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8 years ago  ::  Jul 06, 2005 - 12:12PM #91
AjaxUD
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MaskNought
By Zulo

‘Masknought’ is a Vintage deck which runs the components Illusionary Mask and Phyrexian Dreadnought . The Mask’s effect allows you to bypass the come into play drawback of Phyrexian Dreadnought to get a potentially devastating 12/12 trampler into play on the first couple of turns. This deck has many different variants. They are typically Mono-black or Black and Blue to ensure that the combo goes off with little or no problems, using disruption like Duress , Cabal Therapy , Hymn to Tourach and Force of Will to stop opposing Forces, Hymns and Duresses, and also to try and stop Welders.
Goblin Welder is one of the biggest problems this deck faces. They can weld out your Dreadnought for a Mox or Lotus and weld it back in, removing Masks and Moxes and Negators. Artifact destruction is rampant at the moment. In light of this, some versions run Lord of Tresserhorn in the SB or main deck.
The deck can also take a Sui-Black role, running Hypnotic Specter and Phyrexian Negators . Vengeur Mask runs FEB elements like Volrath`s Shapeshifter and silver bullets like Phage the Untouchable .


Decklists and Strategies:
Spoils MaskSpoiler: Show
Decklist:Spoiler: Show
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8 years ago  ::  Jul 06, 2005 - 12:16PM #92
AjaxUD
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Elves (Aggro)
By Canned Meat (addition by Sartris)

Description: Aggro Elf decks are mainly focused upon producing hordes of elves and overrunning the opponent. Elves are mostly casual, with the exception of Elf and Nail. Elf clamp is probably the most competitive elf deck (besides Elf and Nail) and will therefore be focused on below. Please not that the following deck is meant to be played for casual.

The deck:

Creatures
4x BoP
4x Fyndhorn Elves
4x Llanowar Elves
4x Wellwisher
4x Wirewood Herald
4x Birchlore Rangers
4x Quirion Elves
4x Timberwatch Elf

Other Spells
3x Concordant Crossroads
4x Skullclamp

Lands
21x Forest

Other information, Matchups, ect:
The win can usually be accomplished by a large pump with timberwatch followed by an army of elves. When tutoring with Wirewood Herald, you should usually grab Wellwisher or Timberwatch depending on the situation.
Matchups against control are difficult and aggro easy.

As many Elves as there are, one can find obvious synergy for the more casual Elf deck. The following is a list of several utlility elves, and cards that focus on the benefits of running several Elves in one deck: Priest of Titania , Rofellos, Llanowar Emissary , Elvish Vangaurd Wirewood Symbiote , Wirewood Lodge , Caller of the Claw , Viridian Zealot , Wirewood Pride , Sylvan Messenger , Symbiotic Deployment , Defiant Elf , Taunting Elf , Elvish Champion , Eladamri, Lord of Leaves , Voice of the Woods , and Tribal Forcemage . If you're looking to create a casual aggro-elf deck, just pick your favorite combinations, and have fun! :D

Links:
Budget Building
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8 years ago  ::  Jul 07, 2005 - 5:12AM #93
AjaxUD
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Rising Waters
by inhuman

Rising Waters is a soft-lock deck based on denying your opponents mana from land sources. In this mono-blue deck, Rising Waters is supported by a huge number of countering and bounce spells. By repeatedly kicking back your opponent's creatures with cheap, efficient counter/bounce, you can solidify your board position and slowly beat your opponent to death.

Here is a build:
Land - 22
18x Island
4x Rishadan Port

Creatures - 7
4x Troublesome Spirit
3x Spiketail Hatchling

Spells - 24
4x Gush
3x Rising Waters
3x Daze
3x Foil
3x Thwart
3x Seal of Removal
3x Brainstorm
2x Counterspell

Artifacts - 7
4x Sky Diamond
3x Eye of Ramos


Other cards which may be played in Rising Waters:
Waterfront Bouncer
Tradewind Rider
Ribbon Snake
Chimeric Idol
Slow Motion
Mox Sapphire
Ancestral Recall
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8 years ago  ::  Jul 08, 2005 - 10:08AM #94
AjaxUD
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SoilCraft
By Canned Meat

Description: Soilcraft is an aggro Block/Standard deck that uses the synergy of Spirit/Arcane spells and Soilshaper to bring havoc upon the opponent.

