Community

 
Post Reply
Page 1 of 21  •  1 2 3 4 5 6 ... 21 Next
The Dictionary Deck-O-Pedia
4 years ago  ::  Jun 30, 2005 - 8:31PM #1
AjaxUD
Posts: 593
  • Smart
  • MPFG Season VII Champion
The Dictionary Deck-O-Pedia
This thread is designed as an easy, quick-reference guide to decks from all formats - online and paper, casual and competitive. Many of these entries simply provide a brief overview/history of the deck, a sample decklist or two, variants (where applicable), and sometimes basic matchup information. If you're looking for a more in-depth primer, please check to see if there are any links at the end of the mini-primer. These are not intended to be full, in-depth primers (though some of the entries go more in-depth than others).


First and Foremost: This thread is *NOT* a "Post your decklists here" thread. The DDOP is designed as an informative reference for successful, tournament-caliber, famous, or popular decks. I don't mean to sound harsh, but this isn't where you go to post the "Cool Sliver Deck" you play in your casual group or the deck you win with at your local FNM.


There are a few more guidelines that I would like to go through:
1. Please sign up to do one or more primers by posting in the thread, or by sending me a Private Message. This way, we can avoid having people do individual primers of the same deck... in the event that multiple primers of the same deck are recieved, I will either consolidate them into one primer, or I will take the more descriptive/accurate primer.
2. If you wish to submit a primer to a deck, send the primer to me in a Private Message. Even though I'll be linking to each decktype from the Index Post, I'd rather not have the thread unneccessarily long due to duplicate versions (sumbissions plus final versions) of each primer.
3. Please, for the love of all things holy (or all things unholy, if you prefer), USE AUTOCARD. I have neither the time nor the patience to edit each primer as it is sent to me. If you can take the time to do a decent primer on the deck, you can take the time to stick [card] tags on the decklists.
4. Updated 8-31-2006 -- Deck tag guidelines included: I would appreciate it if you could try to use the following format:
[sblock]Deckname
By (Insert YourName Here)


The Basics:

[sblock="The Decklist(s):"][deck=DECK NAME]Player/Accomplishments

LANDS (#):
List lands here

CREATURES (#):
List creatures here

OTHER SPELLS (#):
List other spells here

SIDEBOARD(#):
List sideboard cards here[/deck][/sblock]

Other Notes, Matchup Info, etc.:

Relevant Links:[/sblock]I'm really trying to get these formats standardized; I plan on going back and reformatting the older primeres to suit this format (as best as possible), and I'd rather not do additional mundane work that could easily have been averted.




Without further ado, I present to you the Dictionary Deck-O-Pedia. :)
4 years ago  ::  Jun 30, 2005 - 8:31PM #2
AjaxUD
Posts: 593
  • Smart
  • MPFG Season VII Champion
**Unlinked decks either do not have primers, or are included in a more general primer (such as BBS in Mono Blue Control)**
**Decks such as "The Clock" are listed in the T section**
**Decks defined by colors will be listed according to the text abbreviation for the lead color. (UG Aggro, for example, is listed under U.)**

Index of Deck Types:
#
12-Post (see Tooth and Nail)
4-Color-Control/4cC (see Keeper)
5/3 (see also Workshop Aggro)
7/10 Split

A
Academy
Affinity (See also
Aggro Loam (see also Broodstar Affinity)
The CAL)
Aluren
Angry Hermit (and with Cephalid Breakfast)
Angry Tradewind Survival (ATS)
Ankh Sligh (see also Sligh)
Assault/Routes
Astral Slide

B
Balance
Balancing 'Tings
Battle of Wits
Beacon Green
Beasts
Belcher (X-Land Belcher)
Big Red
Blue Bull **** (BBS) (see Mono-Blue Control)
Blue Skies
Boros Deck Wins (BDW)
Broodstar Affinity

C
Cephalid Breakfast
Cerebral Assassin
Channelball
Cogs / Cog Control / Salvager Combo
Control Slaver
CounterBurn
CounterMesa
Counterpost
Counter Sliver
CoW Pox
Clerics
Crab Cannon (aka Crab Study)
Crystal Witness

D
Deadguy Ale
Death Cloud
Death Long (see Long.dec)
Desire / TwiddleDesire
Domain
Doomsday
Draco Explosion
Dragon
Dragonstorm
Draw/Go (see Mono-Blue Control)
Dredge-A-Tog
Dump Truck

