Skred Red was built/posted by Bill Stark on TCGPlayer.com about a couple days before States, so all credit will have to go to him. Plus, with his list, he placed 2nd, losing in the mirror. The deck's design (by all builders) was to combat what was thought to be an aggro heavy atmosphere at the 2007 States. It's now finding minor successes in smaller tournaments, but has some promise with the release of Shadowmoor.
Skred Red is a strict creature control deck that fits well in an aggro heavy format. It burns away creatures as large as the largest of 'goyfs because of extreme acceleration and constant dropping of snow-permanents.
Against control, if it can land its cards, it can do very well. It also has a sideboard available to deal with common threats, such as UB Faeries as well as Lark. Cryoclasm and, in black splashes, Extirpate are common cards.
And, with Dragonstorm losing it's thing, this decks weaknesses are dropping while it's slowing getting a bit stronger. The promise of Shadowmoor make help this deck to rise to the strength it had when it was originally concieved.
[SIZE='1']Stuffy Doll : though he's definitely an auto-4-of, this deck doesn't rely on him as heavily as other decks. Still, without him this deck wouldn't be Skred Red.
Martyr of Ashes : an instant speed mass removal card. Good for taking out early threats or small hoards of weenies.
Stalking Yeti : a spot remover on his own right, he's also a decent beater as well as being snow, making him more versitile as he can be drawn with Scrying Sheets
Phyrexian Ironfoot : a resilient beater. Often it'll take two or more burn spells to take him out, he's untouched by Shriekmaw , and he's snow.
Tarmogoyf : the best beater in the game, he's worth splashing for....
Hostility : for the Fatstick variant (I'm not familiar with it).
Ashling the Pilgrim :not snow, but a good alternative in place of the Yeti or Ironfoot as she be can be both a beater and a mass removal card. Note, works better with Stuffy than with Hostility.
Bogardan Hellkite : with the amount of accel this deck has, this could be a decent finisher.
Spitebellows : considered red's Shriekmaw , only without the conditions. This card could be a great addition in a removal spot as it offers the creature as well.[/SIZE]
[SIZE='1']Skred : in this deck, this card is a bomb. It can rid you of a threatening 'goyf or gargy, or force damage through Stuffy Doll .
Molten Disaster : the most important burn of the deck, it non-preventable damage to everything makes it a must, especially when Stuffy Doll is out, or you need to deal the last few points of damage. Also, in bad scenarios, you can draw with this card.
Incinerate : quick burn for either removal or finishing touches to some creatures or opponents.
Disintegrate : an X burn for finishing of the opponent or burning out things like Haakon or Korlash. Also good against pesky 'walkers.
Pyroclasm : sorcery speed, but still one of the best removal cards in the game.
Incendiary Command : again, sorcery speed, but with the options available definitely worth testing.
Lash Out : this card works great with both Hostility and/or Stuffy in play. It's great removal that can turn into six or it can remove a threat while also putting in three 3/1s. Clash is still up in the air, though....
Titan's Revenge : I see this as the best possible addition post Morningtide , since it offers our deck a little added security in the way of removal as well as win con.[/SIZE]
[SIZE='1']Chandra Nalaar : the many options available makes her one of the most key pieces of this deck. Ping damage allows you to stay just ahead should you need to do lots of damage with Molten Disaster . The removal option with her high loyalty allows her to deal with a lot of threats. And the mass destruction options can be an instant win of Stuffy Doll is on the table.
Coldsteel Heart : the first choice in acceleration, it's snow which means Scrying Sheets can grab it, and, should you be splashing green (or some other color), it fixes instantly.
Mind Stone : some maindeck, some side, but in both cases this card makes the control match-up a bit easier by simply allowing you to have more mana than they do. It's also the only other CA option besides Scrying Sheets available.
Storage Lands: Fungal Reaches and Molten Slagheap serve the same purpose in this deck as they would in other control decks. Having them all stored up makes it easier to play all the spells needed.
Man-Lands: Treetop Village is the best land in the game right now, and definitely worth splashing for should you feel your meta is control heavy. Or, Ghitu Encampment is another choice....
Horizon Canopy : only for splashing green, but this makes the CA game a little better.
