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4 years ago  ::  May 17, 2009 - 8:19PM #1
DarkAvatar1018
Date Joined: Jun 30, 2006
Posts: 7,033
A long time ago, I was drawn to the Magic boards by the YMtC forum. Now, three years later, I frequent several different forums here, but every once in a while I get the urge to return to my roots and I go on a card-designing rampage. With summer fast approaching, along with the prospect of oodles of free time, I'm hoping to design a lot of cards and (hopefully) become a better designer by getting feedback from all of you. I'll start with 2 cards, the first of which I think is simple but elegant, and the second is a bit more interesting.

Mischievous Pixies
Creature - Faerie
Flying
Sacrifice Mischievous Pixies: Until end of turn, permanents come into play tapped.
1/1

Destructive Artificer
Artifact Creature - Mech
, : Put a colorless Bomb artifact token into play.
, Sacrifice a Bomb: Destructive Artificer deals 3 damage to target creature or player.
1/1
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4 years ago  ::  May 17, 2009 - 11:52PM #2
Lord_Cyrus_02
  • The Tyrant
  • Winner YMtC'ing with the Stars!
Date Joined: Sep 9, 2005
Posts: 1,425
I think I remember you.
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4 years ago  ::  May 18, 2009 - 12:13AM #3
alphatmw
Date Joined: May 19, 2007
Posts: 1,518
i like the first one.

compare the second one to aladdin's ring to see how far off the costing is.
You guys are such noobs and scrubs when it comes to designing cards. All of you. In fact I won't exaggerate If I say I'm the best designer in the forum. Hell, I'm probably a better designer than WotC themselves. I'm easily the best designer in the world and you're all n00bs for not seeing that. All of you are black-listed.

-kroen

[UCC #2] The Unanimous Card Contest [Signups]

This is a very unique contest, that could, theoretically, last months before a winner is declared.

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-kroen
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4 years ago  ::  May 18, 2009 - 5:54AM #4
Conall
Date Joined: Mar 30, 2004
Posts: 2,171

DarkAvatar1018 wrote:

Destructive Artificer
Artifact Creature - Mech
, : Put a colorless Bomb artifact token into play.
, Sacrifice a Bomb: Destructive Artificer deals 3 damage to target creature or player.
1/1


This needs in one of its costs, probably the last one.

I think this would be fine if the bomb did 2 damage, like a Seal of Fire or Pyrite Spellbomb variant or you could keep it as three if the second activated ability also had a in the mana cost.

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4 years ago  ::  May 18, 2009 - 1:10PM #5
DarkAvatar1018
Date Joined: Jun 30, 2006
Posts: 7,033

Lord Cyrus wrote:

I think I remember you.


I think I was in one of your contests. Or maybe yours was the one I helped judge... *shrug*

Conall wrote:

This needs in one of its costs, probably the last one.

I think this would be fine if the bomb did 2 damage, like a Seal of Fire or Pyrite Spellbomb variant or you could keep it as three if the second activated ability also had a in the mana cost.


The card's original design required you to tap for both abilities, but I wasn't sure if 3 damage every other turn was too weak. Thinking about it again now, I think you're right and I should have kept it as is. I'll update it.
As for the lack of in the cost, I want the flavor of the card to be that it is a machine operating another machine without the use of magic. The use of colored mana, to me, implies a use of red magic to power the machine. This is actually only one card in a cycle. Perhaps I will post the others as the next cards here.

EDIT: Changed it slightly, so the first ability costs 1 more and the second ability has no mana cost. I think this is more flavorful, and allows for slightly better synergy with cards like Magewright's Stone .

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4 years ago  ::  May 18, 2009 - 6:39PM #6
DarkAvatar1018
Date Joined: Jun 30, 2006
Posts: 7,033
I said I'd post the rest of the cycle, and here it is.
Obvious Cards are Obvious Show
Curious Artificer
, : Put a colorless Scroll artifact token into play.
, Sacrifice a Scroll: Draw a card.
1/1

Nature's Artificer
, : Put a colorless Seed artifact token into play.
, Sacrifice a Seed: Search your library for a basic land card and put that card into play tapped.
1/1

Summoning Artificer
, : Put a colorless Pod artifact token into play.
, Sacrifice a Pod: Put a 3/3 colorless Construct artifact creature token into play.
1/1

Does it feel weird that this cycle has 2 "green" abilities and no "black" or "white" abilities?

And the kicker:

LEX-438, Artificer Tyrant
Legendary Artifact Creature - Mech
Sacrifice a noncreature artifact: Put a +1/+1 counter on LEX-438, Artificer Tyrant and it gains your choice of flying, first strike, trample, or haste. (This effect doesn't end at end of turn.)
4/4

Flavor and Picture Show
LEX is given a serial number instead of a name to ephasize that this is a machine that was most likely built by other machines but used its AI to overpower the other Mechs (also the name looks really cool on a card). While other Mechs generally construct artifacts for uses beneficial to the "community," LEX uses whatever artifacts it deems necessary to build onto its own massive body, and it does so with very little effort.
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4 years ago  ::  May 19, 2009 - 3:44PM #7
DarkAvatar1018
Date Joined: Jun 30, 2006
Posts: 7,033
Here are two cards that stemmed from the same concept, but turned into almost exact opposites. I'm not entirely sure on the wording, so some help there would be appreciated. I finally decided to learn how to put card images on here, so there are pictures to go along with them. :D



Aleatory
Enchantment
If a spell or ability would affect a permanent without targetting it, that spell or ability affects a random permanent it can affect instead.



Astaroth's Binding
Enchantment
All noncreature spells have "As an additional cost to play this spell, choose target creature."
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4 years ago  ::  May 19, 2009 - 3:54PM #8
Libe
Date Joined: Jul 20, 2006
Posts: 6,071
@Astaroth's Binding: Works fine with instants and sorceries, to my knowledge, but not with creatures, artifacts and enchantments. Why not "Spells have 'As an additional cost to play this, choose target creature'"? Heck, why not just keep it simple and have it say "If there are no creatures in play, players can't play spells." It's functionally identical as far as I can tell, barring creatures with shroud. Though I'd only have it work on noncreatures, since otherwise a wrath completely locks the game.
Hoard of Notions: Cards and general design musings from yours truly.
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4 years ago  ::  May 19, 2009 - 4:12PM #9
DarkAvatar1018
Date Joined: Jun 30, 2006
Posts: 7,033

Libe wrote:

@Astaroth's Binding: Works fine with instants and sorceries, to my knowledge, but not with creatures, artifacts and enchantments. Why not "Spells have 'As an additional cost to play this, choose target creature'"?


That makes sense. I will update the wording.

Heck, why not just keep it simple and have it say "If there are no creatures in play, players can't play spells." It's functionally identical as far as I can tell, barring creatures with shroud.


You answered your own question. I want it to have interactions with shroud creatures, or things like Kira, Great Glass-Spinner . I think it would make for more creative deck building.

Though I'd only have it work on noncreatures, since otherwise a wrath completely locks the game.


Oops. Good call.

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4 years ago  ::  May 19, 2009 - 4:17PM #10
Lord_Cyrus_02
  • The Tyrant
  • Winner YMtC'ing with the Stars!
Date Joined: Sep 9, 2005
Posts: 1,425
I preffer the "Spells have 'As an additional cost to play this, choose target creature" wording too.

Maybe limit to a creature you don't control?
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