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Switch to Forum Live View If a card was both creature and sorcery
5 years ago  ::  May 24, 2008 - 1:20PM #1
Brusko651
Date Joined: Jan 25, 2008
Posts: 1,665
how would it be played?
my new deck:
Bears with Weapons
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5 years ago  ::  May 24, 2008 - 1:22PM #2
Kedar
Date Joined: Sep 16, 2007
Posts: 6,209
I can tell you right now: It won't, because such a card will never exist without some majour changes to the rules.
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5 years ago  ::  May 24, 2008 - 1:23PM #3
Brusko651
Date Joined: Jan 25, 2008
Posts: 1,665
which rules prevent it from working?
my new deck:
Bears with Weapons
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5 years ago  ::  May 24, 2008 - 1:24PM #4
Feigel
Date Joined: Mar 31, 2007
Posts: 9,054
[indent]217.1a If an object would go to any library, graveyard, or hand other than its owner's, it goes to its owner's corresponding zone. [color=black]If an instant or sorcery card would come into play, it remains in its previous zone.[/color]

212.5d [color=black]Instants can't come into play.[/color] If an instant would come into play, it remains in its previous zone instead.

212.7d [color=black]Sorceries can't come into play.[/color] If a sorcery would come into play, it remains in its previous zone instead.
[/indent]
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5 years ago  ::  May 24, 2008 - 1:25PM #5
rudolf
Date Joined: Sep 17, 2005
Posts: 16,187

Brusko651 wrote:

how would it be played?


Please put your question in your post, not just in the title.

The rules do not currently support a card being a sorcery and a creature. In order for a card to have both those types, the rules would need some changes.

For example, sorceries never come into play, and creatures do.

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5 years ago  ::  May 24, 2008 - 1:33PM #6
Brusko651
Date Joined: Jan 25, 2008
Posts: 1,665
Fire Spell

Sorcery, Creature
Fire Spell deals 4 damage to target creature.
10/2


would this card work? (the sorcery part of it...)
my new deck:
Bears with Weapons
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5 years ago  ::  May 24, 2008 - 1:36PM #7
rudolf
Date Joined: Sep 17, 2005
Posts: 16,187

Brusko651 wrote:

Fire Spell

Sorcery, Creature
Fire Spell deals 4 damage to target creature.
10/2


would this card work? (the sorcery part of it...)


Have you read the previous posts? The current rules will not allow a card that's a creature and sorcery.

EDIT: also the rules don't allow for playing "part of a card", except for Split Cards.

Maybe try taking your question to You Make the Card?

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5 years ago  ::  May 24, 2008 - 1:38PM #8
Brusko651
Date Joined: Jan 25, 2008
Posts: 1,665

rudolf wrote:

Have you read the previous posts? The current rules will not allow a card that's a creature and sorcery.

Maybe try taking your question to You Make the Card?


could you please quote that rule?

my new deck:
Bears with Weapons
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5 years ago  ::  May 24, 2008 - 1:38PM #9
Kedar
Date Joined: Sep 16, 2007
Posts: 6,209
Sure, you could make it be like that, and as far as I know, it would do what it can when it resolves--dealing four damage to something but failing to come into play. Then again, since it can't come into play, that might fizzle. I don't know how something like that would resolve or fizzle, and it's a moot point anyway--we'll never see anything like it, so knowing how it works doesn't matter.
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5 years ago  ::  May 24, 2008 - 1:38PM #10
Feigel
Date Joined: Mar 31, 2007
Posts: 9,054
a) Keep the YMtC entries in the YMtC forum.

b) If you merely want to make a Sorcery that deals damage, then do that.
If you merely want to make a Creature, then do that.

Do NOT try to do both, it does not 'work' without major reworking of the Rules.

And in the Rules forum, We do not make the Rules, We merely enforce them.

Brusko651 wrote:

could you please quote that rule?


Did you even bother to read Our post?

Feigel wrote:

[indent]217.1a If an object would go to any library, graveyard, or hand other than its owner's, it goes to its owner's corresponding zone. [color=black]If an instant or sorcery card would come into play, it remains in its previous zone.[/color]

212.5d [color=black]Instants can't come into play.[/color] If an instant would come into play, it remains in its previous zone instead.

212.7d [color=black]Sorceries can't come into play.[/color] If a sorcery would come into play, it remains in its previous zone instead.
[/indent]


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