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4 years ago  ::  Feb 12, 2009 - 9:01AM #1521
Niche
Date Joined: Apr 25, 2008
Posts: 8,571
Hellspark eh?

Hellspark doesn't actually have to be answered as he kills himself for you. So he's just burn. Is burn really that much of a problem? I always played control where burn just doesn't matter until it can kill me.

And don't Kitchen Finks/RWM/Plumeveil amasculate the Hellspark to an extent?

Thanks for the input!

EDIT: Yes, I'm working on a Sligh build and I'm being told Hellspark is better for Sligh than a goblin sligh using Outlander and Deathraiders (which enable earwig+snitch nicely). I didn't come out and say it initially because I wanted to try for some unbiased feedback from the opposition.


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4 years ago  ::  Feb 12, 2009 - 9:06AM #1522
Zdarlight_
Date Joined: Jul 12, 2008
Posts: 215

gamegeek2 wrote:

I would put Hellspark as the most problematic, as it is basically a guaranteed 6 damage against us unless we have Plumeveil.

The most problematic 2 drop of all 2 drops is clearly Tidehollow Sculler.


Agreed

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4 years ago  ::  Feb 12, 2009 - 10:51AM #1523
Spike_Tribop
  • SAVAGE
Date Joined: Nov 11, 2003
Posts: 593
I'm going to begin working on a new thread if I'll have the support of those currently active in this one.

Thoughts?
There's a difference between knowing the path and walking the path.
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4 years ago  ::  Feb 12, 2009 - 10:59AM #1524
Xukko_The_Unholy
Date Joined: Oct 11, 2002
Posts: 837

Zdarlight_ wrote:

My list:

4 Reflecting Pool
4 Vivid Creek
3 Vivid Marsh
3 Vivid Meadow
2 Savage Lands
3 Mystic Gate
2 Cascade Bluffs
2 Sunken Ruins

3 Broodmate Dragon
4 Mulldrifter
4 Kitchen Finks

4 Broken Ambitions
2 Path To Exile
2 Terror
2 Volcanic Fallout
4 Esper Charm
3 Wrath Of God
4 Cryptic Command
2 Cruel Ultimatum

SB:
2 Ajani Vengeant
2 Banefire
2 Mind Shatter
1 Volcanic Fallout
1 Wrath Of God
1 Liliana Vess
3 Vendilion Clique
3 Celestial Purge


I thought you numbers looked a little too good to be true. . . 23 land?..... You're a crazy SoB.

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4 years ago  ::  Feb 12, 2009 - 11:03AM #1525
Zdarlight_
Date Joined: Jul 12, 2008
Posts: 215

Xukko_The_Unholy wrote:

I thought you numbers looked a little too good to be true. . . 23 land?..... You're a crazy SoB.


I forgot the three islands, thanks for noticing.

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4 years ago  ::  Feb 12, 2009 - 11:06AM #1526
Xukko_The_Unholy
Date Joined: Oct 11, 2002
Posts: 837

Niche wrote:

Here's an outside->in question to you 5cc players.

Which of these 2 drops is the most problematic for 5cc? Note that I'm not asking about 2 drops in general, just regarding the list below:


Feel free to rate them in order of irritation factor as well.

Thanks!


Anything with Unearth and/or haste is a problem. More so, unearth though. So, Hellspark fo-sho.

Spike_Tribop wrote:

I'm going to begin working on a new thread if I'll have the support of those currently active in this one.

Thoughts?


You got my support Spike.

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4 years ago  ::  Feb 12, 2009 - 11:21AM #1527
Hdier
Date Joined: Aug 13, 2007
Posts: 1,968
Spike sounds fine to me.

I haven't heard about anyone on this...what do you think of using the Skyward Eye Prophets as a late-game draw engine? I haven't been able to test much, but I think that they might be draw spell 9-10 next time I get a chance. I like the ability to stick any lands right into play, and they can swing for 3 in addition to the drawing (if your opponents board is clear). They don't die to Fallout, so they don't have the same problem that the Shusher did. They obviously die to the normal creature removal, but they could replace Jace for decks that run him.

Thanks,
Hdier
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4 years ago  ::  Feb 12, 2009 - 11:24AM #1528
Zdarlight_
Date Joined: Jul 12, 2008
Posts: 215

Spike_Tribop wrote:

I'm going to begin working on a new thread if I'll have the support of those currently active in this one.

Thoughts?


You have mine too.

Hdier wrote:

Spike sounds fine to me.

I haven't heard about anyone on this...what do you think of using the Skyward Eye Prophets as a late-game draw engine? I haven't been able to test much, but I think that they might be draw spell 9-10 next time I get a chance. I like the ability to stick any lands right into play, and they can swing for 3 in addition to the drawing (if your opponents board is clear). They don't die to Fallout, so they don't have the same problem that the Shusher did. They obviously die to the normal creature removal, but they could replace Jace for decks that run him.

Thanks,
Hdier


We can also play Broodmate Dragon/Cruel Ultimatum/Banefire and win in a few turns.

It's not a bad card, but we just don't need it in my opinion.

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4 years ago  ::  Feb 12, 2009 - 11:35AM #1529
Hdier
Date Joined: Aug 13, 2007
Posts: 1,968
If you draw it...I'm running 2xBroodmate and 1xCruel right now, and I usually don't see either one until turn 8 or so. This is testing a deck with 8 draw spells, 4 each of Mulldrifter and Esper Charm.
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4 years ago  ::  Feb 12, 2009 - 12:01PM #1530
gamegeek2
Date Joined: Sep 19, 2006
Posts: 2,859
Go ahead, Spike.
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