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Flag screent September 7, 2008 3:41 PM PDT
4x Jace
4x Cryptic Command
4x Dawn Charm
4x Rings of Brighthearth
4x Wrath of God
2x Hallowed Burial
4x Broken Ambitions
4x Howling Mine
2x Teferi's Moat
4x Pollen Lullaby

24x Lands

Spitballed this one. Thoughts?
Flag Spike_Tribop September 7, 2008 5:29 PM PDT
I was playing around with my current T2 build thats W/b and toying with the manabase to add blue to support Sam Jackson 's Moat and I settled with this:
Spoiler: Show

// Lands
8 [CS] Snow-Covered Plains
4 [EVE] Fetid Heath
4 [SHM] Reflecting Pool
4 [LRW] Vivid Meadow
2 [SHM] Mystic Gate
2 [LRW] Vivid Marsh

// Creatures
4 [CS] Martyr of Sands

// Spells
4 [10E] Wrath of God
3 [LRW] Pollen Lullaby
4 [10E] Howling Mine
4 [PLC] Dawn Charm
4 [SHM] Runed Halo
4 [EVE] Batwing Brume
4 [SHM] Spiteful Visions
2 [LRW] Crib Swap
3 [TSB] Teferi's Moat

// Sideboard
SB: 2 [10E] Condemn
SB: 4 [MOR] Bitterblossom
SB: 3 [SHM] Greater Auramancy
SB: 2 [LRW] Crib Swap
SB: 4 [10E] Aura of Silence


I hate looking at this "post rotation" as we don't know the entire new set yet, nor how it will affect standard, but it looks pretty simple. Right now Crib Swap is there for Magus, post-Magus we no longer need that tool. Oblivion Ring offers a more versatile, yet less instantaneous removal spell, but will we really need it?

Jace, Cryptic, Moat, and several spoiler cards make blue tempting, but what I'm really looking for is some early game. We would also have to support green for the Stoic Angel. The manabase can be made to do whatever we need and do it very consistantly without Magus running amuck so that doesn't really concern me. Dawn Charm -> Holy Day is what is happening as of right now as I'm not aware of any new Fog effects in the new set. Martyr and Crib Swap are six slots I've been playing with. A 4/2 or 3/3 split depending on what we're adding, maybe 2 Tutors and 4 of a three or four drop. Perhaps artifacts and enchantments might become relevant enough to run Austure Command, or even a toolbox of 3 Tutors and one-ofs like Greater Auramancy, Blossom, Aura of Silence, Oblivion Ring. Rambling pretty hard at this point so I'll just toss this up and you guys can add your 2cents.
Flag tallowisp24 September 7, 2008 5:58 PM PDT

Spike_Tribop wrote:

I was playing around with my current T2 build thats W/b and toying with the manabase to add blue to support Sam Jackson 's Moat and I settled with this:
Spoiler: Show


// Lands
8 [CS] Snow-Covered Plains
4 [EVE] Fetid Heath
4 [SHM] Reflecting Pool
4 [LRW] Vivid Meadow
2 [SHM] Mystic Gate
2 [LRW] Vivid Marsh

// Creatures
4 [CS] Martyr of Sands

// Spells
4 [10E] Wrath of God
3 [LRW] Pollen Lullaby
4 [10E] Howling Mine
4 [PLC] Dawn Charm
4 [SHM] Runed Halo
4 [EVE] Batwing Brume
4 [SHM] Spiteful Visions
2 [LRW] Crib Swap
3 [TSB] Teferi's Moat

// Sideboard
SB: 2 [10E] Condemn
SB: 4 [MOR] Bitterblossom
SB: 3 [SHM] Greater Auramancy
SB: 2 [LRW] Crib Swap
SB: 4 [10E] Aura of Silence


I hate looking at this "post rotation" as we don't know the entire new set yet, nor how it will affect standard, but it looks pretty simple. Right now Crib Swap is there for Magus, post-Magus we no longer need that tool. Oblivion Ring offers a more versatile, yet less instantaneous removal spell, but will we really need it?

Jace, Cryptic, Moat, and several spoiler cards make blue tempting, but what I'm really looking for is some early game. We would also have to support green for the Stoic Angel. The manabase can be made to do whatever we need and do it very consistantly without Magus running amuck so that doesn't really concern me. Dawn Charm -> Holy Day is what is happening as of right now as I'm not aware of any new Fog effects in the new set. Martyr and Crib Swap are six slots I've been playing with. A 4/2 or 3/3 split depending on what we're adding, maybe 2 Tutors and 4 of a three or four drop. Perhaps artifacts and enchantments might become relevant enough to run Austure Command, or even a toolbox of 3 Tutors and one-ofs like Greater Auramancy, Blossom, Aura of Silence, Oblivion Ring. Rambling pretty hard at this point so I'll just toss this up and you guys can add your 2cents.


Why would you even worry about post-rotation at this point? We know of like 10 cards. I also don't see a need for the Angel, and Moat is gone post-rotation. The only cards that really need replacing are Martyr and Dawn Charm.

Flag MTG-Fan September 18, 2008 6:04 PM PDT
With Merfolk and Faeries gutted by rotation, the two worst matches for TurboSmog might be out of contention.

If people shift entirely to aggro decks without control elements, TurboSmog could become ruler of the roost.

I see alot of RDW, Kithkin, Elves, Zoo, Doran Rock, etc on the horizon. All decks that are mercilessly destroyed by TurboSmog.

Unless, of course, Alara brings to the table a new aggro+control archetype. Hopefully it won't.
Flag Glux September 18, 2008 6:12 PM PDT

MTG-Fan wrote:

With Merfolk and Faeries gutted by rotation, the two worst matches for TurboSmog might be out of contention.

If people shift entirely to aggro decks without control elements, TurboSmog could become ruler of the roost.

I see alot of RDW, Kithkin, Elves, Zoo, Doran Rock, etc on the horizon. All decks that are mercilessly destroyed by TurboSmog.

Unless, of course, Alara brings to the table a new aggro+control archetype. Hopefully it won't.


How could this deck lose though?

It can play condemn, pariah, AND runed halo!

UNDEFEATABLE!

Flag Rat_Bastardsen September 18, 2008 8:31 PM PDT

MTG-Fan wrote:

With Merfolk and Faeries gutted by rotation, the two worst matches for TurboSmog might be out of contention.

If people shift entirely to aggro decks without control elements, TurboSmog could become ruler of the roost.

I see alot of RDW, Kithkin, Elves, Zoo, Doran Rock, etc on the horizon. All decks that are mercilessly destroyed by TurboSmog.

Unless, of course, Alara brings to the table a new aggro+control archetype. Hopefully it won't.


What hurts fae? The loss of Ancestral Visions? Surely there are replacements - and fae were pretty much the best deck before they ran that (AND before they had Bitterblossom).

Rune Snag isn't that big a loss. Dream Fracture isn't a bad replacement, nor is Broken Ambitions, and it seems likely that ALA will include more counter spells, and since there is strong power creep going on, I think chances are good that it will include a better counter than those two.

Wizards kind of seems like they want to reduce permission control, but they also seem schizophrenic about that pursuit.

Flag KKEYSER4063 September 18, 2008 11:43 PM PDT

MTG-Fan wrote:

With Merfolk and Faeries gutted by rotation...


Stopped reading there. You didn't follow Block much, did you?

Flag MTG-Fan September 19, 2008 10:23 PM PDT
I got a 14 win streak tonight on MWS with my TurboSmog variant.

It was disgusting.

I even beat a Faeries player DCI rated 1900+ by casting, when he was down to like 6 life and had an army of Faeries attacking me, Darkness (countered by Spellstutter), Pollen Lullaby (countered by Cryptic), and then Batwing Brume FTW.

This deck is so strong against the meta right now. I see so much freaking aggro on MWS like Kithkin and Elves that attack with 20 creatures on turn 3. Batwing Brume wrecks them so bad.
Flag Rat_Bastardsen September 19, 2008 10:31 PM PDT

MTG-Fan wrote:

I got a 14 win streak tonight on MWS with my TurboSmog variant.

It was disgusting.

I even beat a Faeries player DCI rated 1900+ by casting, when he was down to like 6 life and had an army of Faeries attacking me, Darkness (countered by Spellstutter), Pollen Lullaby (countered by Cryptic), and then Batwing Brume FTW.

This deck is so strong against the meta right now. I see so much freaking aggro on MWS like Kithkin and Elves that attack with 20 creatures on turn 3. Batwing Brume wrecks them so bad.


