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Switch to Forum Live View [Pre-Archetype] TurboFog!
6 years ago  ::  May 11, 2007 - 4:45PM #11
Tactic
Date Joined: Jan 10, 2007
Posts: 7
Here's my TurboFog post from a couple months ago if you're interested.

http://boards1.wizards.com/showthread.php?t=779205

We had a pretty good and interesting discussion of the possibilities.

TurboFog is a classic deck that goes way back - a really cool take on milling.

I might resurrect it with Future Sight when Rites of Flourishing enables Howling Mines 5 - 8, essentially. Then it would be White, Green, Black...


Also, with black - you get both Darkness and Extirpate. In this deck, Extirpate is really great main deck - it mills their deck away, guts their threat conditions and with green for Recollect or Reclaim - you get many uses out of it...

Tactic
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6 years ago  ::  May 11, 2007 - 5:15PM #12
VGN
Date Joined: Aug 21, 2005
Posts: 61
Replace Reclaim with Jotun Grunt for white recursion.

Edit: if you replace the Rites along with the reclaims with Millstone or Whetwheel , you can drop the forests and go monowhite.
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6 years ago  ::  May 11, 2007 - 5:47PM #13
Rhapsody
Date Joined: Jan 3, 2007
Posts: 410
I have seen a similar build to this one that ran W/B/g. By adding black, as stated by Tactic you get darkness, extirpate, and also Damnation as wel as wrath. Maybe 3 of each wrath and damn. The grunts are also an alternate wincon while returning key cards to your deck. I like this idea alot though. And yes it does sound VERy annoying to play against. Could you fit in the proclomation/ martyr of sands engine for added life and or annoyingness??
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6 years ago  ::  May 11, 2007 - 6:10PM #14
TimeFlip
Date Joined: Dec 11, 2002
Posts: 423

Tactic wrote:

Here's my TurboFog post from a couple months ago if you're interested.

http://boards1.wizards.com/showthread.php?t=779205

We had a pretty good and interesting discussion of the possibilities.

TurboFog is a classic deck that goes way back - a really cool take on milling.

I might resurrect it with Future Sight when Rites of Flourishing enables Howling Mines 5 - 8, essentially. Then it would be White, Green, Black...


Also, with black - you get both Darkness and Extirpate. In this deck, Extirpate is really great main deck - it mills their deck away, guts their threat conditions and with green for Recollect or Reclaim - you get many uses out of it...

Tactic


Hey, I read your thread and picked up some interesting stuff. I'm somewhat hesitant on adding black since for one, three colors is less consistant than two colors. Extirpate and Darkness seem like good additions though. The two decks I've had problems with are boros and counter decks. I think Boros is just me playing bad and not countering Char s with Dawn Charm s. Counter decks are different since they don't attack that much. Quagnoth is my proposed solution to that, but I'm wondering if there's more that could help the matchup. Teferi, Mage of Zhalfir wrecks the fog effects, so that seems like another card to take note of.

Rites of Flourishing definitely helps this deck, both by adding draw cards and helping your lands turbo. Chronomantic Escape is also a good card for the fog effect. I used to have Jhoira's Timebug in this deck and it's really nice when you chain Chronomantic Escape s. I think another possiblity(especially in a black build) is Chronosavant and voluntarily giving up turns; since escape goes away at your next turn, those extra turns the opponent has no attack.

Anyways, I think I'll experiment with the W/B version. I think the advantage here is the added disruption via discard. The escape/chrono is gonna be the key here, and with an additional 8 fogs( Sudden Spoiling / Darkness ), the recursion is less of a problem. Plus you get Sudden Death for Teferi while still having Damnation to wipe the board.

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6 years ago  ::  May 11, 2007 - 6:31PM #15
Urza_the_Tyrant
Date Joined: Jan 11, 2007
Posts: 128
[COLOR="Magenta"]Maybe switch to snow basics giving you access to Mouth of Ronom so you can deal with troublesome creatures (read: Teferi).[/COLOR]
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6 years ago  ::  May 11, 2007 - 6:36PM #16
GrandHero
Date Joined: Feb 9, 2007
Posts: 28

GrandHero wrote:

? Did you ever read Ivory Mask ?


