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5 years ago ::
Apr 01, 2008 - 12:46AM
#31
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Date Joined:
Mar 27, 2003
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Hybrid = multicoloured.
EDIT: A card can't actually be 'hybrid'. 'Hybrid' is a term that applies only to mana symbols. 'multicolour', or equivalently 'gold' simply means that card has more than one colour, and hybrid-cost cards are of this category.
It's really not even about giving niche cards to black.
It should be about giving black cards to Niche.
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5 years ago ::
Apr 01, 2008 - 1:28AM
#32
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The builds I see all pack 4 Rune Snags, and a few other low cost counters. I find that they can usually keep countering my key plays, Flashing in guys when I don't make anything relevant that turn, and eventually take me out with them. 4 Rune Snag, 4 Spellstutter Sprite, 2-4 Cryptic Command.
Without bitterblossom, they cannot touch a relevant play this deck will make with spellstutter.
So, you play around/through the rune snags and you win. Easy as that.
What happens when they go turn 2 bitterblossom on the play is that they can then counter all your stuff with sprites -or- rune snag, so you can't play through them... either you sit there and empty your hand at them, or they flash in a few guys at EoT and then kill you with them.
It's the same game plan, but it's about twice as good with bitterblossom on the table.
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5 years ago ::
Apr 01, 2008 - 3:58AM
#33
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Date Joined:
Feb 28, 2008
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How would Familiar's Ruse fit in the reveillark deck? I'm playing 3 Aven Riftwatcher maindeck, so I like the idea about counterspelling, and then returning one of these riftwatchers when they are low on fading counters :D Or simply returning a reveillark! Oh, so you wanna profane command me to death? well, how bout we hardcounter that, and bring 2 187-creatures into the game
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5 years ago ::
Apr 01, 2008 - 4:07AM
#34
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Date Joined:
Jan 19, 2008
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Aye, that does seem look an appealing scenario. But resolving an Aven Riftwatcher in itself can be tricky against Faeries, although not undoable. It would be really sweet against burn decks, though. Still, I think the fact that Familiar's Ruse does absolutely nothing if you don't have a creature in play is a crippling drawback. And usually, it's when you haven't resolved a creature yet that the counterspell would be most needed.
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5 years ago ::
Apr 01, 2008 - 4:18AM
#35
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Date Joined:
Feb 28, 2008
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ay... you're probably right. It wouldn't be a nice scenario sitting with the Familiar's Ruse and no creatures on the board. Is this scenario possible though? you: evoke a mulldrifter him: counter the mulldrifter you: counter the counter with Familiar's Ruse , draw 2 cards and return the mulldrifter. it probably isen't... I guess I'm better off with Pact of Negation or Remove soul (which actually counters 4 of the faeries "counterspell"-faeries, so it would help you through a counterwall)
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5 years ago ::
Apr 01, 2008 - 4:44AM
#36
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Date Joined:
May 23, 2004
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Wouldnt work. Mulldrifter is on the stack, ie if were already in play it would be too late to counter it.
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5 years ago ::
Apr 01, 2008 - 7:29AM
#37
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Date Joined:
Nov 18, 2006
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Familiar's Ruse is a really good concept, but it's barely mentioned in decks that plan to lay out a lot of cheap creatures quickly (Faeries, Merfolk) - it's unfortunately not going to be of any use in a deck that won't have creatures on the board until turn three and even then only sometimes, especially when almost of them are 5cc.
My decks comes in two sizes: 40 and 100.
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5 years ago ::
Apr 01, 2008 - 8:42AM
#38
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Date Joined:
Jan 19, 2008
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I added a section on the matchup with RDW. I'd appreciate everyone's feedback on it. I have played this matchup a few times, but almost always against the same opponent, so my insights may be a bit one-sided.  RDW is one of my favorite decks to play against. It's easy to know the deck, but still you're often faced with hard decisions and character assesments.
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5 years ago ::
Apr 01, 2008 - 8:52AM
#39
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Date Joined:
Feb 18, 2008
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The section looks good.
It's probably worth noting that a build able to combo out consistently (2-3 Mirror Entities) is best against RDW, since they have no way to stop the combo beyond Crypting you.
It's probably obvious advice, but against RDW, you want to stop them from killing you early by any means available, and then finish the game early. They have burn spells, as you mentioned, so RDW can pretty comfortably kill you before you can do anything if you ever get below about 10 life.
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5 years ago ::
Apr 01, 2008 - 9:59AM
#40
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Date Joined:
Mar 21, 2007
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4 Rune Snag, 4 Spellstutter Sprite, 2-4 Cryptic Command.
Without bitterblossom, they cannot touch a relevant play this deck will make with spellstutter.
So, you play around/through the rune snags and you win. Easy as that.
What happens when they go turn 2 bitterblossom on the play is that they can then counter all your stuff with sprites -or- rune snag, so you can't play through them... either you sit there and empty your hand at them, or they flash in a few guys at EoT and then kill you with them.
It's the same game plan, but it's about twice as good with bitterblossom on the table. Been testing against Fairies with 4 x mana tithe main with rune snags, and the results are about 60/40 pre-board so far...
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