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Switch to Forum Live View Skred Red (Monored Stuffy Doll Control)
5 years ago  ::  Mar 11, 2008 - 2:48PM #921
BurnZappa
Date Joined: Mar 9, 2008
Posts: 30

Agenda42 wrote:

Please do. I find that trading 1:1 with their creatures is a losing proposition, and aiming at their face doesn't get me there fast enough.


Yep. You're right. The only way that i can think of to make them run out of gas is to destroy their graveyard. After that, it doesn't matter what creatures they have.. we can just burn 'em all!

The question now is: How do we efficiently and strategically destroy their graveyard?

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5 years ago  ::  Mar 11, 2008 - 3:34PM #922
KKEYSER4063
Date Joined: May 29, 2006
Posts: 1,213
... Stonecloaker is pretty good...

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5 years ago  ::  Mar 11, 2008 - 5:27PM #923
BurnZappa
Date Joined: Mar 9, 2008
Posts: 30

KKEYSER4063 wrote:

... Stonecloaker is pretty good...


Hehe. My only ally in stonecloaker goodness. I still have to test it though. I will try this card together with cryoclasm as hate cards for reveillark decks this friday at FNM and during our 4th city champs trial. Let's hope it works..and that no reveillark users are reading this thread hehe. :D

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5 years ago  ::  Mar 11, 2008 - 6:46PM #924
Flopfoot
Date Joined: Jul 16, 2007
Posts: 7,983
Tormod's Crypt ?

If you want to be really silly, splash blue and recur it with Academy Ruins hahahaha
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5 years ago  ::  Mar 12, 2008 - 2:00AM #925
Chakragod
Date Joined: Nov 5, 2007
Posts: 55
I don't know what to tell you...I'm just talking from experience and I've never had trouble with the deck. Maybe I just play a bit more aggressively than most people with the deck..but between all the burn to the player, and my phyrexians and mogg's/yeti's having an open person to attack, it seems too easy.

I think most people think way too highly of the Project R deck and I personally think it's a bit overrated...especially in this meta where there are so many good fast aggro decks like kithkin and rogues (which even give me trouble a lot of the time).
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5 years ago  ::  Mar 12, 2008 - 7:33AM #926
shadaroth
Date Joined: Oct 16, 2007
Posts: 239
Or maybe the people you're playing against don't know how to play Lark Blink? When piloted and sideboarded correctly, it has a very favorable matchup against burn. It runs WoG, which gets rid of any RDW-ish creatures you feel like running to speed up the clock. It runs Aven Riftwatcher , which sets back the burn clock enough for them to toss down a Lark. Their win-cons fly, so if you're running Stuffy to chump or think you're going to get a Wrath out of Molten Disaster or Martyr of Ashes, you're wrong. On top of all this, they have a combo that likes having us waste our burn to put their creatures in the graveyard, plus that fact that they're generating amazing tempo off of CiP effects even if they don't draw into their combo.

This being said, Lark Blink is very vulnerable to early game land destruction. If you can keep them at under 5 sources, then you can dominate them. Since Lark is probably one of our worst matches in the current meta, I SB heavily against it with four Cryoclasm and three to four Avalanche Riders . If you want to get really aggressive, I've seen people run a couple Detritivore . Aim for their colored sources, if they're running non-basics like Desert and Nimbus Maze then you're in luck. If they have Rune Snags on the SB though, you're going to have problems, but at least they're doing that and not casting creatures. If you want to get really techy you can run Magus of the Moon which can nail their mana base. Red Akroma is an excellent replacement for whatever your win-con is in your deck, since the only answer they have to her is a lucky Venser while she's on the stack. An unblockable, untargetable 6/6 firebreather usually ends the game the next turn. Of course, that's assuming you can pay her hefty mana cost with them bouncing your storage lands and artifact acceleration off of turn 2 Cloudskates and the like.

I've found that putting in combo hate like Tormod's Crypt and Extirpate isn't all that successful here, but of the two I like Extirpate the best. I'm tired of seeing Trickbind on my Crypt and Extirpate is terrific against Mannequin and other control-ish decks. Lark Blink is still a competitive and scary blink deck without the combo, so shutting that off doesn't solve all of your problems.