That rules. I used to win a lot on MWS with TurboFog. People do play a lot of agro, and fairly little permission.

Now that I play in leagues, I see a bunch of permission. I'm just sure that I would stand no chance. I'm still trying to work out how I might play Tfog and be competitive, but these guys are serious players, and I'm just not seeing it. Defeatist? Maybe. But I have put a LOT of time into making turbofog decks! So maybe just realistic. I'm not giving up mind you.

Flag MTG-Fan September 21, 2008 1:24 PM PDT

Rat_Bastardsen wrote:

Now that I play in leagues, I see a bunch of permission. I'm just sure that I would stand no chance. I'm still trying to work out how I might play Tfog and be competitive, but these guys are serious players, and I'm just not seeing it. Defeatist? Maybe. But I have put a LOT of time into making turbofog decks! So maybe just realistic. I'm not giving up mind you.


Naturally if your meta has alot of permission TurboSmog is a bad choice.

But based on what I see on MWS, the current meta is like 80% aggro with few control elements.

Is MWS not very representative of the competitive meta at large? I don't know. And what are these leagues you speak of? Magic: Online?

Flag xfollowthereaperx September 21, 2008 2:47 PM PDT
I never played against a deck that sucks the fun right out of magic like this one does, good job. I like it.

I plan to play it in the future :D
Flag Rat_Bastardsen September 21, 2008 9:27 PM PDT

MTG-Fan wrote:

Naturally if your meta has alot of permission TurboSmog is a bad choice.

But based on what I see on MWS, the current meta is like 80% aggro with few control elements.

Is MWS not very representative of the competitive meta at large? I don't know. And what are these leagues you speak of? Magic: Online?


http://www.magic-league.com/ has lots of tourneys of different kinds every day. http://mtg-temple.com is newer, but the traffic seems to be picking up. Both use MWS.

I'm pretty sure the meta-at-large is dominated by Fae and Lark. Merfolk can be devastating, and are played a lot on ML, but in the wider meta they may be underplayed. On ML the only agro decks I really remember seeing are that new fast monoG deck, and Demigod Red.

Flag hobomcfists September 22, 2008 4:40 PM PDT
I am running a turbo fog using spiteful visions and sleeper agent.

Here take this 3/3 that deals 2 to you every turn. Oh you want to attack with it, ok, fog. Would you like more pain with that? Ok spiteful visions will deal 1 for each draw. Rinse repeat.

Only drawback is when you lack a fog and they hit you with everything lol. Finks help here I found. (When do they not help lol)

And yeah batwing brume is a killer card. I love when kithkin goes off and mirrorweaves FTW, then you batwing brume ... haaaaaaaaaaaa. *Side note, i miss soldier boy kithkin*
Flag MTG-Fan September 22, 2008 4:49 PM PDT

hobomcfists wrote:

I am running a turbo fog using spiteful visions and sleeper agent.

Here take this 3/3 that deals 2 to you every turn. Oh you want to attack with it, ok, fog. Would you like more pain with that? Ok spiteful visions will deal 1 for each draw. Rinse repeat.

Only drawback is when you lack a fog and they hit you with everything lol. Finks help here I found. (When do they not help lol)

And yeah batwing brume is a killer card. I love when kithkin goes off and mirrorweaves FTW, then you batwing brume ... haaaaaaaaaaaa. *Side note, i miss soldier boy kithkin*


I was the first person to suggest Sleeper Agent on this thread many pages back.

It works spectacularly.

The key to this deck is basically you mulligan until you have a Howling Mine or a Spiteful Visions in your opening hand. :D

My current list:

TurboSmog

Land: -------------------------
10 x +[Plains]+[C]" class="linkedCardName" target="_blank">x [C]Plains Plains &type=card">
7 x +[Swamp]+[C]" class="linkedCardName" target="_blank">x [C]Swamp Swamp &type=card">
4 x +[Fetid]+[Heath]+[C]" class="linkedCardName" target="_blank">x [C]Fetid Heath Fetid Heath &type=card">
2 x +[Caves]+[of]+[Koilos]+[C]" class="linkedCardName" target="_blank">x [C]Caves of Koilos Caves of Koilos &type=card">
1 x +[Leechridden]+[Swamp]+[C]" class="linkedCardName" target="_blank">x [C]Leechridden Swamp Leechridden Swamp &type=card">
Creatures: ---------------------
4 x +[Sleeper]+[Agent]+[C]" class="linkedCardName" target="_blank">x [C]Sleeper Agent Sleeper Agent &type=card">
Other: -------------------------
4 x +[Spiteful]+[Visions]+[C]" class="linkedCardName" target="_blank">x [C]Spiteful Visions Spiteful Visions &type=card">
4 x +[Howling]+[Mine]+[C]" class="linkedCardName" target="_blank">x [C]Howling Mine Howling Mine &type=card">
4 x +[Pollen]+[Lullaby]+[C]" class="linkedCardName" target="_blank">x [C]Pollen Lullaby Pollen Lullaby &type=card">
4 x +[Dawn]+[Charm]+[C]" class="linkedCardName" target="_blank">x [C]Dawn Charm Dawn Charm &type=card">
4 x +[Batwing]+[Brume]+[C]" class="linkedCardName" target="_blank">x [C]Batwing Brume Batwing Brume &type=card">
4 x +[Holy]+[Day]+[C]" class="linkedCardName" target="_blank">x [C]Holy Day Holy Day &type=card">
4 x +[Darkness]+[C]" class="linkedCardName" target="_blank">x [C]Darkness Darkness &type=card">
2 x +[Underworld]+[Dreams]+[C]" class="linkedCardName" target="_blank">x [C]Underworld Dreams Underworld Dreams &type=card">
1 x +[Syphon]+[Life]+[C]" class="linkedCardName" target="_blank">x [C]Syphon Life Syphon Life &type=card">

Flag tallowisp24 September 24, 2008 11:37 AM PDT
Flag JonnyManya September 25, 2008 12:49 PM PDT
Hey guys,
This is my TurboSmog deck I just made.

Creatures:
4 Martyr Of Sands
4 Kitchen Finks

Spells:
4 Holy Day
4 Dawn Charm
4 Pollen Lullaby
4 Oblivion Ring
4 Hoofprints Of The Stag
4 Spiteful Vision
4 Howling Mine

Planeswalker:
2 Ajani

Land:
1 Swamp
4 Fetid Heath
15 Plains

I never played with it so far, but I'm looking for general advice.
I'm not sure if I want to fit Batwing Brume here or not, would it be a good idea? =/
Please don't suggest Wraith Of God xD
Flag tallowisp24 September 25, 2008 3:52 PM PDT
Martyr of Sands and Dawn Charm are leaving standard in a week. If you can't afford WoG's, get your hands on Hallowed Burial. I own both and run Hallowed anyway because it's more useful in the meta with Persist, Unearth, etc.
Flag JonnyManya September 25, 2008 7:07 PM PDT

tallowisp24 wrote:

Martyr of Sands and Dawn Charm are leaving standard in a week. If you can't afford WoG's, get your hands on Hallowed Burial. I own both and run Hallowed anyway because it's more useful in the meta with Persist, Unearth, etc.


Yeah, I know that Martyr and Dawn Charm are both leaving in a week, but I want to use them as much as possible before they are gone.
Plus, I have replacements for them.
Thanks for the info on Hallowed Burial, I'll see how much it is at my local store =)

Flag screent September 25, 2008 8:18 PM PDT
So what exactly is your replacement for Martyr?
Flag shadaroth September 25, 2008 8:23 PM PDT
Don't think there's anything that can replace Martyr... that card was an absolute house.

Edit: here's what I'm playing around with

Mono White Fog

Fog:
4 x Pollen Lullaby
4 x Angelsong
4 x Holy Day
4 x Batwing Brume
3 x Story Circle
1 x Endure

Removal:
4 x Wrath of God
4 x Condemn

Stuff:
3 x Lich's Mirror
1 x Beacon of Immortality
4 x Howling Mine

Lands:
24 x Plains

SB

4 x Luminesce
3 x Endure
more stuff I'm sure you can figure out




Lich's Mirror is pretty good in here. Land it if things are looking grim or just as insurance... this deck can start fogging turn 1 and 2, so starting all over again doesn't hurt you. Obviously I'm going for the very slow mill win here. Need something else in addition to Howling Mine to enable it though...
Flag burning_sky12 September 25, 2008 11:04 PM PDT

shadaroth wrote:

Don't think there's anything that can replace Martyr... that card was an absolute house.

