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5 years ago ::
Oct 15, 2008 - 11:56AM
#1
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Five-Color Control  What is Five Color Control?Five Color Control is a deck that uses the Vivid Land plus Reflecting Pool manabase in order to have access to the best effects in the format. It keeps up with aggro in the early game with speed bumps like Kitchen Finks, point removal like Bant Charm, and sweepers like Wrath of God. It gains card advantage as the game goes on via Mulldrifter and Esper Charm. It counters your opponents key spells with cards like Cryptic Command before it eventually finishes the game with a gamebreaking spell like Cruel Ultimatum followed up by a finisher like Cloudthresher. It is one of the best decks in the format, and should definitely be part of your testing gauntlet. What cards go in Five Color Control?The sample lists below give you a pretty good idea of what solid card selections for this archetype are. Most of these lists are here as a starting point, which you will adapt to your metagame. Sample Lists:Spoiler:
Show
 Matchups: Note: I've only included matchups for decks that have Top 8'd recent US events, which for now, is only Magic-League tourneys and The Star City Cruise Qualifier. Kithkin: 60/40. The key here is to Wrath when under early pressure, holding them off with Cryptic Commands and Kitchen Finks - and to make sure you don't let a Cloudgoat Ranger or Spectral Procession beat you. Red Deck: 65/35. This matchup is really easy, as your Bant Charms, possibly Condemns, and Cryptic Commands to hold off their Demigods, sweepers to stop the early aggressive drops, and Kitchen Finks to ensure their burn doesn't get there. Their main way to beat you is a Stigma Lasher hitting you followed by a lot of burn. If you can stop an early Lasher, you should pretty much always do so. Five Color Merfolk: 60/40. The important thing is to be sure to save your answers for the big threats, like Chameleon Colossus or Oona. Sygg can be annoying, as he gets in under countermagic and starts to counter your removal, but this matchup shouldn't be too hard. Timely Wrathing, smart removal usage, and superior card advantage should carry you to victory here. Faeries: 50/50. This matchup got a lot better with the printing of Esper Charm. As long as you can answer their Bitterblossom, they have a tough time actually winning the game. They become very reliant on Mistbind Clique, who is pretty easily answered. However, if they play Bitterblossom and you can't answer it, you're in trouble. This matchup is a coin toss, and will come down to playskill more often than not. Mirror: 50/50. The mirror match comes down to who can resolve and protect their bomb first. Mana and card advantage are crucial. In this matchup, you love to see opening hands with 4-5 lands in them. You have to be careful when you tap out, as you really don't want an opponent resolving a Cruel Ultimatum, Oona, a Nucklavee, or something similar against you. How to Build a Manabase
This is my very basic and simple way of doing it.
Steps: [u]Vivid Lands: 1) You are a heavily blue deck (assuming that you're not playing Stacks), so run 4 Vivid Creeks. 2) Most 5cc decks have high emphasis on Bant colors with splashes of Red and Black. You have to ask yourself: Is my deck more heavily Green or White? The answer is most likely white, considering you're probably running 6-8 charms that use UW in the casting cost. So you should add 4 Vivid Meadow. 3) Next ask yourself if you want to run 11 or 12 Vivid Lands. Most people choose to run 12, so I'll use that as an example. If you;'re running 12, then you have 4 slots to play with; this is where you add in your Green, so 3 Vivid Groves. 4) Lastly, ask yourself: Am I more heavily Red or Black? Most people answer Black because it's BBB for Ultimatum, BB for Mind Shatter, B for Esper Charm, and the only Red is Pyroclasm/Firespout and the double Red for Ultimatum. So you fill in the last Vivid slot with 1 Vivid Marsh.
