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4 years ago  ::  Feb 12, 2009 - 5:03PM #11
MrIndigo
  • Mr. Indigo
Date Joined: Mar 27, 2003
Posts: 13,416
To be honest, I don't know why you would. None of the current available Domain cards are worth playing besides Counsel, and a Basic-supported manabase is just worse than the technicolour yawn that Vivid-Reflecting-Filters permit you.

You have nothing to gain by running Domain, and everything to lose. Maybe once the Lorwyn stuff disappears.

Nov 4, 2010 -- 9:11AM, Niche wrote:

Nov 3, 2010 -- 10:05PM, Razorgore wrote:

It's really not even about giving niche cards to black.



It should be about giving black cards to Niche.

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4 years ago  ::  Feb 12, 2009 - 5:05PM #12
Norbert
Date Joined: May 18, 2007
Posts: 4,382

MrIndigo wrote:

To be honest, I don't know why you would. None of the current available Domain cards are worth playing besides Counsel, and a Basic-supported manabase is just worse than the technicolour yawn that Vivid-Reflecting-Filters permit you.

You have nothing to gain by running Domain, and everything to lose. Maybe once the Lorwyn stuff disappears.


If shocklands came back, would it work?

EDIT: I could at least see Might of Alara , Voices from the Void , and Exploding Borders being useful, and even Matca Rioters would usually come down as a 3/3 for three and get bigger.

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4 years ago  ::  Feb 12, 2009 - 5:07PM #13
Spike_Tribop
  • SAVAGE
Date Joined: Nov 11, 2003
Posts: 593

Norbert wrote:

So, I was really intrigued by Flores idea of bringing back true Domain decks with Worldly Counsel , et all...should we collaborate on a new thread, or is this to place to incorporate discussion of that idea?


I think running enough basics to support Domain and that entire mechanic would water the deck down and overall slow it by two if not three turns. Worldly Counsel is great in limited, but for the moment that is all.

edit: If 11th and the coming sets allow this archetype to continue on and Shocklands are reintroduced to standard then we will look at it then.

There's a difference between knowing the path and walking the path.
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4 years ago  ::  Feb 12, 2009 - 5:09PM #14
IthilanorStPete
Date Joined: Sep 25, 2007
Posts: 2,686
Make sure to mention that the generally accepted line of play against Faeries is not to Esper Charm their Blossom.
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4 years ago  ::  Feb 12, 2009 - 5:38PM #15
Xukko_The_Unholy
Date Joined: Oct 11, 2002
Posts: 837

IthilanorStPete wrote:

Make sure to mention that the generally accepted line of play against Faeries is not to Esper Charm their Blossom.


Why is this? I've heard from many say that if you don't get a turn 3/4 Esper charm, and they've landed a turn 2 bloom - you will lose 90% of the time.

Is this new idea because of Banefire?

Spike_Tribop wrote:

I think running enough basics to support Domain and that entire mechanic would water the deck down and overall slow it by two if not three turns. Worldly Counsel is great in limited, but for the moment that is all.

edit: If 11th and the coming sets allow this archetype to continue on and Shocklands are reintroduced to standard then we will look at it then.


Unless they reprint Shock and fetch/Cipt/filter lands.. this archetype will fall back to bi/tri color.

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4 years ago  ::  Feb 12, 2009 - 5:39PM #16
Xukko_The_Unholy
Date Joined: Oct 11, 2002
Posts: 837
DP, sorry.
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4 years ago  ::  Feb 12, 2009 - 5:53PM #17
IthilanorStPete
Date Joined: Sep 25, 2007
Posts: 2,686
The thing is, Faeries should never play double Blossom against you (or in the large majority of situations, for that matter), so all Blossoms past the first are dead cards for them. Blowing it up turns those blanks into gas. Also, Blossom puts them on a clock that you can use against them - especially with Banefire - by tapping their guys, sweeping them, etc.
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4 years ago  ::  Feb 12, 2009 - 6:01PM #18
Xukko_The_Unholy
Date Joined: Oct 11, 2002
Posts: 837

IthilanorStPete wrote:

The thing is, Faeries should never play double Blossom against you (or in the large majority of situations, for that matter), so all Blossoms past the first are dead cards for them. Blowing it up turns those blanks into gas. Also, Blossom puts them on a clock that you can use against them - especially with Banefire - by tapping their guys, sweeping them, etc.


Isn't control's main enemy.... creatures? Thus, why we have so many answers for them? and finally, for them to produce 1/1 Evasive creatures, every-turn, is bad for us?

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4 years ago  ::  Feb 12, 2009 - 6:10PM #19
polanco
Date Joined: Sep 21, 2006
Posts: 25

Xukko_The_Unholy wrote:

Isn't control's main enemy.... creatures? Thus, why we have so many answers for them? and finally, for them to produce 1/1 Evasive creatures, every-turn, is bad for us?


The moment you place that bloom down, the clock is ticking againts you. Your top-decking skills rally come in handy at that point. teehee

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4 years ago  ::  Feb 12, 2009 - 6:12PM #20
Elephegor
Date Joined: Feb 2, 2009
Posts: 192

Xukko_The_Unholy wrote:

Isn't control's main enemy.... creatures? Thus, why we have so many answers for them? and finally, for them to produce 1/1 Evasive creatures, every-turn, is bad for us?


They put themselves on a clock with Bitterblossom, and you should be able to control the swarm via Wrath of God, Pyroclasm, Volcanic Fallout, Cryptic Command, Jund Charm, etc.

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