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4 years ago  ::  Jul 21, 2009 - 8:49PM #131
Gardevior
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Lightning Surge is okay. >_>
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4 years ago  ::  Jul 21, 2009 - 8:52PM #132
Libe
Date Joined: Jul 20, 2006
Posts: 6,202

Gardevior wrote:

Lightning Surge is okay. >_>


Libe]Lightning Surge is awesome.


[size=-10]... wrote:

Lightning Surge is awesome.[/quote]
[size=-10]...[/size]

Hoard of Notions: Cards and general design musings from yours truly.
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4 years ago  ::  Jul 22, 2009 - 2:33AM #133
4AngryPrimalcruxes
Date Joined: Jul 14, 2009
Posts: 3

Kavu_Overlord wrote:

Okay. As we all know, there comes a time in every designer's life where they feel the need to go hog-wild with hybrid mana. At least I can do it in the privacy of my own thread...

[indent]Poisoned Swipe
Instant

Target creature gains First Strike and Deathtouch until end of turn.[/indent]

First Strike is red and white, and Deathtouch is black and green, so this should always be in-color. I realize this could be expanded into any number of color combinations, but I think these two keywords work particularly well together. Sure, it's ugly as sin, but it's very efficient.


The problem with this is that the deathtouch spell they have now is pretty expensive no?

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4 years ago  ::  Aug 12, 2009 - 9:44AM #134
Kavu_Overlord
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Obligatory Contest Plug!


Also, I've finally started flavoring my miniset-thing.


Lightflame Ritual 1R
Sorcery (U) 
Tagchain 1 (When you play Lightflame Ritual, you may reveal an instant or sorcery card in your hand with converted mana cost 1 or less and play a copy of it without paying its mana cost.)
Add RRR to your mana pool. 

“Fire is light, fire is life”
-Helior mantra

114/160

Bloodboil R
Instant (C)
Target creature gets +2/+0 and must attack this turn if able. 

When helior tempers flare up, so do they.
92/160

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4 years ago  ::  Aug 27, 2009 - 5:16PM #135
Kavu_Overlord
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Something I wanted to say before the good boards went down:  MY set has Vampires and uses Kicker. Totally original.


 


Shadowed Hunter BB
Creature - Vampire Assassin (C)

2B: Shadowed Hunter gains lifelink and deathtouch until end of turn.

Those that remained in settlements overwhelmed by shadow quickly learned to be afraid of the dark.


2/2
85/160


Helior Trailblazer  1R
Creature - Elemental Warrior (C)

Kicker — Sacrifice a land. (You may sacrifice a land as you play this spell.)
If the kicker cost was paid, Helior Trailblazer comes into play with haste and gets +2/+0 until end of turn.

They carry their burning light deep into the Darklands, making the land itself a beacon of the helior.


2/1
107/160


 


See? See?


EDIT: ohgod why the spacing.

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4 years ago  ::  Aug 28, 2009 - 1:49PM #136
Zannad
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"Kicker - Sacrifice a land" looks great on aggro cards.


The flavor degeneralization of vampires is also a great idea. A tribe shouldn't be defined by an ability that's two lines long.


 


EDIT:What the hell is this spacing.

About what one can not speak, one must remain silent.
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4 years ago  ::  Sep 01, 2009 - 3:39PM #137
Kavu_Overlord
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Yeah, using up your lands is kinda red's "thing" in the set. And, when you only have a few lands, you've gotta squeese out what you can from each drop of mana...


Infernus Intimidator 3R
Creature - Elemental Warrior (C)

Whenever you spend R, target creature can’t block Infernus Intimidator this turn.

Wielding blood magic gives the user a weakness to fire, but that doesn’t mean others don’t fear it also.


3/3
109/160


Also, the Vampires are because I've shamelessly stolen the base of my flavor from something. I'm just waiting for someone to call me on it.

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4 years ago  ::  Sep 18, 2009 - 3:31PM #138
Kavu_Overlord
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Diraden


Diraden is my first full custom set. This will be a homepage of sorts to all the cards, and links to where I've shown them off.


