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Switch to Forum Live View [Pre-Archetype] LD Control
5 years ago  ::  Apr 06, 2008 - 11:57AM #11
Oldhat
  • Most High and Mighty
Date Joined: Dec 3, 2005
Posts: 1,030
Well, a turn four Damnation will do plenty though. Also, there is no reason we can't run Ironfoot or Epochrasite. I do expect GW Mid-Range to make a renewed showing, given the cards they will get. Aggro, though, is not all that common currently and mana-hungry decks like Big Mana and Lark (two of the biggest decks right now) would be wrecked by LD.

@Goyf - Seems a bit narrow, but I do love card draw.

ix_deadend wrote:

i don't think LD will fly much in standard. a lot of standard aggro decks now have very fast clocks. a turn 3 LD won't affect them much. later in the game it will be fine disruption, but i still miss dark ritual + rain of tears.


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5 years ago  ::  Apr 06, 2008 - 7:48PM #12
Retne
Date Joined: Aug 6, 2007
Posts: 111
This is what I'm going to proxy up and test out come next friday. I have most of the deck except for the riders, mana base and of course the shadowmoor. I think it will flow smoothly.


Dudes - 16
4 x Fulminator Mage
4 x Avalanche Riders
4 x Epochrasite
4 x Dusk Urchins

Spells - 21
4 x Damnation
4 x Rain of Tears
4 x Makeshift Mannequin
3 x Profane Command
4 x Incenerate
2 x Mind Stone

Mana Base - 23
4 x Graven Cairns
4 x Sulfurous Springs
2 x Urborg, Tomb of Yawgmoth
7 x Mountain
6 x Swamp

Sideboard - 15
4 x Vexing Shusher
4 x Sudden Death
4 x Terror
3 x Demigod of Revenge

As for my sideboard just about everything in there besides the shushers I have a feeling will change. I know I don't have a lot of ways to put damage through but I'm taking the mannequin approach to putting the damage through which is stay in control of the board and just slowly put damage through. I would imagine the only deck this wouldn't work to well against would be some martyr deck which I doubt will see much play.
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5 years ago  ::  Apr 06, 2008 - 8:19PM #13
Oldhat
  • Most High and Mighty
Date Joined: Dec 3, 2005
Posts: 1,030
Looks good. We should start getting in more and more Shadowmoor here in the next week, so maybe we will get another piece of LD or cheap recursion. Glad to see someone else taking this up.

Retne wrote:

This is what I'm going to proxy up and test out come next friday. I have most of the deck except for the riders, mana base and of course the shadowmoor. I think it will flow smoothly.


Dudes - 16
4 x Fulminator Mage
4 x Avalanche Riders
4 x Epochrasite
4 x Dusk Urchins

Spells - 21
4 x Damnation
4 x Rain of Tears
4 x Makeshift Mannequin
3 x Profane Command
4 x Incenerate
2 x Mind Stone

Mana Base - 23
4 x Graven Cairns
4 x Sulfurous Springs
2 x Urborg, Tomb of Yawgmoth
7 x Mountain
6 x Swamp

Sideboard - 15
4 x Vexing Shusher
4 x Sudden Death
4 x Terror
3 x Demigod of Revenge

As for my sideboard just about everything in there besides the shushers I have a feeling will change. I know I don't have a lot of ways to put damage through but I'm taking the mannequin approach to putting the damage through which is stay in control of the board and just slowly put damage through. I would imagine the only deck this wouldn't work to well against would be some martyr deck which I doubt will see much play.


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5 years ago  ::  Apr 06, 2008 - 8:40PM #14
Mollusk
Date Joined: Sep 17, 2006
Posts: 777
No love for Detritivore ?
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5 years ago  ::  Apr 06, 2008 - 10:09PM #15
Oldhat
  • Most High and Mighty
Date Joined: Dec 3, 2005
Posts: 1,030
If we see a preponderance of non-basics, then he might be a contender for a maindeck slot. As it stands, I think he is a very solid sideboard card.

Mollusk wrote:

No love for Detritivore ?


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5 years ago  ::  Apr 07, 2008 - 1:58AM #16
Innerfrac
Date Joined: Jan 19, 2008
Posts: 34
Green lets you pretty consistently destroy your opponents lands starting turn 2, instead of turn 3 with r/b. With all the fast aggressive decks that are going to be present post sha, turn 3 seems too slow to me. Green also gives you woodfall primus as more ld and a very hard to remove finisher (especially with mannequin)
If you do decide to stick with b/r then you NEED rift bolt or shock as a first turn play to give you tempo (whether its against an aggressive creature or a bop) but i still suggest g/b or g/b/r.
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5 years ago  ::  Apr 07, 2008 - 3:04AM #17
Oldhat
  • Most High and Mighty
Date Joined: Dec 3, 2005
Posts: 1,030
...You did it. Obviously, this deck needs to be all three colors. Seriously.

