magma Spray at least for my meta, you're gonna have to make that call on your own I think. Flame Javelin is still good at but I wouldn't run more than 2 MD if you are playing 3 colors. I like Scepter of Fugue as a 1 of, keeps the Nyxies big.
I made a BRW machinehead variant. Adding white allows me to play Stillmoon Cavalier MD which is good in my meta, I also get Tidehollow Sculler , Path to Exile , Ajani Vengant and Wall of Reverance . The wall has allowed me to have all 3 of my Bitterblossom s out at the same time and still be gaining life. I never really finished testing and editing the deck but if you want I can post the list.
Because of terminate I would play terror in the sb instead of deathmark. It has a bigger range. [c]Nyxathid[/c] is good, I find it often is a 4/4-5/5 in good game, I like [c]Scepter of Fugue[/c] as a 1 of, keeps the Nyxies big. . I like [c]incin
EDIT: how about -4 demigods, +2 Terror, +2 Shriekmaw?
i have to say that in the recent lists ive seen of the more disruptive/controlling grixis colored decks, demigods have seemed really out of place...(although not as much as plumeveil )
i have to say that in the recent lists ive seen of the more disruptive/controlling grixis colored decks, demigods have seemed really out of place...(although not as much as [c]plumeveil[/c])
i have to say that in the recent lists ive seen of the more disruptive/controlling grixis colored decks, demigods have seemed really out of place...(although not as much as plumeveil )
I think of demigods as finishers... they also have synergy with the prowler.
I think of demigods as finishers... they also have synergy with the prowler.
I like the idea of this deck but currently I don't think there is enough (good)discard.[spoiler]I heard [c]duress[/c] was back in M10.If so I might run a deck with this kind of set up:4x [c]Tidehollow Sculler[/c]4x [c]Duress[/c]4x [c]Thoughtseize[/c]
Hm... from testing, I really like the RB version of Grixis Machine Head. So far, it only really lost to finks... and everlasting torment, puncture blast, and/or magma spray are good answers to them. I really only lost when relying on painlands for swamps.
Oh, and has anyone ever considered running Demonspine Whip? It's pretty decent with unearth... if they block, then you save the mana for removal later... if they don't, it's a mini banefire... hm... it's also kinda funny to have a ghitu encampment equipped to the whip, when you're only drawing lands.
About Nyxathid... I really like it, it's really fun when it's big... but it attracts almost all removal. I'm going to try Hell's thunder in it's place... or maybe demigod... I'd say hell's thunder because of a cheaper casting cost, and unearth.Demigod usually gets RFG'd immediately, and doesn't come back unless you have another demigod. Also, most of my test games with demigod ended before I even got another demigod out... the purpose of the second is mainly to stay in my hand and revive the first if the need arises.
Hm... from testing, I really like the RB version of Grixis Machine Head. So far, it only really lost to finks... and everlasting torment, puncture blast, and/or magma spray are good answers to them. I really only lost when relying on painlands for sw
my Grixis list I posted earlier did well again in testing. Game 2, I discarded 2 demigods to a prowler EOT then casted the third... turn 5 win. VERY satisfying (I was already winning, but maybe not turn 5)
my Grixis list I posted earlier did well again in testing. Game 2, I discarded 2 demigods to a prowler EOT then casted the third... turn 5 win. VERY satisfying (I was already winning, but maybe not turn 5)
my Grixis list I posted earlier did well again in testing. Game 2, I discarded 2 demigods to a prowler EOT then casted the third... turn 5 win. VERY satisfying (I was already winning, but maybe not turn 5)
I'm currently playing around with a Grixis deck that abuses Heat shimmer , not only using the Nucklavee lock, but also copying Anathemancer s and suchlike, to really cause problems for my opponent.
I'm currently playing around with a Grixis deck that abuses [c]Heat shimmer[/c], not only using the [c]Nucklavee[/c] lock, but also copying [c]Anathemancer[/c]s and suchlike, to really cause problems for my opponent.
I really want to try this deck...but still not sure about Sygg, River Cutthroat....
Sygg has been an allstar in my Grixis list. He's getting better now that there has been a bit of a change to the newer removal. Such as sweepers that wont hit him.
@Insomnia -- Grixis as in B/R/U. I haven't tested the B/R one for a while.
Sygg has been an allstar in my Grixis list. He's getting better now that there has been a bit of a change to the newer removal. Such as sweepers that wont hit him.@Insomnia -- Grixis as in B/R/U. I haven't tested the B/R one for a while.
Hey Banshee, could you please repost your current UBR version of the deck, or update the first page? Thanks. Currently, I'm referring to the one I quoted on the page before this one, but I'm not 100% sure that's what you were testing. If it was, how about removing 2 stillmoons and adding 2 pithing needles? Lots of decks (especially control) rely on the ability of couple key cards. For example, it could disable a planeswalker or swans, for only 1 mana. This could help against decks like swans or turbofog. In fact, it can even disable seismic assault. Bye-bye, swan combo...
Hey Banshee, could you please repost your current UBR version of the deck, or update the first page? Thanks. Currently, I'm referring to the one I quoted on the page before this one, but I'm not 100% sure that's what you were testing. If it was, how
i may have already asked this, but are you guys covering grixis disruption/control builds also? i was working with the aggro build for a while, but it was just a bit too slow/inconsistent so i started working with a control build recently, so just wondering if you guys would mind me posting it here...
i may have already asked this, but are you guys covering grixis disruption/control builds also? i was working with the aggro build for a while, but it was just a bit too slow/inconsistent so i started working with a control build recently, so just wo
Hey Banshee, could you please repost your current UBR version of the deck, or update the first page? Thanks. Currently, I'm referring to the one I quoted on the page before this one, but I'm not 100% sure that's what you were testing. If it was, how about removing 2 stillmoons and adding 2 pithing needles? Lots of decks (especially control) rely on the ability of couple key cards. For example, it could disable a planeswalker or swans, for only 1 mana. This could help against decks like swans or turbofog. In fact, it can even disable seismic assault. Bye-bye, swan combo...
