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8 years ago ::
Jul 06, 2005 - 12:12PM
#91
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- Smart
- MPFG Season VII Champion
Date Joined:
Jan 19, 2005
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MaskNoughtBy Zulo ‘Masknought’ is a Vintage deck which runs the components Illusionary Mask and Phyrexian Dreadnought . The Mask’s effect allows you to bypass the come into play drawback of Phyrexian Dreadnought to get a potentially devastating 12/12 trampler into play on the first couple of turns. This deck has many different variants. They are typically Mono-black or Black and Blue to ensure that the combo goes off with little or no problems, using disruption like Duress , Cabal Therapy , Hymn to Tourach and Force of Will to stop opposing Forces, Hymns and Duresses, and also to try and stop Welders. Goblin Welder is one of the biggest problems this deck faces. They can weld out your Dreadnought for a Mox or Lotus and weld it back in, removing Masks and Moxes and Negators. Artifact destruction is rampant at the moment. In light of this, some versions run Lord of Tresserhorn in the SB or main deck. The deck can also take a Sui-Black role, running Hypnotic Specter and Phyrexian Negators . Vengeur Mask runs FEB elements like Volrath`s Shapeshifter and silver bullets like Phage the Untouchable . Decklists and Strategies:Spoils MaskSpoiler:
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8 years ago ::
Jul 06, 2005 - 12:16PM
#92
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- Smart
- MPFG Season VII Champion
Date Joined:
Jan 19, 2005
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Elves (Aggro)By Canned Meat (addition by Sartris) Description: Aggro Elf decks are mainly focused upon producing hordes of elves and overrunning the opponent. Elves are mostly casual, with the exception of Elf and Nail. Elf clamp is probably the most competitive elf deck (besides Elf and Nail) and will therefore be focused on below. Please not that the following deck is meant to be played for casual. The deck:Creatures 4x BoP 4x Fyndhorn Elves 4x Llanowar Elves 4x Wellwisher 4x Wirewood Herald 4x Birchlore Rangers 4x Quirion Elves 4x Timberwatch Elf Other Spells 3x Concordant Crossroads 4x Skullclamp Lands 21x Forest Other information, Matchups, ect:The win can usually be accomplished by a large pump with timberwatch followed by an army of elves. When tutoring with Wirewood Herald, you should usually grab Wellwisher or Timberwatch depending on the situation. Matchups against control are difficult and aggro easy. As many Elves as there are, one can find obvious synergy for the more casual Elf deck. The following is a list of several utlility elves, and cards that focus on the benefits of running several Elves in one deck: Priest of Titania , Rofellos, Llanowar Emissary , Elvish Vangaurd Wirewood Symbiote , Wirewood Lodge , Caller of the Claw , Viridian Zealot , Wirewood Pride , Sylvan Messenger , Symbiotic Deployment , Defiant Elf , Taunting Elf , Elvish Champion , Eladamri, Lord of Leaves , Voice of the Woods , and Tribal Forcemage . If you're looking to create a casual aggro-elf deck, just pick your favorite combinations, and have fun! :D Links: Budget Building
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8 years ago ::
Jul 07, 2005 - 5:12AM
#93
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- Smart
- MPFG Season VII Champion
Date Joined:
Jan 19, 2005
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Rising Watersby inhuman Rising Waters is a soft-lock deck based on denying your opponents mana from land sources. In this mono-blue deck, Rising Waters is supported by a huge number of countering and bounce spells. By repeatedly kicking back your opponent's creatures with cheap, efficient counter/bounce, you can solidify your board position and slowly beat your opponent to death. Here is a build: Land - 22 18x Island 4x Rishadan Port Creatures - 7 4x Troublesome Spirit 3x Spiketail Hatchling Spells - 24 4x Gush 3x Rising Waters 3x Daze 3x Foil 3x Thwart 3x Seal of Removal 3x Brainstorm 2x Counterspell Artifacts - 7 4x Sky Diamond 3x Eye of Ramos Other cards which may be played in Rising Waters: Waterfront Bouncer Tradewind Rider Ribbon Snake Chimeric Idol Slow Motion Mox Sapphire Ancestral Recall
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8 years ago ::
Jul 08, 2005 - 10:08AM
#94
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- Smart
- MPFG Season VII Champion
Date Joined:
Jan 19, 2005