Edit: here's what I'm playing around with

Mono White Fog

Fog:
4 x Pollen Lullaby
4 x Angelsong
4 x Holy Day
4 x Batwing Brume
3 x Story Circle
1 x Endure

Removal:
4 x Wrath of God
4 x Condemn

Stuff:
3 x Lich's Mirror
1 x Beacon of Immortality
4 x Howling Mine

Lands:
24 x Plains

SB

4 x Luminesce
3 x Endure
more stuff I'm sure you can figure out



Obviously I'm going for the very slow mill win here. ...


Thats like playing with someone and say "I'm letting you start at 53 life." Seriously, Mill is almost the worst possible win-con for a Fog Deck if not powered with...well, actual milling. Why not make it W/B for Turbo Smog? or put in something like Hoofprints?

Flag screent September 25, 2008 11:28 PM PDT
Flag JonnyManya September 26, 2008 2:59 AM PDT

screent wrote:

So what exactly is your replacement for Martyr?


Sleeper Agent.
I'm going more black when shards comes out.
Sure it's not Maryr, but at least it's something.
Besides, Shards isn't even out yet.

Flag tallowisp24 September 26, 2008 6:29 AM PDT
I testplayed this build last night against WW, RDW, Exalted.dec, Elves and Quick'n'Toast:

4 holy day
3 runed halo
4 batwing brume
4 pollen lullaby

3 howling mine
4 spiteful visions

2 syphon life
4 oblivion ring
3 hallowed burial
2 feudkiller's verdict

2 divinity of pride
2 purity

4 fetid heath
4 caves of koilos
2 springjack pasture
10 plains
3 swamp

SB:
3 raven's crime
4 figure of destiny
4 tidehollow sculler
1 runed halo
3 stillmoon cavalier

The transformational SB into an aggro build really threw my buddy for a loop in the QnT match, as against all the aggro decks I never SB'd. Here's what I took out and put in:

-4 Holy Day
-4 Batwing Brume
-4 Pollen Lullaby
-3 Hallowed Burial

+4 Figure of Destiny
+4 Tidehollow Sculler
+1 Runed Halo
+3 Stillmoon Cavalier
+3 Raven's Crime

giving me a build of:

4 figure of destiny
4 tidehollow sculler
3 stillmoon cavalier
2 divinity of pride
2 purity

3 howling mine
4 spiteful visions

3 raven's crime
4 runed halo
2 syphon life
4 oblivion ring
2 feudkiller's verdict

Fun transformational SB. I'm pretty deadset on this being my deck, and build, for States.
Flag sanguines September 26, 2008 10:02 AM PDT

tallowisp24 wrote:

I testplayed this build last night against WW, RDW, Exalted.dec, Elves and Quick'n'Toast:

4 holy day
3 runed halo
4 batwing brume
4 pollen lullaby

3 howling mine
4 spiteful visions

2 syphon life
4 oblivion ring
3 hallowed burial
2 feudkiller's verdict

2 divinity of pride
2 purity

4 fetid heath
4 caves of koilos
2 springjack pasture
10 plains
3 swamp

SB:
3 raven's crime
4 figure of destiny
4 tidehollow sculler
1 runed halo
3 stillmoon cavalier

The transformational SB into an aggro build really threw my buddy for a loop in the QnT match, as against all the aggro decks I never SB'd. Here's what I took out and put in:

-4 Holy Day
-4 Batwing Brume
-4 Pollen Lullaby
-3 Hallowed Burial

+4 Figure of Destiny
+4 Tidehollow Sculler
+1 Runed Halo
+3 Stillmoon Cavalier
+3 Raven's Crime

giving me a build of:

4 figure of destiny
4 tidehollow sculler
3 stillmoon cavalier
2 divinity of pride
2 purity

3 howling mine
4 spiteful visions

3 raven's crime
4 runed halo
2 syphon life
4 oblivion ring
2 feudkiller's verdict

Fun transformational SB. I'm pretty deadset on this being my deck, and build, for States.


This looks sweet. I'm gonna build it up and test it on MWS tonight. Nice job

Flag MTG-Fan September 26, 2008 3:38 PM PDT
Thank god they printed another fog in Alara to replace the excellent Darkness and Dawn Charm :

Angelsong

This one's not too bad. Cycling is somewhat useful late game when you don't need so many fog effects.

Post-rotation TurboSmog:

Turbosmog Post-Rotation

Land: ------------------------------
11 x +[Plains]+[C]" class="linkedCardName" target="_blank">x [C]Plains Plains &type=card">
7 x +[Swamp]+[C]" class="linkedCardName" target="_blank">x [C]Swamp Swamp &type=card">
4 x +[Fetid]+[Heath]+[C]" class="linkedCardName" target="_blank">x [C]Fetid Heath Fetid Heath &type=card">
2 x +[Caves]+[of]+[Koilos]+[C]" class="linkedCardName" target="_blank">x [C]Caves of Koilos Caves of Koilos &type=card">
1 x +[Leechridden]+[Swamp]+[C]" class="linkedCardName" target="_blank">x [C]Leechridden Swamp Leechridden Swamp &type=card">
Creatures: --------------------------
1 x +[Purity]+[C]" class="linkedCardName" target="_blank">x [C]Purity Purity &type=card">
Turbo: ------------------------------
4 x +[Spiteful]+[Visions]+[C]" class="linkedCardName" target="_blank">x [C]Spiteful Visions Spiteful Visions &type=card">
4 x +[Howling]+[Mine]+[C]" class="linkedCardName" target="_blank">x [C]Howling Mine Howling Mine &type=card">
2 x +[Underworld]+[Dreams]+[C]" class="linkedCardName" target="_blank">x [C]Underworld Dreams Underworld Dreams &type=card">
2 x +[Syphon]+[Life]+[C]" class="linkedCardName" target="_blank">x [C]Syphon Life Syphon Life &type=card">
Fog / Smog: -------------------------
4 x x Angelsong Angelsong &type=card">
4 x +[Batwing]+[Brume]+[C]" class="linkedCardName" target="_blank">x [C]Batwing Brume Batwing Brume &type=card">
4 x +[Pollen]+[Lullaby]+[C]" class="linkedCardName" target="_blank">x [C]Pollen Lullaby Pollen Lullaby &type=card">
4 x +[Holy]+[Day]+[C]" class="linkedCardName" target="_blank">x [C]Holy Day Holy Day &type=card">
Other Stuff: ---------------------------
3 x +[Runed]+[Halo]+[C]" class="linkedCardName" target="_blank">x [C]Runed Halo Runed Halo &type=card">
2 x +[Hallowed]+[Burial]+[C]" class="linkedCardName" target="_blank">x [C]Hallowed Burial Hallowed Burial &type=card">
1 x +[Beacon]+[of]+[Immortality]+[C]" class="linkedCardName" target="_blank">x [C]Beacon of Immortality Beacon of Immortality &type=card">
Flag shadaroth September 27, 2008 10:54 AM PDT
Ooo I like Syphon Life as a win-con in here. I will have to shuffle this up and see how it fares.

One question though - why Hallowed Burial over Wrath of God ?
Flag 3ntr0py September 27, 2008 6:28 PM PDT
Does any one else think that White Blue may be better? You can have Knight-Captain of Eos and Mobilization as win conditions then...just use the regular fogs until you have the mana for Knight-Captain and counter backup. Also, Cryptic Command is pretty much the best fog ever. You could probably get away with splashing green as well with Reflecting Pool and Seaside Citadel next to filter lands and run Empyrial Archangel if you really wanted to. I really fail to see how Black is any good at all in this deck post rotation, to be honest. All the non Cryptic fogs can be cast with white, you have a recuring fog machine now, and even in a fog deck, Underworld Dreams/Spiteful Visions is really slow. Assuming you're taking this to sancioned events, I'd think going to time every round would get old pretty fast. Battlegrace Angel seems to play nice in here as well...just my two cents, as I'm trying to figure out a deck for States and was looking into something like this as well.
Flag tallowisp24 September 28, 2008 9:17 AM PDT

MTG-Fan wrote:

Thank god they printed another fog in Alara to replace the excellent Darkness and Dawn Charm :

Angelsong

This one's not too bad. Cycling is somewhat useful late game when you don't need so many fog effects.

