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Switch to Forum Live View MAGIC 2010 RULES CHANGES (3rd thread)
4 years ago  ::  Jun 15, 2009 - 8:59AM #1641
S3raphymn
Date Joined: Jun 12, 2009
Posts: 38

Fallingman wrote:

Combat damage has ALWAYS been an exception under sixth edition rules. No other step of combat uses the stack. Players who have been taught about the stack during combat still get confused when they try to "respond" to blocking declarations by tapping creatures or making creatures unblockable and find out that there's no priority in between assigning blockers and creatures actually becoming blocked. They can play abilities in between assigning damage and dealing it, so why isn't this handled the same way?

Under the new rules everything's clearly divided. Spells, activated abilities and triggered abilities use the stack, and game actions caused by the progression of steps and phases don't use the stack.


You're thinking about the stack in terms of phases; 'damage dealing is a step in combat phase, no other step in combat phase uses the stack, therefore damage dealing is an exception.' I cannot find a logical fault in this argument based on your viewpoint.

To be honest, I do agree that declaring attackers and blockers should be placed on the stack (especially the latter, since I have to be very careful about when I declare instants and stuff due to timing, but that is a nuance). But this is a digression.

However, the 'damage' (object of combat step) is more analogous to a spell or an ability. I'm going to argue that when people learn MTG and see 'power' as well as 'damage from abilities and spells,' that connection is intrinsically stronger than the difference between main phase and combat phase; I don't really want to get into why this reasoning is there but I'll try and give an example.

Meals are the 'same' but different. You are differentiating 'lunch' from 'dinner.' I am arguing that the connection between 'lunch' and 'dinner' (food) is a stronger connection than the difference between 'lunch' and 'dinner' and that 'how one eats' is much stronger than both. Something like that.

From a teaching perspective, it makes more sense to teach the stack (how to eat), then the phases (the meals) and finally, the food (the cards themselves). This is because the stack is essentially the gameplay under current rules.

However, in the new rules, one would have to teach two ways essentially, on how to eat which varies according to the meals (and somewhat according to the food). This is counterintuitive to players who use this line of reasoning and thus, imo, counterintuitive to a large majority of competitive MTG players and to many players taught by such players. Because of this reasoning, I argue that while there is nothing logically 'wrong' about your point, the changes are a detriment because this demonstrated way of understanding the game makes up a large percentage of MTG players.

Simply put, I feel my 'answer' is better than your 'answer' when applied to everyone.

I edited this 4 times, mostly to be more conciliatory and clear. *sigh*

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4 years ago  ::  Jun 15, 2009 - 9:01AM #1642
rickiep00h
Date Joined: Mar 21, 2006
Posts: 94

Fallingman wrote:

Combat damage has ALWAYS been an exception under sixth edition rules. No other step of combat uses the stack. Players who have been taught about the stack during combat still get confused when they try to "respond" to blocking declarations by tapping creatures or making creatures unblockable and find out that there's no priority in between assigning blockers and creatures actually becoming blocked. They can play abilities in between assigning damage and dealing it, so why isn't this handled the same way?

Under the new rules everything's clearly divided. Spells, activated abilities and triggered abilities use the stack, and game actions caused by the progression of steps and phases don't use the stack.


I still don't agree with you here.

1. Assign attackers, then both players get priority.
2. Assign blockers, then both players get priority.
3. Assign damage, then both players get priority.

I concede the point that there is a difference between damage in that you can't stop damage from being dealt once it's on the stack in the same way you can stop a Lightning Bolt with a counter.

Except for prevention effects. I made this point on one of the other two threads. Counterspells for combat damage are called prevention effects.

Of course, I also said that I'd stop posting on these threads. But I'm really getting irritated by you claiming that damage using the stack is somehow different. I think a convincingly large number of people have made convincing enough arguments to prove you just as wrong as you have proving your position. So let's just stop arguing how "similar" or "different" damage has been treated. There's no CLEAR evidence either way, apparently, since all it's become at this point is spin.

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4 years ago  ::  Jun 15, 2009 - 9:04AM #1643
Throgan
  • Deckbuilder Adept
Date Joined: Jun 8, 2004
Posts: 883

miss_bun wrote:

Shut up, no one likes you.


"Dobby likes me!"
"DOBBY?? Dobby's a ****ing ****!!!"

I like you, Fallingman.

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4 years ago  ::  Jun 15, 2009 - 9:04AM #1644
CyrusBales
Date Joined: Aug 30, 2007
Posts: 9,267

Elrohir wrote:

Some basic questions for Wizards:

Is there, in fact, any possibility that any of these changes can be modified or repealed before the proposed change date, or are all these items so solidified that no changes will be possible by then?

Does the company have any plans to possibly modify the new rules based on response of fans or actual play experience after the new rules go into effect, or has the company decided to stick with these for the forseeable future?

If the company is open to making changes based on input from customers in this matter, what would be the most constructive form of feedback that we could provide?


The earliest we will get changes will be M11......

Website for my radio series: http://www.cyrusbalesfilms.co.uk/id2.html

For the facebook group of my radio series, search for "Who will save us now?" Please join!

