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Switch to Forum Live View [Archetype] Mono-Black Control (MBC)
4 years ago  ::  Aug 03, 2009 - 1:47AM #1011
Skipper85
Date Joined: Jul 18, 2009
Posts: 77
Silence
Instant
W
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)

Let me explain...

...this is your stack:

Spell 1 -> Spell 2 -> Silence -> Spell 3 -> Spell 4

Each spell will resolve without regarding the effect of Silence because each of the 4 spells was casted, before Silence resolved. This is just possible if each of those are instants (out of Spell 1 of course).

This means, that Silence can`t "counter" any spell on the stack. You`re also able to respond to silence with any other instant.
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4 years ago  ::  Aug 03, 2009 - 1:48AM #1012
Skipper85
Date Joined: Jul 18, 2009
Posts: 77

idkwhatimdoing wrote:

Only E would not resolve A, B, And C would resolve normally.


Sorry man, but this is totally wrong!

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4 years ago  ::  Aug 03, 2009 - 1:55AM #1013
idkwhatimdoing
Date Joined: Jul 5, 2009
Posts: 228
Whoops read the less thans as greater thans or whatever i read them backwards (forgive me its late and i'm on percs.)
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4 years ago  ::  Aug 03, 2009 - 3:52AM #1014
Rkork
Date Joined: Jul 23, 2009
Posts: 161

Cmo4Ever wrote:

Pointing out Forest, one of the reasons I've been going with 2 Gargoyle Castles, is they are an answer to Stag among other things. So that is something to consider. 3 or 4 is too much, but 2 seems to be a sweet spot, and it gives you some options to various things.


My lands are 20 swamps and 4 Gargoyle Castles ... actualy the 4 castles are great when you run no splash as said the can fight against GSS and they cannot by coutered which is even better against a 5cc deck .... they must hit 2x Vulcanic to kill a single castle.

and having them a 4 of does not affect your mana base that much if you are lucky you draw max 2 castles in about 10 or 12 rounds ... that makes about 8-9 swamps and 1-2 castles ... still playing a tendrill or corrupt for 8 or 9 is great.

FearfulFerret


trie running an Hounting Echoes 1 in MD and 1 in SB you will find it really funny when 5cc playes a mulldrifter hard on turn 5 and you on turn 5 pump echoes on their graveyard I picked a Cryptic command 4 and Esper charm 4 the player playing the 5cc was white as snow at that point :D

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4 years ago  ::  Aug 03, 2009 - 5:10AM #1015
thekingofhamsters
Date Joined: Aug 3, 2009
Posts: 2
What's the best mono-black control deck out there? I want to know so I can netdeck it.
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4 years ago  ::  Aug 03, 2009 - 5:26AM #1016
Rkork
Date Joined: Jul 23, 2009
Posts: 161

thekingofhamsters wrote:

What's the best mono-black control deck out there? I want to know so I can netdeck it.


that depends on the meta where you play ... I beat all decks that came at my it was a 5cc , 5c elementals and mono-white-soldiers

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4 years ago  ::  Aug 03, 2009 - 5:32AM #1017
thekingofhamsters
Date Joined: Aug 3, 2009
Posts: 2
What's the one that performed the best in all sorts of competitions?
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4 years ago  ::  Aug 03, 2009 - 6:53AM #1018
Niche
Date Joined: Apr 25, 2008
Posts: 8,565
Wow, it appears a lesson in priority is required for many people.

It was ferret's turn.

He casts Corrupt, the opponent responds with Cryptic+Draw. They let the stack resolve.

The opponent then tries to play his silence without priority, which is illegal. I'm not certain of the penalty at a higher level event for this one as no one's ever tried it on me, but a judge may have made the spell fizzle. Then ferret can cast Sign with no penalty.

If ferret had simply cast Sign in Blood and then Silence was the response he would have gotten the sign anyway.

The point being that Silence only works when you get to start a stack with it and it resolves. He probably just ripped it with Cryptic and it was a desperation move.


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4 years ago  ::  Aug 03, 2009 - 7:22AM #1019
Skipper85
Date Joined: Jul 18, 2009
Posts: 77
Don`t have ssen that it is a question of priority. Just answered the rules-question concerning the stack
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4 years ago  ::  Aug 03, 2009 - 11:32AM #1020
FearfulFerret
Date Joined: Nov 11, 2008
Posts: 327
He cryptic'd and drew, then attempted to cast silence immediately afterwards. I informed him that, as the active player, I gained priority before he did after the cryptic command resolved. I sign'd him for the win. Had he been able to cast silence as he wanted, I could not have responded to it with sign, since it is a sorcery. The silence would have resolved and probably would have delayed his death by a turn. It didn't take a judge to resolve it, and I doubt that he would have been issued anything more than a warning for it, and the game state would have returned to the point immediately after the cryptic resolved.

So the lesson is this: when you cast a spell on your turn and your opponent casts Cryptic Command choosing to counter and draw and you let the cryptic resolve, then your spell will be removed from the stack and your opponent will draw a card as part of cryptic's resolution. After it resolves, you will gain priority as the active player and can play spells and abilities; if it is a main phase, then you can play things at sorcery speed before your opponents can play instants. The bigger lesson is that whenever anything resolves or the game moves into a new step/phase, the active player gets priority before the nonactive player. If a spell is cast or an ability is activated, then the one who cast/activated it again gains priority. It works for the same reason that you can cast jace and use his +2 before your opponent can Bolt him.

Yes, in my build above, I would have moved the singleton Infest to the SB to make room for a second Liliana, if I had it. However, I'm testing it with no Earthquakes or supporting lands (making my mana base 25 swamps) and adding in 2 infests and the liliana MB. I still doubt it'll win any tournaments, but it's been performing pretty much exactly as well as any other deck I've made: with a 1:1 win:loss ratio.

I'll think about Gargoyle castle. I will not play Haunting Echoes.
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