E
Easter Tendrils (Eggs)
ElfBall
Elf and Nail
Elves (Aggro)
Enchantress
Eon Blue Apocalypse (EBA)
Ernhamgeddon

F
Fires (of Yavimaya)
Fish
Fluctuator
Food Chain Goblins
Forbidian (see Mono-Blue Control)
Freshmaker
Friggorid
Full English Breakfast

G
Ghazi-Glare
Ghost Husk
Gifts Rock
Gifts Ungiven
Goblin Bidding
Goblin Sligh
Gobvantage
Good Form
Gro (See Super Gro, Miracle Gro)
Gro-A-Tog (GAT)

H
Hand in Hand
Heartbeat Combo
Heezy Street
High Tide
Hulk Smash

I
Izzetron

K
Keeper
Kobold Clamp
Krark-Clan Ironworks (KCI, Ironworks)

L
Landstill
Legion Land Loss
Life (Loop)
Long.dec (Burning Desire)

M
Machine Head
Madness
Magnivore
Manabelcher (see The Clock)
March/Obliterate
MartyrTron (see http://boards1.wizards.com/showpost.php?p=10971505]ProclaMartyr[/url])
MaskNought
Merfolk
MesaCraft
Mill
MiracleGro
Miss America (See also Star-Spangled Slaughter)
Mono-Black Control (MBC)
Mono-Blue Control (MUC)
Mono-Green Aggro (MGA)

N
Necro
Neo-Academy
Ninja
Ninja Erayo
No Stick (see Scepter Chant

O
Oath
Obliterate (see March)
Opposition

P
Parfait
Pebbles (Fruity, Cocoa)
Pirates
Ponza
Pox
ProclaMartyr
ProsBloom
Proteus Belcher (See also Proteus Colossus below)
Proteus Colossus (See also Proteus Belcher above)
Psychatog

R
R/G Beatz
R/G Tempo

Ravager Affinity
Reanimation Machine (see also Teen Titans)
Reanimator
Rebels
Recurring Survival (Rec-Sur)
Red Deck Wins (RDW)
Replenish
Rising Waters

S
Samurai
San Diego Zoo
Scepter Chant (No Stick)
ScepterTog
Scryb & Force
Sea Stompy
Secret Force
Shrines
Sleight Knight (see White Weenie)
Slide/Rift
Sligh
Slivers
Snakes
Sneak Attack
Snow White (see ProclaMartyr)
Solar Flare
Solar Pox
SoilCraft
Solidarity
SpiritCraft
SquirrelCraft
Star Spangled Slaughter
Stasis
Stax
Step in Time
Stompy
Suicide Black
Sunrise

T
Teen Titans
Terravore
The CAL (see also Aggro Loam)
The Clock
The Deck (see Keeper)
The Rock
Threshold
Tight Sight
Tinker
Tools and Tubbies (TnT)
Tooth and Nail
TPS (The Perfect Storm)
Trinity Green
Trix
Turboland
Twiddle Desire (see Desire)

U
UG Aggro
U/W Control (See also CounterMesa and Counterpost)

V
Vial Goblins
Vise Age
Void (see Suicide Black)
Vore (see Magnivore)

W
Wake
White Weenie
White(red) Weenie (WW/r)
Wildfires
Workshop Aggro
Worse Than Fish (WTF) (see Fish)
Worship

Z
Zombies
Zoo

If you're looking for more in-depth primers or information more specific to tournament formats, go here:
T2 (Standard) FAQ
T1 (Vintage) FAQ
T1.5 (Legacy) FAQ
Extended FAQ

If you want updated archetype/meta info from Magic Online formats specifically, try Frank Karsten's "Online Tech Deck-O-Pedia."
4 years ago  ::  Jun 30, 2005 - 8:32PM #3
AjaxUD
Posts: 593
  • Smart
  • MPFG Season VII Champion
Channelball
By Skankhair

The Basics:
Channelball is a combo deck from Magic's earliest days. Originally, you could use any number of copies of a card in your deck, and there was no deck minimum.
It won on turn 1. This made people cry.
Then Magic stopped having moronic rules (or rather, a lack of rules to keep the game from being moronic). The 4-of rule was created and the deck minimum became 40 cards (later raised to 60). But the [card]Channel[/card]/[card]Fireball[/card] combo still randomly won games, causing Channel to be banned from tournament play.

