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4 years ago ::
Feb 12, 2009 - 12:15PM
#1531
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Date Joined:
Oct 18, 2003
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I think 6 is just too much mana for anything other than a finisher or something really impressive. Mulldrifter costs 5, but can be played on turn 3, which is the reason such a high costed card is being played. The reason I don't like it is because of the high cost and that you can't draw with it the turn you play it. It might be a little different if you didn't have to tap it, so you can get the card draw the turn it's put out, but since you can't, I wouldn't even run it. If you're looking for an card drawing outlet, Jace is WAY better for half the cost, drawing you 2 a turn, and his biggest draw back is that every so often, you'll need to make your opponent draw one too, just to keep him high enough to stay in play (or you don't have to and just get his effect for 3 turns). If you're looking to get to your finishers quicker, I'd suggest Liliana Vess. Her discard effect is nice against a lot of decks, especially against another control deck, and against Aggro it just makes them empty their hand faster. Her second ability is what i'm really looking at for this deck. Being able to drop her, and if you're ready to go off next turn, just use the second ability and drop Broodmate next turn or hit a monster Banefire. If you're looking for more card drawing, there's a ton more options than the Prophets. I like Courier's Capsule . I mean, a 3/3 for 6 that's gonna get smoked by everything in the world (PtE, Terror, Shriekmaw, Lash Out, Incinerate, Flame Jav, Firespout, Nameless Inversion, Agony Warp, etc) that doesn't win you the game is rough. Even if you play it, untap with it, you're just going to use his ability to draw you 1 card, and if it's a land, you put it into play. Even if you draw the card, you have to reveal it. I'd just run Capsule instead. -Yawg
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4 years ago ::
Feb 12, 2009 - 12:22PM
#1532
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Date Joined:
Nov 11, 2003
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There's a difference between knowing the path and walking the path.
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4 years ago ::
Feb 12, 2009 - 12:40PM
#1533
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I agree that the Skyward-Eye Prophets dont provide nearly enough effect for their cost. If you want card drawing from a creature, Arcanis would be better, but even that isnt good enough IMO.
I know I'm a dozen posts late, but I completely forgot about Wild Ricochet. It is better at stopping the big spells (especially Banefire) and its much better late in the game, but it loses its value in the mirror, as its not as good at winning counterwars, and it comes down that much later. Testing both is deffinetly in order.
Spike, I would be willing help with editing and proofreading and formatting and last-stage stuff like that. Edit: Nevermind.
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4 years ago ::
Feb 12, 2009 - 3:01PM
#1534
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Date Joined:
Mar 27, 2003
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Actually, Arcanis is interesting. Perhaps not really better than Tidings, though.
It's really not even about giving niche cards to black.
It should be about giving black cards to Niche.
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4 years ago ::
Feb 12, 2009 - 7:53PM
#1535
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Hey all, new to 5cc here and after browsing through the forums, i had an nteresting thought. We know that maelstrom angel lets you play a spell for free, now that Banefire is coming into 5cc decks, what happens if we maelstrom into a banefire. Would that be an auto win? Or would that be incredibly underwhelming.
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4 years ago ::
Feb 12, 2009 - 8:09PM
#1536
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Date Joined:
Oct 10, 2007
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Hey all, new to 5cc here and after browsing through the forums, i had an nteresting thought. We know that maelstrom angel lets you play a spell for free, now that Banefire is coming into 5cc decks, what happens if we maelstrom into a banefire. Would that be an auto win? Or would that be incredibly underwhelming. incredibly underwhelming for free spells X=0
there is a new 5cc thread on the front page so people should stop posting in this thread
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4 years ago ::
May 13, 2009 - 2:07AM
#1537
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Date Joined:
Jan 30, 2009
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Wow, pump your fist if your faeries opponent is dumb enough to play 2 Bitterblossoms against you. Sweep the board once and the game is yours.
