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5 years ago  ::  May 04, 2008 - 10:24PM #31
Islands
Date Joined: Jul 26, 2007
Posts: 4,526

Tekanan wrote:

I agree with Islands...The only recommendation I can give is more islands...


Urge to quote...rising.

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Suudsu2200: Armageddon! Sèance, Dominating Licid, Words of War, Gaea's Anthem, Momentous Fall, Nyxathid

PM me to make it happen.  Your username will end up here, as the cards you sent me.  I reserve the right to order your usernames by the cards I liked the best.

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5 years ago  ::  May 04, 2008 - 10:32PM #32
Mavyrk
Date Joined: Nov 26, 2007
Posts: 356
I can imagine piloting this deck at an FNM or something, sitting down across from some scrub, internally fist-pumping my first round bye, and then wanting to slit my wrists at how cold I am to turn 1 shock.
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5 years ago  ::  May 04, 2008 - 10:45PM #33
Islands
Date Joined: Jul 26, 2007
Posts: 4,526
Thoughts on singleton Leech Bonder?

It gives you a repeatable element of creature control and has massive WoR synergy.
Slave of Tibalt.
Currently trading for foils of my bro.  PM me.

Tarmogoyf on Twitter.
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Team GFG
Guns, Fame, Glory

Those that require a sig for the ego simply haven't had enough kind words thrown his or her way.

Currently looking for prerelease Plains!

People who have mailed me rares:
Spoiler: Show

Malpheas: THANK YOU FOR THE FOIL TIBALT, YOU BEAUTIFUL GUY, YOU!

Suudsu2200: Armageddon! Sèance, Dominating Licid, Words of War, Gaea's Anthem, Momentous Fall, Nyxathid

PM me to make it happen.  Your username will end up here, as the cards you sent me.  I reserve the right to order your usernames by the cards I liked the best.

Oh, and if you send me some Islands in the package, I'll sign them and mail them back.

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5 years ago  ::  May 04, 2008 - 10:47PM #34
Mandorrisem
Date Joined: Dec 14, 2007
Posts: 1,079
Tekanan--This build is like MMPS on steroids, it is faster, more consistant, and outright evil. In fact I would say its pretty similar to affinity.... when affinity had skullclamp..... At least in the way the deck plays. The amount of cheap fast card drawing really warps what the deck is capable of, the 19 lands feels more like playing 24, the 6 removal spells feels more like 9 ect.

The deck doesn't look like it should work with 19 lands, but it does, as many others here have already attested, it just draws so much that your mana is ALWAYS stable, even under heavy disruption.

Also I'm not sure what card you are saying that I am claiming to be a Meta Breaker? Manamorphose? It doesn't "break" anything, but that doesn't mean that EVERY competitive deck in EVERY format shouldn't be playing 4. Manamorphose makes decks into 56 cards instead of 60 AND helps your mana out to boot. Its a silly card that should have never had been printed, but it was and in two months will be the most played card in competitive magic history. It doesn't "break" anything at all, but you would be silly to play a 60 card deck when everyone else is playing a 56 card build with better mana then yours.

Faeries is a straight up joke against this build, as is ManaRamp, the power level of the build with shadowmoor simply outclasses both decktypes, land destruction is a similarly useless strategy against the build, with all the draw, and accelerators the build is virtually busrting with mana, even with only 19 actual lands... what exactly is LD going to do when you are averaging 5 mana sources before they have a chance to destroy one?

You may also notice the builds Mana denial board strategy, Consign to dream...CAN HIT LANDS.... its absolutely bonkers level ridiculous...on the play after board, you can almost garentee locking your opponent on 1 land up till almost turn 5...

while the original MMPS looked more consistent due to the larger number of mana sources, I assure you that this build is FAR more so, while also being enormously powerful.... Its a deck that pretty much never runs out of steam, even in the extreme late game.
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5 years ago  ::  May 04, 2008 - 11:02PM #35
thundercleese06
Date Joined: Feb 6, 2007
Posts: 773

Mandorrisem wrote:

Tekanan--This build is like MMPS on steroids, it is faster, more consistant, and outright evil. In fact I would say its pretty similar to affinity.... when affinity had skullclamp..... At least in the way the deck plays. The amount of cheap fast card drawing really warps what the deck is capable of, the 19 lands feels more like playing 24, the 6 removal spells feels more like 9 ect.

The deck doesn't look like it should work with 19 lands, but it does, as many others here have already attested, it just draws so much that your mana is ALWAYS stable, even under heavy disruption.