The Deck:
Creatures
4x Soilshaper
4x Frostling
4x Hana Kami
4x Hearth Kami
4x Loam Dweller
3x Rootrunner

Other Spells
4x Glacial Ray
4x Lava Spike
4x Kodama's Reach
4x Umezawa's Jitte

Lands
4x City of Brass
4x Karplusan Forest (Reprinted in 9th)
7x Forest
6x Mountain

Other information, Matchups, ect:
Be very conservative with your Glacial Rays. Using their arcane abilities atleast once is usually productive. Jitte is in there not only for the decks benefit, but to hose all other decks that use it (Being most in block/standard). Using Hana Kami to bring back Reach is a lovely play that should be used to your advantage. Be sure to also combine Loam Dweller with reach.

Matchups against aggrp are fairly easy, as is control.

Links:
Budget Building
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8 years ago  ::  Jul 08, 2005 - 12:03PM #95
AjaxUD
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Beasts
By Canned Meat

Basic Info: Beasts is a tribal deck that uses powerful beasts to crush the opponent. It can usually be either G/R or G depending on your preference. Beasts is not viable outside of tribal or casual.

The Decklist: "Mono Green Beasts" Show

Matchups, Other Notes, ect.:Setting Aether Vial at four or three is usually going to be the best choice. Roffellos is in there to allow the steep mana curve to be a success. Remember, Fangren and Vial don't target Blastoderm and he is always a great saccing target for the baloth.

Matchups against aggro are cake. Control is much more difficult a matchup, however.

Relevant Links:
Budget Building
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8 years ago  ::  Jul 08, 2005 - 12:07PM #96
AjaxUD
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March/Obliterate
Junkcicle

March/Obliterate was a T2 deck from the Onslaught/Mirrodin era. It debuted at the 2004 Canada Nationals, making two top 8's, and had some brief tournament success beyond that, although it never became too popular. The deck was basically built around indestructible stuff like darksteel ingot / darksteel pendant , then march of the machines , you'd control the board and then eventually cast an obliterate , which would blow up everything except your march and your indestructible guys, it was pretty smooth sailing beyond that.

//Lands
2 Temple of the False God
8 Mountain
14 Island

//Other Spells
4 Darksteel Ingot
4 Serum Visions
2 Condescend
3 Concentrate
3 Annul
4 March of the Machines
3 Obliterate
3 Electrostatic Bolt
4 Mana Leak
2 Echoing Truth
4 Rewind

//Sb
3 Acquire
3 Magma Jet
4 Pyroclasm
1 Electrostatic Bolt
2 Stifle
2 Millstone

The deck plays like a U/R control deck. Burn away pesky creatures, counter spells, cast march of the machines while you have your indestructible stuff out and you finish by swinging a few times. Pyroclasm vs. aggro decks, vs. Tooth and Nail you can put in Acquire, vs. Control, your obliterate can be backbreaking.

Relevant Link
http://www.wizards.com/default.asp?x=mt … 04/t8decks
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8 years ago  ::  Jul 08, 2005 - 12:27PM #97
AjaxUD
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Legion Land Loss
by Pathian

Legion Land Loss is a mono green land destruction deck that first
surfaced in Extended in 1998. It was initially developed by a team of
french players, most notably Raphael Levy. The name of the deck comes
from the name of the french team, The Legion. Legion Land Loss thrives
on redundancy, with 8 mana elves supplying the speed that many
straight LD decks lack along with Green's lesser known but powerful LD
spells in Winter's Grasp, Thermokarst, and Creeping Mold. One of the
eight elves in the deck cast on the first turn will allow you to cast
one of the eight 3 mana LD spells in the deck on your second turn,
effectively a Sinkhole.

The decklist supplied below is a lockdown style version of LLL, making
use of Smokestack to force the opponent into having few or no
permanents either turn. Smokestack has great synergy with Yavimaya
Elder which leads to great card advantage when you use it. Wall of
Roots provides mana acceleration as well as stopping early bleeding
from agro decks. The cheap and synergystic Argothian Wurm and
potentially scary powerful Terravore serve as finishers

LLL-lockdown
Creatures:
4 Llanowar Elves
4 Fyndhorn Elves
4 Yavimaya Elder
2 Argothian Wurm
2 Terravore
4 Wall of Roots

