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Sticky: Casual Play Deck Archetypes
6 years ago  ::  Nov 23, 2007 - 2:09PM #21
scumbling1
Date Joined: Mar 26, 2007
Posts: 1,795
Control Slaver is niether a Prison deck nor an "Artifact deck".

Decks based heavily on artifacts are not a class of their own. Affinity is aggro and Welder Mud/Stax is Prison. Artifacts are cards that fill holes by replicating cards outside of what would normally be available to a deck's manabase otherwise. Oh, and Demonic Tutor is more than "solid"; Demonic is arguably the best tutor, with Consultation being the only real contestant for that title. Look at Vintage T8's on Morphling.de or TMD.com for the past, well, history of Vintage and see what gets played more. Demonic is a little slower, but Demonic doesn't rip out your restricted bombs.
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5 years ago  ::  Nov 24, 2007 - 9:23PM #22
tonyto3690
  • Boy Genious
Date Joined: Mar 10, 2005
Posts: 1,679
This is casual, people in this forum look for themes more than specific roles.

Also, I realize demonic is a great card. I don't have a set standard by which to grade cards. I just write a basic description.
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5 years ago  ::  Jan 13, 2008 - 6:33AM #23
tonyto3690
  • Boy Genious
Date Joined: Mar 10, 2005
Posts: 1,679
What is MGA?Spoiler: Show

MGA stands for Mono-Green Aggro. There are many varients of this, but all of them are the same in that
they all are mono green and win with creatures.


Is it Competitive?Spoiler: Show

depends. generally its a solid deck anywhere.


Autocard

MGAE (Mono-Green Aggro Evasion)
Paul Jaynes: Ravnica-Timespiral Standard Legal
2006 Indiana Standard Champs, 3rd PlaceSpoiler: Show

Lands:
20x Forest

Creatures: 24
4x Silhana Ledgewalker
4x Giant Solifuge
4x Ohran Viper
4x Birds of Paradise
4x Llanowar Elves
4x Dryad Sophisticate

Other Spells: 16
2x Giant Growth
4x Moldervine Cloak
2x Stonewood Invocation
4x Call of the Herd
4x Blanchwood Armor

Sideboard:15
2 Silklash Spider
3 Scryb Ranger
3 Avoid Fate
3 Squall Line
4 Naturalize

This deck features Silhana Ledgewalker and Dryad Sophisticate. Lay one of those down,
and you can use 1 of the twelve pump spells available; 8 of which have lasting effects.

The deck also features the famous 3rd turn curve. This means that you have a decent amount of
first turn accelerators (birds of paradise/llanowar elves) and have a decent amount of third turn plays,
almost ignoring the 2cc slot in the curve. You can pump out turn 2 Ohran Vipers
or Call of the Herd. followed by a turn 3 Giant Solifuge or flashback on a Call of the Herd.
Or you could pump your evasive birds of paradise and beatface with it.


MGA
Mirrodin-Kamigawa Standard Legal
1st Place, Paris Regionals:Spoiler: Show

Lands: 22
1x Okina, Temple To The Grandfathers
21x Forest

Creatures: 22
2x Fangren Fistborn
4x Troll Ascetic
2x Isao, Enlightened Bushi
3x Kodama Of The North Tree
4x Birds Of Paradise
4x Viridian Zealot
3x Karstoderm

Spells: 16
4x Beacon Of Creation
2x Umezawa's Jitte
2x Plow Under
4x Blanchwood Armor
2x Genju Of The Cedars
2x Blasting Station

Sideboard: 15
2x Dosan The Falling Leaf
2x Gaea's Herald
3x Gale Force
4x Creeping Mold
4x Wear Away

Tonyto3690's 10-Land Stompy
Tonyto3690: 2007 Legacy Legal
Spoiler: Show

Lands: 10
10x Forest

Creatures: 27
4x Tarmogoyf
4x Wild Dogs
4x Ghazban Ogre
3x Rogue Elephant
4x Mtenda Lion
4x Elvish Spirit Guide
4x Silhana Ledgewalker

