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5 years ago ::
Oct 21, 2008 - 12:56PM
#1
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Reveillark Control What is Reveillark Control?
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How does one play Reveillark Control?
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The play style of Reveillark Control varies quite a bit depending on what you're playing against. Against dedicated aggro you want to roll with the punches, removing there threats, gaining card advantage (CA), and staying above burn range (against Red). Against control you can try and get your threats on the board early, and then use CA to carry you the rest of the way home. Also something to note, play style differs greatly depending on build, with some builds running a green package ( bant charm Doran, The Siege Tower Rox War Monk and Gaddock ).
Card Selection
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Creatures:
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Reveillark The deck's namesake.
Tidehollow Sculler Turn two disruption in a 2/2 body, run 3-4 MD
Mulldrifter Probably the best Reveillark target ever, run 4.
Fulminator Mage With everyone and their uncle playing so many non-basics these days, this guy always makes the cut, run 4.
Sower of Temptation Being able to steal a creature has always been good, but due to the small body Sower can get taken out pretty easily. Run 2-3 MD, 1-2 SB
Plumeveil Flash. Flying. 4/4, fits nicely on the curve, only drawback is that whole defender thing…run 1 – 2.
Shriekmaw While nice, so many creatures post shards are artifact/black, making Shriekmaw’s influence much less, additionally, the 3 power means he’s not recurrable with Lark. There are better options
Kitchen Finks Great against agro and burn, SB card
Nekrataal The other options I said above in the comments for Shriekmaw meant this, run 1-2 MD
Glen Elendra Archmage Great against control.
Murderous Redcap Recurrable by ‘lark and deals damage when it comes into play AND its got persist. Predominately a SB card.
Puppeteer Clique
Rox War Monk a 4/4 with Doran, The Siege Tower and it's got lifelink, 3-4 MD
Doran, The Siege Tower a 5/5 that makes some of our guys bigger...oh ya, you can fetch him with 'lark 2-3 MD by legend rule.
Gaddock Teeg If you're running green, this guy is a beast. Shutting down so many big spells down for 2 mana is good I hear. Also recurrable by Reveillark . Run 2-3 MD by legends
Spells:
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Broken Ambitions decent counterspell that goes online turn 2. I personally like this card against kithkin when I’m on the play, being able to shut down a turn 2 Wizened Cenn is just hawt.
Cryptic Command It’s Cryptic Command and we’re running a control deck, nuff said.
Esper Charm Our MD answer to Bitterblossom but it can also discard/draw cards…at instant speed! Run 2-3 MD, 1-2 SB
Makeshift Mannequin Recurring is what this deck is all about, and doing it at instant speed is always a good thing, right? Run 1-2 MD.
Wrath Of God Stops aggro in its tracks by resetting the board. 3-4 MD, 0-1 SB
Agony Warp strictly better than nameless inversion in this deck. Pretty easy to 2-for-1 an opponent (specially a aggro player) when you have a dork out
Runed Halo answer card to problem creatures . run 2-3 SB
Bant Charm Now you can't run GUW control without this spell. this charm takes care of problem creatures. 3-4 MD
Thoughtseize Turn 1 disruption is good I hear.
Condemn
Remove Soul SB card that performs well against creature-heavy decks
Negate SB card, good against control decks, namely Fae/5cc
Lands:
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 Deck Lists
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Michael Scheffenacker, 7th Place SCG 5k
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Patrick Wadsack Stewart's list, 12th Place SCG 5k
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srs_bsns' current testing
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Randy Williams, 6th Place Gulf Qualifier
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Drahci Nagrom's list, geared for a control-heavy meta
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 Alternate Resources
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Testing Results
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With Reveillark Control placing well in multiple large scale tournaments, we can say with some certainty that the "best" way to look at a WUB version is disruption with Tidehollow Sculler Esper Charm and a counterspell package such as Negate and Remove Soul and the most effective way to build a list using Green utilizes the power of Bant Charm Doran, The Siege Tower and Gaddock Teeg . Having said thus, I don't believe it necessary to provide testing results to prove the mettle of this deck, as it has proven that this deck is a heavy contender in the current meta.
Matchups:
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Fae: Tough matchup simply because most of the relevant spells we’ll play are sorcery speed, giving them all the tempo. MVPs= Makeshift Mannequin and Esper Charm ; the ability to play these EOT and having the Fae player forced to play a counter on their turn is essential to being able to force through a Reveillark on your following turn.
Five Color Control: Our bread and butter matchup, this is the deck Reveillark Control is designed to beat. MVPs= Tidehollow Sculler and Fulminator Mage ; turn 2 sculler and turn 3 mage against 5cc is the nuts, and makes very tough for the 5cc player to make a come back. [c]Mind Shatter[c] out of the board makes this match even saucier...
White Weenie: With only Wrath of God as a board sweeper this matchup can be tough. However with many as the same cards as 5cc this matchup is definitely favorable. MVPs= Wrath of God is your only real answer MD if they try and get an early swarm on you, but post sidint we get answers such as Story Circle[c] and [c]Knight Captain of Eos .