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SoilCraftBy Canned Meat Description: Soilcraft is an aggro Block/Standard deck that uses the synergy of Spirit/Arcane spells and Soilshaper to bring havoc upon the opponent. The Deck:Creatures 4x Soilshaper 4x Frostling 4x Hana Kami 4x Hearth Kami 4x Loam Dweller 3x Rootrunner Other Spells 4x Glacial Ray 4x Lava Spike 4x Kodama's Reach 4x Umezawa's Jitte Lands 4x City of Brass 4x Karplusan Forest (Reprinted in 9th) 7x Forest 6x Mountain Other information, Matchups, ect:Be very conservative with your Glacial Rays. Using their arcane abilities atleast once is usually productive. Jitte is in there not only for the decks benefit, but to hose all other decks that use it (Being most in block/standard). Using Hana Kami to bring back Reach is a lovely play that should be used to your advantage. Be sure to also combine Loam Dweller with reach. Matchups against aggrp are fairly easy, as is control. Links:Budget Building
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8 years ago ::
Jul 08, 2005 - 12:03PM
#95
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- Smart
- MPFG Season VII Champion
Date Joined:
Jan 19, 2005
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BeastsBy Canned Meat Basic Info: Beasts is a tribal deck that uses powerful beasts to crush the opponent. It can usually be either G/R or G depending on your preference. Beasts is not viable outside of tribal or casual. The Decklist: "Mono Green Beasts"
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Matchups, Other Notes, ect.:Setting Aether Vial at four or three is usually going to be the best choice. Roffellos is in there to allow the steep mana curve to be a success. Remember, Fangren and Vial don't target Blastoderm and he is always a great saccing target for the baloth. Matchups against aggro are cake. Control is much more difficult a matchup, however. Relevant Links: Budget Building
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8 years ago ::
Jul 08, 2005 - 12:07PM
#96
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- Smart
- MPFG Season VII Champion
Date Joined:
Jan 19, 2005
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March/ObliterateJunkcicle March/Obliterate was a T2 deck from the Onslaught/Mirrodin era. It debuted at the 2004 Canada Nationals, making two top 8's, and had some brief tournament success beyond that, although it never became too popular. The deck was basically built around indestructible stuff like darksteel ingot / darksteel pendant , then march of the machines , you'd control the board and then eventually cast an obliterate , which would blow up everything except your march and your indestructible guys, it was pretty smooth sailing beyond that. //Lands 2 Temple of the False God 8 Mountain 14 Island //Other Spells 4 Darksteel Ingot 4 Serum Visions 2 Condescend 3 Concentrate 3 Annul 4 March of the Machines 3 Obliterate 3 Electrostatic Bolt 4 Mana Leak 2 Echoing Truth 4 Rewind //Sb 3 Acquire 3 Magma Jet 4 Pyroclasm 1 Electrostatic Bolt 2 Stifle 2 Millstone The deck plays like a U/R control deck. Burn away pesky creatures, counter spells, cast march of the machines while you have your indestructible stuff out and you finish by swinging a few times. Pyroclasm vs. aggro decks, vs. Tooth and Nail you can put in Acquire, vs. Control, your obliterate can be backbreaking. Relevant Linkhttp://www.wizards.com/default.asp?x=mt … 04/t8decks
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8 years ago ::
Jul 08, 2005 - 12:27PM
#97
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- Smart
- MPFG Season VII Champion
Date Joined:
Jan 19, 2005
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Legion Land Lossby Pathian Legion Land Loss is a mono green land destruction deck that first surfaced in Extended in 1998. It was initially developed by a team of french players, most notably Raphael Levy. The name of the deck comes from the name of the french team, The Legion. Legion Land Loss thrives on redundancy, with 8 mana elves supplying the speed that many straight LD decks lack along with Green's lesser known but powerful LD spells in Winter's Grasp, Thermokarst, and Creeping Mold. One of the eight elves in the deck cast on the first turn will allow you to cast one of the eight 3 mana LD spells in the deck on your second turn, effectively a Sinkhole. The decklist supplied below is a lockdown style version of LLL, making use of Smokestack to force the opponent into having few or no permanents either turn. Smokestack has great synergy with Yavimaya Elder which leads to great card advantage when you use it. Wall of Roots provides mana acceleration as well as stopping early bleeding from agro decks. The cheap and synergystic Argothian Wurm and potentially