My list hasn't changed for a few weeks. I'm pretty happy with it. In all fairness, I haven't gotten to do a whole whack of testing or anything, but the list is actually quite consistant in accomplishing its game plan.
Pithing Needle is looking like a good choice in the SB. I'd go as far as running 3. And possibly Thought Hemorrhage.
rayje85 wrote:
i may have already asked this, but are you guys covering grixis disruption/control builds also? i was working with the aggro build for a while, but it was just a bit too slow/inconsistent so i started working with a control build recently, so just wondering if you guys would mind me posting it here...
we don't like real control builds because then this thread just invites all Grixis colored decks :P If it's disruptive midrange-aggro, then it's perfectly welcome. Also, feel free to share and "secret tech" that you feel may be helpful for this deck.
My list hasn't changed for a few weeks. I'm pretty happy with it. In all fairness, I haven't gotten to do a whole whack of testing or anything, but the list is actually quite consistant in accomplishing its game plan.Pithing Needle is looking like a
we don't like real control builds because then this thread just invites all Grixis colored decks :P If it's disruptive midrange-aggro, then it's perfectly welcome. Also, feel free to share and "secret tech" that you feel may be helpful for this deck.
well, i was thinking of building a deck that could possibly be centered around the reanimator win con (mannequins, inkwells, etc) but that packs a whole lot of disruption stuffs to make sure it gets the chance to get there (alot of frigin discard, and good removal, sedraxis, nyxathid, liliana, sygg, prowlers, blightning, etc)... what would you say to that idea?
well, i was thinking of building a deck that could possibly be centered around the reanimator win con (mannequins, inkwells, etc) but that packs a whole lot of disruption stuffs to make sure it gets the chance to get there (alot of frigin discard, an
well, i was thinking of building a deck that could possibly be centered around the reanimator win con (mannequins, inkwells, etc) but that packs a whole lot of disruption stuffs to make sure it gets the chance to get there (alot of frigin discard, and good removal, sedraxis, nyxathid, liliana, sygg, prowlers, blightning, etc)... what would you say to that idea?
maybe not the nyxathid, just because the deck you're trying to build doesn't really need it as a beatstick... yes, it's powered up by your discard, but your main creatures (and win-con) would be your re-animated shrouded creatures. Another card you may consider (despite the hefty mana cost) would be corpse connoiseur . Sygg to me is a maybe, because most of your damage comes after you get your big guy out... but then sygg won't be that useful anymore. Oh, and definitely don't forget about rotting rats . :D
maybe not the nyxathid, just because the deck you're trying to build doesn't really need it as a beatstick... yes, it's powered up by your discard, but your main creatures (and win-con) would be your re-animated shrouded creatures. Another card you m
Hey ppls! Why don't we add Megrim to the deck? It's 10th edition, so it'll rotate out soon, but it's great for this deck. First of all, there's already a decent amount of discard in the deck. We might be able to add a little more for compensation. Secondly, it pwns swans... seismic ends up burning them back for 2 each time, and the extra card draw from swans will force them to discard... It's worth considering only because it has several uses (now, if it was only anti-swans, then pithing and hemorrage are better). If so, why not consider replacing demigod with liliana... first tutor a megrim (or two...), then constantly force them to discard... if the dmg doesn't kill them, her last ability will.
Hey ppls! Why don't we add Megrim to the deck? It's 10th edition, so it'll rotate out soon, but it's great for this deck. First of all, there's already a decent amount of discard in the deck. We might be able to add a little more for compensation. Se
Hey ppls! Why don't we add Megrim to the deck? It's 10th edition, so it'll rotate out soon, but it's great for this deck. First of all, there's already a decent amount of discard in the deck. We might be able to add a little more for compensation. Secondly, it pwns swans... seismic ends up burning them back for 2 each time, and the extra card draw from swans will force them to discard... It's worth considering only because it has several uses (now, if it was only anti-swans, then pithing and hemorrage are better).
It's only good against Swans, and you mentioned better SB material yourself.
It's only good against Swans, and you mentioned better SB material yourself.
It's only good against Swans, and you mentioned better SB material yourself.
Well, it's MD only because of the great synergy between all the discard in the deck. SB material for other decks. (the one I created was based on discard, but banshee's is more... I don't know how to put it... machine head?)
EDIT: After a little testing... I realized how powerful blightning was with megrim XD 7 dmg, discard 2... for 3 mana... use vess to tutor the synergy, FTW! I changed the above-posted deck with some discard-card changes... I completely forgot thoughtseize... with megrim out, it evens the life-loss out
Well, it's MD only because of the great synergy between all the discard in the deck. SB material for other decks. (the one I created was based on discard, but banshee's is more... I don't know how to put it... machine head?)EDIT:After a little testin
If you can get it to work consistantly and aggressively enough, I don't see why not.
Regardless, Megrim is a great SB card against swans... for them to combo out and kill you, they must have more life than you. I will bring this up in the B/R Aggro thread. Cookie for you
The thing with Megrim in itself is that it doesn't affect the board, it only effects the opponent's life. I would definately use Raven's Crime if I used Megrim, rather than Thoughtseize.
Rotting Rats with Megrim is 2 cards and a chumper, which is decent, and becomes good in an unearth type of deck.
This is going a little far off of what our decks here are supposed to do, but think about this for a sec:
after that, fill out the deck with choice removal. Good removal would be bounce. Like Grixis Charm. "EOT bounce this into your empty hand. Now you can discard it." As per recoil .
I repeat, though, that this is a totally different kind of deck. I'll make a separate thread for this, because it seems really interesting. :P
If you can get it to work consistantly and aggressively enough, I don't see why not.Regardless, Megrim is a great SB card against swans... for them to combo out and kill you, they must have more life than you. I will bring this up in the B/R Aggro th
If you can get it to work consistantly and aggressively enough, I don't see why not.