RDW: Very hard game 1, due to the fact that we really don’t have a MD answer to a second Demigod. But because of post-SB games this winds up evening out a bit at the end.MVPs= Sower of Temptation , only problem being is that it has to stick. Runed Halo post side board is just hawtness...
Doran/Elves/Rock: Good matchup, all of our MVPs really shine in these games. MVPs= Wrath of God , Tidehollow all doing what they were made to do, with Fulminator Mage taking down their Treetop Village .
 Note: Thanks to Hodoku for the sweet dividers and format for this thread.
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5 years ago ::
Oct 21, 2008 - 1:56PM
#2
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Date Joined:
May 26, 2008
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Creatures: 4x Mulldrifter 4x Reveillark 2x Knight-Captain of Eos 4x Kitchen Finks 3x Sower of Temptation Spells: 3x Wrath of God 3x Mind Stone 3x Makeshift Mannequin 4x Esper Charm 4x Cryptic Command 3x Broken Ambitions Land: 23 Land Sideboard: 2x Runed Halo 4x Thoughseize 2x Mind Shatter 3x Glen Elendra Archmage 4x Infest This is my current testing list I have found Fulminator Mage and Tidehollow Sculler very underwhelming in the matchups they are supposed to be good in and are not very good topdecks overall
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5 years ago ::
Oct 21, 2008 - 2:00PM
#3
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- Banner Banneret
- Forum Guide
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Hi, you might not be aware of this, but the Tournament Center has some fairly important guidelines here that need to be followed when posting new threads. You seem to be serious about wanting to tune this deck for competitive play, so I'm not going to get it moved to the Deck Help subforum right away, but I will ask that you spend some time over the next day or so to bring it up to the standards set forth in the guidelines. I'll be checking back in a while, and if you've made the necessary changes, great! But if you haven't, this thread will be moved to the Deck Help subforum. This thread still requires: Testing results (as in, you have already tested the deck and have results. Decks being tested belong in the deck help subforum until they meet this requirement). Matchups. How the deck plays out. Thanks.
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5 years ago ::
Oct 21, 2008 - 2:02PM
#4
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Date Joined:
May 26, 2008
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lol matchups
Fae = Bad = they have better tempo Toast = Good = you have better card advantage Aggro = Okay = they can kill you before you overwhelm them with sweep and card advantage
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5 years ago ::
Oct 21, 2008 - 2:22PM
#5
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lol matchups
Fae = Bad = they have better tempo Toast = Good = you have better card advantage Aggro = Okay = they can kill you before you overwhelm them with sweep and card advantage hehe...ya those are pretty much how they go.
i'll make sure i work on those sections rooster
@weaboo: how is mind stone working for ya? i just think that with running cards like esper charm and cryptic command main deck that the colorless mana wouldn't be much help
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5 years ago ::
Oct 21, 2008 - 8:24PM
#6
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OP is updated with matchups and a "how to play" section. any and all suggestions on the thread are greatly appreciated!
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5 years ago ::
Oct 21, 2008 - 9:25PM
#7
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Date Joined:
May 26, 2008
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// Lands 4 [ALA] Arcane Sanctum 3 [10E] Caves of Koilos 4 [SHM] Mystic Gate 4 [SHM] Reflecting Pool 4 [SHM] Sunken Ruins 2 [IA] Underground River 2 [LRW] Vivid Creek
// Creatures 3 [SHM] Kitchen Finks 4 [LRW] Mulldrifter 4 [MOR] Reveillark 3 [LRW] Sower of Temptation 2 [EVE] Stillmoon Cavalier
// Spells 4 [LRW] Cryptic Command 4 [ALA] Esper Charm 3 [LRW] Makeshift Mannequin 4 [WL] Mind Stone 4 [8E] Wrath of God 2 [SHM] Runed Halo
// Sideboard SB: 3 [EVE] Glen Elendra Archmage SB: 2 [ALA] Knight-Captain of Eos SB: 4 [ALA] Infest SB: 2 [MOR] Mind Shatter SB: 4 [LRW] Thoughtseize
This is my current testing list
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5 years ago ::
Oct 21, 2008 - 10:08PM
#8
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is stillmoon a meta call? i'm not saying its a bad choice for this deck but i've yet to see one MD in 'lark control.
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5 years ago ::
Oct 22, 2008 - 9:04AM
#9
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is stillmoon a meta call? i'm not saying its a bad choice for this deck but i've yet to see one MD in 'lark control. Prot from black and white, has plenty of funky ways to block creatures or evade to hit the opponents life total.
I think its a good choice.
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5 years ago ::
Oct 22, 2008 - 9:43AM
#10
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Date Joined:
May 26, 2008
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He is kinda like mutavault with protection ad I usually have a lot of mana out in every matchup making him pretty strong.
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