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7 years ago ::
Nov 05, 2006 - 5:40PM
#41
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7 years ago ::
Nov 05, 2006 - 7:14PM
#42
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Date Joined:
Sep 11, 2005
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first of all thanks for redoing the thread mr. indigo. i was wodering if i could do some graphics for the top too?
anyways i just wanted to add a few cards that i think are real gems in this deck. i think with think twice and enough EOT cards now UW is really gonna be top teir.
1. celestial crusader. this guy is great eot. cant be countered. gets in early beats while you still have plenty of counters to keep other stuff off the board and helps make sacred mesa even more of a house.
2. vesuva and flagstones of trokair. you guys probably already know about this combo it hooks you up with the duals. i think vesuva is just a genius card people are using it in extended cloning there cloudposts and going nuts off tooth and nail. its of course also resilent to LD. the coming into play tapped clauses may make it wrong for this deck but i havnt had alot of problems with it so far. anyways good stuff.
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7 years ago ::
Nov 05, 2006 - 7:33PM
#43
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Date Joined:
Aug 10, 2009
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my build its the best build i have and pre board the only thing that beats me seems to be demonfire and the off dragonstorm (although runesnag and any counter rules unless they used giga) the loss to dragonstorms have been rectifyed by adding maindeck commandeers
4 wrath of god 2 magus of the disk 2 condemn 2 evangalize- can work vs SSS or so im told
4 rune snag 2 cansel 2 commander - was rewind till 2 losses to dragon storm 3 boomerang
2 whispers of the muse 2 tideings 4 think twice
4 pegusis mesa 2 teferi
1 urza factory 4 andicar waists 10 plains 10 islands
the mana base will incluse hallowed fountins as i can get them but there are none around me
SB 4 COP:red AKA the fuzz 4 trick bind 1 evangalize 2 magus of the disk 2 condemn 2 commander - till recesntly was draining whelk
this deck runs like this
turns 1-3 draw into the forced turn 4 wrath vs all aggro as its ultra importent
vs control you net CA with almost every card nuff said
vs aggro you need the turn 4 wrath and after that u easly stablize usualy if they played really good hands at 10-12 far from the kill zone and you just start disk+ boomerang and they lose
why do i group all aggro in 1 area
well it really falls into 2 groups
1 grull/zoo/beats aggro this is the easyer of the 2 aggro matchups they just smash and you stablize at 10 or so
2 discard disruption
this can actualy screw me but if i commandeer a discard ill usualy own them
VS dragonstorm - previously near impossible
after adding commandeer i havent lost a game to them that i have not screwed up in ( damn me useing think twice to draw a card instead of saveing it), they giga drouse and close my blue off well i flash a teferi then steal mana and flash a disk and win =D
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7 years ago ::
Nov 05, 2006 - 9:31PM
#44
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Date Joined:
Mar 27, 2003
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7 years ago ::
Nov 05, 2006 - 9:33PM
#45
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Date Joined:
Mar 27, 2003
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One possible omission I noticed in Mr. Indigo's otherwise excellent intro is no mention of Flagstones of Trokair and Ghost Quarter , both of which seem to appear in more decklists than some of the other lands discussed as mana sources, and which have a nice deck-thinning, mana-fixing EoT combo between them.[/quote] Missed those, they'll be added (along with Vesuva) in the next update I do.
It's really not even about giving niche cards to black.
It should be about giving black cards to Niche.
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7 years ago ::
Nov 05, 2006 - 9:40PM
#46
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Date Joined:
Aug 10, 2009
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Few comments:
1) The title of the tread sould have some brackets and caps to make it easier to pick out as a official thread.
2) I'm not sold completley on the Ancestral Vision sucks idea. I used to think that Vision/Bloom are overrated, dead draws late game, and really a waste of card slots. This is almost always true except A: Lotus Bloom is perfect for Dragonstorm and B: Ancestral Vision is perfect for "Do Nothing" control decks. I've been playtesting a playset in my deck and they've been phenomenal. Also, keep in mind I run 18+ counters.
quick rules question: Can I counter the casting of a 2/2 face down morph creature? I wasn't too clear on this today.
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7 years ago ::
Nov 05, 2006 - 10:10PM
#47
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Date Joined:
Mar 27, 2003
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Few comments:
1) The title of the tread sould have some brackets and caps to make it easier to pick out as a official thread.
2) I'm not sold completley on the Ancestral Vision sucks idea. I used to think that Vision/Bloom are overrated, dead draws late game, and really a waste of card slots. This is almost always true except A: Lotus Bloom is perfect for Dragonstorm and B: Ancestral Vision is perfect for "Do Nothing" control decks. I've been playtesting a playset in my deck and they've been phenomenal. Also, keep in mind I run 18+ counters.
quick rules question: Can I counter the casting of a 2/2 face down morph creature? I wasn't too clear on this today.[/quote] Yes, you can counter a face-down card.
1) It's to be moved to the DtB Forum anyway, so it won't need to be 'picked out'. I did notice the brackets thing reduces noticiability considerably.