Other Spells:
4 Thermokarst
4 Winter[s Grasp
4 Creeping Mold
4 Smokestack

Lands:
4 Rishadan Port
2 Dust Bowl
18 Forest

A more agressive ponza-like version of LLL is also possible (which is
the more common version), using LD only as disruption to keep the
opponent behind while you gain superior board position for creatures.
This style of LLL replaces the more controlling elements of the
lockdown version with a multitude of efficient attackers. Masticore
also provides the green deck with an agressive attacker and some much
needed creature destruction. Call of the Herd and Treetop Village are
efficient attackers as well. A first turn Hidden Gibbons can be
potentially devastating against a Control deck. Plow Under is another
potent option, although it is not included on either decklist
presented here

LLL-agro
Creatures:
4 Fyndhorn Elves
4 Llanowar Elves
4 Masticore
4 Wall of Roots
3 Yavimaya Elder

Other Spells:
3 Call of the Herd
3 Creeping Mold
3 Hidden Gibbons
4 Thermokarst
4 Winter[s Grasp

Lands:
3 Dust Bowl
11 Forest
4 Rishadan Port
2 Treetop Village
4 Wasteland
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8 years ago  ::  Jul 08, 2005 - 1:02PM #98
AjaxUD
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Star Spangled Slaughter
By inhuman

The All-American Angel strikes! This deck is primarily control: Stall until the angel hits the board, and then protect her while allowing her to finish your opponent.

Every other card in this deck supports the angel in some way, including utility creatures and a handful of counterspells and removal. What follows is a T1.5 legal, unpowered build:

Creatures - 11
4x Lightning Angel
4x Meddling Mage
3x Flametongue Kavu

Spells - 27
4x Lightning Bolt
4x Swords to Plowshares
4x Counterspell
4x Fire/Ice
4x Accumulated Knowledge
3x Absorb
2x Orim's Chant
2x Mana Leak

Artifacts - 4
3x Chrome Mox
1x Lotus Petal

Lands - 18
4x Plateau
4x Volcanic Island
4x Tundra
2x Island
2x Plains
2x Mountain
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8 years ago  ::  Jul 09, 2005 - 8:19AM #99
AjaxUD
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ProsBloom
By AjaxUD

ProsBloom was one of the first combo decks to have a significant impact in its T2 environment. Created by the infamous Mike Long, ProsBloom was capable of sitting back and doing nothing, before exploding in one turn and draining the opponent of all their life. The deck relies on mana-generating cards such as Squandered Resources and Cadaverous Bloom (along with the card-drawing Prosperity ) to crank out a ridiculous amount of black mana for a huge Drain Life .

Here is the decklist that Long brought to Pro Tour Paris in 1997:


Land:
3 Bad River
4 Undiscovered Paradise
7 Forest
5 Island
6 Swamp

Other Spells:
4 Impulse
2 Memory Lapse
1 Power Sink
4 Prosperity
1 Three Wishes
1 Drain Life
4 Infernal Contract
4 Vampiric Tutor
1 Elven Cache
1 Emerald Charm
4 Natural Balance
4 Cadaverous Bloom
4 Squandered Resources



Sideboard:
3 City of Solitude
4 Elephant Grass
1 Elven Cache
3 Emerald Charm
1 Memory Lapse
1 Power Sink
2 Wall of Roots
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8 years ago  ::  Jul 10, 2005 - 3:53PM #100
AjaxUD
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Death Cloud
By Canned Meat

Description: Death cloud is a controllish Standard deck that uses the power of Death cloud combined with syntergetic creatures and some control to cause a late game win.

The Deck:

Creatures
4x Eternal Witness
4x Sakura-Tribe Elder
4x Kokusho, The Evening Star
4x Jens

Other Spells
3x Death Cloud
4x Kodama's Reach
4x Chrome Mox
4x Echoing Decay
4x Plow Under
4x Lose Hope

Lands
10x Swamp
11x Forest

Other information, Matchups, Ect:
Playing an early Plow Under, followed by Witness or an Early Kokusho followed by Death Cloud is what the deck is all about. Using cards like Sakura and Jens is very symetrical with Death Cloud and can mean for a large an advantage after the Cloud. Elder can bring back just about any card in the deck and is a must.

Matchups against aggro are fairly easy, control being difficult.

Links:
Mike Flore's Thoughts
Zubera-Cloud
Brian David Marshall's Thoughts
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