Arena : (not serious, but people keep mentioning it where I play) choose Stuffy Doll and whatever fatty they have on there side of the board.[/SIZE]
[SIZE='1']The sideboard is up to the pilot and the particular meta in which they are playing in. Obvious choices are things that deal with artifact threats, such as Ingot Chewer or Smash , and cards that destroy lands, such as Cryoclasm or Detritivore . But as you'll notice in the decklists, most of the lists go for transformative sides, allowing for versitillity over a toolbox meant to deal with threats that this deck may have. Some may even want to put their entire green splash as a sideboard in case they should need things like Krosan Grip or Tarmogoyf to handle some problems for them.[/SIZE]
Splashing black is possibly the most advantagious color to splash with, as it comes with one of the best in mass removal, that being Damnation . It also has a few standout choices such as Shriekmaw , Slaughter Pact , or even cards like Festering March which could be huge in a mirror that runs Stuffy Doll rather than Hostility . Liliana Vess could even be interesting. But black doesn't offer much in the way of snow outside of a B/R dual land that can be scryed up. Also, with combo and control decks like Lark and Fae coming to the fore, Extirpate is a popular sideboard choice.
Commonly referred to as "Splashing 'goyf" green is the color that won the mirror at Iowa States. Though most of the cards were sided in, green still offers a bit in the way of silver bullets, like Krosan Grip or Eyes of the Wisent . Plus, green supports snow better than any color outside of white. It even has a distant snow cousin in Future Sight. Ohran Viper offers a bit of CA, especially if you're running more spot removal or Pyroclasm .
White has some good support in the way of removal, with options like Wrath of God , but doesn't fit that well in this particular deck because of the fact that white offers no CA, unlike black, and there snow options don't fit too well within this deck, outside of Adarkar Valkyrie . It doesn, however, have creatures that survive the removal in Skred Red, like Paladin en-Vec or Soltari Priest .
Blue's biggest contribution would have to be its CA. I can't see any other real reason why it should be run, since blue's style of control relies heavily on having numerous Islands available. Blue also has what could be a brusier of a win-con in Rimefeather Owl .
...A very sincere thanks to DaaNz for the awesome banner. ...Thanks to Hodoku for the dividers. ...Thanks to Bill Stark for making the deck. ...Thanks to my brother for putting a G/R form of this deck together months before it saw its glory at Iowa...
It's called 'Skred Red'. Uh, what you called it is good too...
Should be tested with Thunderblade Charge . A top-4 finishing deck (Sligh/RDW/GreaterR/G, I don't remember the exact archetype) ran four TBC. Might prove alright here. Also, welcome back Stalking Yeti !
I'll do a little more selling on the TBC. You're in top-deck mode, you've got a TBC in your 'yard, you tap stuffy, deal one, pay 2RRR and deal three damage to your opponent, a beast or bear, Garruk and fear not his 'overrun'!
Never mind, TBC's graveyard ability applies only to combat damage dealt. I'm still posting this so other people who don't read carefully get excited then have their thunderblade charging aspirations crushed like I just did.
Not further comments, the list is fine. Splash green/+4 'goyf.
What is Mono-Red Control? Mono-Red Control is red control deck utilizing such goodies as Skred and Dead // Gone to make things go boom in addition to solid bodies such as Sulfur Elemental and Stuffy Doll .
How do you play Mono-Red Control?
Mike Flores][The] deck is extremely powerful, with huge red threats and some of the best defense currently available in the game. How does control approach this deck? All [you have] to do is gain any small advantage, and then it's pow! Split second on Molten Disaster. Sorry white. Sorry blue. Sign here. How does beatdown get through Stuffy Doll? Is that a rhetorical question? That's kind of a moot point, actually. Skred and Molten Disaster are some kind of lethal combo with the Doll. This is a deck of big swings wrote:
[The] deck is extremely powerful, with huge red threats and some of the best defense currently available in the game. How does control approach this deck? All [you have] to do is gain any small advantage, and then it's pow! Split second on Molten Disaster. Sorry white. Sorry blue. Sign here. How does beatdown get through Stuffy Doll? Is that a rhetorical question? That's kind of a moot point, actually. Skred and Molten Disaster are some kind of lethal combo with the Doll. This is a deck of big swings; it can go from defense to combo kill in the blink of an eye, from mana development and slight hassling burn to endgame Demonfire... at the end of the opponent's turn... like you wouldn't necessarily suspect.
As with many new decks, this one packs a planeswalker. Worst-case scenario, Chandra Nalaar is a fair sized Flametongue Kavu; best case... They're dead. They're all dead. And it's bloody. And magnificent. Ten ya, brah.
It's called 'Skred Red'. Uh, what you called it is good too...
Should be tested with Thunderblade Charge . A top-4 finishing deck (Sligh/RDW/GreaterR/G, I don't remember the exact archetype) ran four TBC. Might prove alright here. Also, welcome back Stalking Yeti !
I'll do a little more selling on the TBC. You're in top-deck mode, you've got a TBC in your 'yard, you tap stuffy, deal one, pay 2RRR and deal three damage to your opponent, a beast or bear, Garruk and fear not his 'overrun'!
