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Fists of the Furnace
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Fists of the Furnace
![]() ![]() Enchantment - Aura Enchant creature Enchanted creature gets +3/+0 and first strike. Bloodrush - ![]() , Discard CARDNAME: Target attacking creature gets +3/+0 and first strike until the end of turn.Gruul raiders prefer to skip the counting in the "one-two punch" expression. A bit similar to Viashino Shanktail
Kind Giant
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Kind Giant
![]() ![]() Creature - Giant Soldier Vigilance Prevent all combat damage CARDNAME would deal to creatures. Bloodrush - , Discard CARDNAME: Prevent all combat damage target attacking creature would deal to creatures.He'll fight despotic injustic and horrific spellcraft, but he won't hurt a fly. 5/5
channel
Bloodrush is an awful keyword in terms of flavour because it is so damn narrow. I agree that channel is a better fit, but as I'm keeping conditions and effect largely similar, I'm going to keep on calling it bloodrush.
Rakdos Maulers Show Rakdos Maulers
![]() ![]() ![]() Creature - Goblin Warrior Unleash Bloodrush - ![]() , Discard CARDNAME: Put a +1/+1 counter on target attacking crerature. That creature gains unleash. (This effect doesn't end at the end of turn.)Turning "running with scissors" into an athletic event. 3/2
Strength of the Conclave
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Strength of the Conclave
![]() ![]() Instant Creatures you control get +1/+1 until the end of turn. Bloodrush - ![]() , Discard CARDNAME: Target attacking creature gets +3/+3 until the end of turn."Whether it's with a stampede of saprolings or the might of a single elemental, the Conclave will bury you, fiend." Zunak, Selesnya strategist
Ward of Lights
I don't know how a player would intuirivly think unleashed means cannot block or bloodrush meanscast as a 1 time instant these keyword are for flavor
Some cards can be more subtle about how they worked, or have multiple options.
Gruul Knifeteer Show Gruul Knifeteer
![]() ![]() Creature - Goblin Warrior Bloodrush - ![]() , Discard CARDNAME: Target attacking creature gets +3/+1 until the end of turn.Overload ![]() ![]() (You may activate this card's abilities for its overload cost. If you do, change its text by replacing all instances of "target" with "each".) "This one's for stabbin', and this one for gougin', and this one for pokin', and this one for slicin', and this one..." 3/1
Crazed Clawtooth
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Crazed Clawtooth
![]() ![]() ![]() Creature - Cat Boar Trample Bloodthirst 2 Bloodrush - , Discard CARDNAME: Target attacking creature gains trample until the end of turn. When that creature deals combat damage to a player this turn, put two +1/+1 counters on it."For being worshippers of raw nature, the Gruul have a peculiar sense of what is allowed in terms of hybrids." Zegana 3/3
So ends Bloodrush Week, based on the most awful mechanic to try to innovate on that I've seen in years. Maybe it's just me, but I was thoroughly uninspired throughtout.
Joint Patrol Show Joint Patrol
![]() ![]() Creature - Human Soldier First strike Battalion - When CARDNAME and at least two other creatures attack, detain target creature. The Azorius naturally thought they would take care of the paperwork afterwards, and the Boros took it upon themselves to supply the weaponry, but both thought they assumed they take control of the operation. 2/1
Rusted Guard
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Rusted Guard
![]() ![]() Creature - Gargoyle Flying CARDNAME enters the battlefield with four -1/-1 counters on it. Battalion - When CARDNAME and at least two other creatures attack, remove a -1/-1 counter from it. When the Boros were forced to retreat beyond their borders, ancient sentinels of past wars awoke to defend them. They had been forgotten by all, but they had loyally manned their posts for millennia. 5/5
Imposing Statue
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Imposing Statue
![]() Artifact Creatures can't attack unless their controller pays for each creature that is attacking. : CARDNAME becomes a 4/4 colourless Construct artifact creature until the end of turn.Battalion - When CARDNAME and at least two other creatures attack, it becomes a 6/6 white Human creature with first strike. (This effect doesn't end at the end of turn.) Inspired by Pinocchio.
