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Switch to Forum Live View Yu-Gi-Oh Invited to play MTG by WotC
4 years ago  ::  Mar 04, 2009 - 8:19AM #41
Spikeshot_Goblin
  • Not nice people
Date Joined: Jun 6, 2005
Posts: 864
How great would it be if one of these guys totally dominated, and while winning the final round, used all kinds of over-the-top YuGiOh! terminology just to **** off MTG purists. That's what I'd do.
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4 years ago  ::  Mar 04, 2009 - 10:30AM #42
Reylance
Date Joined: Jan 28, 2004
Posts: 1,250
Each person they convince to try competitive Magic will mean, on average, hundreds of dollars of extra revenue, all for the trivial cost of one press release. Sounds like a good idea to me.

So, if you're playing at Nationals, would you want to face one of these newer players?
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4 years ago  ::  Mar 04, 2009 - 10:36AM #43
ChaoticVolition
Date Joined: Mar 26, 2005
Posts: 688

Spikeshot Goblin wrote:

How great would it be if one of these guys totally dominated, and while winning the final round, used all kinds of over-the-top YuGiOh! terminology just to **** off MTG purists. That's what I'd do.


I'd love to see that. I always hear and see MtG people bash YGO in such an arrogant way, some Magic players end up looking too elitist to me.

This is from someone who doesn't play YGO, but I can't help but squirm when other magic players do this. It's like when other "nerds" make fun of Magic, or the whole Nintendo vs. Sony vs. Microsoft deal.

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4 years ago  ::  Mar 04, 2009 - 10:48AM #44
quadibloc
Date Joined: Aug 20, 2008
Posts: 4,192
It is a great move, and, of course, I expect that only those Yu-Gi-Oh competitors with enough Magic cards, and enough experience in the game, to have a chance of putting in a creditable performance will take up the offer. Of course specific experience in Magic is needed to play it at a high level, and I think that high-level players of any CCG would realize that.
Coming up with weird ideas to make everyone happy since 2008!

I have now started a blog as an appropriate place to put my crazy ideas.
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4 years ago  ::  Mar 04, 2009 - 11:08AM #45
TempestoftheWest
Date Joined: Nov 18, 2008
Posts: 25
Yeah it's a smart move by WoTC, and considering that Yu-Gi-Oh is basically collapsing under it's own weight...all the new changes to get Yu-Gi-Oh players into the game over the past year might pay off in a big way.

(Although I still think destroying precons was a mistake - Yu-Gi-Oh players are used to having very solid starter decks in their structure decks, they'll probably be very frustrated to find only jank in the new MTG "theme" decks)
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4 years ago  ::  Mar 04, 2009 - 11:18AM #46
niheloim
Date Joined: Feb 3, 2008
Posts: 6,243

Prince_Reyson wrote:

But that doesn't mean YGO is all easy all the time. There's a lot more depth there than most Magic players like to admit. It's just a much different game- no resource system to speak of means that things tend to get out of hand a lot quicker.

Either way I really like this move on WotC's part.


My wife works at the local card shop and tells me the YGO rounds are shorter than Magic by a good 10 minutes.

I haven't played YGO, but am interested. It has no lands, but there are limited slots for fielding monsters and traps (or so I gather).

With the proper teacher a good YGO player should be able to convert without a problem.

When playing Commander, before you add a card to your deck, you have to ask yourself:
"Is this card better than Rings ?"
If you play commander and don't have your deck[s] in the Decklist Compendium, maybe you should. Or if you're new or looking into the format, the compendium has some good advice for beginners as well as decklists.

3DH4LIF3

We should all have one of these playable from our sideboards
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4 years ago  ::  Mar 04, 2009 - 11:55AM #47
audrisampson
Date Joined: Jun 3, 2008
Posts: 2,241

niheloim wrote:

With the proper teacher a good YGO player should be able to convert without a problem.


I actually have to disagree with you on this one. I come in with over 10 yrs of CCG experience playing and judging over 20 games at the tournament level. Magic is its own monster. Yes there are some basic concepts that will carry over however with stack manipulation and often a lack of resources to work with the Magic mindset is alot different then most games that tend to have decks that play themselves out such as a UFS or DBZ. Magic often times requires alot of Judgement calls that one wrong one will cost you a game ten or more turns later.

While I think that a great Yugi player could be competitive at the LGS level and FNM level it will take alot of work and time to be a strong enough player to do well at a Regionals or other competitive level events.

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4 years ago  ::  Mar 04, 2009 - 12:15PM #48
Diatheke
Date Joined: Feb 11, 2009
Posts: 86
Off topic a little buy I stopped in a card shop a few weeks ago during a YGO tourney and there were approximately twice as many players than the usual MTG gathering tourney draws.

I didn't realize it was so popular.
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4 years ago  ::  Mar 04, 2009 - 1:22PM #49
Newbunkle
Date Joined: Oct 11, 2007
Posts: 1,965
I googled some Yugioh forums to see what people were saying about this, and the reaction is mostly good. It was funny to see WotC_Eric post a thread here. Kind gesture, or trolling? lol

There's another thread here, but the longest one here is up to 8 pages.

Just in case anyone was interested.
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4 years ago  ::  Mar 04, 2009 - 1:47PM #50
niheloim
Date Joined: Feb 3, 2008
Posts: 6,243

audrisampson wrote:

I actually have to disagree with you on this one. I come in with over 10 yrs of CCG experience playing and judging over 20 games at the tournament level. Magic is its own monster. Yes there are some basic concepts that will carry over however with stack manipulation and often a lack of resources to work with the Magic mindset is alot different then most games that tend to have decks that play themselves out such as a UFS or DBZ. Magic often times requires alot of Judgement calls that one wrong one will cost you a game ten or more turns later.

While I think that a great Yugi player could be competitive at the LGS level and FNM level it will take alot of work and time to be a strong enough player to do well at a Regionals or other competitive level events.


of course. I wasn't saying that they would start winning pro tours first time they shuffle up a deck. But a proper teacher can go through the various mechanics, priority & timing, and resource management so that they can play. Other concepts like tempo, mana curve and card advantage as well, can easily be taught. A good YGO player should be able to grasp the concepts and adapt to Magic. Winning? That sometimes takes knowing the metagame, and that takes time and games.

When playing Commander, before you add a card to your deck, you have to ask yourself:
"Is this card better than Rings ?"
If you play commander and don't have your deck[s] in the Decklist Compendium, maybe you should. Or if you're new or looking into the format, the compendium has some good advice for beginners as well as decklists.

3DH4LIF3

We should all have one of these playable from our sideboards
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