It's a rough match.
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5 years ago  ::  Mar 12, 2008 - 9:34AM #927
BurnZappa
Date Joined: Mar 9, 2008
Posts: 30

shadaroth wrote:

Or maybe the people you're playing against don't know how to play Lark Blink? When piloted and sideboarded correctly, it has a very favorable matchup against burn. It runs WoG, which gets rid of any RDW-ish creatures you feel like running to speed up the clock. It runs Aven Riftwatcher , which sets back the burn clock enough for them to toss down a Lark. Their win-cons fly, so if you're running Stuffy to chump or think you're going to get a Wrath out of Molten Disaster or Martyr of Ashes, you're wrong. On top of all this, they have a combo that likes having us waste our burn to put their creatures in the graveyard, plus that fact that they're generating amazing tempo off of CiP effects even if they don't draw into their combo.

This being said, Lark Blink is very vulnerable to early game land destruction. If you can keep them at under 5 sources, then you can dominate them. Since Lark is probably one of our worst matches in the current meta, I SB heavily against it with four Cryoclasm and three to four Avalanche Riders . If you want to get really aggressive, I've seen people run a couple Detritivore . Aim for their colored sources, if they're running non-basics like Desert and Nimbus Maze then you're in luck. If they have Rune Snags on the SB though, you're going to have problems, but at least they're doing that and not casting creatures. If you want to get really techy you can run Magus of the Moon which can nail their mana base. Red Akroma is an excellent replacement for whatever your win-con is in your deck, since the only answer they have to her is a lucky Venser while she's on the stack. An unblockable, untargetable 6/6 firebreather usually ends the game the next turn. Of course, that's assuming you can pay her hefty mana cost with them bouncing your storage lands and artifact acceleration off of turn 2 Cloudskates and the like.

I've found that putting in combo hate like Tormod's Crypt and Extirpate isn't all that successful here, but of the two I like Extirpate the best. I'm tired of seeing Trickbind on my Crypt and Extirpate is terrific against Mannequin and other control-ish decks. Lark Blink is still a competitive and scary blink deck without the combo, so shutting that off doesn't solve all of your problems.

It's a rough match.


Wow. Some good information here.

You're right... destroying their graveyard to stop them from comboing out might not be enough to let you win the match. stonecloaker will only be good with reveillark decks but it might not be flexible enough to use for other decks that we might encounter.

From what I can see here, the best sideboard that we can have at the moment for reveillark decks that can still be useful for other decks are cryoclasm , avalanche riders and extirpate .

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5 years ago  ::  Mar 12, 2008 - 1:49PM #928
Agenda42
Date Joined: Nov 13, 2007
Posts: 189
Aven Riftwatcher gives me fits.

I thought Akroma, Angel of Fury would be my salvation here, but their bounce keeps me off the mana for long enough that they can execute their tempo plan. I think Detritivore is probably too slow in similar fashion.

Also, their CA plan of Mulldrifter + Reveillark is just so much better at drawing cards than my puny Scrying Sheets engine.

Cryoclasm looks incredibly powerful against Reveillark . That's something I should probably start throwing in my sideboard.
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5 years ago  ::  Mar 12, 2008 - 4:17PM #929
Chakragod
Date Joined: Nov 5, 2007
Posts: 55

shadaroth wrote:

Or maybe the people you're playing against don't know how to play Lark Blink? When piloted and sideboarded correctly, it has a very favorable matchup against burn. It runs WoG, which gets rid of any RDW-ish creatures you feel like running to speed up the clock. It runs Aven Riftwatcher , which sets back the burn clock enough for them to toss down a Lark. Their win-cons fly, so if you're running Stuffy to chump or think you're going to get a Wrath out of Molten Disaster or Martyr of Ashes, you're wrong. On top of all this, they have a combo that likes having us waste our burn to put their creatures in the graveyard, plus that fact that they're generating amazing tempo off of CiP effects even if they don't draw into their combo.