Regardless, Megrim is a great SB card against swans... for them to combo out and kill you, they must have more life than you. I will bring this up in the B/R Aggro thread. Cookie for you
Sorry to break it to you, but I don't deserve the cookie... I brought the idea from the BR aggro thread. It was a decent idea, so I thought I would share it.
On a side note, the deck so far has been extremely entertaining to play... And I'll do further tweaking... (I'll post all further comments about this deck in the new thread you will be making for it...)
Sorry to break it to you, but I don't deserve the cookie... I brought the idea from the BR aggro thread. It was a decent idea, so I thought I would share it.On a side note, the deck so far has been extremely entertaining to play... And I'll do furthe
Really wish to see the control version of this deck...
As a matter of fact, where do you draw the lines between aggro, machine head, midrange, and control? (Also, is machine head considered a part of midrange?)
As a matter of fact, where do you draw the lines between aggro, machine head, midrange, and control? (Also, is machine head considered a part of midrange?)
As a matter of fact, where do you draw the lines between aggro, machine head, midrange, and control? (Also, is machine head considered a part of midrange?)
Grixis aggro is pretty hard to build. What I've come up with is right on the line between midrange and aggro, and is very disruptive. That is what Machine Head is.
Grixis Control does not exist in this thread.Grixis aggro is pretty hard to build. What I've come up with is right on the line between midrange and aggro, and is very disruptive. That is what Machine Head is.
Ok, because midrange aggro is kinda contradictory.
I should clerify, then. Not Midrange/aggro, but midrange-aggro, as in midrange-to-aggro, meaning that it is between them.
Where as aggro/control is aggro with control elements, this is between midrange and aggro. hence the "-" rather than the "-". But yea. That's what I meant.
I should clerify, then. Not Midrange/aggro, but midrange-aggro, as in midrange-to-aggro, meaning that it is between them.Where as aggro/control is aggro with control elements, this is between midrange and aggro. hence the "-" rather than the "-". But
Okay, but anyways, I'm gonna try out a deck with outlander and stillmoon MD, along with lots of trash-able (unearth) guys all meant to wield the noobstick, with more disruption than normal. Basically, it leans more towards midrange than aggro. Hmmmm.........
Maybe I could try something where I use hellspark elementals and possibly hell's thunder to hold the noobstick and drain life. Basically a deck where it's like: hey creature, here, take a stick... (guy goes on a kamikaze mission with it, and I pick it up...).... hey dude, want this thing?
EDIT: scratch hell's thunder... Unearthing it is WAY too much, considering that I want to give it a noobstick.
:'( ...but I like noobsticks...fine...*sniffs*Okay, but anyways, I'm gonna try out a deck with outlander and stillmoon MD, along with lots of trash-able (unearth) guys all meant to wield the noobstick, with more disruption than normal. Basically, it
Hm... I'm bored... I want to test out something crazy: 4 noobsticks MD.
This can work, but you need to warp the rest of the deck to the point where it's almost broken. Consider that a Hammer is only good if you have a creature on the board; further, it has to be a creature without shroud and defender, and preferably a decent toughness (power's not so much an issue, because the Hammer adds its +3, but a 0/4 is probably a little bit on the pointless end).
So you need a ton of creatures in the deck. I wouldn't play with less than 26; 30 would be more like it. That means your available disruption/removal spells drop to a handful, if not zero.
I don't see it happening in this deck archtype, so I'd go look elsewhere in the forum. E.g., were I going this route, I'd go mono-B or R/B, and load up on one or more kinds of rats , Shriekmaw , Nekretaal , and Murderous Redcap .
This can work, but you need to warp the rest of the deck to the point where it's almost broken. Consider that a Hammer is only good if you have a creature on the board; further, it has to be a creature without shroud and defender, and preferably a de
This can work, but you need to warp the rest of the deck to the point where it's almost broken. Consider that a Hammer is only good if you have a creature on the board; further, it has to be a creature without shroud and defender, and preferably a decent toughness (power's not so much an issue, because the Hammer adds its +3, but a 0/4 is probably a little bit on the pointless end).
So you need a ton of creatures in the deck. I wouldn't play with less than 26; 30 would be more like it. That means your available disruption/removal spells drop to a handful, if not zero.
I don't see it happening in this deck archtype, so I'd go look elsewhere in the forum. E.g., were I going this route, I'd go mono-B or R/B, and load up on one or more kinds of rats , Shriekmaw , Nekretaal , and Murderous Redcap .
What if I geared the deck more towards hand disruption, if my own should be gone pretty quickly? I'm thinking: needle specter , sedraxis specter (woot, unearth, re-equip), hyppie , rats , rats , and more rats ... with viscera dragger and shambling remains in the deck as well, in the case that I want to discard them with rotting rats. Maybe Oona's prowler , as it allows me to discard the unearth guys if the opportunity ever calls.
Kill spells would be limited to terminate, maybe terror, and possibly incinerate... Hm... if I'm going unearth... why not also add fleshbag marauder as well? If they don't block, sucks for them, since it takes out a creature anyway, and supplies a big guy that can do lots of dmg with the hammer. I may also add dregscape zombie , since it's cheap to play and cheaper to unearth... plus spending to force a sacrifice and get a 3/1 is decent... unearth the dregscape, and sack it for the fleshbag. Usually I like swinging with unearth creatures, then sacking them to the fleshbag, since most players don't trade their creatures for unearthed guys during combat because unearthed guys die anyway. After they let the dmg through, THEN you sack... If they trade combat dmg, then you still get the better end of the deal... you used the same guy to hit them twice.
Also, I might add demonspine whip and/or unscythe, killer of kings , just to give an alternate weapon to my suicidal minions. Unscythe has a pretty hefty mana cost, but is awesome with the noobstick... it creates more wielders for it.
