T1 Land, Noble/Bird T2 Land, Shorecrasher T3 Land, Rafiq, Swing for 14 trample. T4 Land, Finest Hour, Swing for 15, then for 18, Win
and with proper mull'n it is very easy to pull off. i mulled to 3 and won many times. but like a previous poster said if you don't win by t6 you lose.
Every little bit helps here. Early game you want to maximize damage output. The build I played against ran Wall of Denial. In which I had nearly no answers for. Bant Charm doesn't work, PtE doesn't work, Snakeform=no, and Negate = no as well. Double-strike and Finest Hour and attacking with more creatures are the only answers for this wall. (Attack with Rhox War Monk just because you'll gain the life.)
Play around their bounce/counter. Bant Charm their cryptic commands. And take out their Planewalkers FIRST and foremost.
I am curious, do you mean they literaly had a wall of denial? or the creature and if it was the creature why wouldn't bant charm, PTe and snakeform work????
Hmm, I wouldn't know how that build works...I'm very curious about Knotvine Paladin. I'm assuming most builds don't use it because of the Jhessian and the Shorecrashers. Both of those 2 drops allow for some neat tricks and synergy.
So, if Knotvine attacks with a noble hierarch and a rafiq in play, he becomes a 6/6 right? 2/2 from exalted, and 2/2 from his own ability....
I would still like to test it out and see how it works.
Well for me work like other option for turn 2, and again for me work well with the Hammer; what happen most of the times is that always have either the Paladin or Inflitrator and a Hammer.
Also Propagandist says that Paladin work well with Elspeth, I will to borrow 2 from my friends, that also going to assist to the "Regional", and look to test; and besides that what do you think about the rest of the deck.
Ok guys. With the metagame changing this deck needs to change.
Seismic Assault is big. And I fear B/W tokens is going to diminish in popularity and Faeries are going to come back strong to combat against the combo decks. I think it is fair to say that the current Bant build is way too vulnerable for this type of environment. So it needs an overhaul. And I have the first version of the overhaul here. Without sideboard, and it is not that stellar or special, no new tech yet but I'm looking:
Well? Jhessian and Shorecrasher are gone because they both are unreliable and require good setup. This deck needs a bit more stability. Qasali handles problems, and so does Meddling Mage. They both do. Know the metagame well. Dauntless Escort I felt lacked in the more aggro centralized builds but in this it stands out and needs to be here. Cryptic Commands and Negates both keep your guys out. And keeping guys out is great when you have Exalted creatures and Rafiqs.