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4 years ago ::
Feb 12, 2009 - 5:03PM
#11
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Date Joined:
Mar 27, 2003
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To be honest, I don't know why you would. None of the current available Domain cards are worth playing besides Counsel, and a Basic-supported manabase is just worse than the technicolour yawn that Vivid-Reflecting-Filters permit you.
You have nothing to gain by running Domain, and everything to lose. Maybe once the Lorwyn stuff disappears.
It's really not even about giving niche cards to black.
It should be about giving black cards to Niche.
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4 years ago ::
Feb 12, 2009 - 5:05PM
#12
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Date Joined:
May 18, 2007
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4 years ago ::
Feb 12, 2009 - 5:07PM
#13
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Date Joined:
Nov 11, 2003
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So, I was really intrigued by Flores idea of bringing back true Domain decks with Worldly Counsel , et all...should we collaborate on a new thread, or is this to place to incorporate discussion of that idea? I think running enough basics to support Domain and that entire mechanic would water the deck down and overall slow it by two if not three turns. Worldly Counsel is great in limited, but for the moment that is all.
edit: If 11th and the coming sets allow this archetype to continue on and Shocklands are reintroduced to standard then we will look at it then.
There's a difference between knowing the path and walking the path.
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4 years ago ::
Feb 12, 2009 - 5:09PM
#14
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Date Joined:
Sep 25, 2007
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Make sure to mention that the generally accepted line of play against Faeries is not to Esper Charm their Blossom.
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4 years ago ::
Feb 12, 2009 - 5:38PM
#15
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Date Joined:
Oct 11, 2002
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Make sure to mention that the generally accepted line of play against Faeries is not to Esper Charm their Blossom. Why is this? I've heard from many say that if you don't get a turn 3/4 Esper charm, and they've landed a turn 2 bloom - you will lose 90% of the time.
Is this new idea because of Banefire?
I think running enough basics to support Domain and that entire mechanic would water the deck down and overall slow it by two if not three turns. Worldly Counsel is great in limited, but for the moment that is all.
edit: If 11th and the coming sets allow this archetype to continue on and Shocklands are reintroduced to standard then we will look at it then. Unless they reprint Shock and fetch/Cipt/filter lands.. this archetype will fall back to bi/tri color.
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4 years ago ::
Feb 12, 2009 - 5:39PM
#16
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Date Joined:
Oct 11, 2002
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DP, sorry.
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4 years ago ::
Feb 12, 2009 - 5:53PM
#17
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Date Joined:
Sep 25, 2007
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The thing is, Faeries should never play double Blossom against you (or in the large majority of situations, for that matter), so all Blossoms past the first are dead cards for them. Blowing it up turns those blanks into gas. Also, Blossom puts them on a clock that you can use against them - especially with Banefire - by tapping their guys, sweeping them, etc.
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4 years ago ::
Feb 12, 2009 - 6:01PM
#18
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Date Joined:
Oct 11, 2002
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The thing is, Faeries should never play double Blossom against you (or in the large majority of situations, for that matter), so all Blossoms past the first are dead cards for them. Blowing it up turns those blanks into gas. Also, Blossom puts them on a clock that you can use against them - especially with Banefire - by tapping their guys, sweeping them, etc. Isn't control's main enemy.... creatures? Thus, why we have so many answers for them? and finally, for them to produce 1/1 Evasive creatures, every-turn, is bad for us?
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4 years ago ::
Feb 12, 2009 - 6:10PM
#19
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Date Joined:
Sep 21, 2006
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Isn't control's main enemy.... creatures? Thus, why we have so many answers for them? and finally, for them to produce 1/1 Evasive creatures, every-turn, is bad for us? The moment you place that bloom down, the clock is ticking againts you. Your top-decking skills rally come in handy at that point. teehee
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4 years ago ::
Feb 12, 2009 - 6:12PM
#20
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Isn't control's main enemy.... creatures? Thus, why we have so many answers for them? and finally, for them to produce 1/1 Evasive creatures, every-turn, is bad for us? They put themselves on a clock with Bitterblossom, and you should be able to control the swarm via Wrath of God, Pyroclasm, Volcanic Fallout, Cryptic Command, Jund Charm, etc.
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