Okk Trainee
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Okk Trainee
![]() ![]() ![]() Creature - Goblin Warrior CARDNAME can't attack or block alone unless it has at least an experience counter on it. Battalion - When CARDNAME and at least two other creatures attack, you may put an experience counter on it. Capable of fighting like a great warrior, needing to be coddled like a small child. 4/3
Fighter Replicant
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Fighter Replicant
![]() ![]() ![]() Creature - Mutant Elemental Soldier Battalion - When CARDNAME and at least two other creatures attacks, you may pay ![]() ![]() . If you do, create a token that is a copy of CARDNAME tapped and attacking."It's designed to be autonomous in taking over barricades, tollhouses, enemy outposts, friendly outposts, garrisons, fortified citadels, castles, fortresses, cities, regions, small kingdoms, entire planes and anything in its way." Momir Vig 3/3
Auramancer's Strength
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Auramancer's Strength
![]() Enchantment - Aura Enchant creature Battalion - When enchanted creature and at least two other creatures attack, you may search your library for an aura card that could enchant it and reveal it. If you do, attach it to enchanted creature, then shuffle your library.
Mantle of Furor
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Mantle of Furor
![]() ![]() ![]() Enchantment - Aura Enchant creature You control enchanted creature CARDNAME enters the battlefield with three furor counters on it. When there are no furor counters on CARDNAME, sacrifice it. At the beginning of your upkeep, remove a furor counter from CARDNAME. Battalion - When enchanted creature and at least two other creatures attack, put a furor counter on CARDNAME.
This has been Battalion week.
Orzhov Racketeer Show Orzhov Racketeer
![]() ![]() ![]() Creature - Human Cleric Extort Other creatures you control with extort have extort. (Each instance of extort triggers separately.) "The debt with the Orzhov is easily acquired, and never fully paid." 2/4
Captain of the Basilica
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Captain of the Basilica
![]() ![]() Creature - Human Soldier Extort Whenever you extort, you may have target creature get -1/-1 until the end of turn and CARDNAME get +1/+1 until the end of turn. "We protect ourselves with more than just walls and fences." 1/3
What separates "Orzhov Racketeer" from Cavalry Master
Let's say that you have 2-3 "extort" creatures, then you're allowed to pay ![]() or ![]() ![]() when you're casting spells, and that's already hard enough.. But if you have 2-3 "extort" creatures and this creature, then you're allowed to pay ![]() ![]() ![]() ![]() or ![]() ![]() ![]() ![]() ![]() ![]() when you're casting spells, and that's pretty redundant..I don't think that "Captain Of The Basilica" should keyword the activation of triggered abilities that can only be found on 5-10 cards in the whole game, so what about this version that's less narrow and that doesn't push you to play extort.dec? "Whenever the life totals of two or more players change, you may have target creature get -1/-1 until end of turn and this creature get +1/+1 until end of turn." This creature should probably have a higher power and lower toughness, because you'll play the most spells on your own turn and thus you would like to use this creature as attacker instead of blocker..
I don't think that multiple instances of extort are useless. I've played quite a bit with the format, and once you get to 6-7 mana, playing a 2-3 cmc spell means you can extort multiple times... provided you have the extorters. Many times I've wanted to extort with all my available mana, and couldn't. There's a big difference between being able to extort two times and four times, and it's definitely not redundant to be able to do so.
By that logic, extort itself shouldn't be keyworded, because it only appears on 5-10 cards in the whole game. That's the entire point of keywording things, so they can be addressed to more easily. The power and toughness debate is a more legitimate issue and one that comes down to personal preference. As the Orzhov have a grindy, defensive feel, I thought a defensive creature would be better. Patriarch's Pet Show Patriarch's Pet
![]() Creature - Thrull : Return CARDNAME to its owner's hand. You can't activate this ability during combat phases.It's the perfect symbol of the Orzhov power: small, nearly useless, servile, ugly, and infinitely valuable because of the patriarch's mark stamped on its back. 0/1
How many cards that are refering to triggered "extort" abilities would you print? Unless we're talking about 50-60 cards with "extort" and 5-6 cards that are just refering to that mechanic, I don't think that you should keyword the reference.. Even Burning Vengeance
1. Your proposed alternative ("whenever two players change life total...") is much less elegant, and it works differently, as it would trigger upon both players gaining or losing life at the same time.