The Decklist:
[sblock]2 [card]Black Lotus[/card]
2 [card]Channel[/card]
2 [card]Fireball[/card]
2 [card]Mountain[/card][/sblock]

Other Notes, Matchup Info, etc.:
Channelball was never really a good deck after the 4-card rule and 40-card minimum came about, but it was still infamous, and it still made people mad. To this day, people think of Channelball when they think of turn 1 wins, even though the deck is a horrible example of a turn 1 win. People often refer to Type 1 as the format in which [card]Channel[/card] + [card]Fireball[/card] exists, even though the combo isn't viable in Type 1 at all, and wouldn't be even if the deck was allowed to run 4 [card]Channel[/card] and 4 [card]Black Lotus[/card].
Channelball may be a crappy deck using today's rules, but it remains an example of why we have the deckbuilding rules that we have.

Relevant Links:
http://en.wikipedia.org/wiki/Combo_deck (see Channelball)
4 years ago  ::  Jun 30, 2005 - 8:33PM #4
AjaxUD
Posts: 593
  • Smart
  • MPFG Season VII Champion
Desire and TwiddleDesire
By Zerg0nator and Skankhair

The Basics: Desire is a combo deck based around [card]Minds Desire[/card]. It's playable in extended and used to be playable in T2. In type 1, desire was restricted even before it came out, but the type 1 version has enough brokeness to go straight for the kill - [card]Tendrils of Agony[/card] without building up to a preliminary desire.

The ideal play for a type 2 version of desire would result in a turn 2 kill, which may sound amazing, and it was amazing once in a blue moon, but overall the deck was terribly inconsistent and got stomped by anything faster than it. Even control decks, weak as they were during Mirrodin-Onslaught type 2 could easily deal with desire by countering a crucial piece of the combo. Plus, there's always the sideboarded [card]Stifle[/card] that wrecks the deck in one shot.

Desire (Extended) and TwiddleDesire (old Extended, old T2) decks both try to play several spells in one turn thanks to untappers (cards than untap lands after you play them like [card]Snap[/card] in Desire, or cards like [card]Twiddle[/card] and [card]Dreams Grip[/card] in Twiddle Desire) to fuel a [card]Minds Desire[/card] with a decent Storm count. Then, you use use Mind's Desire to play a bunch more spells for free to get up to a Storm of 9 to play a lethal [card]Tendrils of Agony[/card].

TwiddleDesire was popular in Extended for a while, but Extended Desire decks no longer use Twiddle and Dream's Grip.


The Decklists:[sblock="Desire - ONS/MIR Standard"]LAND (22):
12x [card]Island[/card]
10x [card]Mountain[/card]

SPELLS (38):
4x [card]Gilded Lotus[/card]
4x [card]Minds Desire[/card]
2x [card]Tendrils of Agony[/card]
4x [card]Twiddle[/card]
4x [card]Dreams Grip[/card]
4x [card]Trade Secrets[/card]
4x [card]Serum Powder[/card]
4x [card]Chrome Mox[/card]
4x [card]Talisman of Indulgence[/card]
4x [card]Seething Song[/card][/sblock][sblock="Black Desire - Old Extended-legal"]LANDS (17):
4 [card]Polluted Delta[/card]
4 [card]Underground River[/card]
1 [card]Flooded Strand[/card]
1 [card]Swamp[/card]
7 [card]Island[/card]

CREATURES (6):
4 [card]Cloud of Faeries[/card]
2 [card]Nightscape Familiar[/card]

OTHER SPELLS (37):
2 [card]Merchant Scroll[/card]
4 [card]Chrome Mox[/card]
4 [card]Brainstorm[/card]
4 [card]Sapphire Medallion[/card]
4 [card]Accumulated Knowledge[/card]
4 [card]Minds Desire[/card]
3 [card]Snap[/card]
3 [card]Intuition[/card]
3 [card]Cunning Wish[/card]
2 [card]Vampiric Tutor[/card]
2 [card]Deep Analysis[/card]
1 [card]Turnabout[/card]
1 [card]Tendrils of Agony[/card]

