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5 years ago  ::  May 20, 2008 - 6:32PM #21
Velict
Date Joined: Feb 18, 2008
Posts: 1,081
My current list:

// Lands
4 [10E] Treetop Village
3 [SHM] Fire-Lit Thicket
6 [CS] Snow-Covered Forest
2 [CS] Mouth of Ronom
4 [CS] Highland Weald
5 [CS] Snow-Covered Mountain

// Creatures
4 [LRW] Cloudthresher
4 [10E] Siege-Gang Commander
3 [SHM] Murderous Redcap
4 [TSB] Wall of Roots
2 [LRW] Garruk Wildspeaker
4 [FUT] Tarmogoyf

// Spells
4 [PLC] Harmonize
3 [TSP] Sulfurous Blast
4 [CS] Skred
4 [CS] Into the North

// Sideboard
SB: 1 [TSP] Sulfurous Blast
SB: 3 [LRW] Primal Command
SB: 3 [PLC] Akroma, Angel of Fury
SB: 4 [TSP] Mwonvuli Acid-Moss
SB: 4 [SHM] Firespout

Notes:

Murderous Redcap is often a 3-for-1 or a 4-for-1 against Elves. Similarly good against RDW lists.

Sulfurous Blast is better against Incinerate because it's better against Faeries, Elves, and Merfolk (read, the current metagame).
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5 years ago  ::  May 20, 2008 - 6:51PM #22
Baron_Sengir_
  • Legendary Creature-Vampire
Date Joined: Jul 11, 2005
Posts: 997
Again, why is Redcap better than Finks? Finks is better against RDW than Redcap, and it's just barely worse against Elves. It also helps clear up your already glutted 4-drop slot for the completely barren 3-drop slot.
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5 years ago  ::  May 20, 2008 - 6:53PM #23
Velict
Date Joined: Feb 18, 2008
Posts: 1,081
RDW isn't a difficult matchup. If it's big in your metagame, play Primal Commands MD instead of Garruks, and maybe make room for Finks in the sideboard. But not MD, instead of Redcap.

Finks is much worse than Redcap against Elves. Gaining 4 life is nowhere near as useful as a 4-for-1 that Redcap often is.
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5 years ago  ::  May 20, 2008 - 7:44PM #24
Sir_WoGalot
Date Joined: Mar 6, 2004
Posts: 203
@Velict
So why arent Primal Commands MD in the deck? Its kinda what makes RDWs and autowin...

Also what is the correct amount of Sweepers? I currently use 6, 3 Firespout and 3 Sulfurous Blasts. Ive seen people use as little as 3.

Also, thoughts on Krosan Grip?
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5 years ago  ::  May 21, 2008 - 12:28AM #25
Kharhaz
Date Joined: Feb 7, 2008
Posts: 579
My current list

24 Land

4 Treetop
4 Wooded Bastion
4 Brushland
2 Reflecting Pool
2 Horizon Canopy
5 Forest
3 Plains

17 Creatures

4 Wall of Roots
4 Kitchen Finks
4 Cloudthresher
2 Chameleon Colossus
2 Oversoul of Dusk
1 Akroma Angel of Wrath

19 Spells etc.

4 Oblivion Ring
4 Search for Tomorrow
4Wrath of God
4 Harmonize
3 Primal Command

Sideboard

3 Quagnoth ( someone in my meta plays Sonic Boom :/ I'll probably put something else in its place for regionals)
3 Pithing Needle
3 Wheel of Sun and Moon
3 Krosan Grip
3 Acid Moss


And yes I know I'm not supposed to run wall with wrath but I'm not going to run 4 into the norths and put in 8 snow lands that I don't have
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5 years ago  ::  May 21, 2008 - 12:42AM #26
MrIndigo
  • Mr. Indigo
Date Joined: Mar 27, 2003
Posts: 13,416
If you don't have the snow lands, Coldsteel Heart, or Rampant Growth are both fine.

Nov 4, 2010 -- 9:11AM, Niche wrote:

Nov 3, 2010 -- 10:05PM, Razorgore wrote:

It's really not even about giving niche cards to black.



It should be about giving black cards to Niche.

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5 years ago  ::  May 21, 2008 - 12:47AM #27
Kharhaz
Date Joined: Feb 7, 2008
Posts: 579

MrIndigo wrote:

If you don't have the snow lands, Coldsteel Heart, or Rampant Growth are both fine.


Can't find hearts anywhere it's like they've all vanished

I've thought about growth but walls pretty much the same thing plus it blocks until I get wrath out...and dies but by then they've been set back more than me usually

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5 years ago  ::  May 21, 2008 - 1:00AM #28
MrIndigo
  • Mr. Indigo
Date Joined: Mar 27, 2003
Posts: 13,416
Having a land that dies to Wrath is exactly the reason you don't run Wall.

Nov 4, 2010 -- 9:11AM, Niche wrote:

Nov 3, 2010 -- 10:05PM, Razorgore wrote:

It's really not even about giving niche cards to black.



It should be about giving black cards to Niche.

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5 years ago  ::  May 21, 2008 - 1:21AM #29
Dyron_Shivan_Master
  • The Synergist
  • Duskwalker
  • Epoch I Winner
  • This CT paid for by lesser mortals
Date Joined: May 24, 2002
Posts: 749

MrIndigo wrote:

Having a land that dies to Wrath is exactly the reason you don't run Wall.


I disagree. Almost every GW list that I've seen, including mine, runs Wall of Roots and Wrath of God . You never need to Wrath on turn 3-4 if you have a wall in play, and by the time you do cast Wrath, you should have a good 6 lands in play so losing the Wall really doesn't matter.

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5 years ago  ::  May 21, 2008 - 1:27AM #30
MrIndigo
  • Mr. Indigo
Date Joined: Mar 27, 2003
Posts: 13,416
Wall does nothing to good RDW decks, and it does not hold back good GW Aggro decks. It usually buys you a turn, at best, and is terrible late game. Wrath will buy you at least two most of the time, and is NEVER a bad draw.

Futhermore, Wall of Roots as a blocker is only relevant in the matchups you should already auto-win. Losing unnecessary cards to your own sweepers in other matchups is loss that can be otherwise avoided.

Wall of Roots is in a lot of GW decks for the same reason Goyf is; they're ported from RG and people haven't done enough work with the GW lists to realise that the decks have substantial differences, and both cards are redundant at best and hopelessly subpar at worst. Wall of Roots is especially worthless when you're MDing 4 Kitchen Finks anyway.

Nov 4, 2010 -- 9:11AM, Niche wrote:

Nov 3, 2010 -- 10:05PM, Razorgore wrote:

It's really not even about giving niche cards to black.



It should be about giving black cards to Niche.

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