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5 years ago ::
Apr 06, 2008 - 11:57AM
#11
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Well, a turn four Damnation will do plenty though. Also, there is no reason we can't run Ironfoot or Epochrasite. I do expect GW Mid-Range to make a renewed showing, given the cards they will get. Aggro, though, is not all that common currently and mana-hungry decks like Big Mana and Lark (two of the biggest decks right now) would be wrecked by LD. @Goyf - Seems a bit narrow, but I do love card draw.
i don't think LD will fly much in standard. a lot of standard aggro decks now have very fast clocks. a turn 3 LD won't affect them much. later in the game it will be fine disruption, but i still miss dark ritual + rain of tears.
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5 years ago ::
Apr 06, 2008 - 7:48PM
#12
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This is what I'm going to proxy up and test out come next friday. I have most of the deck except for the riders, mana base and of course the shadowmoor. I think it will flow smoothly. Dudes - 16 4 x Fulminator Mage 4 x Avalanche Riders 4 x Epochrasite 4 x Dusk Urchins Spells - 21 4 x Damnation 4 x Rain of Tears 4 x Makeshift Mannequin 3 x Profane Command 4 x Incenerate 2 x Mind Stone Mana Base - 23 4 x Graven Cairns 4 x Sulfurous Springs 2 x Urborg, Tomb of Yawgmoth 7 x Mountain 6 x Swamp Sideboard - 15 4 x Vexing Shusher 4 x Sudden Death 4 x Terror 3 x Demigod of Revenge As for my sideboard just about everything in there besides the shushers I have a feeling will change. I know I don't have a lot of ways to put damage through but I'm taking the mannequin approach to putting the damage through which is stay in control of the board and just slowly put damage through. I would imagine the only deck this wouldn't work to well against would be some martyr deck which I doubt will see much play.
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5 years ago ::
Apr 06, 2008 - 8:19PM
#13
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5 years ago ::
Apr 06, 2008 - 8:40PM
#14
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Date Joined:
Sep 17, 2006
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No love for Detritivore ?
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5 years ago ::
Apr 06, 2008 - 10:09PM
#15
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If we see a preponderance of non-basics, then he might be a contender for a maindeck slot. As it stands, I think he is a very solid sideboard card.
No love for Detritivore ?
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5 years ago ::
Apr 07, 2008 - 1:58AM
#16
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Date Joined:
Jan 19, 2008
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Green lets you pretty consistently destroy your opponents lands starting turn 2, instead of turn 3 with r/b. With all the fast aggressive decks that are going to be present post sha, turn 3 seems too slow to me. Green also gives you woodfall primus as more ld and a very hard to remove finisher (especially with mannequin) If you do decide to stick with b/r then you NEED rift bolt or shock as a first turn play to give you tempo (whether its against an aggressive creature or a bop) but i still suggest g/b or g/b/r.
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5 years ago ::
Apr 07, 2008 - 3:04AM
#17
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...You did it. Obviously, this deck needs to be all three colors. Seriously. Rain of Tears, Mage, Acid-Moss, and all the first turn accel you can shake a stick at! That does make for a serious difference. So, I will draw up a list asap. EDIT: Cobbled together MESS! 3-Color LD Control Lands (23) 4x Llanowar Wastes 4x Grove of the Burnwillows 3x Graven Cairns 2x Fire Canopy* 2x Reflecting Pool 1x Urborg, Tomb of Yawgmoth 3x Forest 2x Swamp 2x Mountain Creatures (21) 4x Birds of Paradise 3x Llanowar Elves 3-4x Avalanche Riders 4x Fulminator Mage* 3x Siege-gang Commander 3x Dusk Urchins* 2x Spitebellows Spells (19) 3-4x Rain of Tears 4x Mwonvuli Acid-Moss 4x Makeshift Mannequin 3x Damnation 3x Profane Command Sideboard (15) 2x Shriekmaw 3x Extirpate 4x Cryoclasm 2x Seal of Primordium 4x Sulfurous Blast Yea yea, let me guess, "Needs more 'Goyf" or some such variant on the phrase. Other than that glaring deficiency, it needs a lot of work and testing. Still, it can in theory deliver some t2 LD for some nastiness. One big problem I see is hitting a t2 Rain of Tears. That might prove difficult. Again, I will proxy and test this as soon as I can.
Green lets you pretty consistently destroy your opponents lands starting turn 2, instead of turn 3 with r/b. With all the fast aggressive decks that are going to be present post sha, turn 3 seems too slow to me. Green also gives you woodfall primus as more ld and a very hard to remove finisher (especially with mannequin) If you do decide to stick with b/r then you NEED rift bolt or shock as a first turn play to give you tempo (whether its against an aggressive creature or a bop) but i still suggest g/b or g/b/r.
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5 years ago ::
Apr 07, 2008 - 5:01AM
#18
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I think if you're going to include green I think I would make it a main color and just splash red for the riders. At the very least it would be much more stable. Imagine the mirror match where you're playing the GBR and the other person is play RB or GBr. If you miss your turn 2 LD and even worse are on the draw then you could potentially be screwed out of a whole color rather quickly and not be able to play around the impediment. The other reason I say only splash the red if you are going that way is it will make your mana base much less painful. In the meta I see coming I would imagine having a super pain mana base could enable a turn 3 kill before you even get a chance to damn the board. I'm torn between G/B/r and R/B but R/B will be the first I build up and test out. I think R/B has more interesting possibilities in a control variation. In fact I think the only reason to include the green would be to keep control off of counter mana. I can't honestly know until I test both out but R/B just seems a bit more stable to me. Now with all those weighty opinions off my chest here is my variation on G/B/r: Dudes - 14 4 x Birds of Paradise 3 x Llanowar Elves 4 x Fulminator Mage 3 x Avalanche Riders 4 x Dusk Urhins Spells - 15 4 x Rain of Tears 3 x Mwonvuli Acid-Moss 4 x Damnation 4 x Makeshift Mannequin 3 x Profane Command Mana - 24 4 x Llanowar Wastes 4 x Grove of the Burnwillows 2 x Sulfurous Springs 2 x Urborg, Tomb of Yawgmoth 2 x Graven Cairns 4 x Swamp 6 x Forest This is definitely a rough draft. I'm not sure whether or not I like the profanes in the main in this deck. If I were to switch them with anything though it would be Grim Harvest . The mana base is going to require a lot of tweaking. I keep looking at it like it has something on it's face and I keep changing it. I guess I'll settle with this for now but I think I will probably change it after proxy testing.
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5 years ago ::
Apr 07, 2008 - 11:08AM
#19
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...Still, it can in theory deliver some t2 LD for some nastiness. One big problem I see is hitting a t2 Rain of Tears. That might prove difficult... Manamorphose
Show
Manamorphose   Instant Add two mana in any combination of colors to your mana pool. Draw a card. #211/301
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5 years ago ::
Apr 07, 2008 - 12:45PM
#20
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Yea, it basically makes the deck 56 cards. That is a tempting pick, because it enables a turn 2 LD without any actual card disadvantage. In fact, it thins the deck out. At first, I dismissed this as a Storm enabler more than anything, but I think this might work here if I can find the room. They key for me now is finding the right balance between beaters, LD, removal and recursion.
Manamorphose
Show
Manamorphose   Instant Add two mana in any combination of colors to your mana pool. Draw a card. #211/301
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