SIDEBOARD (15):
2 [card]Echoing Truth[/card]
2 [card]Psychatog[/card]
1 [card]Envelop[/card]
1 [card]Coffin Purge[/card]
1 [card]Condescend[/card]
1 [card]Brain Freeze[/card]
1 [card]Snap[/card]
1 [card]Mana Leak[/card]
1 [card]Intuition[/card]
1 [card]Rebuild[/card]
1 [card]Energy Flux[/card]
1 [card]Stroke of Genius[/card]
1 [card]Turnabout[/card][/sblock][sblock="U/W Desire - Old-Extended-legal"]
LAND (18):
4 [card]Adarkar Wastes[/card]
1 [card]Plains[/card]
4 [card]Flooded Strand[/card]
9 [card]Island[/card]

CREATURES (8):
4 [card]Cloud of Faeries[/card]
4 [card]Sunscape Familiar[/card]

OTHER SPELLS (34):
4 [card]Sapphire Medallion[/card]
4 [card]Merchant Scroll[/card]
4 [card]Brainstorm[/card]
4 [card]Accumulated Knowledge[/card]
4 [card]Minds Desire[/card]
1 [card]Brain Freeze[/card]
1 [card]Turnabout[/card]
2 [card]Cunning Wish[/card]
4 [card]Chrome Mox[/card]
3 [card]Intuition[/card]
3 [card]Snap[/card]

SIDEBOARD (15):
3 [card]Submerge[/card]
2 [card]Brain Freeze[/card]
3 [card]Stifle[/card]
1 [card]Snap[/card]
1 [card]Rebuild[/card]
1 [card]Echoing Truth[/card]
4 [card]Sphere of Law[/card][/sblock]
4 years ago  ::  Jun 30, 2005 - 8:34PM #5
AjaxUD
Posts: 593
  • Smart
  • MPFG Season VII Champion
Doomsday
By PipOC

The Basics:
Back in the day there was a combo deck called Doomsday, and it was powerful enough to go and get its bad self restricted. It was based around playing [card]Doomsday[/card] with two cards in hand, and getting a stack of the following:
[card]Timetwister[/card]
[card]Regrowth[/card]
[card]Black Lotus[/card]
[card]Lion's Eye Diamond[/card]
[card]Stroke of Genius[/card]
Of course, you had to have two cards in hand, or the combo wouldn't work.
To get the combo up and running, you play [card]Doomsday[/card], getting the aforementioned stack. You must have two cards in hand and 3 mana to do so. Pass the turn and draw into [card]Timetwister[/card]. Play it, leaving it as the only card left in your graveyard, and then play [card]Black Lotus[/card] and [card]Lion's Eye Diamond[/card]. Break (sacrifice) the [card]Black Lotus[/card] to play [card]Regrowth[/card], and in response to the [card]Regrowth[/card], break [card]Lion's Eye Diamond[/card] for blue mana. [card]Timetwister[/card] comes back into your hand and you have 4 mana, 3 with which to play the [card]Timetwister[/card], and 1 left over. Keep repeating this loop until you have enough mana to kill your opponent.

The Decklist:
[sblock=Original Doomsday:]Lands (18)
1 [card]Library of Alexandria[/card]
1 [card]Strip Mine[/card]
4 [card]City of Brass[/card]
2 [card]Reflecting Pool[/card]
4 [card]Gemstone Mine[/card]
4 [card]Underground Sea[/card]
2 [card]Bayou[/card]

Creatures (0)

Other Spells (41)
3 [card]Doomsday[/card]
3 [card]Dark Ritual[/card]
3 [card]vampiric Tutor[/card]
1 [card]Demonic Tutor[/card]
1 [card]Braingeyser[/card]
1 [card]Ancestral Recall[/card]
1 [card]Timetwister[/card]
1 [card]Time Walk[/card]
1 [card]Meditate[/card]
2 [card]Brainstorm[/card]
3 [card]Arcane Denial[/card]
2 [card]Mystical Tutor[/card]
2 [card]City of Solitude[/card]
1 [card]Fastbond[/card]
1 [card]Regrowth[/card]
1 [card]Wheel of Fortune[/card]
5 Moxen
3 [card]Lion's Eye Diamond[/card]
1 [card]Black Lotus[/card]
1 [card]Zuran Orb[/card]
2 [card]Abeyence[/card]
2 [card]Squanderd Resources[/card]