This being said, Lark Blink is very vulnerable to early game land destruction. If you can keep them at under 5 sources, then you can dominate them. Since Lark is probably one of our worst matches in the current meta, I SB heavily against it with four Cryoclasm and three to four Avalanche Riders . If you want to get really aggressive, I've seen people run a couple Detritivore . Aim for their colored sources, if they're running non-basics like Desert and Nimbus Maze then you're in luck. If they have Rune Snags on the SB though, you're going to have problems, but at least they're doing that and not casting creatures. If you want to get really techy you can run Magus of the Moon which can nail their mana base. Red Akroma is an excellent replacement for whatever your win-con is in your deck, since the only answer they have to her is a lucky Venser while she's on the stack. An unblockable, untargetable 6/6 firebreather usually ends the game the next turn. Of course, that's assuming you can pay her hefty mana cost with them bouncing your storage lands and artifact acceleration off of turn 2 Cloudskates and the like.

I've found that putting in combo hate like Tormod's Crypt and Extirpate isn't all that successful here, but of the two I like Extirpate the best. I'm tired of seeing Trickbind on my Crypt and Extirpate is terrific against Mannequin and other control-ish decks. Lark Blink is still a competitive and scary blink deck without the combo, so shutting that off doesn't solve all of your problems.

It's a rough match.


Whatever you say man. You can think what you want. Maybe YOU don't know how to play AGAINST it properly. Until I get totally stomped by a Project R deck, I'll continue to call it overrated and an almost guaranteed win for me. I'm not saying I've never had trouble with one, I've just never been beat by one. Hell you probably think your RDW can blow me away, and that's another deck I've never been beat by yet.

I don't like playing theory magic, I play the real game and have seen real results. Heck, even in the last tourny I was in, out of 48 people, 3 were playing Project R decks and none of them made it to the top 8 because there were too many fast aggro decks that totally destroyed them. You can't just sit there and say 'oh they don't know how to play it', when I've played 4-5 different people with almost identical decks. It's really not a hard deck to understand and play.

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5 years ago  ::  Mar 12, 2008 - 6:31PM #930
DanLuckey
Date Joined: Nov 19, 2007
Posts: 251

Chakragod wrote:

Whatever you say man. You can think what you want. Maybe YOU don't know how to play AGAINST it properly. Until I get totally stomped by a Project R deck, I'll continue to call it overrated and an almost guaranteed win for me. I'm not saying I've never had trouble with one, I've just never been beat by one. Hell you probably think your RDW can blow me away, and that's another deck I've never been beat by yet.

I don't like playing theory magic, I play the real game and have seen real results. Heck, even in the last tourny I was in, out of 48 people, 3 were playing Project R decks and none of them made it to the top 8 because there were too many fast aggro decks that totally destroyed them. You can't just sit there and say 'oh they don't know how to play it', when I've played 4-5 different people with almost identical decks. It's really not a hard deck to understand and play.


here are the three possible scenarios:

1. you are very lucky.
2. the R opponents you played are chicken McNublets.
3. you are exaggerating.

if you're a project R player, and the biggest thing you need to worry about is cryoclasm and 3/4 beats, you're pretty much set. (especially considering many project R decks run 12 non-basics.)

stuffy doll's not a problem, because they run bounce. burn isn't a problem because they run riftwatchers in the board. cryoclasm isn't much of a threat either because they run few basics, and usually 25+ lands, and they soratami on turn 4 to refill their hand and drop land. they will also probably board in permission if they have that board set-up, negating the cyroclasm in the first place. they don't care about your removal, and molten disaster doesn't hit anything. all in all, project R is not a great match-up for skred, and an even worse one for those incorperating the stuffy doll combo. you can talk about how you beat project R all day long, but a) talk is talk; and b) on paper the match-up is awful, so why should we assume that the situation is not one of the 3 scenarios listed?

i'm pretty sure i've seen shadaroth post in this thread alot, and he always tends to post pretty intelligent observations as i recall. i think the scenario of him not being able to play the deck is not what's going on.

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