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5 years ago ::
Mar 14, 2008 - 3:06PM
#621
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How do you know that merfolk are going to be   ? I very highly doubt that a tribal land will be released, most likely some sort of combo-pain land. I either think that merfolk will be   or be   , pulling of tri will be a hard push without a painland being released in shadowmoor. Millfolk is not a competitive deck at all.
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5 years ago ::
Mar 14, 2008 - 3:07PM
#622
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What did you not like about it? The main card that I didn't like in the build was Streambed Aquitects. Maybe Grimoire Theif instead? Trust me, theres no point in me telling you, the deck looks bad in my opinion.
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5 years ago ::
Mar 14, 2008 - 3:51PM
#623
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Do you think it would be a good idea to add aggro to the mill or mill to the aggro? Seems like to me it needs to be one of the other. I guess some sort of islandwalk would help with the aggro while milling the deck. Yeah, Im no master deck builder and I guess Im just tryin to figure how to get the Millfolk workin better, but thats a discussion for the Millfolk thread.
To xxmarinexx~ I dont know that they will make any B Merfolk, but I love U/B Mill and would love to see them expand that way. Some of the rumors about Shadowmoor, Ive been reading, suggest that the creatures may take an "unwholsome" turn. We have seen at least one spooky fish ---> Vodalian Zombie .
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5 years ago ::
Mar 14, 2008 - 7:41PM
#624
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Date Joined:
Feb 22, 2007
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okay i have both decks (aggro and mill) and they both win me games consistently enough, winning like 4 out of five games for aggro and 7 out of 10 for mill. yes, mill is weaker, but the frustration on your opponent's face when you aren't actually hurting them just makes it all the more fun. haha that being said, i think mill won't work without white... sygg and o-ring and judge are too important. that's why i'm thinking of turning my aggro into black, since black has been known to been extremely agressive but still able to control. shadowmoor will bring UB merfolk, but since we hardly have any idea what they'd be doing with it, and it's actually another block (though cross-block synergy s expected), so i wouldn't be expecting too much support. i'd love to see what it offers though, haha. grimoire thief would do well in an aggro deck, priced so well and offers good protection (if you get to RFG crucial components). i'd put my thieves in my aggro if they weren't in my mill (where they fit in better).
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5 years ago ::
Mar 14, 2008 - 7:58PM
#625
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Okay, ive only heard one opinion, cryptic command , how many in a deck?
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5 years ago ::
Mar 15, 2008 - 12:18AM
#626
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Date Joined:
May 29, 2006
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Okay, ive only heard one opinion, cryptic command , how many in a deck? 3-4, but I'd lean more towards 4. (It is really, really good. )
Just ask yourself this: is there anytime where you'd be unhappy to draw it? If you are about to lose it buys you a turn + digs (hopefully into another answer), and if you are ahead it keeps it that way. It's the Swiss-Army Knife: there is almost always something useful that it can do for you.
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5 years ago ::
Mar 15, 2008 - 8:39AM
#627
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Date Joined:
Mar 21, 2001
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okay i have both decks (aggro and mill) and they both win me games consistently enough, winning like 4 out of five games for aggro and 7 out of 10 for mill. yes, mill is weaker, but the frustration on your opponent's face when you aren't actually hurting them just makes it all the more fun. haha
that being said, i think mill won't work without white... sygg and o-ring and judge are too important. that's why i'm thinking of turning my aggro into black, since black has been known to been extremely agressive but still able to control.
shadowmoor will bring UB merfolk, but since we hardly have any idea what they'd be doing with it, and it's actually another block (though cross-block synergy s expected), so i wouldn't be expecting too much support. i'd love to see what it offers though, haha.
grimoire thief would do well in an aggro deck, priced so well and offers good protection (if you get to RFG crucial components). i'd put my thieves in my aggro if they weren't in my mill (where they fit in better). Well I have tried it without white with some success. Granted Sygg and o-ring are nice, but 8 more counterspells can help too. Since teachings isn't being played as much, counterspells are sort of off the radar. yeah fae packs a bunch, but I think a merfolk deck that packs grimoire thief and 12 other counters can wreck havoc on a lot of other decks.
As for U/B, we have seen a merfolk in those colors, (from the preview pack). we do not know what he does, but according to that card I would bet that U/B merfolk will have some support. I would really hope for a land to support it as well, but it probably will not happen.
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5 years ago ::
Mar 15, 2008 - 9:35AM
#628
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3-4, but I'd lean more towards 4. (It is really, really good. )
Just ask yourself this: is there anytime where you'd be unhappy to draw it? If you are about to lose it buys you a turn + digs (hopefully into another answer), and if you are ahead it keeps it that way. It's the Swiss-Army Knife: there is almost always something useful that it can do for you. which abilities are used most of the time?
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5 years ago ::
Mar 15, 2008 - 9:39AM
#629
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Date Joined:
Mar 21, 2001
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which abilities are used most of the time? #2 and #3 sure as heck mess up my decks. I hardly ever see CC command used to draw a card or counter a spell.
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5 years ago ::
Mar 15, 2008 - 9:53AM
#630
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...really? counter and draw are never used?
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