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1 year ago  ::  Mar 04, 2012 - 11:23AM #741
Libe
Date Joined: Jul 20, 2006
Posts: 6,027
Spiral of Balance

Sorcery
Return target permanent card from your graveyard to your hand, then return target instant or sorcery card from your graveyard to your hand. Exile Spiral of Balance.
"There is no weapon greater than a sound mind and a strong body working in unity." —Anire, He Who Walks


Needs a better name. Suggestions?

Edit: Silent Meditation Spiral of Balance 
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1 year ago  ::  Mar 04, 2012 - 11:33AM #742
ParadOxymoron
Date Joined: Dec 10, 2005
Posts: 2,671
Spiral of Balance?

As for Devouring Chasm, I think maybe it should allow them to sacrifice a land instead if they want. Like with Fissure . Just for flavor reasons. But I get that that's not what you're getting at. I agree that edicts make perfect sense in red, especially when you take into account that anti-regeneration is more red than anything else.
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1 year ago  ::  Mar 04, 2012 - 11:38AM #743
Libe
Date Joined: Jul 20, 2006
Posts: 6,027

Mar 4, 2012 -- 11:33AM, ParadOxymoron wrote:

Spiral of Balance?



Better. I'll go with that for now.

Mar 4, 2012 -- 11:33AM, ParadOxymoron wrote:

As for Devouring Chasm, I think maybe it should allow them to sacrifice a land instead if they want. Like with Fissure . Just for flavor reasons. But I get that that's not what you're getting at. I agree that edicts make perfect sense in red, especially when you take into account that anti-regeneration is more red than anything else.



That's not a bad idea but it would make it an entirely different card. Like you said, that's not quite what I'm going for here. Although, flavorfully, it would make more sense for the land and the creature to be destroyed:

Earthen Maw

Sorcery
Target player sacrifices a land and a creature without flying.

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1 year ago  ::  Mar 05, 2012 - 2:25AM #744
ParadOxymoron
Date Joined: Dec 10, 2005
Posts: 2,671

Mar 4, 2012 -- 11:38AM, Libe wrote:

Although, flavorfully, it would make more sense for the land and the creature to be destroyed:

Earthen Maw

Sorcery
Target player sacrifices a land and a creature without flying.





Also, I really like Germinate! I'd play it if it were printed. Although, it's a lot more powerful than Wood Elves , and I wouldn't be surprised, if Wizards were to print a card with the same effect, to see them cast it at . But that would be a really boring card, so good on you.

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1 year ago  ::  Mar 05, 2012 - 9:04AM #745
Libe
Date Joined: Jul 20, 2006
Posts: 6,027

Mar 5, 2012 -- 2:25AM, ParadOxymoron wrote:

Also, I really like Germinate! I'd play it if it were printed. Although, it's a lot more powerful than Wood Elves , and I wouldn't be surprised, if Wizards were to print a card with the same effect, to see them cast it at . But that would be a really boring card, so good on you.



But Wood Elves can search for nonbasic forests and he puts them onto the battlefield untapped, unlike Germinate. So I think they're probably better, overall.

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1 year ago  ::  Mar 05, 2012 - 12:19PM #746
ParadOxymoron
Date Joined: Dec 10, 2005
Posts: 2,671
Word. I always forget about the nonbasic thing. For the longest time I was completely mystified as to why everyone was playing Farseek . And the untapped thing is definitely something I missed. Good call.
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1 year ago  ::  Mar 22, 2012 - 4:22PM #747
Libe
Date Joined: Jul 20, 2006
Posts: 6,027
Hello. How've you been? Good? Good.

Here's a card.

Berserker Rage

Instant
Target attacking creature gets +3/+0 and gains trample until the end of turn. That creature is indestructible this turn.


I like to think I've got a good eye when it comes to what is and isn't acceptable color bleed. After all, I've been doing this silly design stuff for an embarassingly long time and I couldn't help but learn a thing or two (I've almost been here for six years. That's, like, sixty years in internet time). Red doesn't typically get indestructibility, but is this an acceptable bleed given the restriction? I think it is, but I'd like feedback.

I also toyed with a "indestructible until the end of combat" version, and while it was cute and probably more flavorful, it was too narrow to get the nod over this one.
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1 year ago  ::  Mar 31, 2012 - 10:46AM #748
Libe
Date Joined: Jul 20, 2006
Posts: 6,027
Sticky Ooze

Creature -- Ooze
At the beginning of your upkeep, attach all equipment to Sticky Ooze.
Equipment attached to Sticky Ooze lose their equip abilities.
Not every problem can be solved by hitting it with a sword.
4/4
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1 year ago  ::  Mar 31, 2012 - 11:05AM #749
Mown
Date Joined: Apr 28, 2008
Posts: 16,676
The flavor text makes it sound that there are some problems you can solve by hitting it with a sword.

I don't quite like how it gets the equipment, but I have no better suggestions.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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1 year ago  ::  Mar 31, 2012 - 1:49PM #750
Libe
Date Joined: Jul 20, 2006
Posts: 6,027

Mar 31, 2012 -- 11:05AM, Mown wrote:

The flavor text makes it sound that there are some problems you can solve by hitting it with a sword.



If there is one, I haven't found it.

I don't quite like how it gets the equipment, but I have no better suggestions.



Yeah, I had a hard time with that. I tried an ETB trigger, a version where you only stole one during each upkeep (Which actually might be the better option) and a clunky but more flavorful one where it stole equipment from creatures that it blocked or was blocked by.

I am open to any suggestions for improvements.

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