Sideboard:
2 [card]Abeyance[/card]
1 [card]City of Solitude[/card]
1 [card]Arcane Denial[/card]
4 [card]Pyroblast[/card]
3 [card]Hydroblast[/card]
4 [card]Barbed Sextant[/card][/sblock]
[sblock=Smmenen's SCG P9 II Doomsday:]Lands (14)
3 [card]Island[/card]
1 [card]Swamp[/card]
4 [card]Polluted Delta[/card]
2 [card]Flooded Strand[/card]
4 [card]Underground Sea[/card]

Creatures (0)

Other Spells (46)
4 [card]Doomsday[/card]
1 [card]Mox Sapphire[/card]
1 [card]Mox Jet[/card]
1 [card]Black Lotus[/card]
1 [card]Lotus Petal[/card]
1 [card]Lion's Eye Diamond[/card]
4 [card]Dark Ritual[/card]
2 [card]Cabal Ritual[/card]
1 [card]Chromatic Sphere[/card]
1 [card]Necropotence[/card]
1 [card]Yawgmoth's Will[/card]
1 [card]Timetwister[/card]
1 [card]Lim-Dul's Vault[/card]
1 [card]Gush[/card]
1 [card]Ancestral Recall[/card]
1 [card]Time Walk[/card]
1 [card]Mind's Desire[/card]
1 [card]Mystical Tutor[/card]
4 [card]Force of Will[/card]
1 [card]Hurkyl's Recall[/card]
4 [card]Brainstorm[/card]
4 [card]Duress[/card]
4 [card]Unmask[/card]
1 [card]Vampiric Tutor[/card]
1 [card]Demonic Tutor[/card]
1 [card]Tendrils of Agony[/card]
1 [card]Beacon of Destruction[/card]

Sideboard:
3 [card]Old Man of the Sea[/card]
3 [card]Back to Basics[/card]
3 [card]Energy Flux[/card]
3 [card]Defense Grid[/card]
2 [card]Null Rod[/card]
1 [card]Chain of Vapor[/card][/sblock]

Other Notes, Matchup Info, etc.:
After the bannings, nothing was to be heard of Doomsday for years.
Along comes September of 2004. The B/R announcement comes with a mild shock; [card]Doomsday[/card] is to be unrestricted, effective the 20th. Many teams begin working on breaking [card]Doomsday[/card] again. Many focus on the [card]Helm of Awakening[/card]/[card]Ancestral Recall[/card]/[card]Conjurers Bauble[/card]/[card]Disciple of the Vault[/card] combo. But, like many times before, Team Meandeck plans to break the mold. Early in october their stack is leaked:
[card]Ancestral Recall[/card]
[card]Black Lotus[/card]
[card]Dark Ritual[/card]
[card]Mind's Desire[/card]
[card]Beacon of Destruction[/card]
For this combo, play [card]Doomsday[/card] and pass the turn if you have [MANACOST]UB[/MANACOST] (UB). Play [card]Ancestral Recall[/card] into [card]Black Lotus[/card], [card]Dark Ritual[/card], and [card]Mind's Desire[/card], and then play [card]Dark Ritual[/card] and [card]Black Lotus[/card] to play [card]Mind's Desire[/card] with a Storm count of 4. 1 [card]Mind's Desire[/card] resolves revealing [card]Beacon of Destruction[/card], and then you play [card]Beacon of Destruction[/card], dealing 5 damage to your opponent, and shuffling it back in to be revealed by [card]Mind's Desire[/card] 3 more times.
Up to this point, the team had been planning to play the deck at SCG's Power Nine II, but since the stack had been leaked, only Steve Menendian played the deck. He went to top 8. Many people thought the deck would replace TPS, but because of the deck's fragility, it hasn't been used as often as expected..