Other Spells: 23
4x AEther Vial
4x Giant Growth
3x Winter Orb
4x Rancor
4x Lotus Petal
4x Land Grant

Tonyto3690's Midgame Beatz
Tonyto3690: 2007 Legacy LegalSpoiler: Show

Lands: 24
4x Wooded Foothills
4x Windswept Heath
16x Forest

Creatures: 27
4x Llanowar Elves
4x Fyndhorn Elves
4x Elvish Spirit Guide
4x Tarmogoyf
4x Troll Ascetic
4x Blastoderm
3x Kodama of the North Tree

Other Spells: 9
2x Chrome Mox
4x Call of the Herd
3x Mox Diamond

Accelerate to the third/fourth turn and lay down the fat beatz.


General Card Choices:
Creatures:Spoiler: Show

Tarmogoyf:
Arguably one of the best creatures in the game. Cheap and strong make this a very good card, though a little consideration
in other card choices in the deck may be best to compliment Tarmogoyf.

Elvish Spirit Guide:
aka ESG. Strong card that accelerates and acts as a mana source, and can sometimes even act as an okay creature.

Mtenda Lion:
Solid 2/1 for g. Can be slightly hurt by meta with lots of blue, but in first few turns they rarely will want to pay for it.

Ghazban Ogre:
Good 2/2 for g. However can be hurtful in late games, but if the deck is in the lategame you pretty much lost anyway.
just make sure there aren't any faster decks if you play this.

Wild Dogs:
Strong 2/1 for g. However can be hurtful in late games, but if the deck is in the lategame you pretty much lost anyway.
just make sure there aren't any faster decks if you play this. Cycling is extra option that can sometimes be useful.

Rogue Elephant:
Solid card that can be very good in the right decks. Works best with non-land mana sources.

Birds of Paradise:
aka BoP. Very good card. Accelerates, provides a creature mana-source and hits with evasion for all your pump.

Llanowar Elves:
Strong budget card, and decent card in general. Can hit for 1 or chump block. Accelerates and gives non-land mana source.

Silhana Ledgewalker:
Very good card. Has evasion and self-protects itself.

Dryad Sophisticate:
Strong card with pretty consistent evasion.

Troll Ascetic:
Strong creature. 3/2 for 1gg is meh, but the self-protection and regeneration makes this guy nearly immortal.

Giant Solifuge:
Strong card that hits hard and fast.

Blastoderm:
Very solid card. Strong beater.

Karstoderm:
Veries slightly on meta, but generally a solid card.

Pump:Spoiler: Show

Rancor:
Amazing card that should always be used when available. Cheap, effective, self recurrable.

Giant Growth:
Strong budget card, and fairly good card in general. Can provide combat tricks as well as squeek in some extra damage.

Blanchwood Armor:
Decent card, that is best used with evasive creatures.

Moldervine Cloak:
Solid pump that is recurrable and has synergy with tarmogoyf.

Umezawa's Jitte:
Great equipment that can help in nearly every aspect you'd need.


Tech:Spoiler: Show

Aether Vial:
Amazing card that accelerates, gives combat tricks, and protects your mana supply

Land Grant:
Very good card that deflates land count and gives more threat space.


Relevant Links:Spoiler: Show

Primer for Ravnica-Timespiral Standard MGA:
http://forums.gleemax.com/showpost.php? … ostcount=2

The Lean Mean Green Machine: Mono-Green Aggro:
http://forums.gleemax.com/showthread.ph … hlight=MGA

The Dictionary Deck-O-Pedia: Stompy:
http://forums.gleemax.com/showpost.php?p=6582209
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5 years ago  ::  Feb 25, 2008 - 6:38AM #24
tonyto3690
  • Boy Genious
Date Joined: Mar 10, 2005
Posts: 1,679
What are Dragons?Spoiler: Show

First off, mythically and in magic, dragons are some of the most powerful beings ever.
That being so, the cards often reflect the powerlevel with very strong effects.
This is often offset however by huge costs, which is why dragons are less common in decks.

