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Switch to Forum Live View MAGIC 2010 RULES CHANGES (2nd thread)
4 years ago  ::  Jun 12, 2009 - 8:51AM #1061
JaceBeleren
Date Joined: Aug 23, 2007
Posts: 751

n10doefrk wrote:

um... the stack is used throughout...


[FONT="Tahoma"]No, it isn't. It is used for spells/abilities.[/FONT]

Magical3 wrote:

And to those of you who claim we are a bunch of change-hating cry babies that just need a reason to whine. Barely anyone said anything against those changes in 8th edition. Why ? Because they were game improving and didn't screw over one of the most important things in the Game by making it worse than it ever was !


[FONT="Tahoma"]You weren't here when 8th came out, apparently. Tons of people whined during the 8th edition changes. People -still- whine about the 8th edition changes when it comes up.[/FONT]

\o>
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4 years ago  ::  Jun 12, 2009 - 8:52AM #1062
writer1007
Date Joined: May 4, 2009
Posts: 407
my thoughts

I've come to believe that this combat damage stuff will not be that bad. The reason I believe this is because instead of dumbing down the game they are trying to make it more transparent.

Card text has always trumped game rules. I think they will make new cards that will be able to do all the strategy heavy things but will more obvious that it is able to do it.

The example I gave before about mogg fanatic clearly stating that it is able to do one extra point of damage even as it dies is what I mean. Thus new utility creatures will still be good, but it will be obvious to new players what those creatures can do and it won't be a "surprise" rule; similar to reminder text on cards. This leads to less confusion for everyone, even pro players forget or don't realize things sometimes (points to AJ Sacher's article about Nassif not knowing a move was legal)

This is my hope at least...hope being simultaneously a great weakness and a great strength
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4 years ago  ::  Jun 12, 2009 - 8:52AM #1063
n10doefrk
Date Joined: Jan 4, 2009
Posts: 152

JaceBeleren wrote:

[FONT="Tahoma"]No, it isn't. It is used for spells/abilities[/font]


So 90+% of Magic...

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4 years ago  ::  Jun 12, 2009 - 8:52AM #1064
Fallingman
  • BCP5 Worldbuilding Lead
Date Joined: Feb 16, 2007
Posts: 7,456

n10doefrk wrote:

How is this different than the game is now? It's often, but not ALWAYS, optimal to put damage on and then sac. While it creates more choices in how to play your creature (which is what WOTC is trying to push so they can be yugioh/pokemon) is completely removes any post damage choices previously available.


Not always, but maybe.... what 90%? 95%? You get free damage! What's the downside?

I'll concede that sacrificing with damage on the stack is not always optimal, but it's a big enough majority that you can always do it and you will rarely mess up. If a new player always waits until combat damage is on the stack to sacrifice their Mogg Fanatic, they will almost never be wrong. And they don't need to carefully analyze their options in order to come to this conclusion, they might have just seen the trick get used in someone else's game and have no idea what motivated that choice.

You only get a tiny advantage by knowing those rare corner cases where it's not optimal. Your skill is not that important in this case.

The World of Eldangard - a three act M:tG block by Fallingman
Eldangard
Stormfront
Ragnarok
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4 years ago  ::  Jun 12, 2009 - 8:53AM #1065
SirJarlsburg
Date Joined: Aug 24, 2008
Posts: 136

n10doefrk wrote:

I'm pretty sure the thousands of posts on here prove that many, many players care about these cards.

And as has been proven by WOTC's own market research, very few players "pick up the game on their own." Current players teach it to them. The new system isn't going to make thousands of players who don't even know about this rules change or what it means suddenly pick up the game on their own.

I don't as much about the timing of past sets since I haven't been playing nearly that long, but it's possible this is a "kneejerk" reaction by WOTC at the time of decline to implement in order to bring in new players, and is just now taking effect due to their internal system of card creation.

BTW, where are the statistics about card sales coming from? That would be interesting to look at.


This.

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4 years ago  ::  Jun 12, 2009 - 8:53AM #1066
n10doefrk
Date Joined: Jan 4, 2009
Posts: 152

writer1007 wrote:

my thoughts

I've come to believe that this combat damage stuff will not be that bad. The reason I believe this is because instead of dumbing down the game they are trying to make it more transparent.

Card text has always trumped game rules. I think they will make new cards that will be able to do all the strategy heavy things but will more obvious that it is able to do it.

The example I gave before about mogg fanatic clearly stating that it is able to do one extra point of damage even as it dies is what I mean. Thus new utility creatures will still be good, but it will be obvious to new players what those creatures can do and it won't be a "surprise" rule; similar to reminder text on cards. This leads to less confusion for everyone, even pro players forget or don't realize things sometimes (points to AJ Sacher's article about Nassif not knowing a move was legal)

This is my hope at least...hope being simultaneously a great weakness and a great strength


It's a "surprise" once. I bet it surprised someone the first time a basketball player dunked a ball. Doesn't mean it shouldn't be allowed.

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4 years ago  ::  Jun 12, 2009 - 8:55AM #1067
Fallingman
  • BCP5 Worldbuilding Lead
Date Joined: Feb 16, 2007
Posts: 7,456

n10doefrk wrote:

um... the stack is used throughout...


There's a reason you never hear the phrase "In response to my untap step..."

The World of Eldangard - a three act M:tG block by Fallingman
Eldangard
Stormfront
Ragnarok
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4 years ago  ::  Jun 12, 2009 - 8:55AM #1068
Gotar_MicLeah
Date Joined: Sep 16, 2005
Posts: 62
The other day my group and I played with the new rules, and for the most part they worked well. Not great, but well. I was impartial to the change expect now. What's the point of having two Battlegrace angel 's?!!? *Let's out a Charle Brown "Arggg!"*
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4 years ago  ::  Jun 12, 2009 - 8:56AM #1069
JaceBeleren
Date Joined: Aug 23, 2007
Posts: 751

n10doefrk wrote:

So 90+% of Magic...


[FONT="Tahoma"]Spells and abilities sure do count at 90+%. Too bad lands, phases of the game, steps of the game, SBEs, etc don't count for anything.[/FONT]

\o>
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4 years ago  ::  Jun 12, 2009 - 8:56AM #1070
n10doefrk
Date Joined: Jan 4, 2009
Posts: 152
To everyone who has complained, even if WOTC decides to change the rules, they realistically won't hit you with these changes for a while, due to their system (a good one) of working on sets years ahead. New sets will be designed with the new rules in mind, so if there's going to be change, it will be a bit coming.
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