I would prefer the deck to be just two colors, but I'm not sure because of unscythe and sedraxis. I can let go of unscythe, but sedraxis is pretty good... It tramples through, forces a discard, gains me 6 life, and is recurring.
Oh, and redcap seems like a good choice. What's "Nekretaal"? Is it mispelled, since the gatherer can't seem to find it, and I looked it up on findmagiccards.com to no avail.
What if I geared the deck more towards hand disruption, if my own should be gone pretty quickly? I'm thinking:[c]needle specter[/c], [c]sedraxis specter[/c] (woot, unearth, re-equip), [c=hypnotic specter]hyppie[/c], [c=ravenous rats]rats[/c], [c=sani
What if I geared the deck more towards hand disruption, if my own should be gone pretty quickly? I'm thinking: needle specter , sedraxis specter (woot, unearth, re-equip), hyppie , rats , rats , and more rats ... with viscera dragger and shambling remains in the deck as well, in the case that I want to discard them with rotting rats. Maybe Oona's prowler , as it allows me to discard the unearth guys if the opportunity ever calls.
Kill spells would be limited to terminate, maybe terror, and possibly incinerate... Hm... if I'm going unearth... why not also add fleshbag marauder as well? If they don't block, sucks for them, since it takes out a creature anyway, and supplies a big guy that can do lots of dmg with the hammer. I may also add dregscape zombie , since it's cheap to play and cheaper to unearth... plus spending to force a sacrifice and get a 3/1 is decent... unearth the dregscape, and sack it for the fleshbag. Usually I like swinging with unearth creatures, then sacking them to the fleshbag, since most players don't trade their creatures for unearthed guys during combat because unearthed guys die anyway. After they let the dmg through, THEN you sack... If they trade combat dmg, then you still get the better end of the deal... you used the same guy to hit them twice.
Also, I might add demonspine whip and/or unscythe, killer of kings , just to give an alternate weapon to my suicidal minions. Unscythe has a pretty hefty mana cost, but is awesome with the noobstick... it creates more wielders for it.
I would prefer the deck to be just two colors, but I'm not sure because of unscythe and sedraxis. I can let go of unscythe, but sedraxis is pretty good... It tramples through, forces a discard, gains me 6 life, and is recurring.
Oh, and redcap seems like a good choice. What's "Nekretaal"? Is it mispelled, since the gatherer can't seem to find it, and I looked it up on findmagiccards.com to no avail.
Not elder mastery... Then the enchanted creature would be just asking for removal, and I would lose 2 cards in one. That's the point of all the equips. However, Nekrataal seems like an interesting choice. However, I'd think of shriekmaw as being the better of the two "terrors on a stick" as shriekmaw can be evoked. On the other hand, Nekrataal's cheaper to hardcast.
Not elder mastery... Then the enchanted creature would be just asking for removal, and I would lose 2 cards in one. That's the point of all the equips. However, Nekrataal seems like an interesting choice. However, I'd think of [c]shriekmaw[/c] as bei
Not elder mastery... Then the enchanted creature would be just asking for removal, and I would lose 2 cards in one. That's the point of all the equips. However, Nekrataal seems like an interesting choice. However, I'd think of shriekmaw as being the better of the two "terrors on a stick" as shriekmaw can be evoked. On the other hand, Nekrataal's cheaper to hardcast.
Actually, I was suggesting both in the same deck. The point of the OP was to use 4 equipment cards (Hammers, but it could be anything -- I'm rather partial to the idea of Quietus Spike in an Unearth deck), which means you never, ever want to be without a creature in play, so you want to play with 30 creatures OR almost everything Unearthable (note that Makeshift Mannequin is a "fail" for equipping). Extra creatures means fewer non-creature spells, which means your creatures have to double as disruption (discard effects, CIP Terror-ing, etc.).
I think you could make a fun and borderline competitive deck out of:
4x Hammer (or Spike, or a mix) 4x Torrent of Souls 26-28 creatures
Whether you take it to Aggro or Aggro-Disruption depends on how much Blue you want to add to the mana base. Blue gets you the Specter and possibly Negate-on-wings , but the best Blue splash spells are not necessarily creatures, so I'd be inclined to drop the Blue (then that takes us to the B/R Aggro type, and not really germane to this nook of the forums).
Actually, I was suggesting both in the same deck. The point of the OP was to use 4 equipment cards (Hammers, but it could be anything -- I'm rather partial to the idea of [card]Quietus Spike[/card] in an Unearth deck), which means you never, ever wan
I'd like to note that the meta at large is shifting into a Swan-heavy, and therefore Fae heavy meta. That being said, I don't know about your FNM's and such.
My FNM has some Swans, no Fae yet, and a lot of Bant, some Elves and B/R Aggro (me and two others), still Boat Brew, a bit of Jund, and some jankies.
Having said that, my deck may need some tweeking based on that, but as per usual, what you play will likely differ. However, I'd like that this thread stay on the topic that is a deck that is, for the most part, like this one. This way, we can get the deck more streamlined.
Anyways, I think Profane hasn't much of a place in this deck. Although, it is good removal at times, and reanimating Anathemancer is just mean (with 1 anathemancer and 2 profanes, you can easily do 20 damage and chump block)
I feel we may need a legit answer to Chameleon Colossus, if it's big in your meta. One guy, at the moment, runs it in mine.
Next one the list: I think we will need Pithing Needle in the sideboard. It stops Swans, Fulminators, and other jankity jank. Like annoying man-lands.
I know there's more, but I can't think straight right now. (I beat swans 3 or 4 times in a row with this list, no sideboard, without Swans hate...)
EDIT: Here are a list of cards that might find a way into this deck based on the shifting meta: Thoughtseize -- yep, coming back. Reason being: swans and fae. With swans, large numbers of lands in the starting hand are common. Say it's a 6-lander and a cascade card or something. Well, now they're mana flooded.