2. The reason why Burning Vengeance and Secrets of the Dead do not say flashback is because saying "whenever you cast a spell with flashback" means it triggers of spells you play from your hand with flashback, and saying "whenever you cast a spell from your graveyard with flashback" is redundant: flashback is, in the format, the only way to cast spells from graveyards. Additionally, this wording gives compatibility with Retrace and a handful of other cards. Giving a general wording to the Captain's trigger means making it work in a much higher number of situations, a compatiblity it doesn't need. 3. Referencing other abilities by name happens often. That's the point of naming them. It wouldn't even be a new keyword, just a logical consequence of the ability. Devour was used in pretty much the same way (" If CARDNAME devoured As for the Pet, it's supposed to be a repeatable source of extort, but I guess that it has other applications too. Law of Riches Show Law of Riches
![]() ![]() ![]() Enchantment Extort Whenever a spell you control is extorted four or more times, you may copy that spell. You may choose new targets for the copy. Those who have, do. Those who don't, serve those who do. Can you even copy creature spells?
Well, copies of creature spells can't enter play, because they aren't cards or creature tokens!
Although I support your off-color abilities every once in a while, these colors definitely shouldn't be capable of copying spells.. Just as with one of the last cards, I would prefer a more general wording: "Whenever you cast a spell, if life totals changed by eight or more points this turn, you may copy that spell. You may choose new targets for the copy." While refering to mechanics like "flashback" / "kicker" makes actually sense because of the many cards, expanding the reference doesn't make sense for mechanics like "kicker" / "devour" because that would require very strange wording.. The mechanic that you're currently designing cards for doesn't appear on many cards and it's rather simple to expand the reference, and that's different from the mechanics where that doesn't really make sense..
A more general ability wouldn't work, because the trigger is very different. Extort means a very specific action, it's simple, and it's already a verb. I don't understand why you are so opposed to the idea of referencing it as shorthand. Your suggestion is as follows:
"Whenever each of your opponents loses 1 life and you gain that much life, then..." which is unwieldy, inelegant and still refers pretty much only to extort. Linking the trigger to simultaneous changes in life total means that it would trigger off Flame Rift Corrupt Knight Show Corrupt Knight
![]() ![]() ![]() Creature - Human Knight Rogue CARDNAME enters the battlefield with a +1/+1 counter for each time it was extorted. CARDNAME gets first strike as long as it has a counter on it. "Honour on the battlefield or honour of the coin? Which one is less likely to get me killed?" 2/2
Cathedral of the Holy Coin
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Cathedral of the Holy Coin
![]() ![]() Enchantment Extort Whenever you pay for an extort cost with , you gain 1 life.Whenever you pay for an extort cost with , each opponent loses 1 life.(These effects are in addition to the effect of the extort.)
Corrupt Candidate
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Corrupt Candidate
![]() ![]() Creature - Human Advisor Trample When CARDNAME enters the battlefield, put two 1/1 white and black Human Cleric tokens on the battlefield with extort under target opponent's control. "He can be blackmailed. He's a liability, and the public will not like it." "He's the only one who can do the job. Public opinion is swayed easily." 4/4
This has been Extort week.
Wait Show Wait
![]() ![]() Enchantment Vanishing 3 Players can't cast spells. Creatures can't attack.
I didn't get much of that, but all comments are appreciated.
Return to Roots Show Return to Roots
![]() Enchantment - Aura Enchanted creature is a 1/1 Mutant with no abilities except it gains evolve.
You'll probably never target your own creatures because of the very strong drawback, but always enchanting your opponent's creatures only deals with these creatures for a few turns, and then you'll feel really bad when you face the 3/3 or 4/4 or 5/5 version of that creature..
Wiping abilities can be very powerful. In the late game, when it's harder for a player to get creatures out, it can be a strong removal spell. Putting it on your creature, letting it grow and removing it somehow can be a legitimate tactic.
Cytoplast Sentinel Show Cytoplast Sentinel
![]() ![]() ![]() Creature - Human Soldier Mutant Evolve Whenever a creature with power greater than CARDNAME's power enters the battlefield under your control, CARDNAME gains flying until the end of turn. Whenever a creature with toughness greater than CARDNAME's toughness enters the battlefield under your control, CARDNAME gains vigilance until the end of turn. 2/2
I would feel really punished if my opponent simply destroyed this enchantment after putting some +1/+1 counters on that creature, because I would face his or her strongest creature with additional power + toughness, and that would prevent me from playing the card in the first place.. Your new card sounds nice, but it's harder to trigger than most other "evolve" creatures, and decreasing one of the printed stats by one point would make the card a little better, even though that would eliminate the symmetry with its abilities.. Since you would like to trigger its abilities more than 1-2 times, you should consider turning this creature into a 1/1 creature to increase the number of times its abilities would trigger.. Oh, and your previous card should have the second ability of Forced Worship
The "bounce to hand" ability suggestion is reasonable.