Never mind, TBC's graveyard ability applies only to combat damage dealt. I'm still posting this so other people who don't read carefully get excited then have their thunderblade charging aspirations crushed like I just did.
Not further comments, the list is fine. Splash green/+4 'goyf.
Change the name, it's ridiculous!
Thunderblade Charge only activates from combat damage, so no, it won't go in since combat damage isn't how this deck does its damage.
But I agree with you on the name. Melodramatic and pompous, if I do say so myself. Skred Red it is....
I'm not in love with 'Skred Red', but the name suggests a) a 1cc board controller/win condition: Skred , and b) the deck's primary (often only) colour, and it's short. 'Molten Winter' only mentions one card and 'winter' suggests snow. I never like seeing 'Stuffy' in a deck name, just personal taste, i think it's a silly sounding word. Blah blah blah, you made the archetype thread, you should keep the name you like best. Correction, not an archetype---should it be?
Also:
lfsxscmfck wrote:
Never mind, TBC's graveyard ability applies only to combat damage dealt. I'm still posting this so other people who don't read carefully get excited then have their thunderblade charging aspirations crushed like I just did.
I corrected myself in my own reply about the 'charge'. I choose to leave my thread as it was 'cause I'm a jerk. About being a jerk, I didn't mean to offend about the name, thanks again for posting this deck.
OKAY, this time I have legitimate constructive criticism! I run about three Mono-Red Control variants. I have a Mono-red Storm deck (that does not build around Dragonstorm , but builds big mana (using few DStorm synergy cards: Lotus Bloom ) early on to play big spells like Molten Disaster , Disintigrate , and Bogardan Hellkite with Riddle of Lightning which is amazing. The sideboard is transformative Ignite Memories storm. I also run a plain-ish Mono-Red Control which runs a few red weenies and a typical burn host and a Mono-Red Control with a black splash for Tombstalker , with Seismic Assault which also works well. I feel I've a good grasp on the colour when it comes to controlled burn.
So, on to your deck. Your land base needs a little more versatility so that you don't have to rely on your draw to get a lot of mana going and you'll be able to get rid of the Smash in your SB (-3, +3 Ancient Grudge ): -2 Mouth of Ronom -1 Scrying Sheets -1 Snow-Covered Mountain +4 Fugal Reaches
Yes, I just cut 4 snow permanents. But wait... -1 Stalking Yeti I don't like cutting this guy either, I'm making room for better things, I promise. -1 Molten Disaster +1 Disintegrate Winning is better than drawing. Sometimes a desperate Disaster means a draw. 59 Cards right? +1 Rift Bolt Only one? -2 Incendiary Command Sorry, I just don't feel the synergy is strong enough in the clinch. Yes, I'll believe you when you tell me of the devastation caused by a Command going off, still seems a bit too slow. Two more Bolts, that's how I feel. -1 Incinerate WHAT?! Yea, I know, but 6 1-3cc (3cc depending how you cast Bolt) 3 damage burn is still great. +1 Chandra Nalaar Because 3 is better than 2.
-4 Pyroclasm unless your meta demands it! Your sideboard could use Dead // Gone if you really are having so much trouble with Oblivion Ring /Purity .
Lastly, quoting my first reply again:
lfsxscmfck wrote:
Splash green/+4 'goyf.
That was a joke. Looking at Brandon Scheel's first place Iowa States SB... 4 Tarmogoyf . Wow, it's everywhere. I guess if you paid for/hunted down a set of 'goyfs... you use them. everywhere. I don't agree 100%, but in my own practice... I agree 110%...
Please take everything with a grain of salt. The reason I mentioned my three red decks is because they're all a little different, but they all do a controlled burn, and they've all tested superbly. Red has a lot of great tools right now, we really have escaped Ravnica's multi-coloured clutch.
My above reply took like 4 hours... things have changed! The name change, threads got merged, archetype'd, moved to "Decks to Beat (!!!), hahahaha. Geez. Whew, I'm all flustered from typing. What happened?!
Original post edited at 1:03 AM. Threads got merged at 12:59 AM. I started typing my reply before any of that happened and finished at 1:19 AM.
I need to go to bed... Remember the art for Blood Lust ? That's how I feel.
Nice work tonyadpx and alex_leut (and Wizo_Kwai_Chang!)
This is a variant of the mono red snow + hostility control deck Islands posted a couple of weeks ago. I've been having quite alot of success with this online, its a bit slower than the mono red version, but much more powerful later on. The damnations and shriekmaws help deal with gargadons/big goyfs/spec force ect that burn struggles with.