Filter Lands: 1) Since you're more focused on the UWG colors, run about 3 of UG Filter (Flooded Grove) and 3 of the UW one (Mystic Gate). Of course you could run one as a 4-of, or maybe one as a 2-of, but 3 of each is a nice midway strategy 2) If you're more heavily black, run 2 UB Filterlands (Sunken Ruins). If more heavily Red, run 2 Cascade Bluffs. 3) If your answer was Black to step 2, run 1 Cascade Bluffs. If your answer was Red, then run 1 Sunken Ruins.
(Most people will be more heavily black)
Reflecting Pools: 1) Run 4 of them.
Filler: 1) Most lists will ahve 1-3 spots left. Some people just play Islands, since they activate all the Filter Lands, and I personally choose to run Painlands for a little extra fixing. If running pains, your preference between Adarkar Wastes and Yavimaya Coast.
Hope this was semi-helpful!
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5 years ago ::
Oct 15, 2008 - 12:35PM
#2
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Wasn't there already a thread established for Quick'N'Toast?
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5 years ago ::
Oct 15, 2008 - 12:42PM
#3
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Date Joined:
Jun 21, 2007
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Yes! A fresh new thread, hopefully this will be put in the DTB section soon.
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5 years ago ::
Oct 15, 2008 - 12:42PM
#4
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Wasn't there already a thread established for Quick'N'Toast? Atmapalazzo asked me to make a new one.
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5 years ago ::
Oct 15, 2008 - 8:39PM
#5
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- Forum Guide
- Oh, the redhead said to shred the cello
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Ali is one of my playtesting partners and good friends. I ran that 75 at the SCG qualifier, and went 2-1-2 drop.
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5 years ago ::
Oct 15, 2008 - 8:40PM
#6
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Date Joined:
Sep 20, 2008
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Atmapalazzo asked me to make a new one. Very simple, very solid thread. Good job.
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5 years ago ::
Oct 15, 2008 - 9:23PM
#7
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Date Joined:
Oct 16, 2007
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Good thread. Please put the winning decklists in sblocks, it'd look much more attractive and less cluttered that way!
Team GFG - Glux's Fine Gents
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5 years ago ::
Oct 16, 2008 - 12:04PM
#8
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Moving this thread to the DtB now...
And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real. --Erin McKean, Redefining the Dictionary
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5 years ago ::
Oct 16, 2008 - 1:41PM
#9
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Date Joined:
Jul 11, 2008
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Excellent, this has been way over due! Of course the most versatile deck is a DtB!
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5 years ago ::
Oct 16, 2008 - 2:50PM
#10
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Date Joined:
Sep 17, 2006
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I've been testing a deck with Cruel Ultimatum for the past couple weeks, but I didn't spread it into [mana]G[/mana] beyond Firespout and avoided [mana]W[/mana] entirely. With the manabase so flexible, though, I suppose it's doable. I don't have some stellar T-8 finish to attach my list to, and it might be getting off-topic to really post that list here (now, anyway). Instead, what about some of the alternatives? Even if this takes it out of 5-color, I think the discussion remains germane, as the central win con and strategy remains. Basic staples I heartily agree with: Reflecting Pool and Vivid lands, of course. Cruel Ultimatum , though I prefer 3 instead of 2. Nucklavee , again I run 2 instead of 1. Firespout , an essential piece, probably as a 2-of. Mulldrifter , Cryptic Command , and Wrath of God . No good reason not to run 4 of each, though WoG wasn't on my initial list and now I feel sheepish for it. Beyond these, though, the rest feels pretty negotiable, with a lot of room for improvement. Cards none of them ran that might be worth consideration: Shriekmaw (3 or 4, probably instead of Kitchen Finks ) Bitterblossom (4-of as an alternative to Cloudthresher ) Torrent of Souls (1 or 2 max) Things I don't like from the CQ decks or Chapin: Pyroclasm - Naya Charm has more versatility for little marginal cost. Negate and Remove Soul - Too narrow in their applications, too often have one when you need the other. Bant Charm would also fail this test, IMHO, but it also obsoletes Condemn in this deck. So, my $0.02 for this deck idea.
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