Gene Accumulator Show Gene Accumulator
![]() ![]() Creature - Human Mutant Graft, evolve 1/1 I wanted to use Legacy, an old keyword I made in this thread (when a creature with legacy dies, you may put auras attached to it and counters onto it onto another creature), but in the end, graft is a bit cleaner.
The same basic synergy as Simic Fluxmage
It's similar, but I think it's different enough.
Zameck Snapjaw Show Zameck Snapjaw
![]() ![]() ![]() Creature - Beast Mutant Evolve As long as CARDNAME as at least one +1/+1 counter on it, it has flying. You can complain that that's not how evolution works all you want, but you can't argue with the results. 4/4
For some reason, you're into "evolve" creatures where creating +1/+1 counters is pretty difficult, but where you receive other rewards for making them evolve.. That way, it's more of a puzzle piece than a creature that slowly becomes stronger and stronger!
Return to Roots is super cool, but it needs different flavour! Right? Roots implies some sort of plant-based creature, not a Mutant. . . I do like alliteration an awful lot though. Return to. . . Ribosome? That isn't really where interesting mutations would occur - I mean as far as I know. My knowledge of Genetics is pretty basic, but, well. Darn English and the re- prefix. I need to think of synonyms for Return that don't begin with R. . . Okay, well, no, those don't alliterate with the genetics terms that I'm familiar with either. Oh, plus flavour text. But, yes. I like the card a fair amount.
I think there's enough creatures with Evolve that slowly become stronger; I'm interested in different designs, where, yes, the evolve creature can be seen as part of a puzzle. Mechanics don't have to play exactly the same way on all cards and incarnations.
Return to Roots was concepted, and the flavour text would've supported this if I weren't super-uninspired this past few days, as making a creature regress to its primal stage when it still has to evolve to become better. Mutaplasm Show Mutaplasm
![]() ![]() ![]() Creature - Shapeshifter Mutant Evolve Whenever a +1/+1 counter is placed on CARDNAME, you may have it become a copy of target creature and gain evolve and this ability. 1/1
Very interesting! ^.^ You're rewarded for selecting creatures with lower stats, because otherwise gathering additional +1/+1 counters and activating the triggered ability again becomes too difficult in the future..
Living Carapace
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Living Carapace
![]() ![]() ![]() Creature - Ooze Licid Mutant Evolve , : CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.Enchanted creature gets +1/+1 for each +1/+1 counter on CARDNAME. "Torch the corpses, burn all of their weapons. A Simic army can only be defeated by absolutely annihilating all that composes it." Ruric Thar, Ghor-Clan chieftain 0/1
So, you would have to consider printed stats and pumping effects and +1/+1 counters on the creature and +1/+1 counters on the aura to determine the creature's power + toughness? Uh, I prefer cards that simply move +1/+1 counters from a creature onto another creature!
And if you have the cards in front of you, how do you separate counters on enchanted creature from counters on the aura that's enchanting the creature?
Moving counters is an altogether different effect.
I would guess you can separate counters in the same way you can do it for Banshee's Blade Unstable Chyrsalid Show Unstable Chrysalid
![]() Creature - Insect Mutant Vanishing 4, evolve When CARDNAME leaves play, put an X/X green Insect Mutant creature token with flying onto the battlefield, where X is the number of +1/+1 counters on CARDNAME. Chrysalids never last for long, which sends Simic researchers into a frenzy in order to study them as much as possible in their short lifespan. 0/1 Might be some confusion with two different counter types at the same time...
Very interesting, that basically means that you can't "evolve" that creature and increase the power + toughness anymore when these four turns have passed.. The standard creature type for creatures with a very flexible power + toughness is ooze, because insects and most other creature types often don't make sense..
It wouldn't make sense for an Ooze to come out of an Insect, would it?
This has been Evolve week. Dimir Agent Show Dimir Agent
![]() ![]() Creature - Spirit Rogue CARDNAME is unblockable. Whenever you cast a spell encoded onto CARDNAME, draw a card. "Doors are such an outdated concept." 1/2
Yeah, the card would probably need completely different flavor, the main thing is that you don't produce super-large insect creature tokens.. I think that many players enjoyed searching for the best creatures to encode spells on, and it's pretty good that "Gatecrash" didn't include something like the perfect creature that almost everyone would have to play..
