There seems to be a new deck that's popular online, some sort of g/w that mana accelerates into a wrath and then wakroma. Good matchup for us, since the cloudthreshers make us pretty akroma-proof.
Lacking 'goyfs (I don't usually like to let budget dictate design, but I draw the line at > $100 per playset cards), I tweaked shmafancy's build as follows:No-goyf Poorlash
22 x *Forest
1 x *Mountain
4 x *Search for Tomorrow
4 x *Rampant Growth
4 x *Wall of Roots
3 x *Harmonize
2 x *Primal Command
4 x *Gauntlet of Power
2 x *Garruk Wildspeaker
2 x *Verdeloth the Ancient
4 x *Dauntless Dourbark
4 x *Cloudthresher
4 x *Masked Admirers
4 x *Pyroclasm
3 x *Krosan Grip
3 x *Lignify
2 x *Rootgrapple
2 x *Squall Line
I'm thinking about going -2 Wall of Roots, +2 Rootgrapple maindeck, and -1 Krosan Grip, -1 Lignify, -2 Rootgrapple, +4 Riftsweeper
in the side. Rootgrapple is never totally dead, and it's so nice to have against Storm and the random Teferi's Moat
. I never really bring in all 3 Lignify--usually if they come in its elves or goblins, so the Pyroclasms are coming in too, and I don't want to dilute the deck too much by bringing in too many reactive cards.
I think Riftsweeper and Squall Line are more important against Sonic Boom than Eyes of the Wisent. Ancestral Vision
and Sower of Temptation
are really the killer cards, if you can neutralize them you'll probably have more threats than they have answers.
I think it would be nice to have general sideboarding tips in the main post. I'm starting to get a feel for it, but it can be tricky bringing in answers without neutering the deck. I'll go ahead and list out my usual sideboard moves for comment, I'm interested to hear what everybody else thinks.
From the decklist above:
U/B Faeries: +2 Squall Line, +4 Pyroclasm, -2 Wall of Roots, -2 Verdeloth, -1 Harmonize, -1 Gauntlet of Power
U/G Faeries: +2 Squall Line, -2 Wall of Roots
Dragonstorm: +2 Rootgrapple, +2 Squall Line, -2 Wall of Roots, -2 Verdeloth (Maybe +4 Riftsweeper, -2 Wall of Roots, -1 Harmonize, -1 Masked Admirers)
Mannequin: +2 Squall Line, +2 Lignify (@#@#$ Infiltrator), +1 Harmonize, -3 Wall of Roots, -1 Gauntlet of Power, -1 Verdeloth
B/R Goblins: +2 Rootgrapple/Lignify (depending on whether I expect a Grave Pact), +4 Pyroclasm, -3 Rampant Growth, -2 Verdeloth, -1 Gauntlet
U/W Blink: +2 Rootgrapple, +2 Krosan Grip, +1 Harmonize, -4 Wall of Roots, -1 Gauntlet of Power
B/G Elves: +2 Lignify, +4 Pyroclasm, -1 Harmonize, -4 Gauntlet of Power, -1 Rampant Growth
Doran: +2 Lignify, +2 Squall Line, -2 Wall of Roots, -2 Rampant Growth
Sonic Boom: +2 Squall Line, -2 Wall of Roots (not sure what to pull for hypothetical Riftsweepers)
If you see any kind of U/W generating capability the grips and grapples have to come in, otherwise we scoop to the moat (barring squall line for the tie).
Generally, I'm willing to trade off some mana acceleration for cards that deal with specific threats. I usually take out Verdeloth when it looks like the game will be quick/mana tight, and I try to leave him in when I expect more targeted removal than board sweeping. Wall of Roots comes out when they're playing evasive creatures or few creatures.
Elves is a problem because they take us completely out of our game. Pyroclasm is ok but not a total solution (2x prefect or multi-vanquisher is usually game over); if only earthquake were still in standard. Doran is weird because Doran is actually the turn three drop we'd rather see (much better than the viper or hyppie).
Post Morningtide it seems like you could just take the list above and go +4 Collossus, -2 Wall of Roots, -2 Verdeloth, and be good to go. That's 10 4cc bombs + 4 Masked Admirers to give you a pretty good shot at a happy turn 3.