Loxodon Warhammer -- not really a shifting meta, it's just not in my list yet. B/R will roll to this + unearth, as will token decks and likely Fae if you can land this (on the play, turn 3 :thumbsup
Banefire -- it can kill a swan, Fae can't counter. And it's already really good in general.
Slave of Bolas -- It's just Lark hate. Probably wont make the cut.
Deathmark or Terror -- basically, more kill against Doran, G/W crap, or Bant decks. Terror os better against exalted because of the instant-ness. And we run Terminate to kit Doran anyways.
So yea. There we have it. I'm working on some changes right now.
[deck=Grixis Machine Head]~creatures~4*Nyxathid4*Sedraxis Specter4*Demigod of Revenge4*Oona's Prowler3*Shambling Remains3*Sygg, River Cutthroat~spells~4*Terminate4*Blightning3*Incinerate2*Grixis Charm2*Profane Command~lands~5*Swamp4*Graven Cairns4*Cr
Would Infest be a better choice than Volcanic Fallout considering how prevalent token decks are?
Also, with Thought Hemorrhage heavy in everyone's sideboard, what do you think about, say, -3 Demigod of Revenge and replacing them with 1-of different bombs? I've done this in a more controllish Grixis deck that relies on bounce, and it seems to work well.
Would [c]Infest[/c] be a better choice than [c]Volcanic Fallout[/c] considering how prevalent token decks are?Also, with [c]Thought Hemorrhage[/c] heavy in everyone's sideboard, what do you think about, say, -3 [c]Demigod of Revenge[/c] and replacing
Would Infest be a better choice than Volcanic Fallout considering how prevalent token decks are?
Also, with Thought Hemorrhage heavy in everyone's sideboard, what do you think about, say, -3 Demigod of Revenge and replacing them with 1-of different bombs? I've done this in a more controllish Grixis deck that relies on bounce, and it seems to work well.
That would kill the purpose of a demigod... it brings back MORE from the grave. Just 1 wouldn't be so great... I think the issue of "all or none" was discussed earlier in this thread.
That would kill the purpose of a demigod... it brings back MORE from the grave. Just 1 wouldn't be so great... I think the issue of "all or none" was discussed earlier in this thread.
That would kill the purpose of a demigod... it brings back MORE from the grave. Just 1 wouldn't be so great... I think the issue of "all or none" was discussed earlier in this thread.
This
NobodySpecial wrote:
Would Infest be a better choice than Volcanic Fallout considering how prevalent token decks are?
Also, with Thought Hemorrhage heavy in everyone's sideboard, what do you think about, say, -3 Demigod of Revenge and replacing them with 1-of different bombs? I've done this in a more controllish Grixis deck that relies on bounce, and it seems to work well.
Though you have a point, maybe add in another finisher one of or maybe -1 demigod +1 or 2 finishers. I've never played with 3 demigods though so I don't know how big of an effect it will have.
ThisThough you have a point, maybe add in another finisher one of or maybe -1 demigod +1 or 2 finishers. I've never played with 3 demigods though so I don't know how big of an effect it will have.
If you play a non-combo deck, and you're affraid of Thought Hemorrhage in a deck that already has an array of threats, you deserve to lose.
Nuff said.
Infest vs Volcanic Fallout
Fae is coming back. If you really can't stand BFT and Fae is not so big, then try infest. Even the instant speed is very valuable.
If you play a non-combo deck, and you're affraid of Thought Hemorrhage in a deck that already has an array of threats, you deserve to lose.Nuff said.Infest vs Volcanic FalloutFae is coming back. If you really can't stand BFT and Fae is not so big, th
Banshee have you been considering a list for post Lorwyn-Shadowmoor? I'm interested in building this deck but I probrably wouldn't have it done for about several months depedning on whats released. Perhaps it is still too early to decide on a list, though. What do you think of Duress for this deck?
Banshee have you been considering a list for post Lorwyn-Shadowmoor? I'm interested in building this deck but I probrably wouldn't have it done for about several months depedning on whats released. Perhaps it is still too early to decide on a list,
Well, less Lorwyn/Shadowmoor also means no Xth edition, and thus, M10 instead.
Having said that, this deck is going to be really weird depending on what's released in the up-coming core.
Duress is well known to be a very good spell. I feel that it will replace Thoughtseize, and improve the B/R mathc-up (because stealing their burn without taking damage is great).
As far as Alara Block is concerned, I don't think Grixis is a very good color combo. I could be wrong. I haven't taken a close look at this yet. Probably Discard-heavy with Nyxathid.
Well, less Lorwyn/Shadowmoor also means no Xth edition, and thus, M10 instead.Having said that, this deck is going to be really weird depending on what's released in the up-coming core.Duress is well known to be a very good spell. I feel that it will
Yeah it definitely sucks that Demigod and Stillmoon are going out, perhaps Black Knight can replace moon. Knight is going to be great in the Bant Exalted match up, which I think may be the best deck post-rotation. But again, the major thing this deck is loosing is Demigod which I think hurts it the most.
Yeah it definitely sucks that Demigod and Stillmoon are going out, perhaps Black Knight can replace moon. Knight is going to be great in the Bant Exalted match up, which I think may be the best deck post-rotation. But again, the major thing this de
Black Knight wont replace Stillmoon just the way Goblin Outlander doesn't. I really dont think Blue will stay in this deck post rotation, because the easy mana bases will be gone almost entirely. However, I think B/R Machine Head will be great.
Well, Demigod, in a way, resembles [c]Skizzik[/c] out of the old Machine Head. [spoiler]M10 will have [c]Ball Lightning[/c][/spoiler].Black Knight wont replace Stillmoon just the way Goblin Outlander doesn't. I really dont think Blue will stay in thi
Even if we only get allied color duals, we get 2 playable duals, our triland, and if the manabase plays mostly Swamps, it'll work fine. Lightning Bolt replaces Incinerate, and the deck might even benefit from a splash of green for Bloodbraid Elf and Maelstrom Pulse .