Also I'm not sure what card you are saying that I am claiming to be a Meta Breaker? Manamorphose? It doesn't "break" anything, but that doesn't mean that EVERY competitive deck in EVERY format shouldn't be playing 4. Manamorphose makes decks into 56 cards instead of 60 AND helps your mana out to boot. Its a silly card that should have never had been printed, but it was and in two months will be the most played card in competitive magic history. It doesn't "break" anything at all, but you would be silly to play a 60 card deck when everyone else is playing a 56 card build with better mana then yours.

Faeries is a straight up joke against this build, as is ManaRamp, the power level of the build with shadowmoor simply outclasses both decktypes, land destruction is a similarly useless strategy against the build, with all the draw, and accelerators the build is virtually busrting with mana, even with only 19 actual lands... what exactly is LD going to do when you are averaging 5 mana sources before they have a chance to destroy one?

You may also notice the builds Mana denial board strategy, Consign to dream...CAN HIT LANDS.... its absolutely bonkers level ridiculous...on the play after board, you can almost garentee locking your opponent on 1 land up till almost turn 5...

while the original MMPS looked more consistent due to the larger number of mana sources, I assure you that this build is FAR more so, while also being enormously powerful.... Its a deck that pretty much never runs out of steam, even in the extreme late game.


I can vouch for this deck. Roy top 4's almost every Friday with that deck(top 8'd and they all split last Friday) and that deck is simple INSANE. he always has mana, draw spells and creatures that draw and big BIG finishers as well. If he gets turn 1 birds, turn 2 driad or wall of roots and you missed a land drop, you'd better believe that one of your lands is gonna get primal commanded to the top of your deck. Or if he gets into the late game and you have wrathed or killed all of his threats he can just shuffle his deck into his library and start all over.

I am mostly a casual/multiplayer type of guy.

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5 years ago  ::  May 04, 2008 - 11:09PM #36
Islands
Date Joined: Jul 26, 2007
Posts: 4,526
I understand Xerox theory and this list does employ it to a large degree.

A few questions (Keep in mind, I'm not going to hate on this thread and will test this deck.)

#1 Your original list has 61 cards. Is that accurate?

#2 Why no singleton Brine? It seems to offer a lot in a very compressed slot. I don't see why, for one second, you wouldn't run this. It may just be worse, but it can just win.

#3 Leech Bonder. This is janky. It allows you to have recurring removal in a single slot though while hosing a lot of the format.

#4 Why the 3 Wall/ 4 Dryad split? I'd go in the reverse function. Roots seems like it makes this deck insane (It makes 2 mana[One on your turn, one on theirs for Vesuvan and such], provides the second turn acceleration, and gives you that crucial tiny amount of time to go broken out while making Ritual that much better) I see Dryad and I like it as an evasive beater/Accelerant but Wall helps your Draw engine go busted, helps Shapeshifter, provides an earlier accelerant (you only have that T1 Birds. Manamorphose doesn't start digging until the second turn. Ensured acceleration would be nice)

#5 I get the Bosk. You just don't seem to be able to employ it. Yes, some number of Bosks need to be here for Dryad. I don't feel that number is four. I think 2-2 with Wastes split would be more potent. I just don't like the prospect of more than a fifth of your lands CitPT. You have broken things to do and should not be slowed down. Again, some number is correct. Four can't be though.


I like the SB Plan. Especially because Consign is such bustedness. Have you considered Vision? I like playing it in anything featuring a bit of Blue.

Please get back to me. Thanks man.
Slave of Tibalt.
Currently trading for foils of my bro.  PM me.

Tarmogoyf on Twitter.
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Those that require a sig for the ego simply haven't had enough kind words thrown his or her way.

Currently looking for prerelease Plains!

People who have mailed me rares:
Spoiler: Show

Malpheas: THANK YOU FOR THE FOIL TIBALT, YOU BEAUTIFUL GUY, YOU!

Suudsu2200: Armageddon! Sèance, Dominating Licid, Words of War, Gaea's Anthem, Momentous Fall, Nyxathid

PM me to make it happen.  Your username will end up here, as the cards you sent me.  I reserve the right to order your usernames by the cards I liked the best.

Oh, and if you send me some Islands in the package, I'll sign them and mail them back.

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5 years ago  ::  May 04, 2008 - 11:11PM #37
Mandorrisem
Date Joined: Dec 14, 2007
Posts: 1,079
Islands--Leechbonder is decently solid actually...the fact that you have to attack into things to use it though cold prove detrimental... if it was a tap ability rather then an untap ability it would be great....although, it would be kinda funny if I ever decided to play Utopia Vow for some reason :p

61 is correct as far as the original list goes... its still in testing though to see if dropping the numbers on anything else to go to 60 is worth it.