Smmenen's deck also included another kill that didn't require passing the turn to the opponent and exposing itself to a possible topdeck answer. If you have a draw a spell in hand or a [card]Chromatic Sphere[/card] in play and you have enough mana to do it, you can use this stack (if you are using [card]Gush[/card], replace [card]Ancestral Recall[/card] with [card]Brainstorm[/card]):
[card]Ancestral Recall[/card]
[card]Black Lotus[/card]
[card]Lion's Eye Diamond[/card]
[card]Yawgmoth's Will[/card]
[card]Tendrils of Agony[/card]
Play the draw spell, play [card]Ancestral Recall[/card], play [card]Black Lotus[/card], and [card]Lion's Eye Diamond]LED[/card]. Play [card]Yawgmoth's Will[/card] and crack (sacrifice) [card=Lion's Eye Diamond]LED[/card] in response. Play [card]Black Lotus[/card] and [card=Lion's Eye Diamond]LED[/card], then replay the draw spell you used and play [card]Tendrils of Agony[/card] for the kill.
If you used [card]Gush[/card], play [card]Gush[/card] and [card]Brainstorm[/card], putting the two [card]Island[/card]s on top of your library. Play [card]Black Lotus[/card] and [card=Lion's Eye Diamond]LED[/card], play [card]Yawgmoth's Will[/card] and in responce break [card=Lion's Eye Diamond]LED[/card], replay LED and [card]Black Lotus[/card], and then play [card]Tendrils of Agony[/card] for the win.
4 years ago  ::  Jun 30, 2005 - 8:35PM #6
AjaxUD
Posts: 593
  • Smart
  • MPFG Season VII Champion
Gobvantage
By Skankhair

The Basics:
Originally designed by Tooru Maegawa before Scourge came out, Gobvantage is based on the [card]Goblin Recruiter[/card]/[card]Goblin Ringleader[/card] draw engine, along with [card]Goblin Matron[/card] to help fetch the [card]Goblin Recruiter[/card] and [card]Goblin Lackey[/card] to power out the massive amounts of Goblins that are drawn. At the time, the deck didn't quite work so well. But once [card]Goblin Warchief[/card], and [card]Siege-Gang Commander[/card] were printed, the deck took off. A Japanese team called Fireball Pro updated the deck with the new Goblins and took Extended by storm.
The deck's power in Extended and T1.5 caused [card]Goblin Lackey[/card] and [card]Goblin Recruiter[/card] to be banned in Extended and later [card]Goblin Recruiter[/card] to be banned in T1.5. The deck was especially problematic once [card]Goblin Charbelcher[/card] was printed, as it has obvious synergy with the [card]Goblin Recruiter[/card]. “Seething Gobvantage” was a variant that used [card]Seething Song[/card] and was popular in T1.5 before [card]Goblin Recruiter[/card] was banned.

The Decklist:
[sblock=Jin Okamoto’s Old Extended Gobvantage]Land (23)
20  [card]Mountain[/card]
2  [card]Ancient Tomb[/card]
1  [card]City of Traitors[/card]

Creatures (34)
4  [card]Goblin Lackey[/card]
4  [card]Mogg Fanatic[/card]
4  [card]Goblin Recruiter[/card]
4  [card]Goblin Piledriver[/card]
3  [card]Gempalm Incinerator[/card]
3  [card]Goblin Warchief[/card]
3  [card]Goblin Ringleader[/card]
3  [card]Goblin Matron[/card]
3  [card]Skirk Prospector[/card]
2  [card]Siege-Gang Commander[/card]
1  [card]Sparksmith[/card]

Other Spells (3)
3  [card]Rites of Initiation[/card]

SideBoard:
4  [card]Seal of Fire[/card]
4  [card]Pyrostatic Pillar[/card]
4  [card]Pillage[/card]
1  [card]Goblin Sharpshooter[/card]
1  [card]Goblin Assassin[/card]
1  [card]Goblin Incinerator[/card][/sblock]

Other Notes, Matchup Info, etc.:
Gobvantage is similar to Food Chain Goblins (See Food Chain Goblins), and is sort of the precursor to that deck. Gobvantage and FCG shared play in Extended and T1.5 before the bannings took them both out. In Type 1, however, Gobvantage is pretty much strictly inferior to Food Chain Goblins, and is now just a deck for casual players who like to relive history, or cannot afford the mana fixing and acceleration required to properly run FCG.

Relevant Links:
http://www.wizards.com/default.asp?x=si … s03/extgob
http://www.wizards.com/default.asp?x=mtgcom/daily/bd133
http://boards1.wizards.com/showpost.php?p=5213000
4 years ago  ::  Jun 30, 2005 - 8:35PM #7
AjaxUD
Posts: 593
  • Smart
  • MPFG Season VII Champion
Machine Head
By Skankhair

The Basics:
Machine Head is a Black/Red Aggro/control deck which Tom van de Logt drove to a first place finish in the Type 2 World Championship of 2001.
The deck uses early control then drops large beatdown creatures, often with the help of [card]Dark Ritual[/card]. This allows it to slow faster decks down, and then start playing bigger creatures than the other deck can handle.
This archtype never saw much play in other formats but remains a fan favorite of players who played T2 during its era.