1/160    Alertness    W    C
2/160    Beacon Lumin    W    R
3/160    Boonshield Knight    W    U
4/160    Boonshield Suffusion    W    U
5/160    Cleansing Light    W    R
6/160    Dawnglow Lumin    W    U
7/160    Defensive Tactics    W    R
8/160    Formidable Resilience    W    R
9/160    Fyorn Barricade    W    U
10/160    Fyorn Watchmaster    W    C
11/160    Gateguard Sentinels    W    R
12/160    Glintwing Boon    W    U
13/160    Glintwing Falcon    W    C
14/160    Inspire    W    U
15/160    Isolate    W    C
16/160    Lightshackle Binder    W    U
17/160    Loyal Subject    W    C
18/160    Lumin Guardian    W    R
19/160    Lumin Spirit    W    R
20/160    Nightguard Lumin    W    C
21/160    Purifying Light    W    C
22/160    Radiant Defense    W    U
23/160    Rewarded Effort    W    C
24/160    Salving Tribute    W    C
25/160    Shieldfaith Boon    W    R
26/160    Shining Hand Champion    W    U
27/160    Shining Hand Courier    W    C
28/160    Shining Hand Medic    W    C
29/160    Shining Hand Paladin    W    R
30/160    Town Militia    W    C
31/160    Astral Tribute    U    C
32/160    Astromancer Oracle    U    U
33/160    Banish    U    C
34/160    Celestial Incarnation    U    R
35/160    Celestial Insight    U    R
36/160    Chillwind Glacorian    U    U
37/160    Darklands Glacorian    U    C
38/160    Darklands Researcher    U    R
39/160    Extract    U    R
40/160    Glacorian Dreamcaster    U    C
41/160    Glacorian Loremaster    U    R
42/160    Induce Slumber    U    C
43/160    Intensive Research    U    U
44/160    Lunar Xenith    U    R
45/160    Midnight Frost    U    U
46/160    Moon's Denial    U    C
47/160    Nightblind    U    U
48/160    Nightreader Initiate    U    C
49/160    Nightshroud Reelak    U    C
50/160    Radiant Moonlight    U    R
51/160    Refracting Reelak    U    R
52/160    Scrystone Reelak    U    U
53/160    Spellflux    U    R
54/160    Spellgift Drake    U    U
55/160    Star's Rebuttal    U    C
56/160    Stargazing    U    C
57/160    Starglimmer Osprey    U    C
58/160    Starglimmer Secrets    U    U
59/160    Tricast Assault    U    U
60/160    Updraft Elemental    U    C
61/160    Agonizing Nightmare    B    R
62/160    Blood Rituals    B    U
63/160    Bloodfeast Vampire    B    R
64/160    Burden of Power    B    R
65/160    Choking Darkness    B    C
66/160    Consume Lifeblood    B    U
67/160    Cruel End    B    C
68/160    Darklands Spirit    B    C
69/160    Darkness Veil    B    R
70/160    Dispirit    B    C
71/160    Drained Hulk    B    U
72/160    Duskhunt Bruiser    B    C
73/160    Eldritch Tribute    B    C
74/160    Exsanguinate    B    C
75/160    Fyorn Gravemaster    B    R
76/160    Gormandize    B    U
77/160    Induce Bloodthirst    B    C
78/160    Masochism    B    R
79/160    Mindlash Ghoul    B    U
80/160    Nightstalk Hunter    B    U
81/160    Nightstalk Punisher    B    U
82/160    Nightstalk Shadowdancer    B    C
83/160    Nightstalker's Thrall    B    U
84/160    Ravenous Thirster    B    U
85/160    Shadowed Hunter    B    C
86/160    Shadowglamer    B    C
87/160    Starving Initiate    B    C
88/160    Undeath's Embrace    B    R
89/160    Vampire Bloodlord    B    R
90/160    Wails of the Damned    B    R
91/160    Barrage    R    R
92/160    Bloodboil    R    C
93/160    Bloodfire Familiar    R    R
94/160    Burning Kavu    R    C
95/160    Burning Tribute    R    C
96/160    Chaotic Disturbance    R    R
97/160    Combust    R    C
98/160    Dazzlespark    R    U
99/160    Deepbreath Dragon    R    R
100/160    Dragonheart    R    R
101/160    Earthquake Ritualist    R    R
102/160    Flamelance Helior    R    C
103/160    Flamescar Kavu    R    U
104/160    Flamestrike Adept    R    C
105/160    Flarecast Helior    R    U
106/160    Helior Illuminus    R    R
107/160    Helior Trailblazer    R    C
108/160    Inferno Kindling    R    R
109/160    Infernus Intimidator    R    C
110/160    Infernus Stoker    R    U
111/160    Infernus Torchbreather    R    R
112/160    Lavablood Blessing    R    C
113/160    Lightflame Flare    R    C
114/160    Lightflame Ritual    R    U
115/160    Magma Douse    R    U
116/160    Ragechannel    R    U
117/160    Scalding Wounds    R    C
118/160    Stoneshard Ambusher    R    C
119/160    Sunfire Flare    R    U
120/160    Wildspark Giant    R    U
121/160    Ancient Awakening    G    U
122/160    Anger of the Rylari    G    R
123/160    Avatar of Growth    G    R
124/160    Barkshield    G    C
125/160    Barkskin Bears    G    C
126/160    Birthgrove Guardian    G    U
127/160    Bloodthorn Kavu    G    U
128/160    Cedarfolk Sapling    G    C
129/160    Conduit of Nature    G    R
130/160    Consuming Foliage    G    U
131/160    Crushfoot Kavu    G    C
132/160    Darkleaf Sprite    G    C
133/160    Deepwood Bulvox    G    R
134/160    Distracting Woodsfae    G    U
135/160    Double Boon    G    C
136/160    Empowering Ancient    G    R
137/160    Gift of Growth    G    R
138/160    Kavu Stalker    G    U
139/160    Lifesoil Rylari    G    R
140/160    Lorebranch Sapling    G    C
141/160    Pathmaker Kavu    G    C
142/160    Rustspore Cloud    G    C
143/160    Seedspreader Baloth    G    U
144/160    Skyclaw Trees    G    U
145/160    Sowing Seeds    G    C
146/160    Spellclaw Baloth    G    R
147/160    Spellwild Bulvox    G    R
148/160    Sprout    G    C
149/160    Sylvan Tribute    G    C
150/160    Thicket Defenses    G    U
151/160    Astral Scryglass    A    R
152/160    Blazing Torch    A    U
153/160    Darklands Derelict    A    U
154/160    Darkvoid Crystal    A    R
155/160    Illuminating Glowstone    A    U
156/160    Spellstone Bauble    A    C
157/160    Starshard Fragment    A    C
158/160    Darklands Expanse    L    R
159/160    Fertile Mindscape    L    U
160/160    Rylar Woods    L    R