Are they competitive?Spoiler: Show

Straight up, dragon beats will probably never win any huge tournaments,
but dragons have been huge beatsticks in various decks for a very long time.


Autocard

Tonyto3690's Casual Dragon Beatz
Tonyto3690 - 2008 Legacy LegalSpoiler: Show

Lands: 24
4x Molten Slagheap
4x Ancient Tomb
16x Mountain

Creatures: 16
4x Rorix Bladewing
4x Brimstone Dragon
4x Dragonspeaker Shaman
4x Bogardan Hellkite

Spells: 20
4x Desperate Ritual
4x Rite of Flame
4x Mox Diamond
4x Seething Song
4x Chrome Mox

Tonyto3690's Sneaky Dragons
Tonyto360 - 2008 Legacy LegalSpoiler: Show

Lands: 18
14x Mountain
4x Ancient Tomb

Creatures: 12
4x Brimstone Dragon
4x Bogardan Hellkite
4x Rorix Bladewing

Spells: 30
4x Chrome Mox
4x Sneak Attack
4x Remand
4x Brainstorm
4x Force of Will
4x Seething Song
2x Echoing Truth
4x Rite of Flame

Sideboard: 15
4x Furnace Dragon
3x Misdirection
2x Echoing Truth
2x Niv-Mizzet, the Firemind
4x Pyroclasm

Dragon (Eternal/Stroke Win) Spoiler: Show

Sample Decklist - 2007 Vintage Legal
Artifacts: 9
1x Black Lotus
1x Mana Crypt
1x Mana Vault
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
1x Mox Ruby
1x Mox Sapphire
1x Sol Ring

Creatures: 5
1x Eternal Witness
4x Worldgorger Dragon

Spells: 30
3x Animate Dead
1x Dance Of The Dead
3x Necromancy
1x Ancestral Recall
2x Cunning Wish
1x Entomb
4x Force Of Will
4x Intuition
3x Read The Runes
1x Vampiric Tutor
3x Deep Analysis
1x Demonic Tutor
3x Duress

Basic Lands: 16
2x Island
1x Swamp
4x Bazaar Of Baghdad
1x Flooded Strand
4x Polluted Delta
4x Underground Sea

Sideboard: 15
3x Null Rod
2x Sundering Titan
3x Xantid Swarm
1x Chain Of Vapor
2x Echoing Truth
1x Misdirection
1x Read The Runes
1x Stroke Of Genius
1x Tropical Island

Dragonstorm
Makahito Mihara - Ravnica/Timespiral Standard Legal
2006 World ChampionSpoiler: Show

Lands: 22
1x Calciform Pools
1x Dreadship Reef
8x Island
4x Mountain
4x Shivan Reef
4x Steam Vents

Creatures: 6
4x Bogardan Hellkite
2x Hunted Dragon

Other Spells: 32
4x Dragonstorm
4x Gigadrowse
4x Lotus Bloom
4x Remand
4x Rite of Flame
4x Seething Song
4x Sleight of Hand
4x Telling Time

Sideboard: 15
1x Calciform Pools
2x Dreadship Reef
3x Ignorant Bliss
3x Pyroclasm
4x Repeal
1x Teferi, Mage of Zhalfir
1x Trickbind


General Card Choices
Creatures: DragonsSpoiler: Show

Eternal Dragon:
Reccurable, mana-providing, solid body, and evasion. This creature is a great win-con.

Fledgling Dragon:
Possible 5+/5, flying for a mere 4 mana. Recuires a dedicated deck.

Furnace Dragon:
Very costly, that if used with affinity hurts yourself. However it is a solid hate card,
that beats for five, and has evasion.