scary powerful Terravore serve as finishers LLL-lockdownCreatures: 4 Llanowar Elves 4 Fyndhorn Elves 4 Yavimaya Elder 2 Argothian Wurm 2 Terravore 4 Wall of Roots Other Spells: 4 Thermokarst 4 Winter[s Grasp 4 Creeping Mold 4 Smokestack Lands: 4 Rishadan Port 2 Dust Bowl 18 Forest A more agressive ponza-like version of LLL is also possible (which is the more common version), using LD only as disruption to keep the opponent behind while you gain superior board position for creatures. This style of LLL replaces the more controlling elements of the lockdown version with a multitude of efficient attackers. Masticore also provides the green deck with an agressive attacker and some much needed creature destruction. Call of the Herd and Treetop Village are efficient attackers as well. A first turn Hidden Gibbons can be potentially devastating against a Control deck. Plow Under is another potent option, although it is not included on either decklist presented here LLL-agroCreatures: 4 Fyndhorn Elves 4 Llanowar Elves 4 Masticore 4 Wall of Roots 3 Yavimaya Elder Other Spells: 3 Call of the Herd 3 Creeping Mold 3 Hidden Gibbons 4 Thermokarst 4 Winter[s Grasp Lands: 3 Dust Bowl 11 Forest 4 Rishadan Port 2 Treetop Village 4 Wasteland
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8 years ago ::
Jul 08, 2005 - 1:02PM
#98
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- Smart
- MPFG Season VII Champion
Date Joined:
Jan 19, 2005
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Star Spangled SlaughterBy inhuman The All-American Angel strikes! This deck is primarily control: Stall until the angel hits the board, and then protect her while allowing her to finish your opponent. Every other card in this deck supports the angel in some way, including utility creatures and a handful of counterspells and removal. What follows is a T1.5 legal, unpowered build: Creatures - 11 4x Lightning Angel 4x Meddling Mage 3x Flametongue Kavu Spells - 27 4x Lightning Bolt 4x Swords to Plowshares 4x Counterspell 4x Fire/Ice 4x Accumulated Knowledge 3x Absorb 2x Orim's Chant 2x Mana Leak Artifacts - 4 3x Chrome Mox 1x Lotus Petal Lands - 18 4x Plateau 4x Volcanic Island 4x Tundra 2x Island 2x Plains 2x Mountain
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8 years ago ::
Jul 09, 2005 - 8:19AM
#99
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- Smart
- MPFG Season VII Champion
Date Joined:
Jan 19, 2005
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ProsBloomBy AjaxUD ProsBloom was one of the first combo decks to have a significant impact in its T2 environment. Created by the infamous Mike Long, ProsBloom was capable of sitting back and doing nothing, before exploding in one turn and draining the opponent of all their life. The deck relies on mana-generating cards such as Squandered Resources and Cadaverous Bloom (along with the card-drawing Prosperity ) to crank out a ridiculous amount of black mana for a huge Drain Life . Here is the decklist that Long brought to Pro Tour Paris in 1997: Land:3 Bad River 4 Undiscovered Paradise 7 Forest 5 Island 6 Swamp Other Spells:4 Impulse 2 Memory Lapse 1 Power Sink 4 Prosperity 1 Three Wishes 1 Drain Life 4 Infernal Contract 4 Vampiric Tutor 1 Elven Cache 1 Emerald Charm 4 Natural Balance 4 Cadaverous Bloom 4 Squandered Resources Sideboard:3 City of Solitude 4 Elephant Grass 1 Elven Cache 3 Emerald Charm 1 Memory Lapse 1 Power Sink 2 Wall of Roots
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8 years ago ::
Jul 10, 2005 - 3:53PM
#100
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- Smart
- MPFG Season VII Champion
Date Joined:
Jan 19, 2005
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Death CloudBy Canned Meat Description: Death cloud is a controllish Standard deck that uses the power of Death cloud combined with syntergetic creatures and some control to cause a late game win. The Deck:Creatures 4x Eternal Witness 4x Sakura-Tribe Elder 4x Kokusho, The Evening Star 4x Jens Other Spells 3x Death Cloud 4x Kodama's Reach 4x Chrome Mox 4x Echoing Decay 4x Plow Under 4x Lose Hope Lands 10x Swamp 11x Forest Other information, Matchups, Ect:Playing an early Plow Under, followed by Witness or an Early Kokusho followed by Death Cloud is what the deck is all about. Using cards like Sakura and Jens is very symetrical with Death Cloud and can mean for a large an advantage after the Cloud. Elder can bring back just about any card in the deck and is a must. Matchups against aggro are fairly easy, control being difficult. Links:Mike Flore's Thoughts Zubera-Cloud Brian David Marshall's Thoughts
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