Post-rotation TurboSmog:

Turbosmog Post-Rotation

Land: ------------------------------
11 x +[Plains]+[C]" class="linkedCardName" target="_blank">x [C]Plains Plains &type=card">
7 x +[Swamp]+[C]" class="linkedCardName" target="_blank">x [C]Swamp Swamp &type=card">
4 x +[Fetid]+[Heath]+[C]" class="linkedCardName" target="_blank">x [C]Fetid Heath Fetid Heath &type=card">
2 x +[Caves]+[of]+[Koilos]+[C]" class="linkedCardName" target="_blank">x [C]Caves of Koilos Caves of Koilos &type=card">
1 x +[Leechridden]+[Swamp]+[C]" class="linkedCardName" target="_blank">x [C]Leechridden Swamp Leechridden Swamp &type=card">
Creatures: --------------------------
1 x +[Purity]+[C]" class="linkedCardName" target="_blank">x [C]Purity Purity &type=card">
Turbo: ------------------------------
4 x +[Spiteful]+[Visions]+[C]" class="linkedCardName" target="_blank">x [C]Spiteful Visions Spiteful Visions &type=card">
4 x +[Howling]+[Mine]+[C]" class="linkedCardName" target="_blank">x [C]Howling Mine Howling Mine &type=card">
2 x +[Underworld]+[Dreams]+[C]" class="linkedCardName" target="_blank">x [C]Underworld Dreams Underworld Dreams &type=card">
2 x +[Syphon]+[Life]+[C]" class="linkedCardName" target="_blank">x [C]Syphon Life Syphon Life &type=card">
Fog / Smog: -------------------------
4 x x Angelsong Angelsong &type=card">
4 x +[Batwing]+[Brume]+[C]" class="linkedCardName" target="_blank">x [C]Batwing Brume Batwing Brume &type=card">
4 x +[Pollen]+[Lullaby]+[C]" class="linkedCardName" target="_blank">x [C]Pollen Lullaby Pollen Lullaby &type=card">
4 x +[Holy]+[Day]+[C]" class="linkedCardName" target="_blank">x [C]Holy Day Holy Day &type=card">
Other Stuff: ---------------------------
3 x +[Runed]+[Halo]+[C]" class="linkedCardName" target="_blank">x [C]Runed Halo Runed Halo &type=card">
2 x +[Hallowed]+[Burial]+[C]" class="linkedCardName" target="_blank">x [C]Hallowed Burial Hallowed Burial &type=card">
1 x +[Beacon]+[of]+[Immortality]+[C]" class="linkedCardName" target="_blank">x [C]Beacon of Immortality Beacon of Immortality &type=card">


Angelsong is completely unnecessary.

4 Holy Day
4 Batwing Brume
4 Pollen Lullaby
3 Runed Halo
4 Oblivion Ring/Unmake
3 Hallowed Burial

Has been more than enough Fogs/Removal. You could use those four spots for more threats (+1 Purity, Divinity of Pride, Oversoul of Dusk, etc), and without Martyr to get your life up high initially, Feudkiller's Verdict > Beacon in my opinion. Underworld Dreams is also a win more and could be replaced with more threats. In my MD, I have these as win-cons:

2 Purity
2 Divinity of Pride
4 Spiteful Visions
2 Feudkiller's Verdict
2 Syphon Life

Flag Redchocobo September 28, 2008 9:38 PM PDT

3ntr0py wrote:

Does any one else think that White Blue may be better? You can have Knight-Captain of Eos and Mobilization as win conditions then...just use the regular fogs until you have the mana for Knight-Captain and counter backup. Also, Cryptic Command is pretty much the best fog ever. You could probably get away with splashing green as well with Reflecting Pool and Seaside Citadel next to filter lands and run Empyrial Archangel if you really wanted to. I really fail to see how Black is any good at all in this deck post rotation, to be honest. All the non Cryptic fogs can be cast with white, you have a recuring fog machine now, and even in a fog deck, Underworld Dreams/Spiteful Visions is really slow. Assuming you're taking this to sancioned events, I'd think going to time every round would get old pretty fast. Battlegrace Angel seems to play nice in here as well...just my two cents, as I'm trying to figure out a deck for States and was looking into something like this as well.


Well I am new to this deck, but I did notice that combo. I think it's viable, perhaps even Elspeth, Knight-Errant to add to that soldier count. Yes it can die to shock, but if you play it with a plains mana left you can just sacrifice the soldier. It might rely too much on mobilization getting out, or the Elspeth. Perhaps this would be the route of a more aggro turbofrog?

Flag Redchocobo September 28, 2008 9:40 PM PDT

shadaroth wrote:

Ooo I like Syphon Life as a win-con in here. I will have to shuffle this up and see how it fares.

One question though - why Hallowed Burial over Wrath of God ?


Just as a guess Hallowed Burial gets rid of demigod more than Wrath. Wrath would kill them all, only allowing another to get played and them all returning, this way they are placed at the bottom of the deck.

Flag Rat_Bastardsen September 29, 2008 1:34 AM PDT
Naya Charm is sort of the new Dawn Charm ; unfortunately white's tap ability gets combined with Red and Green, so the other two choices are not as useful as they could be.

Has anyone tried out Ajani Vengeant as a new wincon, as well as new lifegain? Ajani Goldmane can be decent lifegain also, with his token combining with Soul's Fire for a sudden win.
Flag power_ranger September 29, 2008 9:51 AM PDT
no love for kiss of the amesha??
Flag tallowisp24 September 29, 2008 10:36 AM PDT

power_ranger wrote:

no love for kiss of the amesha??


It's . This deck is and . Feudkiller's Verdict does a better job and 9 times out of 10 nets you a 5/5 giant.

Flag hobomcfists September 29, 2008 3:20 PM PDT
I have been tweaking with my Turbo-Fog deck for a while now.

Here's the list i came up with. I call it CLOCK, because as soon as Spiteful Visions stays in play, it sets the game to a clock of how many turns you have left before you die.

Clock


Land (22 x )
Fetid Heath 4 x x
Caves of Koilos 4 x x
Swamp 6 x x
Plains 8 x x

Creatures (8 x )
Sleeper Agent 4 x x
Kitchen Finks 4 x x

Fog (12 x )
Batwing Brume 4 x x
Holy Day 4 x x
Pollen Lullaby 4 x x

Turbo (8 x )
Howling Mine 4 x x
Spiteful Visions 4 x x

Spells (11 x )
Ajani Goldmane 3 x x
Oblivion Ring 3 x x
Wrath of God 3 x x
Runed Halo 2 x x


Sideboard
Story Circle 2 x x
Luminance 4 x x
Wrath of God 1 x x
Oblivion Ring 1 x x
Prison Term 4 x x
Runed Halo 2 x x
Megrim 1 x x


I'd love to get some feedback on this deck. Please PM me if you have suggestions.
Flag Rat_Bastardsen September 29, 2008 3:29 PM PDT

hobomcfists wrote:

I have been tweaking with my Turbo-Fog deck for a while now.

Here's the list i came up with. I call it CLOCK, because as soon as Spiteful Visions stays in play, it sets the game to a clock of how many turns you have left before you die.

Clock


Land (22 x )
Fetid Heath 4 x x
Caves of Koilos 4 x x
Swamp 6 x x
Plains 8 x x

Creatures (8 x )
Sleeper Agent 4 x x
Kitchen Finks 4 x x

Fog (12 x )
Batwing Brume 4 x x
Holy Day 4 x x
Pollen Lullaby 4 x x

Turbo (8 x )
Howling Mine 4 x x
Spiteful Visions 4 x x

Spells (11 x )
Ajani Goldmane 3 x x
Oblivion Ring 3 x x
Wrath of God 3 x x
Runed Halo 2 x x


Sideboard
Story Circle 2 x x
Luminance 4 x x
Wrath of God 1 x x
Oblivion Ring 1 x x
Prison Term 4 x x
Runed Halo 2 x x
Megrim 1 x x


I'd love to get some feedback on this deck. Please PM me if you have suggestions.


This certainly looks like it will work. Runed Halo is always useful in this deck, so you could go to 4 and not regret it. I would opt for more early game defense (halos for example) rather than early game aggressive (Sleeper agent). I'm not sure you need the Megrim or Prison Terms in the SB.

Flag Swamps September 29, 2008 4:24 PM PDT
Here's an interesting build I've been working on the past few days that a few of you folk might like to fool around with. It's clearly not optimized, but it's been winning what games I've been playing.


TurboFlare


//Lands

4 Vivid Marsh
4 Vivid Meadow
4 Battlefield Forge
4 Cave of Koilos
4 Rugged Prairie
4 Fetid Heath

//Spells

2 Firespout
2 Idyllic Tutor
4 Pyroclasm

4 Holy Day
4 Batwing Brume
4 Pollen Lullaby
4 Angelsong

4 Howling Mines
4 Spiteful Visions
4 Incinerate

//SB:

4 Luminesce
4 Burrenton Forge-Tender
4 Runed Halo
3 Hoofprints of the Stag
Flag Arch_Angel September 29, 2008 6:25 PM PDT
If I play runed halo on spiteful visions what happens? Do I draw the card and not take damage?
Flag tallowisp24 September 29, 2008 6:30 PM PDT

Arch_Angel wrote:

If I play runed halo on spiteful visions what happens? Do I draw the card and not take damage?