Hunted Dragon:
Effecient 6/6 flying for a mere 5 mana. Dedication to dealing with produced tokens is probably smart.

Keiga, The Tide Star:
Very good card. Beats effeciently, and can create card advantage if it gets removed.

Kokusho, The Evening Star:
Very good card. Beats effeciently, and has a game-changing effect even they manage to kill it.

Yosei, The Morning Star:
Very good card. Beats effeciently, and has a powerful effect if removed.
Can also be a potential piece in a lock or combo.

Ryusei, The Falling Star:
Pretty good card. Beats effeciently, and has a very good effect against casual or aggro.

Jugan, The Rising Star:
Fairly good card. Beats effeciently and has an okay effect.

Lightning Dragon:
Decent card if you're looking for midrange beats in a dragon deck. 4/4 flying for 4. however echo hurts a lot.

Nicol Bolas:
A very powerful card. If you can get by the costs, this card is very powerful.

Crosis, the Purger:
Solid 6/6 flying that can insure a win after one hit.

Darigaaz, the Igniter:
Solid 6/6 flying that has an okay effect.

Dromar, the Banisher:
Solid 6/6 flying that has a pretty good effect against aggro, or most casual decks.

Rith, the Awakener:
Solid 6/6 flying that has an okay effect.

Treva, the Renewer
Solid 6/6 flying that has a pretty good effect against aggro or control.

Intet, the Dreamer:
Solid 6/6 Flying, has a decent effect.

Numot, the Devastator:
Solid 6/6 Flying, effect is good in casual or against control.

Oros, the Avenger:
Solid 6/6 Flying, effect is very powerful against aggro or in casual play.

Teneb, the Harvester:
Solid 6/6 Flying, with an okay effect.

Vorosh, the Hunter:
Solid 6/6 Flying, with a pretty potent effect that can get rid of a whole turn of clock.

Rorix Bladewing:
Very good card. 6/5 with flying and haste. Touchy mana requirements, but powerful, and fast card.

Creatures: AcceleratorsSpoiler: Show

Dragonspeaker Shaman:
Accelerates your dragons dramatically and has nice synergy with turn 1 accelerators.

Llanowar Elves:
Decent card. 1/1 for 1 that accelerates you to your third turn. Can have mana issues with green, when dragons are primarily red.

Birds of Paradise:
Great card. Manafixes and accelerates to your third turn.

Non-Creature Accelerators:Spoiler: Show

Chrome Mox:
Solid card that accelerates a turn and mana fixes.

Mox Diamond:
Chances are you, you should be running a fairly high number of lands anyways, so this should generally work.

Simian Spirit Guide:
Can help a combo go off a turn earlier.

Dark Ritual:
Very powerful card that can be good in nearly any deck with black, or the need for black mana.

Rite of Flame:
Essentially the new Dark Ritual. Strong in color card that accelerates well.

Seething Song:
Strong card that can win you the game once played. Accelerates two turns essesntially.

Desperate Ritual:
Okay card if you really need acceleration, but otherwise not worth it.

Board Control:Spoiler: Show

Pyroclasm:
Generally a perfect fit because it rarely effects your board

Counterspell:
Solid card, but be wary of casting cost.

Force of Will:
Requires significant blue dedication, but will rarely be a problem. Amazing card.

Manaleak:
Very good card in budget or limited cardpool. Is not taxing on the manabase and is a hard counter first 4-5 turns.

Propaganda:
Can stall the board while you set up for your dragons.

Vedalkan Shackles:
Amazing anti-aggro card. Can be expensive if you're simultaneously trying to set up a strong board position.

Duress:
Powerful hand disruption. Rarely a wrong choice.

Thoughtseize:
The new duress. Very powerful card that is rarely a wrong choice.

Diabolic Edict:
Strong creature removal, but weaker against aggro.

Chainer's Edict:
Solid card.