2) Ancestral Vision is good: a) Turn 1. b) Turn 4 or later for certain matchups.
It is bad: a) Turn 2-3. b) As a topdeck or at all late game. c) When you're really trying to find a particular card, be it Wrath, a counter... d) When you're against U/X. e) When you're struggling for mana.
If it was hardcastable, it would be different, but there are far too many situations that arise commonplace where it's hopeless. There are very few draw spells in the game I'd run it over.
It's really not even about giving niche cards to black.
It should be about giving black cards to Niche.
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7 years ago ::
Nov 06, 2006 - 11:38AM
#48
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Date Joined:
Oct 19, 2005
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What are the major advantages UW draw-go has over MUC draw-go? I know with the mono-colored land base it allows you to run more utility lands, but... can that really offset the ability to sweep the board via Wrath of God or remove pesky creatures with condemn? The reason I ask is because I run a draw-go style MUC deck at the moment, and it seems like there's no good reason not to switch to UW. Thoughts?
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7 years ago ::
Nov 06, 2006 - 12:53PM
#49
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Date Joined:
Aug 10, 2009
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2 commander - was rewind till 2 losses to dragon storm Commandeer is a decent card, but your opponent still gets 3 or 4 Storm copies that you don't control, and consequently still beats you. It's very useful against Demonfire though, so I'm considerin adding a couple to my build because I lose to that card a lot.
You also can't use it to steal reanimation effectively, because it needs to be your graveyard and not your opponent's. if i tell you to destroy a set of fine china, you could get out a ax and hit it, you could throw it on the ground all togather, you could smash 1 at a time while the owner hits you or you could smash the glass case protecting it, or simply tip it over.
dragonstorm is fine china, you could discard parts kill them before they put it in the case, or tip the case before they get it established ie JACK THE SEATHING SONG thats 5 mana off thier combo and therefor the giga drouse waisted.
and unless im mistaken which some have told me im right and others wrong so im waiting to hear form a judge on this
dragonstorm goes on the stack with storm 3
storm activates at 3 in responce to storm you can trick bind and there for you can stack to it
you commandeer on the stack to the storm the storm is still attached to the spell and therefor when the storms resolve they check who controls them and you control thier sorce
it would be like evangalizeing a matry of sands with venalken orry out you gain the life even though they paid the cost
and i am also removeing 1 mesa for a whispers so i have another blue card to pitch to commandeer\
satyre What are the major advantages UW draw-go has over MUC draw-go? I know with the mono-colored land base it allows you to run more utility lands, but... can that really offset the ability to sweep the board via Wrath of God or remove pesky creatures with condemn? The reason I ask is because I run a draw-go style MUC deck at the moment, and it seems like there's no good reason not to switch to UW. Thoughts? 3 words summerize why you have to run white
WRATH OF GOD
grull of any form should steam roll you if they get any turn 1 drop and go first also added 2 ghost quarter for 1 island and plains
mono blue cannot stop a resolved silhana ledge walker fast enough or a resolved scagonoth or any of the many annoying cards IE the annoying protection from instants cant be counterd tree
even running 4 snap back 4 rune snag 4 spell snare and 4 evacuate and 4 boomerang AND 4 phxy ironfoot you cant stop aggro and still be good against control the deck just isnt phesable yet
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7 years ago ::
Nov 06, 2006 - 1:13PM
#50
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Date Joined:
Jan 22, 2006
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Satyre: blue really sucks at removal, and removal is quite a key concept in Magic. Back in the past, artifact like Vedalken Shackles or Nevinyrral Disk were legal, giving blue significant ways to deal with permanents. Today this is not the case, while permanents are becoming stronger and stronger, and removal matters more and more. On the other hand, none of the wondrous creatures blue has in the past as game-finishers are T2 legal today (talking of guys like Supermen, Mel, and Keiga....) and the choices are Rimefeather Owl and Teferi, Mage Of Zhalfir; owl is powerful, but both vulnerable and costy... not a good combination, while Teferi IS a house, yet he does not directly beats at the opponent that often. If you take a look at statistics, even the almost mono blue deck of today touches red for removal in Skred's form. Back to the thread: I'm going to playtest this evening, against a deck I built myself piloted by a friend. Basically everything our deck should hate is in it, and I wish to see how it performs against the typical UW draw-go (well, not all that typical, because I run no creatures). The deck: Spoiler:
Show
22 lands (dual etc.)
4 Birds Of Paradise 4 Llanowar Elves 4 Dark Confidant 4 Ohran Viper 4 Hypnotic Specter 4 Giant Solifuge
4 Demonfire 4 Putrefy 4 Stonewood Invocation 2 Persecute
SB: Deathmark x4, Crime//Punishment x4, Krosan Grip x4, Persecute x2, Nightmare Void x1
You will notice a striking resemblance with a BGr The Rock that dominated the web for just a week months ago. I designed it specifically to give nighmare to us, let's see how it performs.
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