Well let's see. Ivory Mask costs 4 and Ignite Memories costs 5.

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6 years ago  ::  May 11, 2007 - 10:44PM #17
theXfactor
Date Joined: Feb 12, 2006
Posts: 19

GrandHero wrote:

Well let's see. Ivory Mask costs 4 and Ignite Memories costs 5.


Seething Song, Rite of Flame, Lotus Bloom, SSG, etc. can help get that IM out very fast when needed(and if they are playing the Quicken version, they can go off in response to your Ivory Mask). Trust me, i actually play the IM deck and i will say that Ivory Mask makes the game an auto-lose, but game 2, they will side into EtW and/or Grapeshot(yes, the Mask negates it, but it is still a valid win-con).

You won't always have a Ivory Mask, anyway. Plus, there aren't very many decks that SB the Mask, much less MD it.

But yeah, i am tired of this, especially since it isn't entirely relevant to this deck in particular(Sorry Time_Flip).

On topic: I think i am going to test the verison with Jotun Grunt and possibly a Martyr of Sands lifegain engine. I think they will make this deck 1)More annoying, and 2)Better(lol).

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6 years ago  ::  May 12, 2007 - 5:57AM #18
TimeFlip
Date Joined: Dec 11, 2002
Posts: 423
I'm gonna work on making this pre-archtype status. I haven't found a good build with black yet(the one I made didn't too well) so if someone could recommend one that would be much appreciated. I'll work on the main post as time progresses, so please check up on it.

As far as the matchups I have had, I loved the Bridge from Below matchup. When he went off with his combo, I Holy Day 'd. Then I played Chronomantic Escape so he'd deck himself. So far this deck has been doing really well against aggro but mediocre against control. I still want to playtest more throughly so expect play results soon.
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6 years ago  ::  May 12, 2007 - 6:24AM #19
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

TimeFlip wrote:

So far this deck has been doing really well against aggro but mediocre against control.


With black you can add discard, that should help.

However, a little splash for Zur's Weirding (you just use it to put their wins into the yard, or deny problem spells) or a transform sideboard with some Wheaterseed Totems and Call of the Herd, as well as Crovax could help.

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6 years ago  ::  May 12, 2007 - 6:49AM #20
Tactic
Date Joined: Jan 10, 2007
Posts: 7

TimeFlip wrote:

Hey, I read your thread and picked up some interesting stuff. I'm somewhat hesitant on adding black since for one, three colors is less consistant than two colors. Extirpate and Darkness seem like good additions though. The two decks I've had problems with are boros and counter decks. I think Boros is just me playing bad and not countering Char s with Dawn Charm s. Counter decks are different since they don't attack that much. Quagnoth is my proposed solution to that, but I'm wondering if there's more that could help the matchup. Teferi, Mage of Zhalfir wrecks the fog effects, so that seems like another card to take note of.

Rites of Flourishing definitely helps this deck, both by adding draw cards and helping your lands turbo. Chronomantic Escape is also a good card for the fog effect. I used to have Jhoira's Timebug in this deck and it's really nice when you chain Chronomantic Escape s. I think another possiblity(especially in a black build) is Chronosavant and voluntarily giving up turns; since escape goes away at your next turn, those extra turns the opponent has no attack.

Anyways, I think I'll experiment with the W/B version. I think the advantage here is the added disruption via discard. The escape/chrono is gonna be the key here, and with an additional 8 fogs( Sudden Spoiling / Darkness ), the recursion is less of a problem. Plus you get Sudden Death for Teferi while still having Damnation to wipe the board.


Glad to see you made it through the thread...
The win conditions for TurboFog show be library depletion. To focus on alternate win conditions will only dilute the deck. Eventually we found Millstone itself to be unnecessary, exchanging it for greater ability to get Howling Mine on the table, since this deck lives and dies by Howling Mine/Rites of Flourishing.

Teferi is dealt with by adding snow lands and Mouth of Ronom if you read closely. We ended up with a Flagstones, Ghost Quarter, Shocklands, Snow-Basics mix that really was a deck-thinning engine.

Have fun.

Tactic

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