It turns out, that "One that can reliably hit the opponent" is the always the best creature to put cipher on...
Slith's Strength Show Slith's Strength
![]() ![]() Instant Target creature gets +3/+3 until the end of turn. If you didn't cast CARDNAME from your hand, put a +1/+1 counter on it instead. Cipher
I don't really mind green "cipher" spells and it's a nice idea that some of them could become weaker once they're encoded on a creature, but maybe the original version should produce +1/+1 counters to increase the connection between its different modes even further..
I didn't want to have an overt connection. Since pump spells don't make much sense after they creature has hit, counters are the next logical step.
Kozyka Disease Show Kozyka Disease
![]() Sorcery Choose one - Put an infection counter on target creature; or destroy target creature with an infection counter on it. Cipher I envision this as being one of a kind, so no other inection counters running around the format. Maybe it should reference a more common kind of counter, like -1/-1.
Very nice idea, you made really good use of the general concept of the "cipher" mechanic!
But it's rather simple to destroy just one single creature as long as you're having the right creature, it's not much weaker as two-mana card..
Strength of the Dragon
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Strength of the Dragon
![]() ![]() ![]() Sorcery CARDNAME deals 3 damage to target player. The creature CARDNAME is encoded on gets +3/+3, it has flying and is a Dragon in addition to its other types. Cipher A dragon is more than just a large flying, firebreathing lizard. It is the conjuction of flame and magic, might and will.
This doesn't really need to be another "cipher" spell, because it's just one aura (simply remove the spell's effect and increase the creature's power by three points) that can be attached to another creature when "enchanted" creature deals combat damage..
It doesn't work exactly like an aura. This can work even when you control no creatures, and you can't remove it with enchantment removal. Also, you can't move it when it deals combat damage, I'm not sure where you got that from.
Dimir Courier Show Dimir Courier
![]() ![]() Creature - Spirit Rogue When CARDNAME dies, you may encode all spells encoded onto it onto target creature. "Our plan is all-important, and messengers are expendable. Make sure all agents know what to do, regardless of the costs." Lazav 2/1
Doesn't copying encoded spells copy the "cipher" ability? It's the same thing almost every time, except you remove interaction from the game and prevent opponents from destroying the "aura".. As for your new card, why should you encode something on a two-mana 2/1 creature that doesn't have relevant abilities instead of some other creatures like Inkfathom Infiltrator
It doesn't copy the cipher ability. Unless I've been playing it wrong all this time, the one cipher copy you get on the original creature is going to stay on that creature.
As for the second card, there is some tension between getting the cipher spell effect now and putting it on a subpar creature, or waiting a bit to put it on one that can reliably hit. This would allow you to get your cipher out, while waiting for a better creature to come. Also, as a decently sized beater, you can encode stuff on it and send it to fight without fear of losing the cipher spell, as you can just pass it on when it dies. Voidmind Seer Show Voidmind Seer
![]() ![]() ![]() Creature - Spirit Wizard Defender : Draw a card, then discard a card. : Cast a copy of a card encoded onto CARDNAME without paying its mana cost, then put a seeing counter onto CARDNAME. If there are three or more seeing counters on CARDNAME, remove them all and unencode that card from CARDNAME.Its mind sees, but it cannot comprehend. It is merely a vessel of the will of Lazav. 0/3
I'm not sure what I could think of the card, the whole purpose of encoded spells was that they're "saboteur" abilities that depend on creatures that are unblocked.. They're supposed to be mediocre if you're able to connect once and they're supposed to be more powerful than similar cards if you're able to connect more than once.. It's also rather strong when combined with untapping effects! ^^;;
I've always got a tap dancing deck in the back of my mind
"Saboteur" is one way of characterising cipher; I think that "creatures learning spells" can also be done. I'd rather explore new spaces than just do designs WotC has already made.
Master Scholar Show Master Scholar
![]() ![]() ![]() Creature - Human Wizard : Reveal a card with cipher from your hand and encode it onto target creature.1/1
You're posting too many cards that force you to play cipher.dec! ~.~ I think that it's a lot more appropriate - both flavorwise + mechanically - that you're teaching "cipher" spells during your main phases at sorcery speed and by casting these spells..