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4 years ago  ::  Sep 24, 2009 - 5:56PM #139
Kavu_Overlord
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The red part has already been spoiled, so here is the rest of my Tribute cycle. Basically, they can be unkicked to work for everyone, or you can be greedy by trading something that the spell would normally give.


Salving Tribute 1WW
Instant (C)

Kicker—Pay 4 life. (You may pay 4 life as you play this spell.)
Prevent all combat damage that would be dealt to blocking creatures you control this turn. Then, unless Salving Tribute was kicked, prevent all combat damage that would be dealt to attacking creatures opponents control this turn.

A gift of pain for eternal healing.
24/160

Astral Tribute 1UU
Sorcery (C)

Kicker—Discard two cards. (You may discard two cards as you play this spell.)
Draw three cards. Then, unless Astral Tribute was kicked, each opponent draws three cards.

A gift of knowledge for eternal enlightenment.
31/160

Eldritch Tribute 1BB
Sorcery (C)

Kicker—Sacrifice a creature (You may sacrifice a creature as you play this spell.)
Return target creature from your graveyard to play. Then, unless Eldritch Tribute was kicked, each opponent may put a creature card from his or her graveyard into play.

A gift of the living for eternal undeath.
73/160

Sylvan Tribute 1GG
Sorcery (C)

Kicker—Sacrifice a land (You may sacrifice a land as you play this spell.)
Search your library for two basic land cards, put them into play tapped, then shuffle your library. Then, unless Sylvan Tribute was kicked, each opponent may search his or her library for two basic land cards, put them into play tapped, then shuffle his or her library.

A gift of growth for eternal flourishing.
149/160


The blue one was the first designed, and I think it's the best. I'm not really happy with the red and white ones, and the green one is kinda wordy.

As an added bonus (and an attempt to get any kind of talk going on), I'm going to let you, the reader, choose some cards to spoil! See an interesting cardname in the list above? Just let me know one card you want to see, and I'll show it!

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4 years ago  ::  Sep 29, 2009 - 8:14PM #140
Kavu_Overlord
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Woah now, don't everyone respond at once! Or, do, actually. Please?


Lightshackle Binder 1WW
Creature - Human Cleric (U)

Creatures blocked by Lightshackle Binder can’t attack during their controller’s next combat phase.
W: Lightshackle Binder gets +0/+1 until end of turn.

To the pure, his light is softer than a lumin’s caress. To the wicked, it is stronger than the blacksmith’s steel.

1/3
16/160

Stargazing U
Sorcery (C)

Kicker 1U (You may pay an additional 1U as you play this spell.)
Draw a card.
If the kicker cost was paid, draw a card.

All the races of Diraden see the many constellations in the night sky, but only the Glacorian astromancers can read them.
56/160

Darklands Spirit B
Creature - Spirit (C)

At the beginning of your upkeep, regenerate Darklands Spirit.

As the darkness spread, souls lost the guidance of the sun, leaving them forced to roam the Darklands endlessly.

1/1
68/160

Burning Kavu 2RR
Creature - Kavu (C)

Haste
At the beginning of your precombat main phase, add RR to your mana pool and Burning Kavu deals 2 damage to you.

Their ferocity more than makes up for their lack of stealth hunting in the Darklands.

4/2
94/160


Avatar of Growth 1G
Creature - Human Druid (R)

Kicker 4GG (You may pay an additional 4GG as you play this spell.)
Shroud
If you paid the kicker cost, Avatar of Growth comes into play as an 8/8 Elemental with trample.

2/1
123/160

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