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Switch to Forum Live View [Pre-Archetype] Reveillark Control
5 years ago  ::  Oct 28, 2008 - 4:21PM #41
srs_bsns
Date Joined: Aug 5, 2008
Posts: 130
eh, we'll see, but it looks strong as of now, so i really can't see the downside to including it, even if WUB is eventually determined to be the way to go
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5 years ago  ::  Oct 28, 2008 - 9:16PM #42
srs_bsns
Date Joined: Aug 5, 2008
Posts: 130
OP is updated to now include Green, either as a splash or more of a main color. I'll be trying out Michael's 7th place list or some variation of it soon enough. comments/suggestions/concerns on OP are welcome and appreciated
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5 years ago  ::  Oct 28, 2008 - 11:15PM #43
NachoTheGreat
Date Joined: Jun 30, 2006
Posts: 104
Well, srs_bsns, I took your advice and just took out finks and haven't looked back. Played a few games with Fulminator and he is just astounding. I also took out 1 Sculler for the 4th Lark. The sideboard has changed by me taking out the warhammer and the Oona for the 4th negate and the third agony warp. I would highly recommend having agony warp either main or side, it is just insane. I would like to fit the last Sculler in here and a one-of Mistmeadow Witch, but don't know what to take out. And also, the Elspeth's have been amazing. She can auto-win games. Again, I suggest you try her out. I could be completely wrong about her though...

Any advice from you guys?

This is the list that I will be taking to states with maybe only minor changes.

Reveillark

Lands-2 x 4
1 x Adarkar Wastes
1 x Caves of Koilos
1 x Fetid Heath
1 x Island
4 x Mystic Gate
4 x Reflecting Pool
2 x Sunken Ruins
1 x Underground River
4 x Vivid Creek
2 x Vivid Marsh
3 x Vivid Meadow

Creatures-2 x 1
4 x Fulminator Mage
3 x Knight-Captain of Eos
4 x Mulldrifter
4 x Reveillark
3 x Sower of Temptaion
3 x Tidehollow Sculler

Spells-1 x 6
3 x Bant Charm
4 x Cryptic Command
2 x Elspeth, Knight Errant
3 x Esper Charm
4 x Wrath of God

Sideboard

3 x Agony Warp
3 x Condemn
1 x Esper Charm
2 x Firespout
4 x Negate
2 x Remove Soul
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5 years ago  ::  Oct 29, 2008 - 12:18PM #44
srs_bsns
Date Joined: Aug 5, 2008
Posts: 130
nice list Nacho, I really wouldn't change a thing. maybe -1 sower for that last tidehollow? That's really the only possible thing I see that you could do to get that last sculler in. I'm going to be trying out Elspeth pretty soon, I'll have results back soon enough
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5 years ago  ::  Oct 29, 2008 - 12:34PM #45
Weaboo
Date Joined: May 26, 2008
Posts: 388
No Mind stone?
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5 years ago  ::  Oct 29, 2008 - 12:39PM #46
Casanovatrik
Date Joined: Dec 15, 2006
Posts: 91
I definetly feel Nacho's list looks very tantilizing although I really wonder if running Elspeth is a solid idea. She seems really suboptimal. It is true her and the Captain can generate a "near endless" fog lock but it hardly seems worth try to achieve.

Why bother killing cutting off the head of your enemy when you can simply cut off his only working arm? There is almost no reason to intentionally kill the knight when elspeth is hanging out on the board and you could just as easily kill her. Yes, She is a very good card but running her mainly to pump out little midgets seems like a sub-optimal card there even if you assume she buys you a little extra life.

It is possible I am being overly hard on the combination but I fail to see where the duo really shines in comparison to running more flexible control tools. I may be less hostile to the idea if you could explain what matches it is very good in or in what matches you except she is bad G1 and side her out game 2.
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5 years ago  ::  Oct 29, 2008 - 12:39PM #47
Weaboo
Date Joined: May 26, 2008
Posts: 388

NachoTheGreat wrote:

Well, srs_bsns, I took your advice and just took out finks and haven't looked back. Played a few games with Fulminator and he is just astounding. I also took out 1 Sculler for the 4th Lark. The sideboard has changed by me taking out the warhammer and the Oona for the 4th negate and the third agony warp. I would highly recommend having agony warp either main or side, it is just insane. I would like to fit the last Sculler in here and a one-of Mistmeadow Witch, but don't know what to take out. And also, the Elspeth's have been amazing. She can auto-win games. Again, I suggest you try her out. I could be completely wrong about her though...

