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5 years ago ::
Dec 11, 2008 - 8:12PM
#1
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- BCP5 Worldbuilding Lead
- Addicted to Chickens
- Honorable Mention
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Welcome! It seems you've ventured into my Kavu Lair . No need to be frightened, as I just ate. Here you can see bits and pieces of the Magic I've cast over the years, as well as bear witness to the birth of new spells as I create them! Please, feel free to comment on what you see. Enjoy your stay! -Kavu_Overlord Past Contests: Super Mario World
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Contest Thread Awards: Callix: Savior of Mushroom Kingdom Award
Parsath: Honorable Luigi Award All Participants: Infinite Patience Award Parsath's Primalwood Brawler: Golden Claw Award = A Contest in Three Acts
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Contest Thread Awards: Dramatic Masters award to Imidazoline and RPJesus
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5 years ago ::
Dec 11, 2008 - 8:12PM
#2
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- BCP5 Worldbuilding Lead
- Addicted to Chickens
- Honorable Mention
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Yes, I've decided to open up my own card-dump thread. I've been prowling around YmtC for quite a long time now, but have never really been a big part of the action. Not that I expect this thread to change anything, but I just think there's no sense to keeping all my ideas to myself.  To start us off, here's a card from one of the many mini-sets I've attempted in the past. It's called Aloria, an Aura-based miniset. I do attempt revisions on my sets every so often, but they're never really ever complete. Aloria is somewhere in the middle of it's third revision. [indent] Resonant Treefolk     Creature - Treefolk Shaman Replace all instances of "enchanted creature" with "creatures you control" on auras enchanting Resonant Treefolk. Some of the oldest treefolk bark can be used for very powerful amulets. However, some of the oldest treefolk would rather keep their bark.2/4[/indent]
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5 years ago ::
Dec 11, 2008 - 8:20PM
#3
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Date Joined:
Sep 17, 2008
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That's a very clever ability. I like it. I love how this makes people who play Pacifism cry. Very clever...
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5 years ago ::
Dec 11, 2008 - 8:36PM
#4
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Date Joined:
Mar 18, 2008
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Cool, I'll add it to my regular checked threads. I'm looking forward to your designs. I like the Treefolks ability, but I have a question. Of all the creature types why Treefolk?
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5 years ago ::
Dec 11, 2008 - 10:08PM
#5
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Date Joined:
Mar 23, 2006
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Cool, I'll add it to my regular checked threads. I'm looking forward to your designs. I like the Treefolks ability, but I have a question. Of all the creature types why Treefolk? why not?
120.6. Some effects replace card draws.
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5 years ago ::
Dec 11, 2008 - 10:17PM
#6
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Date Joined:
Mar 20, 2008
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Cool, I'll add it to my regular checked threads. I'm looking forward to your designs. I like the Treefolks ability, but I have a question. Of all the creature types why Treefolk? It fits green, an elf would be too small, and beast doesn't make sense.
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5 years ago ::
Dec 11, 2008 - 11:12PM
#7
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Date Joined:
Mar 18, 2008
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Green has a history of creatures that react especially well with Enchantments and Auras, Enchantresses (human druids). That is not really where the question came from. My question was really simple curiosity. I mean a 2/4 could just as easily be a spider, elemental or beast (each with varying flavor). The root of my question (pun, yay) is why this flavor?
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5 years ago ::
Dec 12, 2008 - 9:43AM
#8
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- BCP5 Worldbuilding Lead
- Addicted to Chickens
- Honorable Mention
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It's too large for an Enchatress or other human/druid thing. Beasts, spiders and the like are not intelligent enough (unless I made them so, but that's another story), and, well, why not a Treefolk? This was way before Lorwyn's Treefolk, so I figured Treefolk would be perfect for a relatively sentient, higher toughness than power green creature.
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5 years ago ::
Dec 12, 2008 - 11:21AM
#9
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Date Joined:
Oct 28, 2008
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Welcome! It seems you've ventured into my Kavu Lair . So it seems.
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5 years ago ::
Dec 12, 2008 - 9:04PM
#10
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- BCP5 Worldbuilding Lead
- Addicted to Chickens
- Honorable Mention
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Okay. As we all know, there comes a time in every designer's life where they feel the need to go hog-wild with hybrid mana. At least I can do it in the privacy of my own thread... [indent] Poisoned Swipe   Instant Target creature gains First Strike and Deathtouch until end of turn.[/indent] First Strike is red and white, and Deathtouch is black and green, so this should always be in-color. I realize this could be expanded into any number of color combinations, but I think these two keywords work particularly well together. Sure, it's ugly as sin, but it's very efficient.
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