Rain of Tears, Mage, Acid-Moss, and all the first turn accel you can shake a stick at! That does make for a serious difference.

So, I will draw up a list asap.

EDIT: Cobbled together MESS!

3-Color LD Control
Lands (23)
4x Llanowar Wastes
4x Grove of the Burnwillows
3x Graven Cairns
2x Fire Canopy*
2x Reflecting Pool
1x Urborg, Tomb of Yawgmoth
3x Forest
2x Swamp
2x Mountain

Creatures (21)
4x Birds of Paradise
3x Llanowar Elves
3-4x Avalanche Riders
4x Fulminator Mage*
3x Siege-gang Commander
3x Dusk Urchins*
2x Spitebellows

Spells (19)
3-4x Rain of Tears
4x Mwonvuli Acid-Moss
4x Makeshift Mannequin
3x Damnation
3x Profane Command

Sideboard (15)
2x Shriekmaw
3x Extirpate
4x Cryoclasm
2x Seal of Primordium
4x Sulfurous Blast

Yea yea, let me guess, "Needs more 'Goyf" or some such variant on the phrase. Other than that glaring deficiency, it needs a lot of work and testing. Still, it can in theory deliver some t2 LD for some nastiness. One big problem I see is hitting a t2 Rain of Tears. That might prove difficult. Again, I will proxy and test this as soon as I can.

Innerfrac wrote:

Green lets you pretty consistently destroy your opponents lands starting turn 2, instead of turn 3 with r/b. With all the fast aggressive decks that are going to be present post sha, turn 3 seems too slow to me. Green also gives you woodfall primus as more ld and a very hard to remove finisher (especially with mannequin)
If you do decide to stick with b/r then you NEED rift bolt or shock as a first turn play to give you tempo (whether its against an aggressive creature or a bop) but i still suggest g/b or g/b/r.


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5 years ago  ::  Apr 07, 2008 - 5:01AM #18
Retne
Date Joined: Aug 6, 2007
Posts: 111
I think if you're going to include green I think I would make it a main color and just splash red for the riders. At the very least it would be much more stable. Imagine the mirror match where you're playing the GBR and the other person is play RB or GBr. If you miss your turn 2 LD and even worse are on the draw then you could potentially be screwed out of a whole color rather quickly and not be able to play around the impediment. The other reason I say only splash the red if you are going that way is it will make your mana base much less painful. In the meta I see coming I would imagine having a super pain mana base could enable a turn 3 kill before you even get a chance to damn the board.

I'm torn between G/B/r and R/B but R/B will be the first I build up and test out. I think R/B has more interesting possibilities in a control variation. In fact I think the only reason to include the green would be to keep control off of counter mana. I can't honestly know until I test both out but R/B just seems a bit more stable to me.

Now with all those weighty opinions off my chest here is my variation on G/B/r:

Dudes - 14
4 x Birds of Paradise
3 x Llanowar Elves
4 x Fulminator Mage
3 x Avalanche Riders
4 x Dusk Urhins

Spells - 15
4 x Rain of Tears
3 x Mwonvuli Acid-Moss
4 x Damnation
4 x Makeshift Mannequin
3 x Profane Command

Mana - 24
4 x Llanowar Wastes
4 x Grove of the Burnwillows
2 x Sulfurous Springs
2 x Urborg, Tomb of Yawgmoth
2 x Graven Cairns
4 x Swamp
6 x Forest

This is definitely a rough draft. I'm not sure whether or not I like the profanes in the main in this deck. If I were to switch them with anything though it would be Grim Harvest . The mana base is going to require a lot of tweaking. I keep looking at it like it has something on it's face and I keep changing it. I guess I'll settle with this for now but I think I will probably change it after proxy testing.
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5 years ago  ::  Apr 07, 2008 - 11:08AM #19
Simbacca
Date Joined: Apr 2, 2007
Posts: 299

OldHat wrote:

...Still, it can in theory deliver some t2 LD for some nastiness. One big problem I see is hitting a t2 Rain of Tears. That might prove difficult...


Manamorphose Show

Manamorphose
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Add two mana in any combination of colors to your mana pool.
Draw a card.
#211/301
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5 years ago  ::  Apr 07, 2008 - 12:45PM #20
Oldhat
  • Most High and Mighty
Date Joined: Dec 3, 2005
Posts: 1,030
Yea, it basically makes the deck 56 cards. That is a tempting pick, because it enables a turn 2 LD without any actual card disadvantage. In fact, it thins the deck out. At first, I dismissed this as a Storm enabler more than anything, but I think this might work here if I can find the room.

They key for me now is finding the right balance between beaters, LD, removal and recursion.

Simbacca wrote:

Manamorphose Show

Manamorphose
Instant
Add two mana in any combination of colors to your mana pool.
Draw a card.
#211/301


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