Back after some holiday...
Collective Study Show Collective Study ![]() ![]() ![]() Sorcery Put a study counter on target creature you control, then draw a card for each study counter on creatures you control. Cipher And finally, we conclude Cipher Week...
Dreadful Oblivion
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Dreadful Oblivion
![]() ![]() ![]() Instant Exile target creature. If there are other games to be played in this match, its owner doesn't shuffle that creature in the library before starting those games. Gone.
Unstable Clone
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Unstable Clone
![]() ![]() Instant Put a token onto the battlefield that is a copy of target creature, then sacrifice it. Its lifespan was severely limited when it developed a disturbing tendency to impersonate the researchers and attempt to escape.
Elemental Sentinel
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Elemental Sentinel
![]() ![]() ![]() Creature - Elemental Soldier Flash, first strike If CARDNAME was cast at any time a sorcery couldn't have been played, it gains "Sacrifice this at the end of turn" when it enters the battlefield. Never has the term "stormtroopers" ever been more literal. 3/1
Fell the Mighty
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Fell the Mighty
![]() ![]() Instant Remove all counters from target creature. That creature gets -1/-1 until end of turn for each counter that was removed this way. For environments without -1/-1 counters.
Burnout Elemental
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Burnout Elemental
![]() ![]() ![]() Creature - Elemental ![]() : CARDNAME gets +2/+2 until the end of turn. Put a -1/-1 counter on it at the end of turn.A flame stoked with great vigour burns out more quickly, but burns brighter. 2/2
Manxo, Instrument of War
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Manxo, Instrument of War
![]() ![]() Legendary Artifact Creature - Golem Trample If CARDNAME would put into a graveyard from anywhere, shuffle it into your library instead. CARDNAME costs X less to cast, where X is the total power of creatures you control. "I made Domo-do to assist me and provide me with insight. It was proof of my ingeunity, and the hope that this war could be won with wits and clevereness. Manxo is only proof of how degenerate this conflict has become." Yurin, the Artificer Prince 20/20 Apparently there is no mana symbol for 20.
Hunger for Flesh
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Hunger for Flesh
![]() Enchantment - Aura Enchant creature At the beginning of enchanted creature's controller's upkeep, that player sacrifices a creature. Jella's dark touch can corrupt the meekest of minds.
Harkal Demon
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Harkal Demon
![]() ![]() ![]() Creature - Demon Flying, trample If you would draw a card, exile it face down instead. Your opponents may look at cards exiled with CARDNAME and cast them. Jealous of Jella's power, rival shamans have often tried to also conjure and bind demons, with disastrous results. 5/5 This is what demons should be: undercosted beaters with downsides. More and more, lately, WotC is just making them big dumb black fliers with various upsides. What was iconic about them is becoming rarer and rarer.
That's a very harsh drawback if your opponent can produce the right colors of mana, but seems fine if that player can't produce them.. You're probably aware that your wording prevents other players from playing the land cards?
I think I intended the opponent to be also capable of playing lands, but I'm not sure anymore. I guess testing is needed.
Reclusion Show Forced Reclusion
![]() ![]() ![]() Enchantment - Aura Enchant creature that is the only creature a player controls. If a creature would enter the battlefield under enchanted creature's controller's control, exile it instead. By the second decade of isolation, the voices in your head start to get really loud. Voluntary Reclusion ![]() ![]() ![]() Enchantment - Aura Enchant creature that is the only creature a player controls. At the beginning of your upkeep, draw a card. Shut out all noises from outside, and concentrate on the whisper of truth that comes from within.
Your first version doesn't seem to work, because what exactly is removed from the game, cards that are creature spells? What happens when you produce some creature tokens? ô.Ô
I think it's simple enough. If you cast a creature spell and it woul resolve, instead it gets exiled. If you would put a creature in play or make a token, as the ability resolves instead it is exiled.
Knowledge Seeker Show Knowledge Seeker
![]() ![]() Creature - Vedalken Wizard : Reveal your hand. If you revealed at least three cards this way and all cards in your hand have different names, draw a card."Novelty is the first step towards discovery." 2/2
This drawback isn't relevant enough, I would prefer another version where you first draw and then check the card names: "Draw a card, then reveal your hand. If you don't reveal five or more cards with different names that way, discard a card."
