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4 years ago ::
May 22, 2009 - 8:25AM
#821
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Date Joined:
Oct 18, 2006
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Here's the full list sans-sideboard: 4 Cascade Bluffs 4 Fire-Lit Thicket 4 Rugged Prairie 4 Ghitu Encampment 4 Treetop Village 1 Mutavault 1 Mountain 4 Reflecting Pool 4 Spinerock Knoll 4 Vivid Crag 4 Vivid Marsh
4 Bloodbraid Elf 4 Swans of Bryn Argoll
2 Ad Nauseam 4 Bituminous Blast 4 Seismic Assault
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4 years ago ::
May 22, 2009 - 8:32AM
#822
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- Forum Guide
- Oh, the redhead said to shred the cello
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I think it's pretty good when it's unexpected. It is crazy-easy to just shutdown however. Pithing Needle and Runed Halo just make it so you can't win. However, you could play Ignot Chewer or Aethesnipe sideboard to deal with those potential threats without gumming up your cascades.
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4 years ago ::
May 22, 2009 - 10:14AM
#823
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Date Joined:
Sep 26, 2006
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that seems incredibly bad, any1 have the entire list and the land selection, because im sure it matters. Its a combo deck. It's meant to play differently from this. As was said long ago, our deck isn't really a Swans deck rather than a deck that rides on CA from cards like Jace. Manlands and Swans are both viable win-cons.
That deck basically turns Swans + Seismic into THE win-con. Not necessarily bad, but plays very differently. The fact that it's combo-oriented makes it less able to stand up against control like our version of Swans, and the builder says specifically that he "luckily played against no decks with any blue."
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4 years ago ::
May 22, 2009 - 10:33AM
#824
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The only problem with the deck is that the combo is incredibly loose; you need a lot of lands in your deck for it to work. Without something like LftL to bring those land cards back into your hand, you don't have the space in your deck to protect your combo. Tilling Treefolk ?
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4 years ago ::
May 22, 2009 - 11:51AM
#825
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Remove Soul, Incinerate, and plumeveil are not enough to beat a decent Blightning build (Which incidentally, doesn't include blightning). They run enough creatures that they can win without exposing themselves to swerve. Relic doesn't do nearly enough to stop Demigods/Anathemancers (their recursion is what makes them ridiculous, they are still very good without the recursion)
I'm thinking my best bet might be Faerie Trickery, but I really don't think that wizards intended for decks that can cast Cryptic Command to be able to beat decks with mountains this season. Explain further because I have been playtesting against BR aggro. I have found that you have to race them, you control the early game but once you have board position you have to make your move. What BR list are you testing against? Because all our sweeps should destroy there early game I.E. FoD, Mogg, Hackblade, Outlander. Then as they progress to turn 3 or 4 we have plumeveil/incinerate for BRG. And honestly just counter anathemancer, all the others can be dealt with. This deck has tons of answers, not trying to be rude but how many games have you tested? I've only done about 10 with that matchup. But I've won 6 or 7 of them preboard.
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4 years ago ::
May 22, 2009 - 12:10PM
#826
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Date Joined:
Sep 21, 2008
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Explain further because I have been playtesting against BR aggro. I have found that you have to race them, you control the early game but once you have board position you have to make your move. What BR list are you testing against? Because all our sweeps should destroy there early game I.E. FoD, Mogg, Hackblade, Outlander. Then as they progress to turn 3 or 4 we have plumeveil/incinerate for BRG. And honestly just counter anathemancer, all the others can be dealt with. This deck has tons of answers, not trying to be rude but how many games have you tested? I've only done about 10 with that matchup. But I've won 6 or 7 of them preboard. I've been testing against the following list, 40 matches (2/3) so far
// Lands 4 [LRW] Auntie's Hovel 4 [SHM] Graven Cairns 4 [10E] Sulfurous Springs 3 [10E] Ghitu Encampment 9 [CHK] Mountain (1)
// Creatures 4 [10E] Mogg Fanatic 4 [EVE] Figure of Destiny 4 [CFX] Hellspark Elemental 4 [CFX] Goblin Outlander 4 [SHM] Boggart Ram-Gang 4 [ARB] Anathemancer
// Spells 4 [10E] Incinerate 4 [SHM] Flame Javelin 4 [CFX] Volcanic Fallout
// Sideboard SB: 3 [SHM] Everlasting Torment SB: 3 [ALA] Infest SB: 3 [10E] Terror SB: 3 [EVE] Chaotic Backlash SB: 3 [SHM] Guttural Response
This is the list I would play if I were to play BR, and I believe it to be really close to ideal.
The match record so far is 31-9 in favor of BR. Turn 1 figure, turn 2 Hellspark is really difficult to beat, as you're on 11 life before you even have a third land in play, and they still have a full hand. The deck is nuts against blue.
I've even gone so far as to try playing Enchanted Evening and Fracturing Gust in my board, but turn 5 was too late for anything I did to matter.
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4 years ago ::
May 23, 2009 - 3:10AM
#827
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Its a combo deck. It's meant to play differently from this. As was said long ago, our deck isn't really a Swans deck rather than a deck that rides on CA from cards like Jace. Manlands and Swans are both viable win-cons.
That deck basically turns Swans + Seismic into THE win-con. Not necessarily bad, but plays very differently. The fact that it's combo-oriented makes it less able to stand up against control like our version of Swans, and the builder says specifically that he "luckily played against no decks with any blue." if this is just a U/R control deck, why call it swans?
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4 years ago ::
May 23, 2009 - 5:43AM
#828
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Date Joined:
Sep 21, 2008
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if this is just a U/R control deck, why call it swans? Because it's a much more pleasing name that UR contrololololz is
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4 years ago ::
May 23, 2009 - 8:43AM
#829
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Date Joined:
Sep 26, 2006
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Because it's a much more pleasing name that UR contrololololz is We could have called it 2-Color Control. :P
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4 years ago ::
May 23, 2009 - 2:32PM
#830
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Date Joined:
Feb 23, 2004
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magma spray really improves a matchup vs Red, dealing with hellspark or figure.
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