Swords To Plowshares:
Best targeted removal card in the game.

Tutors/Draw:Spoiler: Show

Brainstorm:
Amazing card that is even better with fetches.

Impulse:
Better than brainstorm if you're digging, but very good card.

Intuition:
Powerful tutor in the right deck.

Gifts Ungiven:
Ridiculous card that is extremely powerful, but requires competent pilot.

Fact or Fiction:
Very powerful card that requires a good player to use effectively.

Bazaar of Baghdad:
Very powerful card. Uncounterable, and digs for two every turn.


Relevant Links:Spoiler: Show

The Dictionary-Deck-O-Pedia: Dragonstorm:
http://forums.gleemax.com/showpost.php?p=10709236

The Dictionary-Deck-O-Pedia: Dragon
http://forums.gleemax.com/showpost.php?p=6581931

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5 years ago  ::  May 21, 2008 - 8:29PM #25
peabrain
Date Joined: May 20, 2008
Posts: 74
I think elves needs to be updated IMO :|
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5 years ago  ::  Jun 01, 2008 - 7:02AM #26
tonyto3690
  • Boy Genious
Date Joined: Mar 10, 2005
Posts: 1,679
yes they do, however gatherer has been really glitchy, and my knowledge of recent elves is limited so I can't atm.
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5 years ago  ::  Aug 05, 2008 - 11:29AM #27
tonyto3690
  • Boy Genious
Date Joined: Mar 10, 2005
Posts: 1,679
this still has to be adressed, and my schedule is going to start getting ridiculous with the fall season, and realistically i'm going to busy from next week til april nonstop. with a minilull around christmas.

again, any assistance anyone has, feel free to voice it. i'm always willing to take a look at a decklist, or if you want to update an article, just let me know. of course i'm going to have to approve of it. just pm the update with a list of what you changed.
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5 years ago  ::  Aug 05, 2008 - 2:59PM #28
thejman013
Date Joined: Aug 5, 2008
Posts: 17
i've found this thread to be very unhelpful and im ashamed that i acutally spent the time to read it. i hope your happy for wasting my life. i hate you

lol sup tony
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5 years ago  ::  Aug 06, 2008 - 11:41AM #29
mntwinsfan
  • Metalhead
Date Joined: Jul 19, 2007
Posts: 4,955

tonyto3690 wrote:

this still has to be adressed, and my schedule is going to start getting ridiculous with the fall season, and realistically i'm going to busy from next week til april nonstop. with a minilull around christmas.

again, any assistance anyone has, feel free to voice it. i'm always willing to take a look at a decklist, or if you want to update an article, just let me know. of course i'm going to have to approve of it. just pm the update with a list of what you changed.


I've been working on a Psychatog primer. I'll PM it to you when I finish.

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5 years ago  ::  Aug 20, 2008 - 6:48PM #30
tonyto3690
  • Boy Genious
Date Joined: Mar 10, 2005
Posts: 1,679
What is Psychatog?
Spoiler: Show

Psychatog is a UB control deck that sometimes splashes other colors. It uses a variety of counterspells, removal, discard, and draw to control the game. It then uses a huge Psychatog to quickly win the game. There are a few different variants of the classic Tog deck:
Burning Tog splashes Red for Burning Wish and uses a toolbox of powerful sorceries in its sideboard.
Dredge-a-Tog uses Life from the Loam and cycling lands like Lonely Sandbar to create a powerful draw engine and fill up the graveyard for a huge swing with Psychatog.
ScepterTog uses Isochron Scepter and many powerful instants to add a new control element to the deck. It also uses Cunning Wish to gain access to an instant toolbox in the sideboard.


Is it competitive?
Spoiler: Show

Currently, Tog isn’t really viable in any formats. However, during its history, it has dominated Standard and Extended and even seen play in Legacy and Vintage.


