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4 years ago  ::  Feb 12, 2009 - 6:14PM #21
Xukko_The_Unholy
Date Joined: Oct 11, 2002
Posts: 837

polanco wrote:

The moment you place that bloom down, the clock is ticking againts you. Your top-decking skills rally come in handy at that point. teehee


I dunno.. I think losing 1 life a turn, to force you opponent to lose 1 life cumulatively a turn, is a good trade - especially when your entire deck is designed to work with that card, and making it stronger.

Elephegor wrote:

They put themselves on a clock with Bitterblossom, and you should be able to control the swarm via Wrath of God, Pyroclasm, Volcanic Fallout, Cryptic Command, Jund Charm, etc.


That is always suppose to be the case.. but it usually ends up not being so. Even with 1 , 1/1 flier out, with a noob stick in play.. it's a giant threat.

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4 years ago  ::  Feb 12, 2009 - 6:19PM #22
Yawgmoth-s_will
Date Joined: Oct 18, 2003
Posts: 282
Hey guys, Nice opening to the site.

As for going Domain, I don't think it's a good time right now for it. I don't disagree that we'll need to work on easing into basics again, because all we're getting from Shards, as far as multicolored lands, is the Shardlands and the Orchard and other randoms. There's no way to support such a wide variety of colors with basic searching and small filter lands. Either the deck will totally crumble, or it's going to go totally different direction. I don't think we're in a position to predict the meta and/or cards to replace what we're running right now.

As for the cards w/ domain, or cards associated with multiple land types (the 5 color cards from Conflux), none are warrent to change the deck. I'm working on a Progenitus 5 color EDH deck and I was looking at all the 'domain' cards, and other than Exploding Boarders and Worldly Counsil, I wouldn't run any of them.

-Yawg
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4 years ago  ::  Feb 12, 2009 - 6:27PM #23
gamegeek2
Date Joined: Sep 19, 2006
Posts: 2,859
So, how's the banner I made?
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4 years ago  ::  Feb 12, 2009 - 6:28PM #24
MrIndigo
  • Mr. Indigo
Date Joined: Mar 27, 2003
Posts: 13,416

Xukko_The_Unholy wrote:

That is always suppose to be the case.. but it usually ends up not being so. Even with 1 , 1/1 flier out, with a noob stick in play.. it's a giant threat.


Please tell me you're not losing to their occasional 1-of n00bstick that should not ever be sided or kept in for Game 2.

Nov 4, 2010 -- 9:11AM, Niche wrote:

Nov 3, 2010 -- 10:05PM, Razorgore wrote:

It's really not even about giving niche cards to black.



It should be about giving black cards to Niche.

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4 years ago  ::  Feb 12, 2009 - 6:31PM #25
Nonbasic_land
Date Joined: Nov 27, 2008
Posts: 204
You basically risk them having another BB in hand. If they do, the aforementioned used-to-be-dead-card-in-hand suddenly becomes gas. However, if they do not have another BB in hand, you just killed the engine to the deck. Mind you they don't need it to win, but it sure as hell helps them more than if they did not have it. I personally would jump on the chance to shut down a large threat source of their deck.

If they do have another in hand, this just allows you an easier time resolving your RWM, Kitchen Finks or what have you.
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4 years ago  ::  Feb 12, 2009 - 6:34PM #26
Yawgmoth-s_will
Date Joined: Oct 18, 2003
Posts: 282
Sorry, bout the late post.

Bitter blossom can be taken care of. Bitterblossom along with all the interactions is the hard part. I think that if you can handle the blossom tokens, you can use the life loss to get your opponent down low enough for a Broodmate or a Banefire. the problem is this: if your hand is not good enough to deal with stuff, I WOULD suggest taking out the Blossom with Esper Charm. If you have a Volcanic Fallout in hand, you can always respond to a Mistbind by sweeping... If a Mistbind's already hit play, and DIDN'T Champion the Blossom, you can sneak in a wrath, or a Fallout piggybacked by a PtE for the Clique and use that EoT Charm on his Blossom if it's going to be that annoying. It really all depends on your hand.

I'd say, rule of thumb, don't use the Esper Charm on a Bitterblossom unless you have to. Use it for discard or draw first, then if you really can't handle the tokens (or if you don't have some sort of sweep in the opening hand or first few draws) take out the BB.

-Yawg
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4 years ago  ::  Feb 12, 2009 - 6:34PM #27
Wogatog
Date Joined: Nov 3, 2003
Posts: 138
@ handling Bittleblossom when against Fae, I think its hand dependant. If you have a good hand that can stave off the assault for 10-12 turns (Banefire range, when you take into account painlands, Volcanic Fallout, Countersqualls if you run em) you let the Blossom live, and use the Esper Charm for its card advantage portions. Banefire is such a powerful threat against them, it gives you the long-game inevitability.

Basic lands beyond Islands have no place in this deck. I spent a while experimenting with a Terramorphic Expanse and Panorama fueled basic-land manabase, and you could usually cast whatever you wanted on turn 3, but you couldnt turn around and cast what you wanted to on turn 4. All the spells have such radically different costs basic lands just dont work. You need 1RR one turn then 1UUU or 2WW next turn. It just doesnt work without the Vivids.

Edit: Pretty much beaten to it by Yawg, but I disagree with the last part. You either deal with the Blossom on turn 3, OR you let it live to kill them for you. You have to do your best to judge where the game is going based on the 2 lands they've played (any manlands?), what you think is in their hand, and your own hand. You gotta try and see into the future in regards on what to do about the Blossom now.
Edit2: Reread what Yawg said and I pretty much agree entirely.
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4 years ago  ::  Feb 12, 2009 - 6:40PM #28
Xukko_The_Unholy
Date Joined: Oct 11, 2002
Posts: 837

MrIndigo wrote:

Please tell me you're not losing to their occasional 1-of n00bstick that should not ever be sided or kept in for Game 2.


Sure did. Have lost to that twice, in my past 3 fae rounds.

@everyone: So, this entire census is banking on you drawing your Banefire and it not getting Thoughtseize d ? So, every 5cc should run 2 Banefire? no question?!......

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4 years ago  ::  Feb 12, 2009 - 6:45PM #29
Wogatog
Date Joined: Nov 3, 2003
Posts: 138
I would reccomend 3 between MD and sideboard, so even if they do Thoughtsieze you there is a decent chance of you drawing one later. At the same time 4 Volcanic Fallout between MD and side lets you defeat their manlands along with all their lil critters while accelerating your Banefire clock.
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4 years ago  ::  Feb 12, 2009 - 6:45PM #30
evilweevil666
Date Joined: Oct 10, 2007
Posts: 5,539
Great, great thread. I like the banner, btw, not too cluttered and classy. If you'd like a new one I can try it if you want.
NO ONE EXPECTS THE QUAGSIRE INSURRECTION!

My SUPER AWESOME GregtheEgg lightning bolt: http://i299.photobucket.com/albums/mm284/fengairen2/Scan.png
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