That is correct. Purity makes you gain life as well with Visions out.

Flag Rat_Bastardsen September 29, 2008 10:31 PM PDT
I had to try this out. It works just fine, and has 4 different win conditions. This deck can be simpler, but this is pretty fun, and gives your opponent a lot of different problems to deal with.

FogWalkers

// Lands
4 x *Reflecting Pool
4 x *Vivid Crag
8 x *Plains
4 x *Vivid Meadow
4 x *Vivid Creek

// FogWalkers
4 x *Jace Beleren
3 x *Ajani Goldmane
3 x *Ajani Vengeant

// Spells
4 x *Batwing Brume
4 x *Pollen Lullaby
4 x *Holy Day

4 x *Runed Halo

2 x *Soul's Fire

4 x *Spiteful Visions
4 x *Howling Mine

// Sideboard
4 x *Naturalize
4 x *Oblivion Ring
4 x *Story Circle
3 x *Demystify


I'm not too sure about the SB; I've kind of forgotten what is needed.
Flag hobomcfists September 30, 2008 7:10 AM PDT

Arch_Angel wrote:

If I play runed halo on spiteful visions what happens? Do I draw the card and not take damage?


That's exactly why runed is in the deck. The card draw isn't a targeting effect, so you still draw. But the damage is from spiteful visions, which you have protection from so it is prevented.

Flag Rat_Bastardsen September 30, 2008 5:22 PM PDT
No love for the FogWalkers?!

Rat_Bastardsen wrote:

I had to try this out. It works just fine, and has 4 different win conditions. This deck can be simpler, but this is pretty fun, and gives your opponent a lot of different problems to deal with.

FogWalkers

// Lands
4 x *Reflecting Pool
4 x *Vivid Crag
8 x *Plains
4 x *Vivid Meadow
4 x *Vivid Creek

// FogWalkers
4 x *Jace Beleren
3 x *Ajani Goldmane
3 x *Ajani Vengeant

// Spells
4 x *Batwing Brume
4 x *Pollen Lullaby
4 x *Holy Day

4 x *Runed Halo

2 x *Soul's Fire

4 x *Spiteful Visions
4 x *Howling Mine

// Sideboard
4 x *Naturalize
4 x *Oblivion Ring
4 x *Story Circle
3 x *Demystify


I'm not too sure about the SB; I've kind of forgotten what is needed.


Flag screent September 30, 2008 6:09 PM PDT
You know the plainswalker legend rule aplies to their plainswalker type so you're 2 different Ajani's will blow up.
Flag Rat_Bastardsen September 30, 2008 8:09 PM PDT

screent wrote:

You know the plainswalker legend rule aplies to their plainswalker type so you're 2 different Ajani's will blow up.


I never noticed that their types are both Ajani. It sure looks like they'll have problems as you say. How odd that they chose to allow two different Syggs, and two different Ashlings, to be in play at the same time, but not two different Ajanis. Looks like I'll need to retool that deck a bit.

Flag hobomcfists October 1, 2008 4:58 AM PDT

Rat_Bastardsen wrote:

I never noticed that their types are both Ajani. It sure looks like they'll have problems as you say. How odd that they chose to allow two different Syggs, and two different Ashlings, to be in play at the same time, but not two different Ajanis. Looks like I'll need to retool that deck a bit.


The reasoning here is that when you play a legendary creature you are summoning that creature at a moment in time and creating a replica from your memories. When you play a planeswalker card it is like calling another planeswalker to your side. You couldn't have two of the same person at your side. But you could have a creature from the past and a creature from the present.

At least that's how i perceive it after reading all the stories and planeswalker guide things.

The second book in the ice age cycle does a great job about explaining how creatures are summoned and what not.

Flag tallowisp24 October 1, 2008 6:29 AM PDT
Updated list:

4 holy day
4 runed halo
4 pollen lullaby
4 batwing brume

3 howling mine
4 spiteful visions

2 syphon life
4 oblivion ring
3 hallowed burial
2 feudkiller's verdict

2 divinity of pride
1 purity

4 fetid heath
4 caves of koilos
2 springjack pasture
10 plains
3 swamp

SB:
3 raven's crime
4 figure of destiny
4 tidehollow sculler
4 stillmoon cavalier

Pretty similar maindeck to most, though I have a little more variety in my win conditions. SB allows you to become aggro-control against non-aggro decks like Fae, QnT, etc.
Flag delfam October 4, 2008 7:20 AM PDT
I don't like ajani goldmane, in my testing, It helps gain life, then you can throw out a 30/30 guy, but it doesnt have flying so it can be chump blocked easily, or destroyed by black.
Flag Rat_Bastardsen October 4, 2008 8:59 AM PDT

delfam wrote:

I don't like ajani goldmane, in my testing, It helps gain life, then you can throw out a 30/30 guy, but it doesnt have flying so it can be chump blocked easily, or destroyed by black.


That's what Soul's Fire is for. If you can squeeze 2 into your deck, you can actually consider Ajani a win condition rather than just life gain and a magnet for burn spells.

On another note, I've played on mwsplay recently, and I think MTGfandude is right - it seems to be dominated by overpowered agro decks. I'm thinking of tuning up a nice deck, and taking advantage of them to get my turbofog fix. By gar, its been a while!

Flag Discworld October 4, 2008 9:27 AM PDT
I really like Knight-Captain of Eos and Elspeth, Knight Errant for this deck. Elspeth generates a lot of chump blockers on her own while also comboing with the Knight Captain for infinite fog. The Knight Captain can still do two fogs on his own and seems like a nice drop. Instead of milling, I was thinking of going mono-white and playing a deck that stalls with fog and Elspeth/Knight Captain until it can drop a powerful threat instead of forcing them to draw out. Thoughts?
Flag Rat_Bastardsen October 4, 2008 10:04 AM PDT
TurboSpite WUB

// Lands
4 x *Vivid Meadow
4 x *Vivid Creek
4 x *Vivid Marsh
4 x *Reflecting Pool
4 x *Mystic Gate
4 x *Plains

// Maximum Turbo + Wincons
4 x *Jace Beleren
4 x *Spiteful Visions
4 x *Howling Mine

// Le Brume
4 x *Batwing Brume
4 x *Pollen Lullaby
4 x *Angelsong
4 x *Holy Day

// Spite Protection
4 x *Runed Halo

// Kill-more-quicker
4 x *Underworld Dreams

// Sideboard
4 x *Oblivion Ring
4 x *Luminesce
4 x *Demystify
3 x *Primal Command


Here's my basic, let's-pretend-permission-control-doesn't-exist TurboSpite build. I'm gonna inflict this upon the MWS crowd soon enough. Since I'm not trying to deal with counterspells, the sideboard is all about taking on burn and taking out Everlasting Torment .

Is there something I'm forgetting? Primal Command should be able to handle an opposing Ajani Vengeant, and an opposing Jace (if my own Jace aren't enough to do that). I can't see any other problem Planeswalkers.

re: Knight-Captain of Eos - I'm intrigued, but it just sounds too complex to me. Maybe in a deck that masquerades as a soldier deck. Such a deck may be able to out-rush permission control too, so it may be worth a try.

What do you think of Naya Charm in the fog suite? I left it out for now because of the 3cc cost, and awkward mana, but it could be very nice to have a way to get back a removed turbo card early in the game... or to kill a Teeg that is standing between you and a Spiteful Visions. Oring does the latter of course, and does so even if he has the damned Shield on.
Flag delfam October 4, 2008 10:06 AM PDT
soul's fire seems good, but splashing red doesnt seem good, and it could always be counterd, I think Purity is probably the best wincon we can have

to Rat: Naya Charm might work well with Ajani Goldmane, a way to that monster through.
Flag Rat_Bastardsen October 4, 2008 10:33 AM PDT

delfam wrote:

soul's fire seems good, but splashing red doesnt seem good, and it could always be counterd, I think Purity is probably the best wincon we can have

to Rat: Naya Charm might work well with Ajani Goldmane, a way to that monster through.


Play Vivids, don't splash red!

If they counter Soul's Fire, they are probably packing lots more TurboFog-bane (edit - and countering much more important things).

How do you keep Purity in play?

