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5 years ago  ::  Apr 29, 2008 - 2:28PM #41
Jiaozy
Date Joined: Jan 3, 2006
Posts: 330

Velict wrote:

We'll see about Claw. Claw's better in the abstract, but if RDW decides that packing artifact removal is a good idea (not unlikely, since the mirror also involves Claw), Bottle Gnomes become much better.


The point is that, up until now, if they packed artifact removal for your Claw they'd be taking out direct damage spells WHILE you'd gain life off said artifact removal spell.

With Shadowmoor, tho, they can pack artifact removal the is ALSO direct damage, making the Gnomes better than the Claws.

The other aggro MUs aren't a problem, with Deathmark, Flashfreeze and Terror you can easily keep Elves at bay untill you can start playing your own game.

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5 years ago  ::  Apr 29, 2008 - 3:50PM #42
Velict
Date Joined: Feb 18, 2008
Posts: 1,081
I actually mentioned Smash to Smitheerens when I originally brought this argument up.
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5 years ago  ::  Apr 29, 2008 - 4:18PM #43
Momo
Date Joined: Jan 22, 2006
Posts: 2,766

Kurskorahn wrote:

Wow, relax there Momo. I've been on board with faeries from day one of Lorwyn. Yes, I don't post as much as you, but if you look over the past page I am obviously here to help and not to merely throw out superfluous ideas.

I was being completely serious. Aside from RDW, RDL, and R/G aggro becoming popular I didn't see any other threats and wanted to know what the concern was. I already knew about them and had adjusted my sideboard accordingly - 4 Flashfreeze and 4 Bottle Gnomes . I've also been participating in the debate of Gnomes vs Dragon's Claw . I advocate Gnomes because they seem to be so much better than claw given the aggro format.

MOMO - don't freak out about someone you don't recognize posting. I've read every last post from Titanium Dragon's first to now. We exist, we're called lurkers and you have no need to be so caustic.


You seem to think that I'm for some reason angry because you don't post enough. I can't really tell where you got that feeling, because in no way I think that the value of a post is determined by the poster's post count.

I'm irritated -not angry- because we are STILL debating of Raking Canopy or Vexing Shusher after YEARS of MtG history proving that a narrow hoser is intrinsecally uncapable of killing an archetype because, besides of it's power, it's still unable to impact game 1 in any way -plus, the narrow hosers in questions (the ones printed in SHM) are also pretty low in quality. We are still looking at these annoying ants while a dinosaur is coming toward us.

"Fae is not dead, we still can fight through Canopy/Shusher/etc." is not a serious contribution because it ignores what is happening to the metagame -RDW and LD being heavily favored in SHM- and answers to the flawed logic of the doomsayers who used to say how Extirpate was going to break the format in a half - also, addressing this flawed logic on myself.

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5 years ago  ::  Apr 29, 2008 - 6:09PM #44
bb_bart
Date Joined: Mar 14, 2006
Posts: 37
Hey, I'm fairly new to Faeries (maybe 10 games under my belt) and I'm equally worried about the Red Deck MUs. The sideboard should likely be dedicated to these match ups because the deck is problematic for anything looking towards the later turns.

LD and RDW/RDL come to mind as problem MUs, which has been stated.

LD relies heavily on Birds of Paradise to hit it's turn 2 LD spell. Peppersmoke can handle the birds as well as Tattermunge Maniac and other, less popular, x/1 aggro threats as well as the Scion of Oona in the mirror. Stalling the turn 2 LD can allow us to Rune Snag the turn 3 threat and keep up in the game. I believe that Peppersmoke deserves a 3 or 4-of in the board for most decks. It is often a 2-for-1.

Bottle Gnomes and Dragon's Claw have been discussed and the Bottle Gnomes appear to come out on top, providing a block in most match ups with 3 life added on. It can save us 3 to 5 life usually, upwards of that in regards to 'Goyf and Doran. A 4-of no doubt in this new format.

Flashfreeze has the obvious benfits against aggro and Fulminator Mage/Avalanche Riders. 4-of unless your MD is counter-heavy.

This fills 11 to 12 slots. The remaining 3 to 4 can be filled by a combination of the following.

Damnation: Anti-aggro much? In a creature-light Faeries build, this can even go into the main board.