Brine Elemental is absolutely crap, complete trash, theres not a single slot in this build that isn't better then briny is. He is too slow, too weak, and his ability is simply not needed. The best term for him would be "awkward" he just NEVER does what you would want him to do.

The split between wall and dryad has to due with threat ratios, and wrath effect survivability to the mana base. Basically they both effectively do similar things, but the dryad swings, is far more resistant to board sweepers trying to damage your mana base, and helps to thin out your library further. I have not completely eliminated the idea of playing 4 walls AND 4 Dryads, but dryad has been thoroughly proven to be correct as a 4 of, while wall hasn't quite done so. Wall is better on turn 2 no doubt about that, but at almost all other times Dryad tends to be superior, mainly due to its threat status, ability to provide mana even if killed, mana fixing, and deck thinning capability.

Bosk simply put is NUTS with dryad. The coming into play tapped drawback is virtually nonexistant due to most of them being played from your deck anyway. Your other accelerants, and the presence of the changling spell means the Cipt almost never effects what you are doing. Llawanor wastes inability to be grabbed by dryad, combined with the fact that they always damage you even when using them for green definitely put them a step behind bosk. The deck REALLY wants at least 5 forests to fetching with dryad, remember that you will often be copying dryads with shapeshifter for a further mana boost when no better targets are on the board.

Concerning Vision, you don't really need any more card draw, especially heavily limited card draw such as visions... why draw 3 cards 4 turns from now, when you can draw 2 this turn?
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5 years ago  ::  May 04, 2008 - 11:15PM #38
Islands
Date Joined: Jul 26, 2007
Posts: 4,526
Yeah, I kinda felt the same way. It swings in though and requires a 3/3 to kill it. With your accel and protection, it should be up in time to wreck havoc. It plays with your mana denial by offing accelerants and it seems possibly good with Shapeshifter (As if he wasn't good enough).

Check my last post, bro. I'm curious and interested in this.
Slave of Tibalt.
Currently trading for foils of my bro.  PM me.

Tarmogoyf on Twitter.
Follow me.

Team GFG
Guns, Fame, Glory

Those that require a sig for the ego simply haven't had enough kind words thrown his or her way.

Currently looking for prerelease Plains!

People who have mailed me rares:
Spoiler: Show

Malpheas: THANK YOU FOR THE FOIL TIBALT, YOU BEAUTIFUL GUY, YOU!

Suudsu2200: Armageddon! Sèance, Dominating Licid, Words of War, Gaea's Anthem, Momentous Fall, Nyxathid

PM me to make it happen.  Your username will end up here, as the cards you sent me.  I reserve the right to order your usernames by the cards I liked the best.

Oh, and if you send me some Islands in the package, I'll sign them and mail them back.

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5 years ago  ::  May 04, 2008 - 11:15PM #39
MrIndigo
  • Mr. Indigo
Date Joined: Mar 27, 2003
Posts: 13,414
This looks like a decent modern interpretation of Xerox theory. I'm not sure on some of the choices, (I hate Dusk Urchins, I think it's highly overrated), but the rest seems okay. I'm not sure on the win choice either.

Nov 4, 2010 -- 9:11AM, Niche wrote:

Nov 3, 2010 -- 10:05PM, Razorgore wrote:

It's really not even about giving niche cards to black.



It should be about giving black cards to Niche.

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5 years ago  ::  May 04, 2008 - 11:23PM #40
Islands
Date Joined: Jul 26, 2007
Posts: 4,526
I agree on the Urchins assessment but I think that if it is viable in any MD, it is here.
Slave of Tibalt.
Currently trading for foils of my bro.  PM me.

Tarmogoyf on Twitter.
Follow me.

Team GFG
Guns, Fame, Glory

Those that require a sig for the ego simply haven't had enough kind words thrown his or her way.

Currently looking for prerelease Plains!

People who have mailed me rares:
Spoiler: Show

Malpheas: THANK YOU FOR THE FOIL TIBALT, YOU BEAUTIFUL GUY, YOU!

Suudsu2200: Armageddon! Sèance, Dominating Licid, Words of War, Gaea's Anthem, Momentous Fall, Nyxathid

PM me to make it happen.  Your username will end up here, as the cards you sent me.  I reserve the right to order your usernames by the cards I liked the best.

Oh, and if you send me some Islands in the package, I'll sign them and mail them back.

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