After all, Bloodbraid flipping either Blightning or Nyxathid is really strong. A version of Brad Nelson's Block Constructed deck is testing very well, and I'm not upgraded to the new duals or Lightning Bolt or The Rack. The addition of those cards, along with the ability to splash green off Savage Lands means Broodmate Dragon is a viable replacement for Demigod, and is more resistant to the commonly-played spot removal in Standard.
Even if we only get allied color duals, we get 2 playable duals, our triland, and if the manabase plays mostly Swamps, it'll work fine. Lightning Bolt replaces Incinerate, and the deck might even benefit from a splash of green for [c]Bloodbraid Elf[
~The Mana Curve~ 1cc - 4-8 - Curve filler is always good, but in general, any threats are too underpowering for this build, and aren't recommended. So this slot is better suited to spells. 2cc - 10-14 - Some efficient beaters may be usable at this slot, but in general, removal and disruption fit here better. 3cc - 12-16 - A lot of powerful creatures and spells fit here. It's important not to clog this slot, but more important to make sure that you utilze it. 4cc - 0-6 - Not a lot of playable cards fit in this slot. If there were, this number would differ, probably, but for the most part, we're more interested in playing multiple spells in a turn anyways, and so the 4-slot gets pushed aside. 5cc - 4-6 - Similar deal as the 4cc slot, except that our main finisher sits his big butt here. 6cc - 0-2 - There isn't much I can think of that really fits here, or anything higher that are still quick enough for midrange. Xcc - 0-4 - The cards that fit here are very devastating, but you always want to limit X-cost spells.
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Can someone please explain the 1cc 2cc etc terms to me, I havent played in awhile But im not familar with these terms, would help alot thank you.
~The Mana Curve~1cc - 4-8 - Curve filler is always good, but in general, any threats are too underpowering for this build, and aren't recommended. So this slot is better suited to spells.2cc - 10-14 - Some efficient beaters may be usable at this slot
Also, I'm running a slightly different version of this deck (more creature-intensive), and I think that my mana base works just fine. Even without my precious Graven Cairns , there'll be enough M10 mana fixing to do it just fine for me. I run basics, Cairns, and Necropolises.
1CC stands for one converted mana cost.[c]Lightning Bolt[/c] is 1CC.2CC is TWO converted mana cost.[c]Hellspark Elemental[/c] is 2CC.Get it?Also, I'm running a slightly different version of this deck (more creature-intensive), and I think that my man
4*Demigod of Revenge 4*Oona's Prowler 3*Sygg, River Cutthroat 2*Profane Command
I haven't had much success with my versions of this deck, so my questions about these cards are not criticism so much as seeking wisdom!
1) I have no Demigods; and they are terribly hard to acquire around here short of piles of cash. I'm using Viscera Dragger in its place; cycle it at EOT to get a card, then Unearth it and attack with a hasty 3/3. Any better options?
2) Oona's Prowler seems to be a big pile of fail for me; I've tried it with no success. Usually, I find I don't want to send my own cards to the graveyard, and my opponent only discards land (usually when the combat trick goes right in his favor). What's the attraction here?
3) Sygg is nice card advantage but drawing him when you have no threats on the board, or just a Sygg out, is really disappointing. I just think he's better suited to a creature-heavy deck, or at least something with a repeatable threat. (Oh, I can hardly wait for The Rack to return!)
4) Profane Command is a good card, but why not Cruel Ultimatum ? Yes, you can fire off P.C. at X=3 to grab almost any of your dudes, but for two extra mana Cruel seems to end the game -- and it can take out pro-black.
For comparison, here's my list:
23x Land 1x Mistvein Borderpost 2x Veinfire Borderpost
Sideboard: 4x Thought Hemorrage 4x Countersquall 4x Volcanic Fallout 2x Mind Shatter 1x Agonizing Memories (would be Mind Shatter)
I haven't had much success with my versions of this deck, so my questions about these cards are not criticism so much as seeking wisdom! :confused: 1) I have no Demigods; and they are terribly hard to acquire around here short of piles of cash. I'm u
honestly, i think this whole set has anyone prospectively trying to make spoiler lists entirely confused, and that 1/3 to 1/4 of the current spoilers will be wrong... and i think that was the whole idea (to throw people and make it more of a surprise)
honestly, i think this whole set has anyone prospectively trying to make spoiler lists entirely confused, and that 1/3 to 1/4 of the current spoilers will be wrong... and i think that was the whole idea (to throw people and make it more of a surprise
not sure if anyone is still working with this, but i started working on rebuilding my own version (w/o vulnerable things like demigod) and am kinda still working out a few things but heres the list i currently have...
not sure if anyone is still working with this, but i started working on rebuilding my own version (w/o vulnerable things like demigod) and am kinda still working out a few things but heres the list i currently have...[deck=Maschine Zeit V2.0]-undeath
hey i was working on an agrro grixis when i noticed this thread and i read what it did and about drooled this looks excellent so i desided to build one it has more constant discard then most and adds kill cards to the mix.
Lands and such(srry can't affored the good lands): 4 crumbling necropolis 4 veinfire borderpost 2 mistvien borderpost 4 swamp 3 island 3 mountain
the only deck i've played against was a mill i barly beat( it didn't help that i ran cruel ultimatum and he copied it from my graveyard). but i think it did well since he used 4 cryptic commands that game.
hey i was working on an agrro grixis when i noticed this thread and i read what it did and about drooled this looks excellent so i desided to build one it has more constant discard then most and adds kill cards to the mix.Lands and such(srry can't af
hey i was working on an agrro grixis when i noticed this thread and i read what it did and about drooled this looks excellent so i desided to build one it has more constant discard then most and adds kill cards to the mix.