The Decklist:
[sblock=Tom van De Logt’s Worlds 2001 1st Place Machine Head] Land (24):
6 [card]Swamp[/card]
6 [card]Mountain[/card]
4 [card]Sulfurous Springs[/card]
4 [card]Urborg Volcano[/card]
4 [card]Rishadan Port[/card]

Creatures (18):
4 [card]Plague Spitter[/card]
3 [card]Phyrexian Scuta[/card]
2 [card]Crypt Angel[/card]
3 [card]Skizzik[/card]
2 [card]Flametongue Kavu[/card]
4 [card]Blazing Specter[/card]

Other Spells (32):
4 [card]Dark Ritual[/card]
4 [card]Duress[/card]
3 [card]Vendetta[/card]
3 [card]Urza’s Rage[/card]
4 [card]Terminate[/card]

Sideboard (15):
1 [card]Crypt Angel[/card]
3 [card]Phyrexian Arena[/card]
3 [card]Addle[/card]
2 [card]Persecute[/card]
4 [card]Scoria Cat[/card]
1 [card]Flametongue Kavu[/card]
1 [card]Pyroclasm[/card][/sblock]

Relevant Links:
http://www.wizards.com/sideboard/articl … \450finals
4 years ago  ::  Jun 30, 2005 - 8:36PM #8
AjaxUD
Posts: 593
  • Smart
  • MPFG Season VII Champion
Ninja
By fluor

The Basics:
Generally, a ninja deck, no matter if it is blue, black, or blue and black, will use cheap creatures, which are used to Ninjutsu out the ninjas, who all have abilities that trigger when they deal combat damage to a player. Therefore, the cheap creatures used often have evasion, like flying (blue) or fear (black). Since they will go in and out of play often, creatures with “comes into play” abilities are often used.
Examples of cheap, evasive creatures include: [card]Sage Owl[/card], [card]Ravenous Rats[/card], [card]Nezumi Cutthroat[/card], [card]Spiketail Hatchling[/card], [card]Teardrop Kami[/card], and [card]Thalakos Seer[/card].
Of course, [card]Ornithopter[/card] has to be mentioned. Its casting cost of zero means that it is free to cast after a Ninjutsu, which may have eaten all your mana. Plus, it even has evasion! Late game, when you have [card]Higure, the Still Wind[/card], [card]Ornithopter[/card] is usually a dead card, however.
After you gotten some ninjas out and gained/are gaining card/board advantage (midgame), one of the Lords ([card]Ink-Eyes, Servant of Oni[/card] or [card]Higure, the Still Wind[/card]) will aid you, and with [card]Higure, the Still Wind[/card] making your ninjas unblockable, you therefore gain better/more card/board advantage (also because he fetches more ninjas to swarm with).
Support cards for the ninjas vary, but most often they will be creature kill or [card]counterspell[/card]s to protect your ninjas.

The Decklist:
[sblock=Example U/B Build]Land (23)
10 [card]Swamp[/card]
11 [card]Island[/card]
2 [card]Waterveil Cavern[/card]

Creatures (29)
3 [card]Higure, the Still Wind[/card]
2 [card]Ink-Eyes, Servant of Oni[/card]
4 [card]Sage Owl[/card]
4 [card]Ornithopter[/card]
4 [card]Throat Slitter[/card]
4 [card]Okiba-Gang Shinobi[/card]
4 [card]Mistblade Shinobi[/card]
4 [card]Ninja of the Deep Hours[/card]

Other Spells (8)
4 [card]Hinder[/card]
4 [card]Rend Flesh[/card][/sblock]

Other Notes, Matchup Info, etc.:
Ninja decks are generally acknowledged as weak. The main reason for this is that they are weenie decks, but are unable to swarm before the mid/late game, which is too late. What the deck tries to do is also very mana-consuming, so you cannot always do everything you want to do in a turn.
If ninjas were to ever be competitive, it would likely be in block. It is possible to replace [card]Ornithopter[/card] with [card]Nezumi Cutthroat[/card], and the [card]Sage Owl[/card] with [card]Soratami Cloudskater[/card] or [card]Teardrop Kami[/card].