Revealing your hand can be a pretty hefty drawback, especially in blue decks, but I see your point. Your suggestion is pretty reasonable.
Deafening Screams Show Deafening Screams
![]() ![]() ![]() ![]() Enchantment At the end of each turn, each player that didn't discard a card this turn discards two cards. Discard a card: You lose 1 life. Each player may activate this ability. "You shouldn't worry about the howls of my minions. It's when the screams start to come from within that you'll know that you're in trouble." Jella, the Witch-Queen
Unless you're playing the card together with "madness" spells or together with Suppression Field
Yea, but you can prepare for it and have alternative discard outlets of your own. Do you think it would be better without the second ability?
Ficklesleight Show Ficklesleight
![]() Sorcery Choose two target players. Each looks at the other's top three cards of his or her library, then puts them back in any order. Draw a card. A click of fingers, and fates are entwined.
Hello there, Tahngarth's Glare
Huh, forgot that card existed.
Yea, that was my point: they make keyword so that it's easier to refer to them in the future. Oath of the Wilds Show Oath of the Wilds
![]() ![]() Enchantment - Aura Enchant creature Enchanted creature can't attack or block unless its contoller pays for each land you control."People see nature as a destructive force, but what they do not know is that it simply fights in self-defence. It abhors death in all its forms, and avoids it when it can." This card is not very green, but I figured that it would be ok if it happens once in a while. After all, it did get Entangling Vines
And your taxation effect makes this card even less green! :/ Also, I don't really like ridiculous high taxation effects that require players to pay more than four mana because they often aren't paid anyway..
You're right to say that the mana doesn't get paid: it was an intentionally overcosted green pacifism with a rider to make it more green.
Living Banner Show Living Banner
![]() Artifact Creature - Construct Creatures you control get +0/+1. If CARDNAME would die, instead it is no longer a creature. Yurin could no longer afford to spend resources on anything that wasn't meant for war, but his soldiers needed flags and trumpets to bolster morale and give direction. This problem had a surprisingly easy solution. 2/2 A bit out of colour. Maybe it'd be better to make it white and make it become an artifact, but I liked it more as as an artifact all along.
Some other people used this mechanic as keyword, and that's probably appropriate! ^^;; "When this creature dies, return it from your graveyard to the battlefield as artifact." Your wording suggests that it's indestructible and that you're allowed to sacrifice this artifact infinite times..
Obviously, it's meant to only become an artifact once.
Archmage of Gtah Show Archmage of Gtah
![]() ![]() ![]() Creature - Human Wizard Flying CARDNAME can only attack players that have less cards in hand than you. "Study. Learn. Rule." 5/5
I don't think that a "human wizard" might become a 5/5 creature with flying! :/
Admittedly, it would be the largest Wizard, but you could concept it as a highly powerful ascended mage. Besides, other similarly sized Wizards exist.
Transmogrify Show Transmogrify
![]() ![]() Instant Target creature spell enters the battlefield as a copy of another target creature. (This effect doesn't end at the end of turn.) "There's no better strategy to conjure up a squirrel and make an elephant pop up instead. The enemy never expects it and the elephant is going to be very angry after being sucked through a squirrel-sized hole." Karta, Yurin's Apprentice To clarify how it works, you can make creatures become copies of other creatures even before they enter the battlefield.
This effect should be worded as replacement effect, because your version makes the spell resolve and - that way - protects the spell from counters, and that's probably not your intention.. Just like Cytoshape
It all depends on the interpretation of "enter", whether it is a command to carry out on resolution or a modifier of what happnes to the creature, but I see your point.
It was intentional that you can kill creatures as they enter the battlefield if there is 0/0 around. Also, to stop ETB triggers, or copy one. Divine Prerogative Show Divine Prerogative
![]() ![]() ![]() Sorcery Choose target creature. Attach to it all Auras and Equipment on the battlefield that could be attached to it. "The gifts of the gods belong to those that the gods themselves chose."
Since most opponents probably didn't play auras and since your own auras are probably attached to whatever creature they're supposed to enchant, people would just use the card to attach equipment with high equip costs..
I've played multiplayer games where there was a lot of Auras and Equipment running around.