Any advice from you guys?

This is the list that I will be taking to states with maybe only minor changes.

Reveillark

Lands-2 x 4
1 x Adarkar Wastes
1 x Caves of Koilos
1 x Fetid Heath
1 x Island
4 x Mystic Gate
4 x Reflecting Pool
2 x Sunken Ruins
1 x Underground River
4 x Vivid Creek
2 x Vivid Marsh
3 x Vivid Meadow

Creatures-2 x 1
4 x Fulminator Mage
3 x Knight-Captain of Eos
4 x Mulldrifter
4 x Reveillark
3 x Sower of Temptaion
3 x Tidehollow Sculler

Spells-1 x 6
3 x Bant Charm
4 x Cryptic Command
2 x Elspeth, Knight Errant
3 x Esper Charm
4 x Wrath of God

Sideboard

3 x Agony Warp
3 x Condemn
1 x Esper Charm
2 x Firespout
4 x Negate
2 x Remove Soul


I like your list a lot, but there seems to be barely a reason to splash green, I would just replace Bant Charm with Agony Warp and call it a day, unless the counter ability is really good for you. Can you talk about your matchup sideboarding?

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5 years ago  ::  Oct 29, 2008 - 12:39PM #48
NachoTheGreat
Date Joined: Jun 30, 2006
Posts: 104
@Weaboo- I actually haven't needed it at all. Plus, I have very limited slots to play with. Regarding Bant Charm, I have actually used all 3 modes. The counter ability is good when you are dealing with targeted removal. Plus, I figure in a pinch counter a CC.

Against Demigod: -4 Fulminator -2 Elspeth, +3 Condemn +3 Agony Warp

Against 5cc: -3 Sower -3 Knight-Captain -1 Wrath, +4 Negate +2 Remove Soul +1 Esper Charm

Against Kithkin/Elves/Aggro in general: -1 Bant Charm -1 Esper charm -1 Wrath -1 Lark -4 Fulminator(depending on manabase), +3 Agony Warp +3 Condemn +2 Remove Soul

Against Faeries: -3 Knight Captain -2 Elspeth -2 Wrath, +4 Negate +2 Remove Soul +1 Esper Charm +1 Firespout

@srs_bsns- I was actually thinking about -1 Wrath. Sower, imo, needs to be at 3 unless I'm playing 5cc.

Casanovatrik wrote:

I definetly feel Nacho's list looks very tantilizing although I really wonder if running Elspeth is a solid idea. She seems really suboptimal. It is true her and the Captain can generate a "near endless" fog lock but it hardly seems worth try to achieve.

Why bother killing cutting off the head of your enemy when you can simply cut off his only working arm? There is almost no reason to intentionally kill the knight when elspeth is hanging out on the board and you could just as easily kill her. Yes, She is a very good card but running her mainly to pump out little midgets seems like a sub-optimal card there even if you assume she buys you a little extra life.


I completely understand where you are coming from, and the main thing is that you really have to play with her.

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5 years ago  ::  Oct 29, 2008 - 4:10PM #49
srs_bsns
Date Joined: Aug 5, 2008
Posts: 130
I'd like to hear some discussion/comments from people on the inclusion of Green. Green brings some powerul players to the table, Teeg and Bant Charm being two of my favorites, and I definitely think that this is a strong variant
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5 years ago  ::  Oct 31, 2008 - 1:33PM #50
NachoTheGreat
Date Joined: Jun 30, 2006
Posts: 104
I have been having trouble with planeswalkers lately, any advice on what to take out of the sideboard for O-ring. Or any other suggestions?

Btw srs_bsns, have you tested Elspeth yet?
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