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5 years ago ::
Apr 27, 2008 - 4:53PM
#21
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Date Joined:
May 27, 2005
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Umezete: Fixed the auto-carding; thanks. I don't have Syphon Soul in the primer though.. . Yeah, oops. Its removed soul under the counters section.
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5 years ago ::
Apr 27, 2008 - 5:14PM
#22
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Date Joined:
Mar 25, 2007
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ix_deadend's post shadowmoor list
Show
4 mutavault 4 secluded glen 4 river of tears 4 sunken ruins 4 faerie conclave 4 island
4 spellstutter sprite 4 pestermite 4 scion of oona 2 sower of temptation 4 mistbind clique
4 bitterblossom 2 nameless inversion 4 ancestral vision 4 rune snag 4 cryptic command
sideboard 1 sower of temptation 3 bottle gnomes 4 deathmark 3 damnation 4 flashfreeze
add to the OP if you will. i'll give my suggestions for the thread tonight. crypt and thoughtseize aren't in my SB because lark is dead in my meta and i'm not sure yet how big combo will be post shadowmoor. bottle gnomes seemed more attractive as i'm expecting a lot of R/x decks.
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5 years ago ::
Apr 27, 2008 - 6:03PM
#23
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Date Joined:
Jan 21, 2008
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ix_deadend's post shadowmoor list
Show
4 mutavault 4 secluded glen 4 river of tears 4 sunken ruins 4 faerie conclave 4 island
4 spellstutter sprite 4 pestermite 4 scion of oona 2 sower of temptation 4 mistbind clique
4 bitterblossom 2 nameless inversion 4 ancestral vision 4 rune snag 4 cryptic command
sideboard 1 sower of temptation 3 bottle gnomes 4 deathmark 3 damnation 4 flashfreeze
add to the OP if you will. i'll give my suggestions for the thread tonight. crypt and thoughtseize aren't in my SB because lark is dead in my meta and i'm not sure yet how big combo will be post shadowmoor. bottle gnomes seemed more attractive as i'm expecting a lot of R/x decks. Solid choice it seems with the thoughtseize.
This deck would be harder to play without Reveillark being popular.
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5 years ago ::
Apr 27, 2008 - 7:19PM
#24
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Date Joined:
Jul 17, 2007
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Burn decks pretty much make Sower of Temptation really bad. They run few creatures, most of them leaving the board very quickly (Keldon Marauders, Mogg Fanatic, and ALL creatures if Gargadon is suspended).
Every single one of their burn spells kills Sower. It seems like he's a waste of a four-drop in the main deck, which is why I now run 3 in the SB, 0 in MD. (8 decks in my meta play Red Burn).
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5 years ago ::
Apr 27, 2008 - 7:31PM
#25
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Date Joined:
Mar 25, 2007
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Burn decks pretty much make Sower of Temptation really bad. They run few creatures, most of them leaving the board very quickly (Keldon Marauders, Mogg Fanatic, and ALL creatures if Gargadon is suspended).
Every single one of their burn spells kills Sower. It seems like he's a waste of a four-drop in the main deck, which is why I now run 3 in the SB, 0 in MD. (8 decks in my meta play Red Burn). that's fine. nobody ever said that you MUST play sower. if it's bad for your meta then don't run it MD. but if it's 8 red decks out of 50 then there's no reason not to run 2-3 MD.
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5 years ago ::
Apr 27, 2008 - 7:37PM
#26
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Date Joined:
Feb 18, 2008
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The thing is, it won't be 8 red decks out of 50 once Shadowmoor is in. I agree with Sower maindeck at the moment, but with Shadowmoor, no way.
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5 years ago ::
Apr 27, 2008 - 7:41PM
#27
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Date Joined:
Jul 17, 2007
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5 years ago ::
Apr 27, 2008 - 7:44PM
#28
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Date Joined:
Mar 25, 2007
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The thing is, it won't be 8 red decks out of 50 once Shadowmoor is in. I agree with Sower maindeck at the moment, but with Shadowmoor, no way. i agree. but that will really depend on individual metas more than anything else. i don't want to over generalize before shadowmoor is even standard legal. and even when it is, it prolly won't be 100% true for absolutely everyone.
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5 years ago ::
Apr 28, 2008 - 7:00PM
#29
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Date Joined:
Jan 22, 2006
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The thing is, it won't be 8 red decks out of 50 once Shadowmoor is in. I agree with Sower maindeck at the moment, but with Shadowmoor, no way. See, I agree with you, but I think I must add something. However, I just expressed the very same concept in the Merrow thread, so allow me to quote myself:
I think I'll eat my words about Fae/Merrow being kicked out of the format by RDW because, after having tested a plethora of decks post-SHM (Hybrid Stompy, LD Control, RDW, and such) none of the strikes me for power and flexibility like Fae/Merrow do.
Without a doubt we'll be powered down, but I think that the chance of survival are higher than expected. I think that the first step forward that can be taken with minimal readaptations, such as:
post-SHM UB Fae
Show
// Lands 5 [UNH] Island 4 [LRW] Secluded Glen 4 [FUT] River of Tears 4 [10E] Faerie Conclave 4 [AN] Desert 3 [SHM] Sunken Ruins
// Creatures 4 [LRW] Spellstutter Sprite 4 [LRW] Scion of Oona 3 [LRW] Pestermite 2 [MOR] Vendilion Clique 3 [LRW] Mistbind Clique
// Spells 4 [TSP] Ancestral Vision 4 [MOR] Bitterblossom 4 [10E] Terror 4 [CS] Rune Snag 4 [LRW] Cryptic Command
// Sideboard SB: 4 [CS] Deathmark SB: 4 [10E] Dragon's Claw SB: 4 [CS] Flashfreeze SB: 3 [LRW] Sower of Temptation
This doesn't look too alien to the Fae we're used to -at all, indeed- and I think it will have fair game with RDW.
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5 years ago ::
Apr 28, 2008 - 7:03PM
#30
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Date Joined:
Feb 18, 2008
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Wouldn't Bottle Gnomes be better than Dragon's Claw? It's immune to Smash to Smithereens , and can block.
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