Naya Charm to get Avatar thru is a good idea. The avatar still has to survive one turn tho.

Flag delfam October 4, 2008 7:26 PM PDT
From my playtesting, i usually win by using howling mine and two spiteful visions, but even though can get countered or bounced, and with alara, there will be more artifact hate.

I really like this deck, I can hold them off usually for like 12 to 15 turns, but I just can't get a reliable win-con.
Thats why i think soul's fire is the best win-con, what till there tapped out, then you play fire and put the avatar out the same turn.
Flag Discworld October 4, 2008 8:45 PM PDT
Right now I'm working on my idea of utilizing Knight Captain of Eos and Elspeth, Knight Errant, but I'm having trouble thinking of how to kill the opponent. I obviously want to board wipe and stall against aggro, so do I just Hallowed Burial their creatures and hope to create more tokens than they can handle?
Flag Rat_Bastardsen October 5, 2008 3:25 AM PDT

Discworld wrote:

Right now I'm working on my idea of utilizing Knight Captain of Eos and Elspeth, Knight Errant, but I'm having trouble thinking of how to kill the opponent. I obviously want to board wipe and stall against aggro, so do I just Hallowed Burial their creatures and hope to create more tokens than they can handle?


The timing seems awkward. I guess you could try to hold them off until Elspeth and Knight-Captain show up, but Elspeth coming down a turn before Burial seems tricky. If the board is well controlled, she can make her own blocker and probably not take a hit. But what do you sweep with before turn 4? Burial conflicts with the timing of the Captain. You could aim to use fog until then. But I can't help thinking the way to go is to run a soldier deck, and swarm, or failing that, at least clog the board/stall until turn 5. Knight-captain can function as a Cloudgoat Ranger type restart, and Elspeth helps with that too. Late game you can fog any big tramplers or unblockables.

Flag delfam October 5, 2008 4:58 AM PDT
how about something like this with soul's fire,

4 holy day
4 runed halo
4 pollen lullaby
4 batwing brume

3 howling mine
4 spiteful visions

2 syphon life
4 oblivion ring
3 hallowed burial
2 feudkiller's verdict
2 Soul's Fire

2 Ajani Goldmane

4 fetid heath
3 caves of koilos
2 reflecting pool
6 plains
3 swamp
4 battlefield forge
Flag Discworld October 5, 2008 7:38 AM PDT
I suppose Elspeth could drop down and create a token to stall for a turn, and then Burial next turn and create another token right after that. Barring haste creatures I should be getting more and more tokens and hopefully drop a Knight Captain later on. Knight Captain is more of a late drop really, and he pretty much makes all combat math useless once he comes online. I'm trying to keep away from soldier swarm as it takes away from the spirit of Turbofog. Hmm...
Flag Vladamir October 5, 2008 1:35 PM PDT
This is my first time making a TurboFog deck but the idea seems fun and I think i made a pretty good one =P. Any advice would be welcomed as I am thinking of using this at my FNM this friday.

Deck: 38
Runed Halo x3
Rings of Brighthearth x4
ponder x4
pullen lullaby x4
holy day x3
Howling mine x4
angel song x4
Jace Beleren x4
batwing brume x4
hoofprints of the stag x4

Land 22
adarkar wastes x2
fetid heath x1
caves of koilos x2
mystic gate x4
reflecting pool x3
vivid meadow x2
vivid creek x1
island x3
plains x4

Thanks again for the help and any questions feel free to ask.
Flag delfam October 5, 2008 3:19 PM PDT

Vladamir wrote:

This is my first time making a TurboFog deck but the idea seems fun and I think i made a pretty good one =P. Any advice would be welcomed as I am thinking of using this at my FNM this friday.

Deck: 38
Runed Halo x3
Rings of Brighthearth x4
ponder x4
pullen lullaby x4
holy day x3
Howling mine x4
angel song x4
Jace Beleren x4
batwing brume x4
hoofprints of the stag x4

Land 22
adarkar wastes x2
fetid heath x1
caves of koilos x2
mystic gate x4
reflecting pool x3
vivid meadow x2
vivid creek x1
island x3
plains x4

Thanks again for the help and any questions feel free to ask.


u need spiteful visions, thats why you run howling mine, then play visions, then you play runed halo, targeting your spiteful visions, so they lose 3 life every turn, and you lose none.

Flag Vladamir October 5, 2008 3:55 PM PDT

delfam wrote:

u need spiteful visions, thats why you run howling mine, then play visions, then you play runed halo, targeting your spiteful visions, so they lose 3 life every turn, and you lose none.


Hmm Spiteful visions you say. I could see how that would help with my already added in Mines and Halos. Didn't know i could use the halo in that way. I wasnt really going for a turbosmog kinda thing but i guess i could tweak the mana a lil and add in some Visions.

Flag delfam October 5, 2008 3:58 PM PDT
im not really sure how it would work in your deck, since i play a B/W version.
Im going to start playtesting Jace and see how it works to see if its worth splashing blue.

Also, thoughts on Infest, or is the 2 black to much.
Flag alphafirestar October 5, 2008 4:18 PM PDT
Hi everyone, I put this deck together a few days ago and haven't had a chance to test it yet, but in goldfishing at least it seems to work fairly well.
The idea came from using Elspeth, Knight-Errant and stalling until you can use her final ability to make Empyrial Archangel indestructible, at which point the game should be more or less over, and a TurboFog variant seemed to be the best way to do it.

W/G/U Fog

Planeswalkers:
3 x *Elspeth, Knight-Errant
2 x *Garruk Wildspeaker
(5 x )

Spells:
4 x *Holy Day
4 x *Pollen Lullaby
4 x *Angelsong
3 x *Primal Command
2 x *Story Circle
2 x *Wrath of God
(19 x )

Creatures:
4 x *Birds of Paradise
1 x *Stoic Angel
2 x *Empyrial Archangel
2 x *Knight-Captain of Eos
(9 x )

Artifacts:
4 x *Howling Mine
(4 x )

Lands:
4 x *Adarkar Wastes
4 x *Brushland
2 x *Mystic Gate
2 x *Wooded Bastion
6 x *Plains
5 x *Forest
(23 x )


Sideboard:
3 x *Runed Halo
2 x *Burrenton Forge-Tender
3 x *Oblivion Ring
2 x *Bant Charm
4 x *Luminesce
1 x *Story Circle
(13 x )


Any thoughts would be greatly appreciated, particularly with regards to the sideboard or the mana base. I'm particularly worried about burn, as you might be able to tell from the sideboard, but bounce effects also worry me. Thank you in advance!
Flag Skylink October 5, 2008 4:39 PM PDT
o_O I'm still getting subscription messages from this thread? Woah. Does this deck like... never die?
Flag Discworld October 5, 2008 4:46 PM PDT
As long as Aggro is there, Turbofog will be there to kick it in the nadgers and run away laughing like a maniac when Control comes around.
Flag delfam October 5, 2008 5:00 PM PDT
I think splashing blue might be good, how about play ajani goldmane, then when you have enough counters and 7 or eight mana, play hallowed burial or wrath of god, then use goldmane ability to get the avatar, then play savor the moment , and attack.

The only thing is this combo is probably to fragile to work.
Flag pandafarmer October 5, 2008 5:30 PM PDT
You guys should check out the B/W TurboSMOG decks running around. Not only do they abuse the Spiteful Visions/Mine combo, but can also run Batwing Brume and Sleeper Agent . It's pretty hillarious watching people lose to her. A sample deck:

TurboSmog by BFiddy over at MTG Salvation
http://forums.mtgsalvation.com/showthread.php?t=121321

Turbo (7)
4 Howling Mine
3 Spiteful Visions

Fog (12)
4 Batwing Brume
4 Pollen Lullaby
4 Holy Day

Big Stuff (5)
2 Purity
3 Profane Command

Removal (7)
3 Hallowed Burial
4 Oblivion Ring

Control (6)
4 Runed Halo
2 Story Circle

Land (23)
4 Caves of Koilos
4 Fetid Heath
2 Forbidding Watchtower
8 Plains
5 Swamp
Flag Rat_Bastardsen October 5, 2008 7:24 PM PDT

pandafarmer wrote:

You guys should check out the B/W TurboSMOG decks running around. Not only do they abuse the Spiteful Visions/Mine combo, but can also run Batwing Brume and Sleeper Agent .


decks like that have been posted in this thread for ages.

I can't figure out how people keep Purity alive when there are 2 creatures in the deck. Surely your opponent runs at least 4 removal? Even 2 Nameless Inversions will take out Purity, and they should have plenty of cards by the time P hits the board.