Autocard

T2 Tog
Carlos Ramao, 1st Place, 2002 World Championships
Spoiler: Show

Land: 24
10 Island
2 Cephalid Coliseum
1 Darkwater Catacombs
4 Salt Marsh
3 Swamp
4 Underground River
Creatures: 8
4 Nightscape Familiar
4 Psychatog
Other Spells: 28
3 Chainers Edict
3 Circular Logic
4 Counterspell
3 Cunning Wish
3 Deep Analysis
3 Fact or Fiction
3 Memory Lapse
4 Repulse
2 Upheaval


Extended Tog
Antoine Ruel, 1st Place, Pro Tour- Los Angeles
Spoiler: Show

Land: 23
2 Cephalid Coliseum
7 Island
1 Oboro, Palace in the Clouds
4 Polluted Delta
2 Seat of the Synod
2 Stalking Stones
1 Swamp
1 Vault of Whispers
3 Watery Grave
Creatures: 5
4 Psychatog
1 Wonder
Other Spells: 32
3 Boomerang
4 Circular Logic
4 Counterspell
1 Deep Analysis
3 Fact or Fiction
4 Force Spike
1 Gifts Ungiven
2 Mana Leak
4 Mental Note
2 Opt
2 Smother
2 Thirst for Knowledge
Sideboard: 15
2 Darkblast
4 Duress
3 Ghastly Demise
1 Meloku the Clouded Mirror
2 Razormane Masticore
1 Skeletal Scrying
1 Smother
1 Stalking Stones


Dredge-a-Tog
Kenji Tsumura, Top 8, Pro Tour- Los Angeles

Spoiler: Show

Land: 26
1 Barren Moor
3 Bloodstained Mire
1 Darkwater Catacombs
4 Island
1 Lonely Sandbar
1 Oboro, Palace in the Clouds
3 Overgrown Tomb
4 Polluted Delta
1 Swamp
1 Tranquil Thicket
1 Underground River
2 Watery Grave
3 Yavimaya Coast
Creatures: 5
4 Psychatog
1 Wonder
Other Spells: 29
1 Circular Logic
4 Counterspell
4 Cunning Wish
1 Darkblast
3 Force Spike
3 Gifts Ungiven
2 Last Gasp
1 Life from the Loam
2 Mana Leak
1 Oxidize
3 Pernicious Deed
3 Putrefy
1 Smother


Burning Tog
Pierre Canali, Worlds 2005 Top Extended Decks
Spoiler: Show
Land: 23
3 Bloodstained Mire
3 Flooded Strand
8 Island
1 Mountain
1 Oboro, Palace in the Clouds
1 Sacred Foundry
2 Shivan Reef
1 Sulfurous Springs
1 Swamp
2 Watery Grave
Creatures: 11
3 Flametongue Kavu
1 Meloku the Clouded Mirror
4 Nightscape Familiar
3 Psychatog
Other Spells: 26
3 Counterspell
4 Fact or Fiction
4 Fire/Ice
4 Memory Lapse
1 Opt
4 Remand
2 Repulse
3 Burning Wish
1 Deep Analysis


General Card Choices
Creatures:
Spoiler: Show

Psychatog: The key to the deck. It can often finish the game in one hit and is one of the best creatures ever printed.
Meloku the Clouded Mirror: Another powerful finisher, it is often used in the sideboard or as a 1-of maindeck.
Nightscape Familiar: Reduces the cost for many of your spells.
Flametongue Kavu: A very powerful card that is often used in decks that splash red. It is removal on a body and generates lots of card advantage.
Dark Confidant: A card advantage engine that comes on a 2/1 body. The life loss may hurt, but the card drawing is very powerful in this deck.

Counters:
Spoiler: Show

Force of Will: Arguably the best counter in the game. You can tap out and still be able to counter a spell or get rid of something important before you have enough lands to counter it.

Counterspell: Deals with nearly everything for only . Very good counter.

