Control Slaver is niether a Prison deck nor an "Artifact deck".
Decks based heavily on artifacts are not a class of their own. Affinity is aggro and Welder Mud/Stax is Prison. Artifacts are cards that fill holes by replicating cards outside of what would normally be available to a deck's manabase otherwise. Oh, and Demonic Tutor is more than "solid"; Demonic is arguably the best tutor, with Consultation being the only real contestant for that title. Look at Vintage T8's on Morphling.de or TMD.com for the past, well, history of Vintage and see what gets played more. Demonic is a little slower, but Demonic doesn't rip out your restricted bombs.
This deck features Silhana Ledgewalker and Dryad Sophisticate. Lay one of those down, and you can use 1 of the twelve pump spells available; 8 of which have lasting effects.
The deck also features the famous 3rd turn curve. This means that you have a decent amount of first turn accelerators (birds of paradise/llanowar elves) and have a decent amount of third turn plays, almost ignoring the 2cc slot in the curve. You can pump out turn 2 Ohran Vipers or Call of the Herd. followed by a turn 3 Giant Solifuge or flashback on a Call of the Herd. Or you could pump your evasive birds of paradise and beatface with it.
MGA Mirrodin-Kamigawa Standard Legal 1st Place, Paris Regionals:Spoiler:Show
Lands: 22 1x Okina, Temple To The Grandfathers 21x Forest
Creatures: 22 2x Fangren Fistborn 4x Troll Ascetic 2x Isao, Enlightened Bushi 3x Kodama Of The North Tree 4x Birds Of Paradise 4x Viridian Zealot 3x Karstoderm
Spells: 16 4x Beacon Of Creation 2x Umezawa's Jitte 2x Plow Under 4x Blanchwood Armor 2x Genju Of The Cedars 2x Blasting Station
Sideboard: 15 2x Dosan The Falling Leaf 2x Gaea's Herald 3x Gale Force 4x Creeping Mold 4x Wear Away
Tarmogoyf: Arguably one of the best creatures in the game. Cheap and strong make this a very good card, though a little consideration in other card choices in the deck may be best to compliment Tarmogoyf.
Elvish Spirit Guide: aka ESG. Strong card that accelerates and acts as a mana source, and can sometimes even act as an okay creature.
Mtenda Lion: Solid 2/1 for g. Can be slightly hurt by meta with lots of blue, but in first few turns they rarely will want to pay for it.
Ghazban Ogre: Good 2/2 for g. However can be hurtful in late games, but if the deck is in the lategame you pretty much lost anyway. just make sure there aren't any faster decks if you play this.
Wild Dogs: Strong 2/1 for g. However can be hurtful in late games, but if the deck is in the lategame you pretty much lost anyway. just make sure there aren't any faster decks if you play this. Cycling is extra option that can sometimes be useful.
Rogue Elephant: Solid card that can be very good in the right decks. Works best with non-land mana sources.
Birds of Paradise: aka BoP. Very good card. Accelerates, provides a creature mana-source and hits with evasion for all your pump.
Llanowar Elves: Strong budget card, and decent card in general. Can hit for 1 or chump block. Accelerates and gives non-land mana source.
Silhana Ledgewalker: Very good card. Has evasion and self-protects itself.
Dryad Sophisticate: Strong card with pretty consistent evasion.
Troll Ascetic: Strong creature. 3/2 for 1gg is meh, but the self-protection and regeneration makes this guy nearly immortal.
Giant Solifuge: Strong card that hits hard and fast.
Blastoderm: Very solid card. Strong beater.
Karstoderm: Veries slightly on meta, but generally a solid card.
First off, mythically and in magic, dragons are some of the most powerful beings ever. That being so, the cards often reflect the powerlevel with very strong effects. This is often offset however by huge costs, which is why dragons are less common in decks.
Sample Decklist - 2007 Vintage Legal Artifacts: 9 1x Black Lotus 1x Mana Crypt 1x Mana Vault 1x Mox Emerald 1x Mox Jet 1x Mox Pearl 1x Mox Ruby 1x Mox Sapphire 1x Sol Ring
Spells: 30 3x Animate Dead 1x Dance Of The Dead 3x Necromancy 1x Ancestral Recall 2x Cunning Wish 1x Entomb 4x Force Of Will 4x Intuition 3x Read The Runes 1x Vampiric Tutor 3x Deep Analysis 1x Demonic Tutor 3x Duress
Basic Lands: 16 2x Island 1x Swamp 4x Bazaar Of Baghdad 1x Flooded Strand 4x Polluted Delta 4x Underground Sea
Sideboard: 15 3x Null Rod 2x Sundering Titan 3x Xantid Swarm 1x Chain Of Vapor 2x Echoing Truth 1x Misdirection 1x Read The Runes 1x Stroke Of Genius 1x Tropical Island
Dragonstorm Makahito Mihara - Ravnica/Timespiral Standard Legal 2006 World ChampionSpoiler:Show
this still has to be adressed, and my schedule is going to start getting ridiculous with the fall season, and realistically i'm going to busy from next week til april nonstop. with a minilull around christmas.
again, any assistance anyone has, feel free to voice it. i'm always willing to take a look at a decklist, or if you want to update an article, just let me know. of course i'm going to have to approve of it. just pm the update with a list of what you changed.
i've found this thread to be very unhelpful and im ashamed that i acutally spent the time to read it. i hope your happy for wasting my life. i hate you
this still has to be adressed, and my schedule is going to start getting ridiculous with the fall season, and realistically i'm going to busy from next week til april nonstop. with a minilull around christmas.
again, any assistance anyone has, feel free to voice it. i'm always willing to take a look at a decklist, or if you want to update an article, just let me know. of course i'm going to have to approve of it. just pm the update with a list of what you changed.
