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4 years ago ::
Jul 21, 2009 - 8:49PM
#131
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- BCP5 Development Lead
- The Gathering Storm
- Never one to hesitate
- Desecration
Date Joined:
Aug 13, 2005
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Lightning Surge is okay. >_>
Magic Volunteer Community Lead
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4 years ago ::
Jul 21, 2009 - 8:52PM
#132
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Date Joined:
Jul 20, 2006
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Lightning Surge is okay. >_>
Lightning Surge is awesome.[/quote] [size=-10]...[/size]
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4 years ago ::
Jul 22, 2009 - 2:33AM
#133
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Date Joined:
Jul 14, 2009
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Okay. As we all know, there comes a time in every designer's life where they feel the need to go hog-wild with hybrid mana. At least I can do it in the privacy of my own thread...
[indent]Poisoned Swipe   Instant
Target creature gains First Strike and Deathtouch until end of turn.[/indent]
First Strike is red and white, and Deathtouch is black and green, so this should always be in-color. I realize this could be expanded into any number of color combinations, but I think these two keywords work particularly well together. Sure, it's ugly as sin, but it's very efficient. The problem with this is that the deathtouch spell they have now is pretty expensive no?
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4 years ago ::
Aug 12, 2009 - 9:44AM
#134
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- BCP5 Worldbuilding Lead
- Addicted to Chickens
- Honorable Mention
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Obligatory Contest Plug! Also, I've finally started flavoring my miniset-thing. Lightflame Ritual 1R Sorcery (U) Tagchain 1 (When you play Lightflame Ritual, you may reveal an instant or sorcery card in your hand with converted mana cost 1 or less and play a copy of it without paying its mana cost.) Add RRR to your mana pool.
“Fire is light, fire is life” -Helior mantra 114/160
Bloodboil R Instant (C) Target creature gets +2/+0 and must attack this turn if able.
When helior tempers flare up, so do they. 92/160
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4 years ago ::
Aug 27, 2009 - 5:16PM
#135
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- BCP5 Worldbuilding Lead
- Addicted to Chickens
- Honorable Mention
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Something I wanted to say before the good boards went down: MY set has Vampires and uses Kicker. Totally original. Shadowed Hunter BB Creature - Vampire Assassin (C)
2B: Shadowed Hunter gains lifelink and deathtouch until end of turn.
Those that remained in settlements overwhelmed by shadow quickly learned to be afraid of the dark.
2/2 85/160 Helior Trailblazer 1R Creature - Elemental Warrior (C)
Kicker — Sacrifice a land. (You may sacrifice a land as you play this spell.) If the kicker cost was paid, Helior Trailblazer comes into play with haste and gets +2/+0 until end of turn.
They carry their burning light deep into the Darklands, making the land itself a beacon of the helior.
2/1 107/160 See? See? EDIT: ohgod why the spacing.
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4 years ago ::
Aug 28, 2009 - 1:49PM
#136
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Date Joined:
Nov 24, 2005
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"Kicker - Sacrifice a land" looks great on aggro cards. The flavor degeneralization of vampires is also a great idea. A tribe shouldn't be defined by an ability that's two lines long. EDIT:What the hell is this spacing.
About what one can not speak, one must remain silent.
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4 years ago ::
Sep 01, 2009 - 3:39PM
#137
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- BCP5 Worldbuilding Lead
- Addicted to Chickens
- Honorable Mention
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Yeah, using up your lands is kinda red's "thing" in the set. And, when you only have a few lands, you've gotta squeese out what you can from each drop of mana... Infernus Intimidator 3R Creature - Elemental Warrior (C)
Whenever you spend R, target creature can’t block Infernus Intimidator this turn.
Wielding blood magic gives the user a weakness to fire, but that doesn’t mean others don’t fear it also.
3/3 109/160 Also, the Vampires are because I've shamelessly stolen the base of my flavor from something. I'm just waiting for someone to call me on it.
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4 years ago ::
Sep 18, 2009 - 3:31PM
#138
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- BCP5 Worldbuilding Lead
- Addicted to Chickens
- Honorable Mention
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4 years ago ::
Sep 24, 2009 - 5:56PM
#139
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- BCP5 Worldbuilding Lead
- Addicted to Chickens
- Honorable Mention
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The red part has already been spoiled, so here is the rest of my Tribute cycle. Basically, they can be unkicked to work for everyone, or you can be greedy by trading something that the spell would normally give. Salving Tribute 1WW Instant (C)
Kicker—Pay 4 life. (You may pay 4 life as you play this spell.) Prevent all combat damage that would be dealt to blocking creatures you control this turn. Then, unless Salving Tribute was kicked, prevent all combat damage that would be dealt to attacking creatures opponents control this turn.
A gift of pain for eternal healing. 24/160
Astral Tribute 1UU Sorcery (C)
Kicker—Discard two cards. (You may discard two cards as you play this spell.) Draw three cards. Then, unless Astral Tribute was kicked, each opponent draws three cards.
A gift of knowledge for eternal enlightenment. 31/160
Eldritch Tribute 1BB Sorcery (C)
Kicker—Sacrifice a creature (You may sacrifice a creature as you play this spell.) Return target creature from your graveyard to play. Then, unless Eldritch Tribute was kicked, each opponent may put a creature card from his or her graveyard into play.
A gift of the living for eternal undeath. 73/160
Sylvan Tribute 1GG Sorcery (C)
Kicker—Sacrifice a land (You may sacrifice a land as you play this spell.) Search your library for two basic land cards, put them into play tapped, then shuffle your library. Then, unless Sylvan Tribute was kicked, each opponent may search his or her library for two basic land cards, put them into play tapped, then shuffle his or her library.
A gift of growth for eternal flourishing. 149/160 The blue one was the first designed, and I think it's the best. I'm not really happy with the red and white ones, and the green one is kinda wordy.
As an added bonus (and an attempt to get any kind of talk going on), I'm going to let you, the reader, choose some cards to spoil! See an interesting cardname in the list above? Just let me know one card you want to see, and I'll show it!
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4 years ago ::
Sep 29, 2009 - 8:14PM
#140
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- BCP5 Worldbuilding Lead
- Addicted to Chickens
- Honorable Mention
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Woah now, don't everyone respond at once! Or, do, actually. Please? Lightshackle Binder 1WW Creature - Human Cleric (U)
Creatures blocked by Lightshackle Binder can’t attack during their controller’s next combat phase. W: Lightshackle Binder gets +0/+1 until end of turn.
To the pure, his light is softer than a lumin’s caress. To the wicked, it is stronger than the blacksmith’s steel.
1/3 16/160
Stargazing U Sorcery (C)
Kicker 1U (You may pay an additional 1U as you play this spell.) Draw a card. If the kicker cost was paid, draw a card.
All the races of Diraden see the many constellations in the night sky, but only the Glacorian astromancers can read them. 56/160
Darklands Spirit B Creature - Spirit (C)
At the beginning of your upkeep, regenerate Darklands Spirit.
As the darkness spread, souls lost the guidance of the sun, leaving them forced to roam the Darklands endlessly.
1/1 68/160
Burning Kavu 2RR Creature - Kavu (C)
Haste At the beginning of your precombat main phase, add RR to your mana pool and Burning Kavu deals 2 damage to you.
Their ferocity more than makes up for their lack of stealth hunting in the Darklands.
4/2 94/160 Avatar of Growth 1G Creature - Human Druid (R)
Kicker 4GG (You may pay an additional 4GG as you play this spell.) Shroud If you paid the kicker cost, Avatar of Growth comes into play as an 8/8 Elemental with trample.
2/1 123/160
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