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4 years ago ::
Jun 09, 2009 - 10:26PM
#1
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Date Joined:
Dec 10, 2008
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 Discuss for Type 2 Flavor/clarity changes: The in play zone will be the "battlefield" The removed-from-game zone will be "exile" At end of turn will be "At the beginning of the end step" Additional rule changes: Mulligans will be simultaneous Mana pools empty after every step and phase No more Mana Burn "As soon as damage is assigned in the combat damage step, it is dealt. There is no time to cast spells and activate abilities in between; the last time to do so prior to damage being dealt is during the declare blockers step." "Creatures dealt damage by a source with deathtouch will be destroyed as a state-based effect at the same time lethal damage would kill them. As a side effect, multiple instances of deathtouch will no longer be cumulative." "Lifelink, like deathtouch, is turning into a static ability. If a source with lifelink deals damage, its controller gains that much life as that damage is being dealt. As a side effect, multiple instances of lifelink are no longer cumulative." I recommend reading the article THOROUGHLY to get a handle on all the new rules changes. Some of them are really complex. http://www.wizards.com/magic/magazine/a … eature/42a
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4 years ago ::
Jun 09, 2009 - 10:33PM
#2
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Interesting. It encourages basics as it's 'draw back'. I'm not over all thrilled with it, but it's a lot better than what I was afraid of.
Proof?
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4 years ago ::
Jun 09, 2009 - 10:41PM
#3
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Date Joined:
Dec 10, 2008
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Apparently Magic is getting a HUGE makeover after M10.
It's not just silly flavor changes. They're making huge rules alterations. So make sure you are fully aware of all that's going on before entering the next competitive event after M10's release.
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4 years ago ::
Jun 09, 2009 - 10:42PM
#4
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Date Joined:
Dec 10, 2008
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Interesting. It encourages basics as it's 'draw back'. I'm not over all thrilled with it, but it's a lot better than what I was afraid of.
Proof? Sorry. Link provided in the OP. :D
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4 years ago ::
Jun 09, 2009 - 10:46PM
#5
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Date Joined:
Mar 27, 2003
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The beginning of the end step sounds a bit clunky, but I know why they're doing it. The damage thing is a really poor idea, I think. It basically makes cards like Mogg Fanatic worthless. Nice one Wizards, you just killed half of the worthwhile utility creatures ever printed. The lifelink thing I think was unnecessary; same with deathtouch. The fact that they were triggered abilities didn't confuse anyone who plays at tournament level, and for casual play the distinction is rarely that important. It's not a huge change though. I am really unimpressed with the new combat damage system.
It's really not even about giving niche cards to black.
It should be about giving black cards to Niche.
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4 years ago ::
Jun 09, 2009 - 10:49PM
#6
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Date Joined:
Dec 10, 2008
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Yeah Mogg Fanatic is not as good as it was meant to be  That is super lame.
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4 years ago ::
Jun 09, 2009 - 10:50PM
#7
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Until I read the artical, I had been hoping for a re-print of Mogg Fantastic. Now, I hope the little prick never sees the light of day again. Thanks Wizards, you killed my favorite creature ever. However, I will keep playing magic because they're giving me Spoiler:
Show
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4 years ago ::
Jun 09, 2009 - 10:51PM
#8
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All the combat-related changes are just awful. RIP Momentary Blink. Weren't you like everyone's favorite common?
Current decks: Type II: B/R Vampires Extended: Modern: U/G Scapeshift 1.5: Ichorid, Elf Combo
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4 years ago ::
Jun 09, 2009 - 10:57PM
#9
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Date Joined:
Dec 10, 2008
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I am hoping that there will be more nonbasic lands in the future that feature the basic land types on them to turn these new duel lands on.
As it is now, these new duels don't like being played in decks running more than 2 colors.
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4 years ago ::
Jun 09, 2009 - 11:00PM
#10
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I am hoping that there will be more nonbasic lands in the future that feature the basic land types on them to turn these new duel lands on.
As it is now, these new duels don't like being played in decks running more than 2 colors. a shard deck, a main with splashes will be fine
uBr gets borderposts, shardlands and the new duals, all with the benifit of only having to run swamps
Josh "war" Monks. Team Jace, Seattle
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