Trial By Fire Show Trial By Fire
![]() ![]() Instant CARDNAME deals 3 damage to target creature. That creature gets +3/+0 and gains first strike until end of turn. Those who survive the flames are made stronger by the ordeal. Those who don't, not so much. Kinda like Burning Cloak
I don't think that first strike improves the quality of the card, because you're targeting your larger creatures and that damage often won't matter this way, since larger creatures with three more points of power and first strike won't be dealt any more combat damage this turn..
Originally it was double strike, but I thought that would be too strong. If it didn't get first strike, then it'd be easily killable, on account of the three damage already on it.
Make Real Show Make Real
![]() ![]() ![]() ![]() Sorcery Sacrifice a token creature. If you do, search your library for a creature with the same total power and toughness and put it onto the battlefield, then shuffle your library. Some glamers are rewarded with a life of their own for their service.
The flavor of this probably mono-green sorcery doesn't really make sense, don't you just "promote" the creatures rather than converting unnatural creatures into a different reality?
It all depends on how you choose to interpret it. It could be a promotion or a conversion.
Deep Slumber Show Deep Slumber
![]() ![]() Enchantment - Aura Enchant creature Enchanted creature does not untap during its controller's untap step. When enchanted creature is dealt damage, untap it. : CARDNAME deals 1 damage to enchanted creature."All sleep can be interrupted by a big enough shock." Mighaine
Both colors have so much better ways to untap your own creatures or deal with your opponent's creatures, whether you're interested in locking them down or just burning them.. Oh, and only enchanted creature's controller should be allowed to activate it!
What about this? "![]() : Deep Slumber deals one damage to enchanted creature. Flip a coin. If you win the coin flip, untap enchanted creature. Only enchanted creature's controller may activate this ability."
That sounds way more complicated. The purpose of my card was versatility: either as a Paralyzing Grasp
Parallel Growth Show Parallel Growth
![]() ![]() Sorcery Search target opponent's library for a basic land card, reveal it and put onto the battlefield tapped, the that opponent shuffles his or her library. "By command of Yurin, the Artificer Prince, we commandeer this land in our war against the Witch-Queen."
The land that you searched for should enter play untapped, otherwise it's a much worse Rampant Growth
Think of it more as a Mind Stone
Rainbow Automaton Show Rainbow Automaton
![]() Artifact Creature - Construct Whenever you cast a spell, CARDNAME becomes that spell's colours in addition to its colours. (This effect doesn't end at the end of turn.) If CARDNAME is all colours, it gets +3/+3 and it has vigilance, flying, deathtouch, first strike and trample. "Steel and brains are not enough. We need soldiers that can adapt and evolve on the battlefield." Yurin, the Artificer Prince 2/2
Let's ignore the memory issues and focus on the anti-synergy between its abilities - creatures with super-high power don't need deathtouch, creatures with super-high toughness don't need first strike, and creatures with evasion don't need combat-relevant abilities..
You're right that deaththouch and first strike are not at their best on a creature with those stats (though I could point out several creatures with either that have similar stats). But, together, they are very synergistic. The whole, in this case, is greater than the sum of its parts, giving a creature that can effectively skirmish against many others and win. Flying is also the "least" evasion ability as there are many cards that interact with it, and combat abilities are still relevant with it.
Lingering Presence Show Lingering Presence
![]() ![]() Creature - Spirit Flying At the beginning of your end step, if you controlled a creature named CARDNAME this turn and you do not control one now, you may return CARDNAME from your graveyard to the battlefield. Some of those who fell in battle remain in this world, haunting the location of their death and attempting to get posthumous vengeance. 2/2
Why does it have to be your turn (flavorfully)? Also a creature that is mostly useful as a sac fodder doesn't really feel blue in my opinion.
Your old creature wouldn't be blocked anyway when it's attacking, and would simply destroy one creature of your choice when blocking!
Your new creature should be a white or black creature, it's probably just sacrificed again and again or used as "unblockable" creature as long as your opponent doesn't have larger creatures with flying that could block this creature multiple times without dying..
Originally, the card returned to play from your hand, as anti-bounce tech, and that seemed blue to me. I then thought that would be too narrow and updated the trigger, though I did not think of changing the colour.
Troubling Times Show Troubling Times
![]() ![]() ![]() Enchantment Players can't draw cards or cast spells. At the beginning of your end step, put a -1/-1 counter on each creauture. Then, if there are no creatures on the battlefield, sacrifice CARDNAME. "This is a time that tries our souls and wits. We fight no longer for victory, but for survival." Yurin, the Artificer Prince
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