Consign to Dream: Steals the red deck's draw and last turn play. Early game it can be a huge tempo swing with a threat out. Needs to be tested, but has potential against midrange aggro because of their slightly slower drops. Also solves the seemingly absurd situation of Raking Canopy plus Greater Auramancy if it ever presents itself because the deck could access more bounce.

Sower of Temptation: Quite possibly going to be forced out of the main, for the most part. It's a terrific card and I'd hate to miss it. Make sure there's at least 2 between MD and SB.

These are just a few things that came to the top of my head, I feel like I'm forgetting a good one. Oh well, someone will call me on it. While I feel this strengthens the weak MUs in games 2 and 3, the main board needs work. A less creature reliant build would be a possible answer (after all, UB has a LOT of potent spells).

I apologize for the rambling.
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5 years ago  ::  Apr 29, 2008 - 6:29PM #45
Velict
Date Joined: Feb 18, 2008
Posts: 1,081

Momo wrote:

"Fae is not dead, we still can fight through Canopy/Shusher/etc." is not a serious contribution because it ignores what is happening to the metagame .


The same thing could be said about Standard-legal Dredge last season, but look at what happened to it.

You can't really just ignore it. It's incredibly good against us. It wins games against us a high amount of the time it resolves. Still, I agree with you on the point that it won't destroy the deck.

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5 years ago  ::  Apr 29, 2008 - 7:59PM #46
Umezete
Date Joined: May 27, 2005
Posts: 2,203

Velict wrote:

The same thing could be said about Standard-legal Dredge last season, but look at what happened to it.

You can't really just ignore it. It's incredibly good against us. It wins games against us a high amount of the time it resolves. Still, I agree with you on the point that it won't destroy the deck.


To be fair, dredge has more hate than any other deck in existance while also being combo. It had few answers to the hate.

Faeries aren't going to have the cakewalk that they normally have had but they are still strong. All this set does is give us an actually bad matchup. (As good as burn was against faeries it wasn't a good deck unless it was a meta call.)

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5 years ago  ::  Apr 29, 2008 - 10:40PM #47
Aragorn3001
Date Joined: Oct 9, 2003
Posts: 355
In terms of a different way of going with SB, what about Pithing Needle ? I know it was ran in the past as an answer to a crapton of stuff, from Desert to other Mutavault s or even Vexing Shusher now.

Although not really playable in this deck as it stands now (too expensive), Counterbore could maybe be a good late-game counter to remove those pesky hate cards. Of course, by the time you can play this, the hate really shouldn't be an issue and you should have been able to get around it, but I'm gonna play around with it at least a bit, see if I like it. Probably nothing will happen with it since it's so expensive.
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5 years ago  ::  Apr 29, 2008 - 11:55PM #48
ecoris
Date Joined: Feb 27, 2007
Posts: 725

Momo wrote:

Though you admit that multiple claws in play would make every RDW player cry.


So does multiple Bottle Gnomes. I have never lost if I had two (or more) in play during a game.
As I see it Dragon's Claw is only better if you draw it early/start with it; Bottle Gnomes is always good.

there will be decks running raking canopy together with greater auramancy.


Then one just has to wait for Scion + Mistbind or double bounce.

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5 years ago  ::  Apr 29, 2008 - 11:59PM #49
ix_deadend
Date Joined: Mar 25, 2007
Posts: 1,064

ecoris wrote:

Then one just has to wait for Scion + Mistbind or double bounce.


1. 8 mana to double bounce? somehow i doubt that your opponent would allow that possibility after 7 turns.
2. i don't think raking canopy even targets so scion doesn't matter if i'm correct.
3. what does clique have to do with anything?

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5 years ago  ::  Apr 30, 2008 - 12:23AM #50
ecoris
Date Joined: Feb 27, 2007
Posts: 725

ix_deadend wrote:

1. 8 mana to double bounce? somehow i doubt that your opponent would allow that possibility after 7 turns.
2. i don't think raking canopy even targets so scion doesn't matter if i'm correct.
3. what does clique have to do with anything?


1. Your opponent is playing g/w, what does he have to say? And if they have spent 5 mana doing nothing they have given us quite a lot of time.
2. No it does not, the scion is there for the +1/+1 which also answers 3.: Raking Canopy only deals 4 points of damage, your 5/5 mistbind Clique can safely attack (unless they have fliers of their own).

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