Lands and such(srry can't affored the good lands): 4 crumbling necropolis 4 veinfire borderpost 2 mistvien borderpost 4 swamp 3 island 3 mountain
the only deck i've played against was a mill i barly beat( it didn't help that i ran cruel ultimatum and he copied it from my graveyard). but i think it did well since he used 4 cryptic commands that game.
If you are gonna run Malfegor you probably want more unearth, and Dreadwing is bad anyways. I think you should switch out the wings for Shambling Remains
If you are gonna run [c]Malfegor[/c] you probably want more unearth, and [c]Dreadwing[/c] is bad anyways. I think you should switch out the wings for [c]Shambling Remains[/c]
Lands and such(srry can't affored the good lands): 4 crumbling necropolis 4 veinfire borderpost 2 mistvien borderpost 4 swamp 3 island 3 mountain
I don't think you can make this deck work with 14 lands. Borderposts don't really count. An opening hand of Borderposts and a Necropolis or two will make you sad. I would drop three of the 'posts and replace with Vivids; probably Marshes, since you have more mono-black spells than others.
I don't think you can make this deck work with 14 lands. Borderposts don't really count. An opening hand of Borderposts and a Necropolis or two will make you sad. I would drop three of the 'posts and replace with Vivids; probably Marshes, since you h
I'd like to post my build here, seems like the most developed unearth thread going. My build drops the discard subtheme for cascade. Unearth + cascade = machine head worthy card advantage? Well, you decide.
I'd like to post my build here, seems like the most developed unearth thread going. My build drops the discard subtheme for cascade. Unearth + cascade = machine head worthy card advantage? Well, you decide.Do [c]Rotting Rats[/c] > [c]Dregscape Zombie
Yes, the rats are better. 1 point of power isn't as good as hand disruption for opponents AND setting up unearth on your part.
Edit: However, Oona's Prowler trumps both. Prowler allows you to set up your unearth, while also being a 3/1 beater.
Yes, the rats are better. 1 point of power isn't as good as hand disruption for opponents AND setting up unearth on your part.Edit: However, [c]Oona's Prowler[/c] trumps both. Prowler allows you to set up your unearth, while also being a 3/1 beater.
hey u guys i'm not full of cash and i need a replacement for demi god so i was wondering if Lightning Reaver was a good one to replace him for. thanks
hey u guys i'm not full of cash and i need a replacement for demi god so i was wondering if [c]Lightning Reaver[/c] was a good one to replace him for. thanks
hey u guys i'm not full of cash and i need a replacement for demi god so i was wondering if Lightning Reaver was a good one to replace him for. thanks
I've seen him as a demigod replacement before, so he'd probably work. Just be aware that he has fear, but isn't unblockable. (read: he can and will be blocked by artifacts and black creatures.)
I've seen him as a demigod replacement before, so he'd probably work. Just be aware that he has fear, but isn't unblockable. (read: he can and will be blocked by artifacts and black creatures.)
hey i played this deck in a tourney and started of 2-0 then i went against 2 5cc decks and lost( mostly to Great Sable Stag ) how should i play against them. thanks
hey i played this deck in a tourney and started of 2-0 then i went against 2 5cc decks and lost( mostly to [c]Great Sable Stag[/c]) how should i play against them. thanks
Lightning Bolts can stop stags, for one thing. Also, Earthquake could be good here as we have Unearth, and it's quite an effective sweeper. Really, any good burn spell will hit a stag.
Lightning Bolts can stop stags, for one thing. Also, Earthquake could be good here as we have Unearth, and it's quite an effective sweeper. Really, any good burn spell will hit a stag.
Isn't that kind of the opposite of the stated goal of the deck? "Early disruption"?
Depending on your build, you will often have unearth creatures that you can ditch to the grave early on. I'm just stating what you ought to do when you lack those cards. Could you post your build? If you don't even run that many unearth cards, you might not even want to run the rats in your deck. Oona's Prowler is another great card for setting up unearth.
Depending on your build, you will often have unearth creatures that you can ditch to the grave early on. I'm just stating what you ought to do when you lack those cards. Could you post your build? If you don't even run that many unearth cards, you mi
If you look at my build a few posts up (#917), I run Rotting Rats. They're good early or late. The goal here is to put dudes that are cheap to unearth in the graveyard. My favorite discard is Shambling Remains or another Rat.
If you're not running mainly unearth creatures, you dont want to run Rotting Rats. Sanity Gnawers is better in that build.
If you look at my build a few posts up (#917), I run Rotting Rats. They're good early or late. The goal here is to put dudes that are cheap to unearth in the graveyard. My favorite discard is Shambling Remains or another Rat.If you're not running mai
ok add more lighting bolts to get rid of the stagg but i have no idea how to play a 5cc. when i use dirress should i go after counterspells, cruels, or their draw power. it seemed as if i didn't even belong in the 2 games i played against them here is my deck build.
ok add more lighting bolts to get rid of the stagg but i have no idea how to play a 5cc. when i use dirress should i go after counterspells, cruels, or their draw power. it seemed as if i didn't even belong in the 2 games i played against them here
Depending on your build, you will often have unearth creatures that you can ditch to the grave early on. I'm just stating what you ought to do when you lack those cards. Could you post your build? If you don't even run that many unearth cards, you might not even want to run the rats in your deck. Oona's Prowler is another great card for setting up unearth.
Oh I don't have enough specters to build this deck, but it's giving me some ideas for my Cemetary Reaper/Grixis deck and I was trying to evaluate dropping my Dregscape Zombies for the rats, since the rats are zombies as well, and the CC is the same. Since my deck isn't a variation on this build I probably shouldn't post it here though.