I've been working on a Psychatog primer. I'll PM it to you when I finish.
Psychatog is a UB control deck that sometimes splashes other colors. It uses a variety of counterspells, removal, discard, and draw to control the game. It then uses a huge Psychatog to quickly win the game. There are a few different variants of the classic Tog deck: Burning Tog splashes Red for Burning Wish and uses a toolbox of powerful sorceries in its sideboard. Dredge-a-Tog uses Life from the Loam and cycling lands like Lonely Sandbar to create a powerful draw engine and fill up the graveyard for a huge swing with Psychatog. ScepterTog uses Isochron Scepter and many powerful instants to add a new control element to the deck. It also uses Cunning Wish to gain access to an instant toolbox in the sideboard.
Currently, Tog isn’t really viable in any formats. However, during its history, it has dominated Standard and Extended and even seen play in Legacy and Vintage.
Psychatog: The key to the deck. It can often finish the game in one hit and is one of the best creatures ever printed. Meloku the Clouded Mirror: Another powerful finisher, it is often used in the sideboard or as a 1-of maindeck. Nightscape Familiar: Reduces the cost for many of your spells. Flametongue Kavu: A very powerful card that is often used in decks that splash red. It is removal on a body and generates lots of card advantage. Dark Confidant: A card advantage engine that comes on a 2/1 body. The life loss may hurt, but the card drawing is very powerful in this deck.
Force of Will: Arguably the best counter in the game. You can tap out and still be able to counter a spell or get rid of something important before you have enough lands to counter it.
Counterspell: Deals with nearly everything for only . Very good counter.
Mana Leak: Will usually be a hard counter and is easier to cast than Counterspell.
Rune Snag: Not as good as Mana Leak early, but it gets better than Leak as the game goes on.
Spell Snare: A very good situational counter. It works for some metagames.
Remand: Not necessarily a counter, but it gains a lot of tempo and is the closest thing we have to a Time Walk.
Memory Lapse: Similar to Remand, but it puts the card on top of its owners library but doesn’t cantrip.
Force Spike: Acts as a hard counter in the first few turns of the game, but gets much weaker later on.
Dissipate: Its ability can be useful, but is a little expensive.
Cryptic Command: Rather expensive and hard to cast, but it makes up for it in versatility.
Smother: Very good removal, it gets rid of most creatures for only . Not very good in more midrange metagames, though.
Terror: Cheap and an instant, but it is very bad against black decks.
Ghastly Demise: In a deck that wants lots of cards in its graveyard, Demise is very effective removal. Again, though, it isn’t good against black decks.
Rend Flesh: Destroys most creatures, but a converted mana cost of three works is rather high.
Last Gasp: Gets rid of many creatures, but it is usually worse than Smother.
Nameless Inversion: Similar to Last Gasp, but it can pump Tog in a pinch.
Terminate: In decks that splash Red, Terminate is amazing.
Swords to Plowshares: One of the main reasons to splash white, StP is the best removal spell in the game.
Vindicate: Only used when splashing white, but it is very powerful and versatile.
Mortify: Less expensive than Vindicate, but also less flexible.
Duress: Arguably the best targeted discard of all time (Thoughtseize is its only competition), Duress is very good against Control and Combo and even has some uses against aggro.
Thoughtseize: More flexible than Duress, but the damage can hurt you.
Hymn to Tourach: Creates card advantage and the random discard stops them from getting rid of their worst cards.
Persecute: Can single-handedly win games against mono-color opponents.
Blackmail: A decent budget card, but it isn’t as good as other options.
Funeral Charm: Instant speed is nice, but not being able to pick what they discard hurts.
Fact or Fiction: One of the best draw spells ever. It nets you lots of card advantage, is an instant, and even puts cards in the graveyard for Psychatog.
Brainstorm: Won’t actually provide card advantage, but it digs three cards into your deck and gives you a card quality advantage, as you get to pick which cards to keep.
Ponder: Similar to Brainstorm. It actually works better than Brainstorm if you don’t have fetchlands.
Thirst for Knowledge: Good in decks with more artifacts than normal.
Night’s Whisper: 2 life and being a sorcery hurt it, but two cards for two mana is very good.
Accumulated Knowledge: The first one you play isn’t very good, but any after that become very good.
Impulse: Similar to Brainstorm and Ponder, but it digs even farther and puts unwanted cards on the bottom of your library.
Life from the Loam: Combined with the cycling lands, it creates a powerful draw engine.