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4 years ago ::
Feb 13, 2009 - 8:04AM
#51
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- Forum Guide
- Oh, the redhead said to shred the cello
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I actually think that playing Primal Command has some serious merit to it now because of the Banefire factor.
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4 years ago ::
Feb 13, 2009 - 8:29AM
#52
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Date Joined:
Jul 12, 2008
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I actually think that playing Primal Command has some serious merit to it now because of the Banefire factor. Which is also why we really shouldn't run Bitterblossom.
I wouldn't know what to cut for Primals at the moment. Also, I like Swerve or Wild Ricochet better against Banefire.
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4 years ago ::
Feb 13, 2009 - 8:43AM
#53
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Date Joined:
Aug 13, 2007
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I've been testing out Primal Command , and it's been doing very good for me. However, I've been having some problems with my mana base (I don't have access to the right filters...), so I need to cut green for now. Actually, I think that's something that you should put in the three-drop section, Spike. If you go with Plumeveil/Finks, and use a finisher other than Broodmate, then you can cut green from the deck, which helps the mana base.
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4 years ago ::
Feb 13, 2009 - 8:44AM
#54
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Date Joined:
Sep 24, 2007
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Im testing a standard war monk build, pretty much along the lines of deck suggested and having a problem against red/black, even after sb.
Basically against shambling remains/flame javelin, normal blighning deck.
Is this normal? Lost like 4 sets in a row. Although for most the games I lost either I was mana screw (i run 26 lands), my opponont top decks 4 seige-gang. Another game 4 flame javelins to face and ghitu beatdown.
Im not lasting nearly enough to cast a cruel.
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4 years ago ::
Feb 13, 2009 - 8:50AM
#55
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Date Joined:
Jan 28, 2006
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In theory, at least in my opinion, the often overlooked Primal Command mode of shuffling your own graveyard back to the library could be really useful. To get your gas back into your deck after a long mirror match or something...
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4 years ago ::
Feb 13, 2009 - 9:12AM
#56
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Date Joined:
Sep 21, 2006
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I've been testing out Primal Command , and it's been doing very good for me. However, I've been having some problems with my mana base (I don't have access to the right filters...), so I need to cut green for now.
Actually, I think that's something that you should put in the three-drop section, Spike. If you go with Plumeveil/Finks, and use a finisher other than Broodmate, then you can cut green from the deck, which helps the mana base. So you say your mana base is not all there...how are you able to play 5cc then. IMO, Post a deck list for the deck that is doing so well so we can check it out. Also, I like to see how prima is helping you out. Do you have any instances where you played it and helped you out?
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4 years ago ::
Feb 13, 2009 - 9:15AM
#57
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Date Joined:
Sep 21, 2006
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In theory, at least in my opinion, the often overlooked Primal Command mode of shuffling your own graveyard back to the library could be really useful. To get your gas back into your deck after a long mirror match or something... So your saying put Primal Command in the SB for a mirror match? I am not totally sold in the MD idea. Maybe 1 in MD..but if you want complete surprise for the mirror match 2x in the SB and put them in game 2....would help out.
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4 years ago ::
Feb 13, 2009 - 9:22AM
#58
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Date Joined:
Sep 19, 2006
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Cruel Ultimatum is also lifegain, remember that. I generally prefer Cruel, but you can make room for Primal by going down to 1 or 2 creature win cons, because the singleton Banefire myself and many others advocate can serve as one.
Personally, I wouldn't run it, though I could see 1 MD, though no more.
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4 years ago ::
Feb 13, 2009 - 9:24AM
#59
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Date Joined:
Aug 13, 2007
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So you say your mana base is not all there...how are you able to play 5cc then. IMO, Post a deck list for the deck that is doing so well so we can check it out. Also, I like to see how prima is helping you out. Do you have any instances where you played it and helped you out? When I say my mana base isn't complete, what I mean is that I'm having some problems getting a few of the Filter lands, so my mana base isn't ideal. it still works, I'm just more likely to get color-screwed than a 'normal' 5cc deck (which is why I'm cutting green, even though I'm a proponent of Broodmate Dragon and Rhox War Monk ).
Primal Command has helped me out in a few ways:
1. Lifegain. This has actually been very relevant for me against Fae. Generally when I use this, I am down to 3 or so and the Faeries would kill me within the next turn or two. Gaining 7 life is great for extending the game, allowing me to draw something like Volcanic Fallout , or Cruel Ultimatum . The lifegain also helps if you're against aggro and they've recovered from your Wrath, though obviously that situation comes up a whole heck of a lot less (and I usually side it out against aggro anyway).
2. The tutoring. At first, I blew this off because we run so few creatures. However, then I realized that I have some problems drawing Broodmate Dragon in about 25% of my games, and if I need it then Primal Command fetches it for me.
3. Bounce a land to the top of the liabrary. I've found this to be very useful in mirror; if I put a land (especially if it's a Vivid with 2 counters still on it), then that slows down their mana, and basically negates their next draw. Even if they play a Mulldrifter or Esper Charm , they basically draw one less than they would've otherwise. It also delays any high-cost spell (specifically, I'm thinking of Cruel Ultimatum).
I've used the 'shuffle your graveyard into your library' affect just to see if it made a difference, because I though I might be under-estimating it, but I don't think that it's ever really made a difference in the outcome of a game.
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4 years ago ::
Feb 13, 2009 - 12:57PM
#60
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Date Joined:
Nov 11, 2003
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Planning on updating the front page within the next few days. With valentines, work, and other plans I'm busy this weekend and a bit into next week but Wednesday at the latest will be a big update.
I'm opposed to Primal Command by the way, as just off the top of my head I don't think we need it. I mean against decks with just banefire we can "counter" it via Finks and Cruel Ultimatums and if things get bad Twincast or Wild Ricochet it back at them. Red decks autolose to us as they can't beat like 7 RFG effects on top of Wraths and Fallouts, especially backed up with lifegain and counterspells.
There's a difference between knowing the path and walking the path.
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