Oh I don't have enough specters to build this deck, but it's giving me some ideas for my Cemetary Reaper/Grixis deck and I was trying to evaluate dropping my [c=Dregscape Zombie]Dregscape Zombies[/c] for the rats, since the rats are zombies as well,
ok add more lighting bolts to get rid of the stagg but i have no idea how to play a 5cc. when i use dirress should i go after counterspells, cruels, or their draw power. it seemed as if i didn't even belong in the 2 games i played against them here is my deck build.
the answer is always, always, ALWAYS hit the jugular... the draw power (they cant answer your threats if they cant draw any, can they?)
and yes, quite finally, at long last i am back to this deck as i have been pulling together stuff for it for a while and waiting for things like duress and bolt, and i really think this deck has a good healthy future ahead of it, and ill be playing it probably till the end of the shards format...
not sure on the rest of the SB, even though i only have a very small blue splash, i kinda want like another 2-of besides sedraxis to use it... cant wait to start testing with this new list... any suggestions are appreciated...
stuff i have a feeling should/could be in here or for consideration: boggart ram-gang shambling remains bituminous blast chandra nalaar liliana vess incendiary command scepter of fugue murderous redcap
the answer is always, always, ALWAYS hit the jugular... the draw power (they cant answer your threats if they cant draw any, can they?)and yes, quite finally, at long last i am back to this deck as i have been pulling together stuff for it for a whil
not sure on the rest of the SB, even though i only have a very small blue splash, i kinda want like another 2-of besides sedraxis to use it... cant wait to start testing with this new list... any suggestions are appreciated...
ponder are good for smothing your draws jace mabe? i think that dreadwing make a good threat and double as a chump blocker for 1 mana
[c]ponder[/c] are good for smothing your drawsjace mabe?i think that [c]dreadwing[/c] make a good threat and double as a chump blocker for 1 mana:thumbsup:
I've played through several variations of this deck before I finally settled on this one. However, I'm pretty content with it but wanted some outside opinions on it.
I've been playing a R/B version of this deck and wanted some opinions.[Deck=B/R Disruptive]Creatures: 124 Hypnotic Specter4 Nyxathid4 Oona's ProwlerSpells: 264 Blightning4 Duress4 Lightning Bolt4 Terminate4 Sign in Blood4 Volcanic Fallout2 Raven's Cr
i took banchee's list of the old machine head deck and put cards that i thought could replace them
4 Blazing Specter – a card that can almost certainly hit once and get rid of a card and has serious potential to hit again- sedrixis spector best because it can unearth will lets it almost undoubtly get through once /hippie more disruptive than sedrixis 4 Plague Spitter – I’m not sure about the real pupose of this card but it shows that this deck should be able to live on a clock- Earthquakes/howling banchee/underworld dreams 3 Skizzik -- Explosive Finisher- ball lightning/lightning reaver 3 Phyrexian Scuta – big body that doesn’t cost much -nyxie/shambling remains 2 Crypt Angel – brings people back and hits for 3 in the air. I think the main reason for this card is to bring the skizzik back theres only one creature I can think of for that. –Sedris, the Traitor King 2 Flametongue Kavu – good beater and can remove most anything = Malfagor ?magma phoenix?
4 Terminate – kills stuff=terminate 4 Dark Ritual – instant mana exel.- no idea on the bright side you have four extra slots lol 4 Duress – discards stuff we don’t like=duress 3 Urza's Rage – not sure if they used to burn for 3 or 10 chose accordingly=blightning or banefire 3 Vendetta – more killing=doom blade or lightning bolt
What do you guys think
i took banchee's list of the old machine head deck and put cards that i thought could replace them4 [c]Blazing Specter[/c] – a card that can almost certainly hit once and get rid of a card and has serious potential to hit again- sedrixis specto
i took banchee's list of the old machine head deck and put cards that i thought could replace them
... long list of non-Standard cards ...
What do you guys think
I think you should post your brilliant deck ideas in the right forum so they reach the right audience. Posting decks full of non-standard cards in a Standard forum is like showing up for a tennis match with a baseball bat. Yes, your serve will be so fast I can't hit it, but what's your point?
... long list of non-Standard cards ...I think you should post your brilliant deck ideas in the right forum so they reach the right audience. Posting decks full of non-standard cards in a Standard forum is like showing up for a tennis match with a ba
He's replacing the original Invasions era cards with today's standard cards. Its just he autocard the old cards and didn't autocard the new ones so his post looks misleading if you don't actually read it.
Using Sedris, the Traitor King to unearth Ball Lightning sounds cool, I never realized it because Sedraxis is just off my radar with his casting cost and limited interactions, but this one seems cool and worth a try. Good thinking erxmaster! :-)
He's replacing the original Invasions era cards with today's standard cards. Its just he autocard the old cards and didn't autocard the new ones so his post looks misleading if you don't actually read it.Using Sedris, the Traitor King to unearth Ball
So since there's what... 1 thing that needs Blue, and there's an alternative, forget it. Just go BR, use 4x Thoughtseize and 4x Blightning and 2x Duress and Nyxathid. Forget Blue. This is why I made the B/R Machine Head thread. I should post a link...
more like this:4 [c]Blazing Specter[/c] -- [c]Blightning[/c], [c]Sedraxis Specter[/c]4 [c]Plague Spitter[/c] -- [c]Volcanic Fallout[/c], [c]Earthquake[/c], [c]Infest[/c], etc.3 [c]Skizzik[/c] -- [c]Ball Lightning[/c], [c]Demigod of Revenge[/c]3
once you hit that middle game on a deck with a nice low curve (avg of 2.7 with only 4 cards that cost 5 (demigods) you just throw land after you hit 5 for ravens crime.
just my 2 cents.ravens crime is GREAT vs control.once you hit that middle game on a deck with a nice low curve (avg of 2.7 with only 4 cards that cost 5 (demigods) you just throw land after you hit 5 for ravens crime.
Thoughtseize is out of standard now, along with many key cards to this deck. Why revive this thread? (Heck, I probably shouldn't even respond, so this will die faster... but hopefully, I will be the last poster)
Thoughtseize is out of standard now, along with many key cards to this deck. Why revive this thread? (Heck, I probably shouldn't even respond, so this will die faster... but hopefully, I will be the last poster)