Mana Leak: Will usually be a hard counter and is easier to cast than Counterspell.

Rune Snag: Not as good as Mana Leak early, but it gets better than Leak as the game goes on.

Spell Snare: A very good situational counter. It works for some metagames.

Remand: Not necessarily a counter, but it gains a lot of tempo and is the closest thing we have to a Time Walk.

Memory Lapse: Similar to Remand, but it puts the card on top of its owners library but doesn’t cantrip.

Force Spike: Acts as a hard counter in the first few turns of the game, but gets much weaker later on.

Dissipate: Its ability can be useful, but is a little expensive.

Cryptic Command: Rather expensive and hard to cast, but it makes up for it in versatility.

Spot Removal
Spoiler: Show

Smother: Very good removal, it gets rid of most creatures for only . Not very good in more midrange metagames, though.

Terror: Cheap and an instant, but it is very bad against black decks.

Ghastly Demise: In a deck that wants lots of cards in its graveyard, Demise is very effective removal. Again, though, it isn’t good against black decks.

Rend Flesh: Destroys most creatures, but a converted mana cost of three works is rather high.

Last Gasp: Gets rid of many creatures, but it is usually worse than Smother.

Nameless Inversion: Similar to Last Gasp, but it can pump Tog in a pinch.

Terminate: In decks that splash Red, Terminate is amazing.

Swords to Plowshares: One of the main reasons to splash white, StP is the best removal spell in the game.

Vindicate: Only used when splashing white, but it is very powerful and versatile.

Mortify: Less expensive than Vindicate, but also less flexible.

Board Sweepers:
Spoiler: Show

Damnation: A black Wrath of God. Very good at dealing with aggro decks.

Engineered Explosives: Best in decks that splash one or more colors, EE is a very effective and versatile board sweeper.

Nevinyrral’s Disk: More expensive than Engineered Explosives, but it destroys everything.

Infest: Deals effectively with creature rushes, but it is ineffective against bigger creatures.

Mutilate: A very powerful board sweeper if you run enough swamps.

Discard:
Spoiler: Show

Duress: Arguably the best targeted discard of all time (Thoughtseize is its only competition), Duress is very good against Control and Combo and even has some uses against aggro.

Thoughtseize: More flexible than Duress, but the damage can hurt you.

Hymn to Tourach: Creates card advantage and the random discard stops them from getting rid of their worst cards.

Persecute: Can single-handedly win games against mono-color opponents.

Blackmail: A decent budget card, but it isn’t as good as other options.

Funeral Charm: Instant speed is nice, but not being able to pick what they discard hurts.

Draw:
Spoiler: Show

Fact or Fiction: One of the best draw spells ever. It nets you lots of card advantage, is an instant, and even puts cards in the graveyard for Psychatog.

Brainstorm: Won’t actually provide card advantage, but it digs three cards into your deck and gives you a card quality advantage, as you get to pick which cards to keep.

Ponder: Similar to Brainstorm. It actually works better than Brainstorm if you don’t have fetchlands.

Thirst for Knowledge: Good in decks with more artifacts than normal.

Night’s Whisper: 2 life and being a sorcery hurt it, but two cards for two mana is very good.

Accumulated Knowledge: The first one you play isn’t very good, but any after that become very good.

Impulse: Similar to Brainstorm and Ponder, but it digs even farther and puts unwanted cards on the bottom of your library.

Life from the Loam: Combined with the cycling lands, it creates a powerful draw engine.


Relevant Links:Spoiler: Show

the Dictionary Deck-O-Pedia: Psychatog:
http://boards1.wizards.com/showpost.php?p=6605962

The Dictionary Deck-O-Pedia: Dredge-A-Tog:
http://forums.gleemax.com/showpost.php?p=7697592

The Dictionary Deck-O-Pedia: ScepterTog:
http://boards1.wizards.com/showpost.php?p=6611387



Special Thanks To: mntwinsfan
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