Follow my regular articles on: http://www.manaleak.com/mtguk/
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4 years ago  ::  Jun 15, 2009 - 9:07AM #1645
BadgerB
Date Joined: Jun 11, 2009
Posts: 6

Snake_Servant wrote:

Under the new rules, I have to assign 5 damage to my opponent's first creature, leaving only 1 for the second. Meanwhile, my ball lightning dies, and I'm open to death on the next turn by a 5/5 coming at my face. The new rules just lost me the game.


First, remember you could be on the other side of the play, you could could be the one who lives instead of the one who dies thanks to the rule changes, its not like they change just for you.

More to the point, as an example of how little most specific board situations will be changed by the new rules, in the situation you outlined to show how they effect game results under both the new and old rules rules , all you have to do is fallout pre-combat. Your opponent will still have to block with both 5/5s or die this turn and thanks to the already applied damage, you can now kill both with your ball lightning leaving the board in exactly the same state as before.

What you lose as the attacker is the ability to hold the Fallout until after combat to avoid wasting it if the defender has a pump/bounce/instant answer of his own so the play isn't as solid (for the attacker) as it was before. However, even under the current rules, the defender could (and usually should) hold his answers till you cast Fallout anyway, so you still die if they had an answer under either set of rules.

The difference in the two sets of rules is that the attacker must commit to his plays earlier under the new rules. The reduces the amount of 'fog of war' for both sides when it comes time to play combat 'tricks' since some things that could have been done post-damage must now be committed to, and possibly responded to, pre-damage. Very few of the tricks to be played are gone, they just have to be committed to earlier in the combat step than before.

The exception is the pump toughness post-damage on the stack which was a guaranteed 'save' before but now, because it has to be done pre-damage, can be responded to.

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4 years ago  ::  Jun 15, 2009 - 9:08AM #1646
Drakkerne
Date Joined: Jun 10, 2009
Posts: 17

Jaysintalent wrote:

Has anyone from either side of this discussion gone through the threads and counted the number of posters, not just multiple posts by the the same people, and found out how many stand on each side of the issue so far?


yep, this is a re-post from earlier.

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4 years ago  ::  Jun 15, 2009 - 9:09AM #1647
Drakkerne
Date Joined: Jun 10, 2009
Posts: 17

Jaysintalent wrote:

Has anyone from either side of this discussion gone through the threads and counted the number of posters, not just multiple posts by the the same people, and found out how many stand on each side of the issue so far?


yep, this is a re-post from earlier.


incidentally. have been doing some time consuming research in the hopes that figures speak louder than the 5019 posts in this forum.

after looking at 800 or so posts so far (excluding double ups from same people) approximately 91% of players dont like the combat change.

4% are in out and out support of it.

5% Dont neccessarily like it but dont care either.

THAT HAS TO SAY SOMETHING?!

Though i suppose these results will be discounted on the fact that

"there's probably many players out there who like the rules but arent saying so. Only the disgruntled ones can be bothered."

also, i'm crashing, i've gone cross-eyed trying to accomplish that.

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4 years ago  ::  Jun 15, 2009 - 9:21AM #1648
Falcon_Uk
Date Joined: Jun 15, 2007
Posts: 4,233
I think that when the dust has settled and we have all (excluding the % of people who actually carry out their threat to quit when (not if) these new rules come into effect), what I think we will find is that it is often the timing of when to make decisions in combat that will change.

Let's take a very simple example.

My board consists of 4 land (all untapped) and a Hill Giant. I have two cards in hand (a Hill Giant and a Giant Growth). I am at 9 life.
My opponent's board consists of 6 land of which 2 mountains are untapped and a Hill Giant. My opponent has 3 cards in hand one of which I suspect is an incinerate. My opponent is at 6 life.

I attack and my opponent blocks.

Old system
Assuming my opponent plays no spells, the correct time to decide whether to cast Giant Growth is after I stack damage. In this way, there is no opportunity for my opponent to gain card advantage. If he incinerates in response then we both lose 2 cards. If he incinerates at any earlier stage I simply cast Giant Growth to protect my man (or giant as the case may be).

New system
I now have to decide whether to cast giant growth during the declare blockers step. If i cast giant growth and my opponent responds with incinerate then I lose card advantage (2 for 1).

So by changing the timing of the decision, the attacker is at more risk of losing out.
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4 years ago  ::  Jun 15, 2009 - 9:21AM #1649
Elrohir
Date Joined: Aug 26, 2005
Posts: 9
The earliest we will get changes will be M11......


I'd like to get an answer from Wizards, not just our conjecture.
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4 years ago  ::  Jun 15, 2009 - 9:24AM #1650
CyrusBales
Date Joined: Aug 30, 2007
Posts: 9,267
^Well they've already begun printing some of the cards from Zendikar, so I'm pretty damn sure they can't "unprint them".
Website for my radio series: http://www.cyrusbalesfilms.co.uk/id2.html

For the facebook group of my radio series, search for "Who will save us now?" Please join!

Follow my regular articles on: http://www.manaleak.com/mtguk/
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