Flag delfam October 6, 2008 12:16 PM PDT
purity really doesnt work, it just can't stay out on the field. I think the best way to win is spiteful visions and howling mine.
Im going to playtest Jace to see how it works with mine and visions, ill post results later.
Flag Rat_Bastardsen October 6, 2008 3:13 PM PDT

delfam wrote:

purity really doesnt work, it just can't stay out on the field. I think the best way to win is spiteful visions and howling mine.
Im going to playtest Jace to see how it works with mine and visions, ill post results later.


I like Jace. TurboFog decks used to all run 10-12 Turbo. Jace is good turbo, other than the Legendary rule, and he's an additional win condition as well.

I'm liking the 16 fog, no life-gain, Spiteful Visions version of this deck. I need more live testing, but it looks like I can survive Demigod Red by playing Underworld Dreams, timing any Spiteful Visions carefully, and using Runed Halo naming their biggest burn spell (usually Flame Javelin). That's before siding in Luminesce and Primal Command, so it shouldn't be a tough match. Burn.dec could be a problem, but that's not a popular deck these days.

Flag delfam October 6, 2008 5:06 PM PDT
if you want help testing I can test over MWS, just pm me
Flag screent October 6, 2008 6:24 PM PDT
I really like u/w turbofog as Jace is the best turbo in the format, and Cryptic Command is the best fog. I'm currently running a list that abuses Jace and Rings of Brighthearth and it is working surprisingly well, and has slightly better matchups against control and my b/w one.
Flag Vladamir October 6, 2008 7:22 PM PDT

screent wrote:

I really like u/w turbofog as Jace is the best turbo in the format, and Cryptic Command is the best fog. I'm currently running a list that abuses Jace and Rings of Brighthearth and it is working surprisingly well, and has slightly better matchups against control and my b/w one.


sounds like my list with the Jace and Rings...arent they fun together =D

Flag Rat_Bastardsen October 7, 2008 10:18 AM PDT
A morning of play on mwsplay seems to confirm that that particular meta is very agro. So far only one person quit game 1 and called me a noob, but the rest quit after game 1 (despite joining a "T2 2/3 SB" game). :D
Flag MTG-Fan October 7, 2008 10:22 AM PDT

Rat_Bastardsen wrote:

A morning of play on mwsplay seems to confirm that that particular meta is very agro. So far only one person quit game 1 and called me a noob, but the rest quit after game 1 (despite joining a "T2 2/3 SB" game). :D


Yeah, alot of noobs on MWS public servers play all-out aggro (Kithkin, Elves) and think they can get away with their shenanigans against everything.

TurboSmog is there to bend them over the knee and give them a good spanking for being so insolent.

also, lol @ "a morning of play on mws". don't you love not having anything better to do than blowing a good morning beating MWS scrubs? :D (i do the same thing with my mornings)

Flag Rat_Bastardsen October 7, 2008 11:27 AM PDT

MTG-Fan wrote:

Yeah, alot of noobs on MWS public servers play all-out aggro (Kithkin, Elves) and think they can get away with their shenanigans against everything.

TurboSmog is there to bend them over the knee and give them a good spanking for being so insolent.

also, lol @ "a morning of play on mws". don't you love not having anything better to do than blowing a good morning beating MWS scrubs? :D (i do the same thing with my mornings)


I originally revisited mwsplay because it is easier to find players there for testing. It doesn't prepare me for more serious metas though, because I really need testing against control decks. But I quickly saw a way to make the best of a less-than-ideal situation - I built an up-to-date TurboSmog deck to have fun playing my favorite deck at the expense of the agro players!

And yes, I'm so fond of setting my own hours, I hope I never have to go back to 9-5 (ok, 10-6).

Flag Rat_Bastardsen October 7, 2008 11:28 AM PDT

Discworld wrote:

As long as Aggro is there, Turbofog will be there to kick it in the nadgers and run away laughing like a maniac when Control comes around.


I love this description by the way. Very amusing and accurate.

Flag delfam October 8, 2008 3:13 AM PDT
bump
Flag Discworld October 8, 2008 6:14 PM PDT
What's our Sideboard plan against Control, or do we just roll over to it completely? It seems pretty hard to match them when we're completely geared to beat aggro.
Flag MTG-Fan October 8, 2008 7:34 PM PDT
I think that tallowisp had a great idea: the transformational sideboard.

When you play against non-aggro, you board into a completely different deck. Take out the fogs, and put in more cheap threats like Figure of Destiny and such, and maybe some Mind Shatter/ Thoughtseize.
Flag Discworld October 8, 2008 7:58 PM PDT
But we only have 15 slots in the sideboard, meaning that we can only run (at best) three full slots of creatures and maybe 3 disruption slots, meaning that we don't really have a very high threat density.
Flag MTG-Fan October 8, 2008 8:00 PM PDT

Discworld wrote:

But we only have 15 slots in the sideboard, meaning that we can only run (at best) three full slots of creatures and maybe 3 disruption slots, meaning that we don't really have a very high threat density.


You leave your Smog and your Syphon Lifes in there. You would probably leave 4x Batwing Brume in there too, post SB.

And I think the key is to run some more threats MD too. Tallowisp runs stuff like Divinity of Pride in his MD.

Flag Discworld October 8, 2008 8:06 PM PDT
Although I agree with Smog and Syphon Life , I disagree with Batwing Brume . Control generally wants to land a finisher, not swing in with a crapload of minions (although for decks with Elspeth it may be applicable), so wouldn't the Brume equate to only a little extra damage? Obviously every little bit helps, but it's underwhelming against control.

Running Divinity of Pride maindeck is good. Maybe run Knight-Captain of Eos and/or Elspeth, Knight Errant maindeck as well? That way the transformative sideboard might be able to have a soldier theme (side in Cenn's Tactician , Field Marshal , etc?). Or we can just side in the most efficient beats possible and smash so face, that works too.
Flag tallowisp24 October 9, 2008 6:15 AM PDT

MTG-Fan wrote:

You leave your Smog and your Syphon Lifes in there. You would probably leave 4x Batwing Brume in there too, post SB.

And I think the key is to run some more threats MD too. Tallowisp runs stuff like Divinity of Pride in his MD.


I'm actually working on getting Knight-Captain and Elspeth into the MD as well.

Flag eightball1023 October 12, 2008 5:37 AM PDT
I'll have to post my deck list soon, but I run mono-W fog, and it works out pretty well for me. Purity is one of the greatest cards in the deck, after a fog, swinging with a 6/6 in the air is pretty deadly.
Flag mtel1979 October 21, 2008 9:32 AM PDT
I posted this in an earlier in an other thread, but have since then found this thread and am reposting here.......I do like the Spiteful Visions / Runed Halo Version of this deck, and am currently working on a version of that, but am not giving up on this on either.

Yeah, I know, everyone I hear just loves (sarcasm, if you can't read betwen the lines) this deck type, but looking at the Sharuum the Hegemon with Soul Warden and Deathgreeter , along with some Sculpting Steel s for the infintie life gain seems pretty tough. I haven't had a chance to test it out anywhere and haven't been in the game since Morningtide, so please, help me out with this. It seems strong main deck, but lack of knowledge of the current metagame (post Shards of Alara) has me completely stumped as far as side board. So, without much further ado, my deck list.........

Land
4 x Reflecting Pool
4 x Arcane Sanctum
3 x Adarkar Wastes
3 x Caves of Koilos
3 x Sunken Ruins
3 x Mystic Gate
3 x Fetid Heath
1 x Underground Sea

Creatures
4 x Soul Warden
4 x Deathgreeter
4 x Sharuum the Hegemon

Spells
4 x Sculpting Steel
4 x Batwing Brume
4 x Holy Day
4 x Angelsong
4 x Pollen Lullaby
4 x Howling Mine

I'm not looking for questions like...."What do you do if I play (random card)?", but rather help with the main deck (keeping it turbosmog with the combo, of course) and help with the sideboard.
Flag mtel1979 October 21, 2008 9:37 AM PDT
I just had a thought....has anyone considered a Turbo Millfolk/Fog version of this using Drowner of Secrets and maybe Stonybrook Schoolmaster or Grimoire Thief for the mill and keeping the fog/smog intact? Seems like it would be sick, if it could come off.
Flag HedgehogPie October 22, 2008 8:34 AM PDT
I've been thinking about sideboard against the control matchup.

Should it be transformative or just in case with sleeper agents in it? Also how does the sleeper agent work for you?
Flag mtel1979 October 31, 2008 6:39 AM PDT

HedgehogPie wrote:

Also how does the sleeper agent work for you?


