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4 years ago ::
Dec 08, 2008 - 9:57AM
#1181
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Date Joined:
May 12, 2005
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Here is the list that I have been toying around with. TurboFogLands: 2 x 5 4 x *Caves of Koilos 4 x *Fetid Heath 4 x *Forbidding Watchtower 2 x *Mistveil Plains 4 x *Terramorphic Expanse 5 x *Plains 2 x *Swamp Spells: 3 x 5 4 x *Howling Mine 4 x *Batwing Brume 4 x *Angel's Song 4 x *Pollen Lullaby 4 x *Runed Halo 3 x *Story Circle 4 x *Spiteful Visions 4 x *Wrath of God 2 x *Austere Command 2 x *Beacon of Immortality The only cards that I am a little uncomfortable with are the Forbidding Watchtower s. With them being to only "creatures" in the deck...they will more often than not get Stone Rained . What do you guys think? I really like Mistveil Plains in here. Its quite easy to get up and running...and with 6 shuffle effects from Terramorphic Expanse and Beacon of Immortality ...you will get a lot of use out of your cards.
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4 years ago ::
Dec 09, 2008 - 11:57AM
#1182
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Date Joined:
May 27, 2008
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Yeah, I'm now running this build. TurboSmog//Lands 3 x Vivid Meadow 2 x Mistveil Plains 2 x Rugged Prairie / Plains 2 x Fetid Heath 6 x Plains 5 x Swamp // Creatures 3 x Sleeper Agent 1 x Purity //Spells 1 x Syphon Life 2 x Beacon 4 x Firespout / Hallowed Burial 4 x Holy Day 4 x Batwing Brume 4 x Pollen Lullaby 4 x Angelsong 2 x Ruined Halo 3 x Story Circle 4 x Howling Mines 4 x Spiteful Visions //SB: 4 x Luminesce 4 x Burrenton Forge-Tender 4 x Oblivion Ring 3 x Hoofprints of the Stag I currently don't have Hallowed Burail, which is why Firespout is there. I'm aware of Infest, but Infest is not good enough in my meta. Any advice agesnt QnT / Planewalkers / Fish? =/
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4 years ago ::
Dec 09, 2008 - 9:26PM
#1183
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Date Joined:
Sep 15, 2007
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Yeah, I'm now running this build. TurboSmog
//Lands 3 x Vivid Meadow 2 x Mistveil Plains 2 x Rugged Prairie / Plains 2 x Fetid Heath 6 x Plains 5 x Swamp
// Creatures
3 x Sleeper Agent 1 x Purity
//Spells
1 x Syphon Life 2 x Beacon 4 x Firespout / Hallowed Burial
4 x Holy Day 4 x Batwing Brume 4 x Pollen Lullaby 4 x Angelsong
2 x Ruined Halo 3 x Story Circle 4 x Howling Mines 4 x Spiteful Visions
//SB:
4 x Luminesce 4 x Burrenton Forge-Tender 4 x Oblivion Ring 3 x Hoofprints of the Stag
I currently don't have Hallowed Burail, which is why Firespout is there. I'm aware of Infest, but Infest is not good enough in my meta. Any advice agesnt QnT / Planewalkers / Fish? =/ For planeswalkers, Primal Command, which works well in TurboFog anyway. You'll need more Vivids, but they're not expensive, and TurboFog can roll with 12 Vivids no problem. Oblivion ring is good too, but has it's well-known issues.
For QnT,a nd anything with counter spells... now there's the problem. I've been trying for a long time to make a TurboFog deck that can survive control, but its a big challenge. Some people run Cryptic Command as a fog that can counter, and then pack a few more counter spells. Guttural Response will get a few of your fogs to resolve.
Attitude reflects leadership.
Vindicated! * HawkBlade is aggro/control! * Post-ban HawkBlade! * Jace, the Mind Sculptor is good! * End-of-Lorwyn TurboFog!
‘Everything that needs to be said has already been said. But since no one was listening, everything must be said again.’ – André Gide
'...but if you're repeating yourself in an online forum, chances are you're just feeding a troll.' - Rat Bastardsen
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4 years ago ::
Dec 09, 2008 - 11:58PM
#1184
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Date Joined:
Apr 23, 2008
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Perhaps a Rock version? Green gives Vexing Shusher . Or we could splash Red for Sudden Impact ... Maybe a Red/White Control version, splash black? Red gives anti-Colossus tech as well. And Moonhold .
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4 years ago ::
Dec 10, 2008 - 2:32PM
#1185
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I find the Turbofog varient with the best matchups in this meta is Jacefog with Rings of Brighthearth . If you land an early Jace on 5cc you've basically won. You're countermagic should be able to keep them off countermagic. Fae as always is a dismal matchup. I'm wating for something that will improve this matchup. If anyone has some U/W sideboard tech let me know. Kithkin and Elves is pretty much always a blowout in our favor. Merfolk is certainly a fovorable matchup, but they do have a tendency to counter the right burn to swarm us, but they will have to send some at Jace so you can recover. RDW can be tough game1 especially if they are playing heavy burn (which they usually aren't). Story Circles and Luminesce from the board are important, but make sure if they sideboard anything that you put in some enchantment hate to deal with Everlasting Torment . Tokens aren't a problem as you have board sweepers and countermagic for their wincons. And without further adu here is my most up to date list: 4x Jace Beleren 4x Cryptic Command 3x Holy Day 4x Wrath of God 2x Hallowed Burial 4x Angelsong 4x Pollen Lullaby 4x Dream Fracture 3x Rings of Brighthearth 4x Howling Mine 4x Mystic Gate 4x Adarkar Wastes 10x Plains 6x Islands I really feel bad about not maindecking Runed Halo , but I can't find room.
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