Relevant Links:
http://www.wizards.com/default.asp?x=mtgcom/daily/jm94 (and previous articles in the series)
http://www.wizards.com/default.asp?x=mtgcom/daily/mf27
http://www.wizards.com/default.asp?x=mtgcom/daily/mg161
4 years ago  ::  Jun 30, 2005 - 8:37PM #9
AjaxUD
Posts: 593
  • Smart
  • MPFG Season VII Champion
Replenish
By Skankhair

The Basics:
Replenish uses cards like [card]Frantic Search[/card], [card]Careful Study[/card], and [card]Attunement[/card] to draw and discard a lot of cards, then [card]Replenish[/card] to put all of the discarded Enchantments into play at the same time.
The deck was popular in Urza's Block Constructed and in T2. When Masques came out, T2 Replenish picked up some neat tools in [card]Parallax Wave[/card] and [card]Parallax Tide[/card].
The classic win came from [card]Opalescence[/card], then using your army of Enchantments to attack for the win (controlling the board with the Parallax cards and stalling with [card]Energy Field[/card]). Later (in other formats) [card]Pandemonium[/card]/[card]Saproling Burst[/card] (Pandeburst) became the standard kill.

The Decklist:
[sblock=Tom van de Logt’s Worlds 2000 5th Place Replenish] Land (25):
8 Plains
9 Island
4 [card]Adarkar Wastes[/card]
4 [card]Rishadan Port[/card]

Spells (35):
4 [card]Replenish[/card]
4 [card]Opalescence[/card]
4 [card]Parallax Wave[/card]
3 [card]Parallax Tide[/card]
3 [card]Enlightened Tutor[/card]
1 [card]Seal of Cleansing[/card]
1 [card]Wrath of God[/card]
4 [card]Frantic Search[/card]
4 [card]Attunement[/card]
3 [card]Counterspell[/card]
1 [card]Energy Field[/card]
1 [card]Mystical Tutor[/card]
1 [card]Seal of Removal[/card]
1 [card]Sky Diamond[/card]

Sideboard (15):
3 [card]Erase[/card]
2 [card]Wrath of God[/card]
1 [card]Circle of Protection: Black[/card]
1 [card]Seal of Cleansing[/card]
2 [card]Lilting Refrain[/card]
2 [card]Submerge[/card]
2 [card]Daze[/card]
1 [card]Chill[/card]
1 [card]Cursed Totem[/card][/sblock]

Relevant Links:
http://www.wizards.com/magic/expert/wcd … d_logt.asp
4 years ago  ::  Jun 30, 2005 - 8:38PM #10
AjaxUD
Posts: 593
  • Smart
  • MPFG Season VII Champion
Samurai
By Zerg0nator

The Basics: Samurai is variant of the classic White Weenie archetype that focuses on Samurai creature type from Kamigawa block. It's mostly for flavour reasons, but samurai also have some tribal synergy. If you're looking to play competitive magic, an unconstrained white weenie deck would be more practical, but nonetheless Samurai enjoy a great popularity among casual players.

Since samurai are a creature type specific to Kamigawa block (and it's quite likely to stay that way) a Samurai deck is most competitive when opponents are restricted to Kamigawa block as well. Despite the fact that Samurai are also present in [card=nezumi ronin]black[/card], [card=fumiko]red[/card], [card=isao]green[/card] and even [card=mistform ultimus]blue[/card], the decks built around them tend to be mono-white.

For more information on how the deck should play, check the White Weenie description.

Here's a sample of a mono-white samurai deck, legal in Kamigawa Block. Other colors can easily be splashed by adding 4x [card]Kentaro, the Smiling Cat[/card] and a few lands of the appropriate colors (just to make sure)

The Decklist:[sblock="Kamigawa Block Samurai:"]CREATURES (23)
4 [card]Devoted Retainer[/card]
4 [card]Samurai of the Pale Curtain[/card]
4 [card]Kitsune Blademaster[/card]
4 [card]Konda's Hatamoto[/card]
3 [card]Nagao, Bound by Honor[/card]
2 [card]Sensei Golden-Tail[/card]
2 [card]Isamaru, Hound of Konda[/card]

SPELLS (15)
4 [card]Cage of Hands[/card]
4 [card]Call to Glory[/card]
4 [card]Sensei's Divining Top[/card]
3 [card]Umezawa's Jitte[/card]

LAND (22)
1 [card]Eiganjo Castle[/card]
21 [card]Plains[/card][/sblock]
Page 1 of 21  •  1 2 3 4 5 6 ... 21 Next
Post Reply