Your oponent gains control of it and can't deal combat damage with it as you are running Turbosmog. In the mean time they are taking the 2 points of damage per turn from the Sleeper Agent during their upkeep. That's how it works for you.

Flag pandafarmer October 31, 2008 12:47 PM PDT
I love sleeper agent. My last matchup they took a beating from her alone. I don't think I dropped a Visions till turn before they died.
Flag dippy_444 November 8, 2008 7:47 AM PST
I'm bored and came up with the idea of Salvage Titan , Immortal Coil and the two chalices and turbo fog. Play coil and use the fogs in your graveyard to draw an extra card and therefore more fogs, the chalices keeping life in check and then sac the coil/chalice/goblet for a Salvage Titan. I have the worst ideas, ever, but I wanted to vent it ;P
Flag Islands December 5, 2008 12:41 PM PST

mtel1979 wrote:

I posted this in an earlier in an other thread, but have since then found this thread and am reposting here.......I do like the Spiteful Visions / Runed Halo Version of this deck, and am currently working on a version of that, but am not giving up on this on either.

Yeah, I know, everyone I hear just loves (sarcasm, if you can't read betwen the lines) this deck type, but looking at the Sharuum the Hegemon with Soul Warden and Deathgreeter , along with some Sculpting Steel s for the infintie life gain seems pretty tough. I haven't had a chance to test it out anywhere and haven't been in the game since Morningtide, so please, help me out with this. It seems strong main deck, but lack of knowledge of the current metagame (post Shards of Alara) has me completely stumped as far as side board. So, without much further ado, my deck list.........

Land
4 x Reflecting Pool
4 x Arcane Sanctum
3 x Adarkar Wastes
3 x Caves of Koilos
3 x Sunken Ruins
3 x Mystic Gate
3 x Fetid Heath
1 x Underground Sea

Creatures
4 x Soul Warden
4 x Deathgreeter
4 x Sharuum the Hegemon

Spells
4 x Sculpting Steel
4 x Batwing Brume
4 x Holy Day
4 x Angelsong
4 x Pollen Lullaby
4 x Howling Mine

I'm not looking for questions like...."What do you do if I play (random card)?", but rather help with the main deck (keeping it turbosmog with the combo, of course) and help with the sideboard.


I like that Sculpting Steel can just turn into another Howling Mine.

Useful when not comboing.

Flag MTG-Fan December 5, 2008 2:09 PM PST
Man, I loved TurboSmog pre-rotation when: a.) everyone and his brother ran tribal aggro and b.) you had 8 1-mana fogs ( Darkness & Holy Day ) in the format.

Now there's just too much variety in the meta for this to be as great as it used to be.
Flag jayhoegh December 7, 2008 5:18 AM PST
I don't suppose someone could start a separate archetype thread for Turbo-smog?
Flag screent December 7, 2008 2:12 PM PST

jayhoegh wrote:

I don't suppose someone could start a separate archetype thread for Turbo-smog?


Not really, it's a variation on Turbofog, but it couldn't hurt to have a new thread for Turbofog and variants with an op that updates it every now and then.

Flag TimeFlip December 7, 2008 8:46 PM PST

screent wrote:

Not really, it's a variation on Turbofog, but it couldn't hurt to have a new thread for Turbofog and variants with an op that updates it every now and then.


Yeah, I haven't updated anything since I believe when Lorwyn came out. Just link up to this thread, it's got some good notes.

Flag imachampion December 8, 2008 9:57 AM PST
Here is the list that I have been toying around with.
TurboFog
Lands: 2 x 5
4 x *Caves of Koilos
4 x *Fetid Heath
4 x *Forbidding Watchtower
2 x *Mistveil Plains
4 x *Terramorphic Expanse
5 x *Plains
2 x *Swamp
Spells: 3 x 5
4 x *Howling Mine
4 x *Batwing Brume
4 x *Angel's Song
4 x *Pollen Lullaby
4 x *Runed Halo
3 x *Story Circle
4 x *Spiteful Visions
4 x *Wrath of God
2 x *Austere Command
2 x *Beacon of Immortality
The only cards that I am a little uncomfortable with are the Forbidding Watchtower s. With them being to only "creatures" in the deck...they will more often than not get Stone Rained . What do you guys think?

I really like Mistveil Plains in here. Its quite easy to get up and running...and with 6 shuffle effects from Terramorphic Expanse and Beacon of Immortality ...you will get a lot of use out of your cards.
Flag JonnyManya December 9, 2008 11:57 AM PST
Yeah, I'm now running this build.
TurboSmog

//Lands
3 x Vivid Meadow
2 x Mistveil Plains
2 x Rugged Prairie / Plains
2 x Fetid Heath
6 x Plains
5 x Swamp

// Creatures

3 x Sleeper Agent
1 x Purity

//Spells

1 x Syphon Life
2 x Beacon
4 x Firespout / Hallowed Burial

4 x Holy Day
4 x Batwing Brume
4 x Pollen Lullaby
4 x Angelsong

2 x Ruined Halo
3 x Story Circle
4 x Howling Mines
4 x Spiteful Visions

//SB:

4 x Luminesce
4 x Burrenton Forge-Tender
4 x Oblivion Ring
3 x Hoofprints of the Stag

I currently don't have Hallowed Burail, which is why Firespout is there.
I'm aware of Infest, but Infest is not good enough in my meta.
Any advice agesnt QnT / Planewalkers / Fish? =/
Flag Rat_Bastardsen December 9, 2008 9:26 PM PST

JonnyManya wrote:

Yeah, I'm now running this build.
TurboSmog

//Lands
3 x Vivid Meadow
2 x Mistveil Plains
2 x Rugged Prairie / Plains
2 x Fetid Heath
6 x Plains
5 x Swamp

// Creatures

3 x Sleeper Agent
1 x Purity

//Spells

1 x Syphon Life
2 x Beacon
4 x Firespout / Hallowed Burial

4 x Holy Day
4 x Batwing Brume
4 x Pollen Lullaby
4 x Angelsong

2 x Ruined Halo
3 x Story Circle
4 x Howling Mines
4 x Spiteful Visions

//SB:

4 x Luminesce
4 x Burrenton Forge-Tender
4 x Oblivion Ring
3 x Hoofprints of the Stag

I currently don't have Hallowed Burail, which is why Firespout is there.
I'm aware of Infest, but Infest is not good enough in my meta.
Any advice agesnt QnT / Planewalkers / Fish? =/


For planeswalkers, Primal Command, which works well in TurboFog anyway. You'll need more Vivids, but they're not expensive, and TurboFog can roll with 12 Vivids no problem. Oblivion ring is good too, but has it's well-known issues.

For QnT,a nd anything with counter spells... now there's the problem. I've been trying for a long time to make a TurboFog deck that can survive control,
but its a big challenge. Some people run Cryptic Command as a fog that can counter, and then pack a few more counter spells. Guttural Response will get a few of your fogs to resolve.

Flag Shinagami December 9, 2008 11:58 PM PST
Perhaps a Rock version? Green gives Vexing Shusher . Or we could splash Red for Sudden Impact ...

Maybe a Red/White Control version, splash black? Red gives anti-Colossus tech as well. And Moonhold .
Flag screent December 10, 2008 2:32 PM PST
I find the Turbofog varient with the best matchups in this meta is Jacefog with Rings of Brighthearth .

If you land an early Jace on 5cc you've basically won. You're countermagic should be able to keep them off countermagic.

Fae as always is a dismal matchup. I'm wating for something that will improve this matchup. If anyone has some U/W sideboard tech let me know.

Kithkin and Elves is pretty much always a blowout in our favor.

Merfolk is certainly a fovorable matchup, but they do have a tendency to counter the right burn to swarm us, but they will have to send some at Jace so you can recover.

RDW can be tough game1 especially if they are playing heavy burn (which they usually aren't). Story Circles and Luminesce from the board are important, but make sure if they sideboard anything that you put in some enchantment hate to deal with Everlasting Torment .

Tokens aren't a problem as you have board sweepers and countermagic for their wincons.

And without further adu here is my most up to date list:

4x Jace Beleren

4x Cryptic Command
3x Holy Day
4x Wrath of God
2x Hallowed Burial
4x Angelsong
4x Pollen Lullaby
4x Dream Fracture

3x Rings of Brighthearth
4x Howling Mine

4x Mystic Gate
4x Adarkar Wastes
10x Plains
6x Islands

I really feel bad about not maindecking Runed Halo , but I can't find room.
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