Play the faerie matchup however you like, I just strongly recommend that you don't try to destroy a Bitterblossom with Esper Charm. Countering is okay, but you almost never want to destroy the blossom with the charm. Wait what? I thought that was the purpose of Esper Charm...
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4 years ago ::
May 13, 2009 - 6:35AM
#1538
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Date Joined:
Jul 12, 2008
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Wait what? I thought that was the purpose of Esper Charm... Always draw two against fae. Well, not always, but 99% of the time when you obviously won't by not blowing it up. You win this matchup because of the card advantage they lack. After their hand is worn down and yours if full you can control the combat step until you get board advantage or they kill themselves.
The only deck I would say to destroy the enchantments is for tokens, with the Glorious Anthems. But even then that's considering you have a wrath effect in your hand, if not, you most likely should dig for one. And any pesky enchantments of course, but bitterblossom you usually don't mind seeing. But I would blow up the tokens decks Bitterblossoms before the Faerie decks.
The purpose of Esper Charm is an instant speed draw 2. The discard and enchantment removal is just gravy. If you didn't have to Ambitions something, creature EOT card advantage.
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4 years ago ::
May 13, 2009 - 11:44PM
#1539
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Date Joined:
Mar 30, 2001
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Wait what? I thought that was the purpose of Esper Charm... No. You want to use Esper Charm for its instant speed draw.
Lets look at an example:
your opponent plays a blossom. You could either charm it, or charm yourself. If you charm the blossom, you instantly turn every other copy of blossom in their deck into the best possible rip for them. If you DON'T charm it, you leave all those other copies as virtually dead cards. As a6x said, if they play double blossom you pump your fist and win the game. The instant speed sweepers just rape double blossom so hard. Now, if you charm yourself, in addition to possibly leaving them with dead cards (and definitely leaving them with dead potential draws), you are gaining +2 cards in your hand. Those 2 cards are good. REALLY good. No matter what they are. In the fae matchup you really, REALLY want those cards. The more you dig, the more likely you are to find that sweeper, or that counterspell, or that pte/terror/spot removal of your choice for clique, or that plumeveil, or even that cruel/broodmate.
Fighting a war over their blossom is usually not one that you want to engage in IMO. It is just a losing proposition most of the time. I didn't even get into the instant speed scion making your spell fizzle nonsense. I think a lot of people are still in the mindset of block + last season, where every other mu was a fae mirror. In the fae mirror, everything revolves around blossom, so you really wanna have the blossom advantage. Not so in this format.
Counter it on the way down if you can, but don't fight wars over it once its on the table. Even with your celestial purges. Don't board them in vs fae (unless you know they have scepter). Fighting wars over it with esper charm is bad bc you are giving up 2 good cards in your grip (by way of losing the draw 2), but boarding in purges is incorrect as well bc you are boarding out useful cards for potentially dead ones. You'd rather have more cards that advance you towards controlling/winning the game, wether they have blossom or not. They CAN win without blossom, and you don't wanna just have a dead card sitting in hand.
Look at it like this: your deck is designed to beat their blossoms post board (and to some extent preboard). You have sweepers and plumeveils and all that jazz for their blossoms. If you blow up blossom, those become largely dead cards in your hand, and make 3 more cards in their deck AMAZING rips as opposed to dead rips (at which point, to be fair, the sweepers in your hand would turn back on).
It just isn't the fight you wanna pick with fae.
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4 years ago ::
May 16, 2009 - 4:36PM
#1540
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question about abundance : What if you named a card that wasn't in the deck? Could you completely rearrange the deck in the order you wanted, when you put them at the bottom of the deck? EDIT: oops, I misread the card... I thought it said A land or nonland card... if so, it would've been insane. However, this brings to mind a combo deck (not standard) where there aren't any lands... just mana-producing artifacts...
Decks I play: Esperghast, a deck filled with tech over the brim. Jack’s Beanstalk Army, a land-ramping token deck. NayaFire, a combo TurboFog deck that wins with Runeflare Trap.
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